Khonnir

Tursk Krune's page

181 posts. Alias of wicked_raygun.


Full Name

Tursk Krune

Race

HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) |

Classes/Levels

Male Human Outsider Cleric 2 | Effects: None

Gender

Magic:
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3

Deity

Erastil

Languages

Common, Celestial, Sylvan, Ulfen

Strength 16
Dexterity 9
Constitution 14
Intelligence 13
Wisdom 16
Charisma 11

About Tursk Krune

Back Story:
Tursk was thrust screaming into the world, when his father cut him from his dying mother. His parents were tracking game in the Border Wood, when they were attacked by a dire bear. His mother had killed the deadly animal with her spear but could not avoid a vicious mauling to her throat. She died saying a prayer to Old Dead Eye to watch over her newborn babe. As a memento, his father took a tooth from the dead animal and wore it as a necklace until he himself died thirteen years later from the red cough.
Having lost so much so early, Tursk yearned for family and wed early to a Qadiran woman named Holana – his mountain blossom. He moved to Demgazi, and was blissfully happy for three years before tragedy struck. A freak fire took his wife’s life while he was out on a hunt. A crystal door knob survived the fire, and he keeps it with him to this day as a reminder of his lost love.

He returned to Heldren determined to be as good a man as his wife thought him to be. He wanted to protect his hearth and home. And soon thereafter he felt the call of Old Deadeye, and opted to serve as his cleric. Some in town ponder why the ever smiling, good-natured Tursk would ever serve such a dour god as Erastil, but they do not know of his pain. Only a select few have ever seen him so unguarded.

***

Crunch:

Tursk Krune
Human (Ulfen) Outlander Cleric of Erastil 2
Alignment: Lawful Good
HP: 17/17, HD 2d8
AC: 18 (with shield)
Speed: 30 feet
Initiative: -1
Perception: +3, Pass. Perception: 13

Abilities
STR 16 (+3)
DEX 9 (-1)
CON 14 (+2)
INT 13 (+1)
WIS 16 (+3)
CHA 11 (+0)

Weapons
Mace: +4 (1d6+2)
Spear: +4 (1d6+2), thrown (range 20/60), versatile (1d8+2)
Javelin: +4 (1d6+2), thrown (range 30/60)

Spells
Cantrips
light, sacred flame (1d8, Dex. save), thaumaturgy

Spells per Day
1st (3/3)

Spell DC: 14
Spell Attack: +6

Prepared Spells (6)
Domain bless, cure wounds
1st create or destroy water, detect magic [r], guiding bolt, healing word, protection from evil and good, sanctuary

Proficiency (+2)
Feat: weapon master
Armor: light, medium, heavy and shields
Weapons: simple, battleaxe, longsword, morningstar, warhammer
Tools: pan flute
Languages: Common, Celestial, Sylvan, Ulfen
Saving Throws: Wisdom, Charisma
Skills: athletics (+4), insight (+6), medicine (+6), survival (+6)

Class Features
Domain (Life)
Disciple of Life: add spell level +2 to healing spells
Channel Divinity (1/Rest) Turn Undead, Preserve Life
Turn Undead: If undead within 30 feet fails WIS saving throw, it is turned for 1 min. or until it takes any damage.
Preserve Life: Restore a number of hit points equal to 5 times cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum.

Background Features - Outlander
Origin: Pilgrim
Wanderer: can feed up to 5 people with survival when in the wild.

Personality Traits: I watch over my friends and would do anything for them.
Ideal: Greater Good. We have a responsibility to those around us.
Bond: My home is the most important thing in my life.
Flaw: I am intolerant to those who do not share my ideals.

Equipment
On Person: mace, chain mail, spear, javelin (x4), explorer's pack, shield (w/ holy symbol emblem), holy symbol, staff, hunting trap, trophy (bear tooth necklace), traveler's clothes, belt pouch, burlap sack, cold-weather wear, 2-person tent, antitoxin
Explorer's Pack: backpack, a bedroll, mess kit, a tinderbox, 10 torches, 10 days of rations, waterskin, hempen rope (50 feet)
Trinket (69): a crystal knob from a door

***

Trackable Resources:

Wealth: 119.95gp
• Key: lock of white hair
• Key: long-nosed mask
• scroll of cure wounds
• scrolls of unseen servant
• scroll of animate dead
• antitoxin