Second Darkness: Curse Your Luck

Game Master DM DoctorEvil

Book 2: Children of the Void Part 1: The Great Skymetal Rush

Tactical Map

Loot Tracker


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Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

I think we would pursue, but whether we find anything is another matter. She's got at least a half-minute on us, probably more as Silvio insists on investigating the cryptic book.

If we do pursue, can we level up to 4, or should we resolve the pursuit first?


Human male CG Level 4 Cleric of Cayden Cailean HP 33/33 |AC-17 T-12 FF-15 | F+7 R+5 W+7 |CMB+3 CMD14 | Init+1 | Perc +2 | Channel 2d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 5/5 Spd 40ft | Active Conditions none Channel (5/5) Spells 1st (4+1/4+1) 2nd(3+1/3+1) (cure lt wand 45/50)

Dougal has nothing left magic wise but if we want to peruse the lets go. Chases are fun.


Female Human Bard (Street Performer) 3, Cleric (Calistria) 1 | hp 30/30 |AC 18, t 13, ff 15 | Fort +2, Ref +5, Will +4; +1 vs. charm/compulsion, +4 bonus on saving throws vs. bardic performance, sonic, and language-dependent | Init +3 | BP 11/11 | Perc +8 | Bard Spells 1st 4/4 | Channel Pos. Energy 6/6 [-] | Bit of Luck 4/4 | Copycat 4/4

Meghan's up for a chase.


You should pursue first, if you're going to, and then level up.


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 3, AC 21, T11, FF20 / HP 40/40, F+6 R+3 W+1 / CMB +6, CMD 17 / Init +3, Perc. +12 / Tactician 1/day, Martial Flexibility 4/day, Inspiring Prowess 5 rounds/day]

PURSUING!


Human male CG Level 4 Cleric of Cayden Cailean HP 33/33 |AC-17 T-12 FF-15 | F+7 R+5 W+7 |CMB+3 CMD14 | Init+1 | Perc +2 | Channel 2d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 5/5 Spd 40ft | Active Conditions none Channel (5/5) Spells 1st (4+1/4+1) 2nd(3+1/3+1) (cure lt wand 45/50)

I took a blow to the head and I am still a little foggy. Please bot.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

That sounds awful! I've been told that concussions require a lot of rest and an avoidance of reading / screen time. Feel better!


Female Human Bard (Street Performer) 3, Cleric (Calistria) 1 | hp 30/30 |AC 18, t 13, ff 15 | Fort +2, Ref +5, Will +4; +1 vs. charm/compulsion, +4 bonus on saving throws vs. bardic performance, sonic, and language-dependent | Init +3 | BP 11/11 | Perc +8 | Bard Spells 1st 4/4 | Channel Pos. Energy 6/6 [-] | Bit of Luck 4/4 | Copycat 4/4

Rest up. Hope you're feeling better soon.


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 3, AC 21, T11, FF20 / HP 40/40, F+6 R+3 W+1 / CMB +6, CMD 17 / Init +3, Perc. +12 / Tactician 1/day, Martial Flexibility 4/day, Inspiring Prowess 5 rounds/day]

OW! Please, Dougal, get some rest! We'll be here when you've recovered!


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 3, AC 21, T11, FF20 / HP 40/40, F+6 R+3 W+1 / CMB +6, CMD 17 / Init +3, Perc. +12 / Tactician 1/day, Martial Flexibility 4/day, Inspiring Prowess 5 rounds/day]

Sorry for falling behind. I attended a protest yesterday after work and had to deal with rainwater leaking into our basement again.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

Yikes, leak into the basement sounds like a serious problem!


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

Inquisitor (Living Grimoire) 4
+7 HP
+1 Fort/Will
+1 BAB
+1 Int
Sacred Word - swift action to add +1 Enchantment bonus to weapon for level rds/day
Stern Gaze improves - +1 intimidate/sense motive
Track improves - +1 survival on tracks
Spells Known: Blistering Invective, Invisibility
Languages: Abyssal, Undercommon(?)
Skills: Acrobatics x3, Intimidate, K. Arcana x2, K. History, K. Nature x2, K. Planes, K. Religion, Linguistics, Perception, Spellcraft, Sense Motive

Question: Is there going to be enough downtime that this is a good time to add Undercommon as a language known, or should I hold off? The theory is that he would choose to learn based on the journal, which I'm just assuming is Undercommon but maybe it's something else? Elven?

If there's not really enough time, I'll maybe take Draconic.


INACTIVE - GAME DIED

Unchained Rogue 4

+7 hit points
+1 BAB
+1 Ref save
+1 Dexterity

Class features: Uncanny dodge, debilitating strike, rogue talent: stand up

Skills: +1 each of: Acrobatics, Bluff, Climb, Disable Device, Knowledge (dungeoneering), Knowledge (local), Perception, Sense Motive, Stealth, Swim; Escape Artist, Sleight of Hand


INACTIVE - GAME DIED

Just an odd number so no big deal.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

@Cherry--don't forget your Level 4 stat bonus.


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 3, AC 21, T11, FF20 / HP 40/40, F+6 R+3 W+1 / CMB +6, CMD 17 / Init +3, Perc. +12 / Tactician 1/day, Martial Flexibility 4/day, Inspiring Prowess 5 rounds/day]
Silvio Errico wrote:
Yikes, leak into the basement sounds like a serious problem!

At least we don't have carpet down here anymore. Back when we moved in about 29 years ago, it had this ugly burnt-orange shag carpet that just SCREAMED "70's!" The first time we had a leak, that carpet became DRENCHED. When I moved into my current bedroom, the first order of business was ripping out ALL of that crap! Now the leak just produces puddles, which we can mop or shop-vac up pretty quick and don't cause problems unless you leave something on the floor, which I learned NOT to do the first time back with the carpet.


Silvio Errico wrote:
@Cherry--don't forget your Level 4 stat bonus.

She added it, perhaps after the fact. +1 DEX


Cherry Razarin wrote:

Unchained Rogue 4

+7 hit points
+1 BAB
+1 Ref save
+1 Dexterity

Class features: Uncanny dodge, debilitating strike, rogue talent: stand up

Skills: +1 each of: Acrobatics, Bluff, Climb, Disable Device, Knowledge (dungeoneering), Knowledge (local), Perception, Sense Motive, Stealth, Swim; Escape Artist, Sleight of Hand

This looks good to go for Level 4. Thanks!


Silvio Errico wrote:

Inquisitor (Living Grimoire) 4

+7 HP
+1 Fort/Will
+1 BAB
+1 Int
Sacred Word - swift action to add +1 Enchantment bonus to weapon for level rds/day
Stern Gaze improves - +1 intimidate/sense motive
Track improves - +1 survival on tracks
Spells Known: Blistering Invective, Invisibility
Languages: Abyssal, Undercommon(?)
Skills: Acrobatics x3, Intimidate, K. Arcana x2, K. History, K. Nature x2, K. Planes, K. Religion, Linguistics, Perception, Spellcraft, Sense Motive

Question: Is there going to be enough downtime that this is a good time to add Undercommon as a language known, or should I hold off? The theory is that he would choose to learn based on the journal, which I'm just assuming is Undercommon but maybe it's something else? Elven?

If there's not really enough time, I'll maybe take Draconic.

don't you get a bonus feat at level 4? I didn't see it listed above. I am fine with you learnign Undercommon given the time you have in a bit and the journal, which you comprehened, to work from.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

I don't think inquisitors get a bonus feat, but if I'm missing something I'm happy to get the feat. Did get a bonus teamwork feat at lvl 3.


Human male CG Level 4 Cleric of Cayden Cailean HP 33/33 |AC-17 T-12 FF-15 | F+7 R+5 W+7 |CMB+3 CMD14 | Init+1 | Perc +2 | Channel 2d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 5/5 Spd 40ft | Active Conditions none Channel (5/5) Spells 1st (4+1/4+1) 2nd(3+1/3+1) (cure lt wand 45/50)

The mental fog is clearing up and I am working on catching up. Two games call for a level up. Whoo!


Silvio Errico wrote:
I don't think inquisitors get a bonus feat, but if I'm missing something I'm happy to get the feat. Did get a bonus teamwork feat at lvl 3.

It must be the teamwork feat I am thinking of then. Never mind...


Female Human Bard (Street Performer) 3, Cleric (Calistria) 1 | hp 30/30 |AC 18, t 13, ff 15 | Fort +2, Ref +5, Will +4; +1 vs. charm/compulsion, +4 bonus on saving throws vs. bardic performance, sonic, and language-dependent | Init +3 | BP 11/11 | Perc +8 | Bard Spells 1st 4/4 | Channel Pos. Energy 6/6 [-] | Bit of Luck 4/4 | Copycat 4/4

MEGHAN GOLDKNICKERS Level 4 Update
Class: Bard 3
hp: 5 + 1 Con + 1 FC = 7 (new total 30)
BAB: +1
Saves: Fort +1
Ability Score Boost: +1 Dex
New Class Feature: harmless performer
New Bard Spells Known: 0—sift; 1st—hideous laughter
(also gains 1 more 1st-level bard spell slot)
Skills (+1 to all): Appraise*, Climb, Diplomacy, Escape Artist, Knowledge (geography)*, Knowledge nature), Knowledge (planes), Perception, Perform (act), Stealth


Still need level updates from Orendel and Dougal (glad you are feeling better, head injuries can be scary).


Meghan Goldknickers wrote:

MEGHAN GOLDKNICKERS Level 4 Update

Class: Bard 3
hp: 5 + 1 Con + 1 FC = 7 (new total 30)
BAB: +1
Saves: Fort +1
Ability Score Boost: +1 Dex
New Class Feature: harmless performer
New Bard Spells Known: 0—sift; 1st—hideous laughter
(also gains 1 more 1st-level bard spell slot)
Skills (+1 to all): Appraise*, Climb, Diplomacy, Escape Artist, Knowledge (geography)*, Knowledge nature), Knowledge (planes), Perception, Perform (act), Stealth

Meghan looks good to go for Level 4. thanks!


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 3, AC 21, T11, FF20 / HP 40/40, F+6 R+3 W+1 / CMB +6, CMD 17 / Init +3, Perc. +12 / Tactician 1/day, Martial Flexibility 4/day, Inspiring Prowess 5 rounds/day]

ORENDEL KELLON Level 4 Update

Class: Brawler 3
hp: 6 + 2 Con + 1 FC = 9 (new total 40)
BAB: +1
Saves: Will +1
Ability Score Boost: +1 Str
New Class Feature: inspiring prowess
Skills (+1 to all): Bluff, Diplomacy, Intimidate, Perception, Sense Motive, Perform (Oratory), Perform (Wind Instruments)


Orendel Kellon wrote:

ORENDEL KELLON Level 4 Update

Class: Brawler 3
hp: 6 + 2 Con + 1 FC = 9 (new total 40)
BAB: +1
Saves: Will +1
Ability Score Boost: +1 Str
New Class Feature: inspiring prowess
Skills (+1 to all): Bluff, Diplomacy, Intimidate, Perception, Sense Motive, Perform (Oratory), Perform (Wind Instruments)

This all looks appropriate with the only caveat that Orendel still carries 1 negative level from the touch of the wight, earlier today. So his HP are at 35 for now. He still carries -1 modifier on most d20's as a result.


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 3, AC 21, T11, FF20 / HP 40/40, F+6 R+3 W+1 / CMB +6, CMD 17 / Init +3, Perc. +12 / Tactician 1/day, Martial Flexibility 4/day, Inspiring Prowess 5 rounds/day]

Shoot, we should get that fixed soon! I forgot all about that! D:


Human male CG Level 4 Cleric of Cayden Cailean HP 33/33 |AC-17 T-12 FF-15 | F+7 R+5 W+7 |CMB+3 CMD14 | Init+1 | Perc +2 | Channel 2d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 5/5 Spd 40ft | Active Conditions none Channel (5/5) Spells 1st (4+1/4+1) 2nd(3+1/3+1) (cure lt wand 45/50)

Skills: Diplomacy, Heal, Arcana, Sense Motive, Stealth, Spellcraft
Background skill: Preform, Linguists
Fort and will go up. Bab +1
Level 4 ability bonus goes into dex
And an extra first and second level spell per day each.

I am trying to play catch up but Dougal is all leveled up. Sorry it is taking me so long. I am still needing to limit my computer time.


Dougal looks good to go mostly. I think, since you are dipping in Linguistics, you can add a new known language. Otherwise, I don't see any problems.

Hope you get all the way better soon!


In case it matters to you, when I described the location of Devil's Elbow to you in any context, I said it was west of Riddleport, but in fact the location is south. The error is 100% mine, not intended to confuse you in-game. Please make that mental note and pretend like the error never happened.

It might be important later. Maybe...


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 3, AC 21, T11, FF20 / HP 40/40, F+6 R+3 W+1 / CMB +6, CMD 17 / Init +3, Perc. +12 / Tactician 1/day, Martial Flexibility 4/day, Inspiring Prowess 5 rounds/day]

Little Orendel is taking his first steps toward being a REAL general! >:3


Human male CG Level 4 Cleric of Cayden Cailean HP 33/33 |AC-17 T-12 FF-15 | F+7 R+5 W+7 |CMB+3 CMD14 | Init+1 | Perc +2 | Channel 2d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 5/5 Spd 40ft | Active Conditions none Channel (5/5) Spells 1st (4+1/4+1) 2nd(3+1/3+1) (cure lt wand 45/50)

Sorry. Took me a little longer than I thought it would. Been a weird few weeks.


Take a minute to review the Loot Tracker tabs and make sure you don't want to claim any of the loot before its sold for coin. If you want any, I will assign to you. I will cash out the stuff Monday and split among the party for shopping. You can buy most magical or mundane items up to 5000gp in Riddleport, there is a chance of failure for items above that amount.

The loot now adds up to 994gp per player, so either choose or pass, and I'll sell it off and you can shop around.


Female Human Bard (Street Performer) 3, Cleric (Calistria) 1 | hp 30/30 |AC 18, t 13, ff 15 | Fort +2, Ref +5, Will +4; +1 vs. charm/compulsion, +4 bonus on saving throws vs. bardic performance, sonic, and language-dependent | Init +3 | BP 11/11 | Perc +8 | Bard Spells 1st 4/4 | Channel Pos. Energy 6/6 [-] | Bit of Luck 4/4 | Copycat 4/4

I don't see anything on the list that Meghan wants. If we have a sort of Party Resources thing, maybe someone could hold on to the wand of levitation, as that might come in useful at some point in the future. That spell's not on either of Meg's spell lists, however, and I haven't sunk any of her skill points into Use Magic Device, so Meg can't use it.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

I'm fine with hanging on to the wand of levitate as a party wand, if someone can use it.

Fine with selling everything.


INACTIVE - GAME DIED

No loot claims from me!


Human male CG Level 4 Cleric of Cayden Cailean HP 33/33 |AC-17 T-12 FF-15 | F+7 R+5 W+7 |CMB+3 CMD14 | Init+1 | Perc +2 | Channel 2d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 5/5 Spd 40ft | Active Conditions none Channel (5/5) Spells 1st (4+1/4+1) 2nd(3+1/3+1) (cure lt wand 45/50)

Wand seems useful. I'm tired but I think diamond dust can it count towards the required diamonds?


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 3, AC 21, T11, FF20 / HP 40/40, F+6 R+3 W+1 / CMB +6, CMD 17 / Init +3, Perc. +12 / Tactician 1/day, Martial Flexibility 4/day, Inspiring Prowess 5 rounds/day]
Dougal Fairbairn wrote:
Wand seems useful. I'm tired but I think diamond dust can it count towards the required diamonds?

I'd assume so. Are we trying to resurrect Larur? Or is there someone else we wanna resurrect that I'm forgetting. Diamond dust is used to resurrect people, right?

I'm fine with selling everything otherwise. Trying to figure out the cost of enchanting my shield to make it the +1 heraldic shield I've always wanted...Heraldic's a +1, and it needs to be a +1 first before I add anything to it, so how much does it cost to enchant an item to +2?


Human male CG Level 4 Cleric of Cayden Cailean HP 33/33 |AC-17 T-12 FF-15 | F+7 R+5 W+7 |CMB+3 CMD14 | Init+1 | Perc +2 | Channel 2d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 5/5 Spd 40ft | Active Conditions none Channel (5/5) Spells 1st (4+1/4+1) 2nd(3+1/3+1) (cure lt wand 45/50)

Mostly to save as a just incase situation. One of us could die. We seem to have horrible luck in combat


INACTIVE - GAME DIED
Orendel Kellon wrote:
Dougal Fairbairn wrote:
Wand seems useful. I'm tired but I think diamond dust can it count towards the required diamonds?

I'd assume so. Are we trying to resurrect Larur? Or is there someone else we wanna resurrect that I'm forgetting. Diamond dust is used to resurrect people, right?

I'm fine with selling everything otherwise. Trying to figure out the cost of enchanting my shield to make it the +1 heraldic shield I've always wanted...Heraldic's a +1, and it needs to be a +1 first before I add anything to it, so how much does it cost to enchant an item to +2?

+2 on armor or shield costs 4,000 for the price of enchantment. The item must also be a masterwork item. If your shield isn't masterwork, you can make it masterwork by convincing Dougal to cast masterwork transmutation on it for a cost of 150 gp.


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 3, AC 21, T11, FF20 / HP 40/40, F+6 R+3 W+1 / CMB +6, CMD 17 / Init +3, Perc. +12 / Tactician 1/day, Martial Flexibility 4/day, Inspiring Prowess 5 rounds/day]

Well, my shield IS Masterwork already, so I'd need 4,000.


It is interesting how clunky the hand off from first volume to this one is. Many of the older AP's have this problem IMO. The newer volumes are much better crafted to pull the story along.

Either way, sorry if this feels railroady and lots of new information coming to light. It's just written that way.


So leaving the wand of levitate in the loot pile, which can be used, but not during rounds, unless it is assigned to an individual, the total of sold items is 4565.5gp. Per player that works down to 913.1gp. I have added that amount to your Cash Tracker and you may assume that you buy reasonable items in Riddleport, prior to your imminent departures. We can handwave the actual shopping unless you want to RP it, and you can list any purchases etc here.


INACTIVE - GAME DIED

Cash added!


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

Silvio would like to purchase a Wand of Heightened Awareness.

Also, the transition here could be worse.


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 3, AC 21, T11, FF20 / HP 40/40, F+6 R+3 W+1 / CMB +6, CMD 17 / Init +3, Perc. +12 / Tactician 1/day, Martial Flexibility 4/day, Inspiring Prowess 5 rounds/day]

Gotta agree, you're doing pretty well considering what you've been given.

I'll hang on to my cash until I can afford that shield enchantment.


Human male CG Level 4 Cleric of Cayden Cailean HP 33/33 |AC-17 T-12 FF-15 | F+7 R+5 W+7 |CMB+3 CMD14 | Init+1 | Perc +2 | Channel 2d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 5/5 Spd 40ft | Active Conditions none Channel (5/5) Spells 1st (4+1/4+1) 2nd(3+1/3+1) (cure lt wand 45/50)

Saving for a headband of wisdom, i think..

And so far this game has been delightful. Clunky or not. Still fun.


Female Human Bard (Street Performer) 3, Cleric (Calistria) 1 | hp 30/30 |AC 18, t 13, ff 15 | Fort +2, Ref +5, Will +4; +1 vs. charm/compulsion, +4 bonus on saving throws vs. bardic performance, sonic, and language-dependent | Init +3 | BP 11/11 | Perc +8 | Bard Spells 1st 4/4 | Channel Pos. Energy 6/6 [-] | Bit of Luck 4/4 | Copycat 4/4

Meghan will be purchasing a mithral shirt and masterwork buckler before the group ships out of Riddleport. I might have her pick up a crossbow and maybe some cold iron and silver bolts as well. I'm penciling that in for tomorrow.


Human male CG Level 4 Cleric of Cayden Cailean HP 33/33 |AC-17 T-12 FF-15 | F+7 R+5 W+7 |CMB+3 CMD14 | Init+1 | Perc +2 | Channel 2d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 5/5 Spd 40ft | Active Conditions none Channel (5/5) Spells 1st (4+1/4+1) 2nd(3+1/3+1) (cure lt wand 45/50)

Ioun torch 75gp
Mithral chain shirt 1100 gp
Cold iron rapier 40gp
travelers anytool 250gp

Or I could opt out of all that for a handy haversack. Cause I dont think we have one..

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