Second Darkness: Curse Your Luck

Game Master DM DoctorEvil

Book 2: Children of the Void Part 1: The Great Skymetal Rush

Tactical Map

Loot Tracker


Key to Map of Riddleport - Places you Have Been or Know:

1. CypherGate- Rises 350 feet above the water and is exactly 700 feet wide. it is rectangular in cross-section and is 35ft wide. It made of unidentifiable stone that resists most efforts at defacing or marking. This enigmatic artifact is covered with runes but what they signify as well as the intent of the structure itself, remains a mystery.

2. Riddleport Harbor – This natural cove is now densely crowded with piers and ship traffic. The water is often a nasty brown color from the muddy Velashu River that feeds it, but also from the sewage run-off from town, and the bilges of the many ships. Despite the environmental hazards, the harbor is known to be home to many large carnivores (devilfish, bunyips, sharks, etc) so swimming in the water is unusually hazardous.

6. Publican House (Temple of Cayden Cailean) – This large rough-and-tumble tavern has great bay windows of leaded glass that look out on the river below and are often lit by an ongoing revel through most hours of the evening and night. A sign bearing a dented ale mug hangs over the door and to it has been added a sign hand-painted in bright red letters that says “No Cypermages”. Besides that one prohibition, all are welcome here and the raucous place is the favorite of travelers, ship crews, and adventurers. The Head Publican is Arnando Rolf (see NPC’s).

8. Cypher Lodge – this imposing stone structure sits perched upon a crag providing a panoramic view of the city, harbor , and the Cyphergate. It is the HQ of the Cyphermages and is filled with all manner of wizard, scholar or sage who are all trying to unravel the mysteries of ancient arcana. Head of this order is Elias Tammerhawk (see NPC’s).

9. Wharf District – This raucous district lies on the edge of the docks and is where much of the city’s day-to-day commerce and thievery occurs. Pirate crews and merchant traders mingle among the warehouses, grog shops, and inns. Most legitimate business have moved elsewhere leaving this district an area of rum-soaked debauchery where most anything goes.

10. Gold Goblin Gaming Hall (this is keyed as 20 on the map for some reason) – Once the diamond of the Wharf District, this run-down gambling hall has fallen on hard times and has seen better days. After changing hands many times, and a series of financial hardships, it is currently run by Saul Vancaskerkin. Despite setbacks, the Goblin gamely tries to compete with Zincher’s Arena for the gambling and beast fighting business.

11. Zincher’s Arena – This massive stone structure dominates the Wharf District. Here brutal contests between gladiators, captured wild beasts, and monsters are held for public entertainment. Crimeboss Clyde Zincher runs this place (see NPC’s)

20. Lymas Smeed’s Townhouse – Run-down tenement on Rat Street where notorious money-lender, Lymas Smeed lives.

26. Free Coin District – Gambling in Riddleport has seen a sudden surge in popularity recently and game halls are among the city’s main sources of revenue. The Dragon’s Hoard, Watercress, and House of Nabin are the newest and grandest gamehalls, all partially owned by Overlord Cromarcky. The Overlord’s influence has given these locations a unique tax-free status and explains the demise of the Gold Goblin over time.

31. The Boneyard – This deceptively named place is the last resting spot of ships, not living persons. Hulks, spars, and masts protrude from the swampy ground in odd shapes and angles and flooded salt marsh is about 2-3 feet deep in most places, much deeper in others or during high tide. Many of the hulks are inhabited by strange or horrific denizens including a warren of wererats led by Ziphras, one of the city’s crime bosses and a notorious killer.

Riddleport Lore and Key Figures:

The titular head of Riddleport’s government is the self-appointed Overlord of Riddleport, a position traditionally held for life. The current overlord is a former pirate captain named Gaston Cromarcky. Since the city’s founding, Riddleport has been ruled by a series of pirate lords, buccaneers, and other unsavory sailors in a bloody cycle of betrayal and violent coups. Overlord Cromarcky has maintained his position for 3 decades by entrenching himself in a wholly new manner. Rather than relying on the loyalty of pirate crews and fellow captains, the Overlord opened the coffers of his deceased predecessors and hired mercenaries and enforcers from land-bound groups with no connection to piracy. Calling this new breed of enforcer the Riddleport Gendarmes, he created a military force loyal to his coin.

Under Cromarcky’s rule, life in Riddleport has become more stable than ever before. Open street-warfare between rival gangs is a rarity now, and the gendarmes have made it safe enough for brave or desperate merchants from Magnimar to bring in trade. By Overlord Cromarcky’s decree, any ship flying the flag of Riddleport at full mast is under his protection and is not to be raided by any pirate who wishes to call Riddleport home. That Cromarcky charges scandalously high prices for this flag of protection for visiting ships ensures there are always enough unprotected vessels plying the Lost Coast or the southern waters for Riddleport’s traditional pirates to prey upon as well. The stability and semi-regular influx of imported goods has begun to spoil the citizens of Riddleport, but these days may be numbered. Rumors abound that Cromarcky’s coffers might finally be running low (despite his protection racket), and the rise in power of Cromarcky’s most vocal public enemy, Elias Tammerhawk, has many citizens expecting a shift in leadership soon, an eventuality that many Riddleport traditionalists would greet with relief.

Despite the unheard-of political stability that Riddleport currently enjoys, no one would think of the city as truly civilized. The overlord rules with a light touch and with the consent of several powerful individuals who likewise shape the direction of Riddleport’s future. These individuals are the various crimebosses who hold sway in the city. Pirates may have founded the city, but many more bandits and scoundrels soon saw the value of having a place to call home, the wilds of Varisia hardly being a safe place to camp. The crimelords each have their own particular specialty and focus, and they play the role that noble families take in most other cities: they are the movers and shakers, the leaders whom the average citizen idolizes and fears. When an overlord dies, the new overlord invariably rises from these ranks.

Traditionally, eight crimelords rule Riddleport under the Overlord. Like the overlord, these crimelords form affiliations with various pirate captains to further secure their positions, though such alliances are unreliable and subject to the vagaries of the pirate lifestyle. Each crimeboss maintains his own small army of contacts, snitches, foot soldiers, fences, loan sharks, specialists, and favored lieutenants (called “capps” in local parlance). The current eight crimelords are:
• Avery Slyeg – ties to the overlord the extent of which are yet to be determined. He handles most of the major smuggling operations into and out of the port and has a wide network of fences and black-marketeers to move stolen goods and contraband. He operates out of the River Runner Inn.

• Varnal “Split Face” Knocmar – a beggar master who runs a number of small-time cons, street gangs, and pickpockets as well as some information brokering. He has several hideouts among the seediest alleys and slums of the Wharf and Rotgut Districts. He is particularly sensitive about his cleft palate and goes to great lengths to disguise it.

• Boss Croat – an immensely fat half-orc who runs several street gangs and controls most of the trade in illicit substances on the streets. He is well-known for employing only half-orcs enforcers and has a reputation as a primary contact for hiring of professional assassinations. His fortified compound sits at the end of Silk Street in northern Riddleport.

• Clegg Zincher – Runs Zincher’s Arena, numerous other fighting venues, and all of the gambling associated with such bouts. He also runs most of the organized labor in town and wields great power in his ability to call for strikes or ruin competition through industrial sabatoge.

• Elias Tammerhawk – Speaker of the Order of Cyphers and the most unlikely crimelord in town, is as much as scholar as he is a scoundrel. He’s maintained his position of power in Riddleport through cutthroat manipulation and disposing of rivals, and over time has become the most powerful of the eight, and the most likely next overlord should Cromarcky fall.

• Shorafa Pamodae – the high priestess of the temple of Calistria, the House of the Silken Veil, and a tiefling. Shorafa is madam to all the temple’s prostitutes and patron of the “hospitality industry” throughout the city, she is also the city’s major information broker due to the persuasive skills of her employees and their extensive clientele.

• Ziphras – leads the smallest street gang but his methods and nature make him uniquely formidable. As a wererat, he and his boys are always on the lookout to recruit willing members into his gang of lycanthropes. His people patrol the Rogue District in rat form, seeking potential opportunities and marks.