Second Darkness: Curse Your Luck

Game Master DM DoctorEvil

Part Four: Under the Gold Goblin

Tactical Map

Loot Tracker

Map of Riddleport

Image of Riddleport and the Cyphergate

The Blot


1 to 50 of 666 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

December 26th Update

Please post in when you get here. We got some housekeeping while I get stuff set up.


Male Human (Chelaxian) Living Grimoire Inquisitor 3 | HP 22/24 | AC 21 T 11 FF 20 CMD 16 | F+4 R+2 W+3 (+2 will when adj. to or charging from ally) (-1 save vs non-fear emotion spells) | Init+1 | Perc+7

Woohoo! Checking in.


CG // Female // Human // Priest[Bard]1 // AC:13 T:11 FF:12 // F:0 R:3 W:2 // CMB:2 CMD:13 // Init:2 // Bluff:8 Climb:6 Diplo:8 Inti:9 Know(all):1 Ling:4 Perc:4 P(oratory):8 Stealth:5 UMD:8 //

So over the moon to be here!!
My 1st play by post so am excited to learn the working of the forums.


Human male CGLevel 3 Cleric of Cayden Cailean HP 26/26 |AC-14 T-11 FF-13 | F+6 R+4 W+6 |CMB+2 CMD13 | Init+1 | Perc +2 | Channel 1d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 1/5 Spd 40ft | Active Conditions none Channel (0/5) Spells 1st (0+1/3+1) 2nd(0+1/2+1) (cure lt wand 46/50)

Oh you sweet thing. Play by posts are so much fun!

Also I am thrilled to get to play. I looks like we have a very interesting group here. Thank you very much for the selection!


Female Human (Varisian) Cartomancer Witch 2 | HP 12/14 | AC 14 Touch 13 Flat-Footed 11 | CMB +0 CMD 13 | Saves: Fort +2 Ref +3 Will +3 | Perception: +2 | Init: +4 | Status: Normal

Hello everyone! I'm Kat, and I'm looking forward to playing with you all.


Male Human (Chelaxian) Living Grimoire Inquisitor 3 | HP 22/24 | AC 21 T 11 FF 20 CMD 16 | F+4 R+2 W+3 (+2 will when adj. to or charging from ally) (-1 save vs non-fear emotion spells) | Init+1 | Perc+7

I once created a character remarkably like Syeira for a Skull & Shackles game, named Neela. Fortune, Misfortune, and Cackle Hexes, Fate Domain. Had power over everyone's future. The game is mostly dead now, but Neela was pretty entertaining to play.

I realized my character was short a language thanks to a point in Linguistics, so I took Celestial.

If you ever really need to roll an 11 for some reason, think of Silvio and his Touch of Law power. It's something I might not realize without your help.


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 2, AC 21, T11, FF20 / HP 27/31, F+6 R+3 W+0 / CMB +5, CMD 16 / Init +3, Perc. +11 / Tactician 1/day, Martial Flexibility 4/day]

You think that's impressive, I've got a character almost EXACTLY like Syeira in a Jade Regent game...right down to the name and playstyle. That's spooky! 0_o

Orendel is reporting for duty!


Female Tiefling Unchained Rogue 3 | 20/24 HP | AC 17 T 13 FF 14 | Fort +2 Ref +6 Will +2 | Initiative +3 | Perception +8 (+9 vs. traps) | Darkness 1/1

Eeeeeeeeek!


Male Human (Chelaxian) Living Grimoire Inquisitor 3 | HP 22/24 | AC 21 T 11 FF 20 CMD 16 | F+4 R+2 W+3 (+2 will when adj. to or charging from ally) (-1 save vs non-fear emotion spells) | Init+1 | Perc+7

I think Orendel is only an 18 point buy, so has 2 points to play with, based on these assumptions:
Str = 13+2 (3)
Dex = 12 (2)
Con = 14 (5)
Int = 12 (2)
Wis = 11 (1)
Cha = 14 (5)

Regardless, we have a good mix of more martial types (Cherry, Orendel), casters (Syeira, Dougal) and in-between (me, Sindorah). Lots of skill points collectively. And tons of potential healing (Silvio, Sindorah, Syeira and Dougal all seem to have Cure Light Wounds available).


Female Tiefling Unchained Rogue 3 | 20/24 HP | AC 17 T 13 FF 14 | Fort +2 Ref +6 Will +2 | Initiative +3 | Perception +8 (+9 vs. traps) | Darkness 1/1
Silvio Errico wrote:

I think Orendel is only an 18 point buy, so has 2 points to play with, based on these assumptions:

Str = 13+2 (3)
Dex = 12 (2)
Con = 14 (5)
Int = 12 (2)
Wis = 11 (1)
Cha = 14 (5)

Regardless, we have a good mix of more martial types (Cherry, Orendel), casters (Syeira, Dougal) and in-between (me, Sindorah). Lots of skill points collectively. And tons of potential healing (Silvio, Sindorah, Syeira and Dougal all seem to have Cure Light Wounds available).

I'm not really set up to be able to frontline - my AC is not great. I mostly will be useful when I can flank or attack from stealth.


Female Human (Varisian) Cartomancer Witch 2 | HP 12/14 | AC 14 Touch 13 Flat-Footed 11 | CMB +0 CMD 13 | Saves: Fort +2 Ref +3 Will +3 | Perception: +2 | Init: +4 | Status: Normal

@ Silvio & Orendel Great minds, I guess. That they have the same name is eerie, though, Orendel. But if you use the same site I do to find ethnically appropriate names for characters, that might explain it.

I hope I'll do justice to the concept and your characters. =)


Human male CGLevel 3 Cleric of Cayden Cailean HP 26/26 |AC-14 T-11 FF-13 | F+6 R+4 W+6 |CMB+2 CMD13 | Init+1 | Perc +2 | Channel 1d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 1/5 Spd 40ft | Active Conditions none Channel (0/5) Spells 1st (0+1/3+1) 2nd(0+1/2+1) (cure lt wand 46/50)

Dougal is not a pure caster. I can take him into melee as well. Yes the damage kind of sucks but my longer plan with him is to have a blend of casting and melee once I can afford that beautiful agile weapon since the feats are dumb and apparently prone to controversy.

Also I am planning for him to become a crafter since that saves gold and our wonderful GM said that there would be time to get to do so.

The same name thing is odd. I have never run across that.


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 2, AC 21, T11, FF20 / HP 27/31, F+6 R+3 W+0 / CMB +5, CMD 16 / Init +3, Perc. +11 / Tactician 1/day, Martial Flexibility 4/day]
Silvio Errico wrote:

I think Orendel is only an 18 point buy, so has 2 points to play with, based on these assumptions:

Str = 13+2 (3)
Dex = 12 (2)
Con = 14 (5)
Int = 12 (2)
Wis = 11 (1)
Cha = 14 (5)

Regardless, we have a good mix of more martial types (Cherry, Orendel), casters (Syeira, Dougal) and in-between (me, Sindorah). Lots of skill points collectively. And tons of potential healing (Silvio, Sindorah, Syeira and Dougal all seem to have Cure Light Wounds available).

Actually, Orendel's +2 is to Wisdom, which was originally 9. According to the point-buy calculator I used it was a 20.


CG // Female // Human // Priest[Bard]1 // AC:13 T:11 FF:12 // F:0 R:3 W:2 // CMB:2 CMD:13 // Init:2 // Bluff:8 Climb:6 Diplo:8 Inti:9 Know(all):1 Ling:4 Perc:4 P(oratory):8 Stealth:5 UMD:8 //
Orendel Kellon wrote:
Silvio Errico wrote:

I think Orendel is only an 18 point buy, so has 2 points to play with, based on these assumptions:

Str = 13+2 (3)
Dex = 12 (2)
Con = 14 (5)
Int = 12 (2)
Wis = 11 (1)
Cha = 14 (5)

Regardless, we have a good mix of more martial types (Cherry, Orendel), casters (Syeira, Dougal) and in-between (me, Sindorah). Lots of skill points collectively. And tons of potential healing (Silvio, Sindorah, Syeira and Dougal all seem to have Cure Light Wounds available).

Actually, Orendel's +2 is to Wisdom, which was originally 9. According to the point-buy calculator I used it was a 20.

So you bought a:

15 (7)
12 (2)
14 (5)
12 (2)
9 (-1)
14(5)
=20

But that's just a waste of points.
If you buy an 11 in WIS for +1, and a 13 in STR for +3, that's only 5 pnts VS the 9 for WIS -1, and 15 STR +7 is 6 pnts. You can get extra points out of your build. It's up to you though, and up to the DM if you can change it.


December 26th Update

Okee doke guys. Just a question and a couple ground rules before we get started. Unfortunately, I got a work weekend so we might be a bit slow starting up, however, you can usually rely on me to update the game at Evening hours on most weekdays. On occasion, I skip Friday, and the weekends are a wild card.

Are there any themes or subjects that make you uncomfortable? Feel free to message me a reply if you are uncomfortable posting here.

Do not start a fight with other characters unless the other players are okay with it. I saw a PbP game devolve into insults and condescension because people couldn't separate characters, rules, and players.

Romance is completely fine, but once again get permission from other PCs if you plan to shmooz someone in-party. NPC's are fair game.

Any Questions?


Male Human (Chelaxian) Living Grimoire Inquisitor 3 | HP 22/24 | AC 21 T 11 FF 20 CMD 16 | F+4 R+2 W+3 (+2 will when adj. to or charging from ally) (-1 save vs non-fear emotion spells) | Init+1 | Perc+7

You can start fights with me as long as it's in character. Silvio is intended to be self-righteous and therefore possibly irritating, but I won't push that excessively far.

You can also romance him. Expect him to be quite surprised. :P

I'm fine with most any themes


Human male CGLevel 3 Cleric of Cayden Cailean HP 26/26 |AC-14 T-11 FF-13 | F+6 R+4 W+6 |CMB+2 CMD13 | Init+1 | Perc +2 | Channel 1d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 1/5 Spd 40ft | Active Conditions none Channel (0/5) Spells 1st (0+1/3+1) 2nd(0+1/2+1) (cure lt wand 46/50)

I am ok with in character bickering. Not everyone gets along immediately. So long as the insults are only in character and not between players.

Dougal is by and large a friendly and fun loving man. But he hates to be alone so he might get a little clingy :D He will be a little directionless at the start of the game while he learns his new purpose in life. Also he just quit being a prostitute so that is a large part of his behavior. He prefers men because there is no fear of an unintended baby but he does like women as well.

As to themes I am good with just about anything. With subjects I prefer to avoid detailed horror. Meaning paragraphs of detailed torture. I am ok with allusions to cruelty to children, animals, sentient creatures but no details please. Also these instances will motivate Dougal to do something about the situation.

GM Default are there anythings you want us to avoid? since you are asking and a big part of the game.


CG // Female // Human // Priest[Bard]1 // AC:13 T:11 FF:12 // F:0 R:3 W:2 // CMB:2 CMD:13 // Init:2 // Bluff:8 Climb:6 Diplo:8 Inti:9 Know(all):1 Ling:4 Perc:4 P(oratory):8 Stealth:5 UMD:8 //

I'm a huge fan of dark themes, so don't be afraid it "take it to far" when it comes to me, it will actually draw me into the game even more.

FIGHT ME BRO!

Romance is ok but for everyone to be prepared, I am playing a 16 year old girl that has not gained any romantic experience what so ever. She is interested in exploring it as most kids are, but also unsure of herself in that regard. Romance takes a back burner to most actions she will take, while bein in the forefront of her mind quite often.

were do we post RP?
What is posting/RP etiquette for a PBP?
How do I make stats how up in my post Header?
When rolling do I type, roll, post, edit. Or Roll, post, edit. Or type, roll, post, new post? Unsure.
What is the expected length of 1 post? I dislike 1 liners so try to aim for 5+ sentences. To much?
Must I wait for all members to post before I act, or can I run off on my own tangent if my actions are not around or associated with others at the time?
Is there a limit between player to DM posts? i.e. don't post more than 3 times between DM reply's to give him a shot at reacting to your actions.
Is god modding even possible in a PBP setting or do the rules really prevent that form happening?

Note all above questions are related to non-combat RP, I'm not that new to forum based RP, just new to this forum.

Now for game related questions:

Does anyone specific want to be party leader?
Tank?
Primary heals?
Primary skill monkey?
Are we dividing Knowledge checks?
Who wants to flank?
Who is the squishiest and needs to get peeled for in a pinch?
I will split the party, will you?

How do we respond to rules infractions? Do you want us to bring them up in PM? let them slide? make an OOC post?

ok I'm done for now. :3


Human male CGLevel 3 Cleric of Cayden Cailean HP 26/26 |AC-14 T-11 FF-13 | F+6 R+4 W+6 |CMB+2 CMD13 | Init+1 | Perc +2 | Channel 1d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 1/5 Spd 40ft | Active Conditions none Channel (0/5) Spells 1st (0+1/3+1) 2nd(0+1/2+1) (cure lt wand 46/50)

Enter wall of text!

Play by post is actually a ideal medium for splinting the party. Since no one has to wait for there turn.

And the young thing can be fun and I do not mean that in a naughty way. The age of your character is fine by me and your reasoning seems sound.

I do not mean to say that I do not like dark games. I love dark stories but I mean the overly detailed violence. Over four paragraphs will be way to much on how the torture or rape happens. Gratuitous violence and rape is my hard line. Allusions to it is fine by me though.

This and this are some great guides to play by posts.

But to answer some of your questions. The RP will be in the gameplay thread and we have to wait for the GM to open that up for us.

For the stats in the header go look at my profile. Whatever you put in the race, class/level, and gender spots should show up on the header. Sometimes it takes a few tries.

With the dice stuff, like rolling to hit someone or to heal. It is kind of up to you. I tend to write out what they do then roll and finish up that stage posting. If I was attacking and I happened to have crited then I edit to confirm. Or if I know that I have failed or succeeded then I edit to reflect that. It sort of depends on you preference, which you will figure out as you go.

One liners are ok and they do happen but post how ever much you want to. Whatever is you comfort area. People who play this style of game have got to like reading :D

As for waiting for the others to post it kind of depends. In a combat situation that is determined by how the GM runs combat. So I cannot answer that one. But in social situations unless you are waiting on the specific response of one person then post your hear out!

Certain situations you will want to give a chance for someone to respond. You can always use the discussion page to poke at people.

Not sure what God modding is. Do you mean powergameing?

As to the party role I have Dougal as rather fluid in what he can do. He has some knowledge and plenty of social skills but I like those situations to include everyone unless the situation calls for one player to do it. I will not have my boom spells for a while but I will be getting the buff spells before that. Most likely Dougal will buff someone and then move into combat. Later in the game he will be able to do a respectable amount of damage.

With flanking Dougal will be more than willing to help and even with his less than spectacular AC he will happily take damage to save others.

Oh and Sindorah I do not see your stats on the profile.


Human male CGLevel 3 Cleric of Cayden Cailean HP 26/26 |AC-14 T-11 FF-13 | F+6 R+4 W+6 |CMB+2 CMD13 | Init+1 | Perc +2 | Channel 1d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 1/5 Spd 40ft | Active Conditions none Channel (0/5) Spells 1st (0+1/3+1) 2nd(0+1/2+1) (cure lt wand 46/50)

Hmm. Your header changed while I summoned the text wall!


CG // Female // Human // Priest[Bard]1 // AC:13 T:11 FF:12 // F:0 R:3 W:2 // CMB:2 CMD:13 // Init:2 // Bluff:8 Climb:6 Diplo:8 Inti:9 Know(all):1 Ling:4 Perc:4 P(oratory):8 Stealth:5 UMD:8 //
Dougal Fairbairn wrote:
Hmm. Your header changed while I summoned the text wall!

I figured it out though context clues, used your's a template.

I don't know how to structure and modify my profile entirely yet, so not sure were you are looking for my stats. I only made 1 version of my character sheet and didn't realize i would not be able to edit the post after an hour, so lost all of my beautiful coding. Here it is all ugly though:

T.T :

Name Sindorah Volrus Sosei
_____________________________________________
Race Human
Gender Female
Age 16
Class Priest[Bard(Arcane healer/Sound striker)] Level 1
Init +2; Senses Perception +4
Alignment Chaotic Good
_____________________________________________
DEFENSE
_____________________________________________
AC 13, touch 11, flat-footed 12
(+2 armor, +1 Dex, +0 shield)
HP 9
Fort +0, Ref +3, Will +2
____________________________________________
OFFENSE
_____________________________________________
Speed 30 ft.
Melee Longspear +2 (1d8+3 piercing/x3) or Spiked Gauntlet +2 (1d4+2 piercing/x2)
Ranged Touch Attack Net -3 (Entangle)

Special Attacks Preach the gospel (bardic performance 11 Rnds/Day (countersong, distract, fascinate, inspire courage)
Bard Spells Known (CL 1st; concentration +5):
4th—1/day
3rd—1/day
2nd—1/day
1st—2/day cure light wounds, sleep[dc,15]
0—flare[dc14], mage hand, mending, light
_____________________________________________
STATISTICS
_____________________________________________
STR 14, DEX 12, CON 10, INT 10, WIS 10, CHA 19
BAB +0; CMB +2;
Feats Weapon Focus (Longspear), Dazzling Display
Traits Scouting for Fiends(Campaign) [+1 atk vs evil outsider], Maestro of the Society(Bard, Society) [+3 rnds bardic performance], Bloody minded(Combat) [+1 intimidate and initiative]
Drawback Vain [Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours]
____________________________________________
SKILLS 6 class + 0 int + 1 favored = 7 ranks + 2 background skills (Class Skills In Bold)
____________________________________________
Acrobatics
Appraise
Artistry
Bluff 1+4+3=8
Climb 1+2+3=6
Craft
Diplomacy 1+4+3=8
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate 1+4+3+1=9
Knowledge (arcana) +1
Knowledge (dungeoneering) +1
Knowledge (engineering) +1
Knowledge (geography) +1
Knowledge (history) +1
Knowledge (local) +1
Knowledge (nature) +1
Knowledge (nobility) +1
Knowledge (planes) +1
Knowledge (religion) +1
Linguistics 1+0+3=4
Lore
Perception 1+0+3=4
Perform (oratory) 1+4+3=8
Profession
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth 1+1+3=5
Survival
Swim
Use Magic Device 1+4+3=8
Languages Common (Taldane), Dwarven
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Gear Long spear, Spiked gauntlet(right hand), Dagger, Net, Rosewood armor, Holy text(Milani), Blanket, Bed Roll, Common Backpack, Waterproof bag, Belt pouch, Spell component pouch, Water skin x3, Soap 50/50, twine 50ft, Common wine
Gold 10gp, 5sp, 8cp (105 gp starting)
____________________________________________
APPEARANCE
____________________________________________
Height 5’2”
Weight 115 lbs.
Eye Color Red
Hair Color White
Region of Origin Small village south of Nisroch in northern Cheliax
Parents Regions of Origin Chelixian native father, unknown mother. Father was a linquistics professor.
Deity Milani
History
Sin lived a simple life in a small fishing village along the northern coast of Chilex. Here her father, along with many other members of the village believed they were far enough away from the major cities and small enough as to not attract much attention. The small village disavowed the thrice damned house and their devil god Asmodeus, instead choosing to pledge homage to other deity. Things were good for the people, until the day the hell-knights came. Sin was 9 at this time, as she watched the people she grew up around being whipped in the streets, hung, or even worse for crimes the small girl could never understand. The knights left a contingent in the small village to keep them in check. For the next 4 years the child grew up in constant fear for herself and others as the soldiers did whatever they pleased. Things looked like they would never change, until a small group of rebellious men sailed into town. Bearing the flag of The Everbloom, the Mialnites forced the soldiers out of the town. Seeing this inspired the small girl, though before she could be properly trained as a cleric of the flower the hell-knights returned in force and wipe the small village off the map. Forced to wander, the girl picked up the trade as a bard, learning how to augment the words she read from the bible left behind by the rebels into a weave of power. She now seeks to spread the good word and inspire others to rise up and destroy oppression.
Archetype 1 Arcane Healer
Though bards may have different reasons for wanting to heal the sick and injured, both out of pure altruism and in order to keep adventuring companions safe, the ability to heal also makes it much easier for a bard to pose as a cleric or other divine healer, opening the door for a wide array of swindles and scams.
Channel Energy (Su)
At 2nd level, an arcane healer gains the ability to channel positive energy as a cleric of one level lower than his level. If a creature within the channeled energy’s area of effect would be allowed a save against its effects, the DC is equal to 10 + 1/2 the arcane healer’s level + the arcane healer’s Charisma modifier. An arcane healer can use this ability once per day at 2nd level, gaining an additional use per day every four levels thereafter (6th, 10th, 14th, and 18th), to a maximum of 5 times per day at 18th level.
This ability replaces versatile performance.
Inspiring Healing (Sp)
At 5th level, an arcane healer gains the ability to expend rounds of his bardic performance to provide extra healing to his allies. By expending 2 rounds of bardic performance, an arcane healer can cast cure light wounds as a spell-like ability.
At 11th level, the arcane healer can expend 2 rounds of bardic performance to cast cure moderate wounds as a spell-like ability.
At 17th level, he may instead expend 2 rounds of bardic performance to cast cure serious wounds as a spell-like ability. No single target may be affected by an arcane healer’s inspiring healing ability more than once in a 24-hour period.
This ability replaces loremaster.
Archetype 2 Sound Striker
They say that words can cut deeper than any blade, and the sound striker proves this true. Using music and words as a weapon, he can focus his performances into a deadly delivery.
Bardic Performance
A sound striker gains the following type of bardic performance. Neither performance can be performed more quickly than a standard action.
Wordstrike (Su): At 3rd level, the sound striker bard can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage plus the bard’s level to an object, or half this damage to a living creature.
This performance replaces inspire competence.
Weird Words (Su): At 6th level, a sound striker can start a performance as a standard action, lashing out with 1 potent sound per bard level (maximum 10), each sound affecting one target within 30 feet. These are ranged touch attacks. Each weird word deals 1d8 points of damage plus the bard’s Charisma bonus (Fortitude half ), and the bard chooses whether it deals bludgeoning, piercing, or slashing damage for each word.
This performance replaces suggestion.

I have RP'ed on text based forums before, but the games had no structure, you basically decided how much you could and couldn't do with your character all you wanted. Godmoding is when you make your self overly powerful for no reason, avoiding/dodging every hit, using 3+ attacks in one turn without giving chance for response and auto-hitting. Auto-hitting is when you decide that your character has succeeded in striking another character, without giving that person opportunity to respond and try to avoid the attack.
Power gaming is different, that just exploiting a system's mechanics in order to generate and unfair advantage, or infinite combo.
Since you didn't know what godmoding was, I'm going to say it's not a thing lol.


Human male CGLevel 3 Cleric of Cayden Cailean HP 26/26 |AC-14 T-11 FF-13 | F+6 R+4 W+6 |CMB+2 CMD13 | Init+1 | Perc +2 | Channel 1d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 1/5 Spd 40ft | Active Conditions none Channel (0/5) Spells 1st (0+1/3+1) 2nd(0+1/2+1) (cure lt wand 46/50)

Nope this format does not allow for cheating. Also that does not sound like a lot of fun. Failing and the fear of failing are a key part of the game.

Also your sheet does not look that ugly to me. Dougal would follow that out of a tavern ;)

Hmm, we are both vain. This is good to know.


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 2, AC 21, T11, FF20 / HP 27/31, F+6 R+3 W+0 / CMB +5, CMD 16 / Init +3, Perc. +11 / Tactician 1/day, Martial Flexibility 4/day]
Sindorah wrote:
Orendel Kellon wrote:
Silvio Errico wrote:

I think Orendel is only an 18 point buy, so has 2 points to play with, based on these assumptions:

Str = 13+2 (3)
Dex = 12 (2)
Con = 14 (5)
Int = 12 (2)
Wis = 11 (1)
Cha = 14 (5)

Regardless, we have a good mix of more martial types (Cherry, Orendel), casters (Syeira, Dougal) and in-between (me, Sindorah). Lots of skill points collectively. And tons of potential healing (Silvio, Sindorah, Syeira and Dougal all seem to have Cure Light Wounds available).

Actually, Orendel's +2 is to Wisdom, which was originally 9. According to the point-buy calculator I used it was a 20.

So you bought a:

15 (7)
12 (2)
14 (5)
12 (2)
9 (-1)
14(5)
=20

But that's just a waste of points.
If you buy an 11 in WIS for +1, and a 13 in STR for +3, that's only 5 pnts VS the 9 for WIS -1, and 15 STR +7 is 6 pnts. You can get extra points out of your build. It's up to you though, and up to the DM if you can change it.

I'm confused. The problem is that Orendel's build is very MAD. He needs STR for combat and CHA for the Battle Herald stuff he's building towards.


Female Human (Varisian) Cartomancer Witch 2 | HP 12/14 | AC 14 Touch 13 Flat-Footed 11 | CMB +0 CMD 13 | Saves: Fort +2 Ref +3 Will +3 | Perception: +2 | Init: +4 | Status: Normal

1) There aren't any themes or topics I can think of off the top of my head that would make me particularly uncomfortable. I'm not sure whether that's something I should worry about or not...

2) I hope you're not talking about Laetitia. =p But seriously, I'm fine with some in-character bickering. Syeira might be snarky or a little full of herself on occasion, but it shouldn't be to the point that it grates on everyone's nerves. But if you feel like your characters would take issue with her, then by all means go ahead. Don't be afraid to hurt my feelings. =)

3) I'm perfectly comfortable with including romance in the game.

So I took the Into Enemy Territory trait, which means that Syeira is from a rural area outside of Riddleport, but she's made a friend of someone who lives there. Syeira's grandmother who was a renowned Harrower of sorts, so if anyone had travelled outside of Riddleport and was so inclined to seek advice from an old wise woman on their journey, we might be able to work out a background connection.

In case that isn't something anyone's character might do, does the "eccentric friend" the trait describes really have to be another PC?


CG // Female // Human // Priest[Bard]1 // AC:13 T:11 FF:12 // F:0 R:3 W:2 // CMB:2 CMD:13 // Init:2 // Bluff:8 Climb:6 Diplo:8 Inti:9 Know(all):1 Ling:4 Perc:4 P(oratory):8 Stealth:5 UMD:8 //

The issue is only were you chose to put your racial +2.
You want to place it in the highest valued stat you can to maximize the bonus.

we are suggesting your racial be applied to STR instead of your WIS, and you can do this keeping the #'s the way you have them.

your version:
WIS = 9
Cost = -1
STR = 15
Cost = 7
+2 Wis = 11
Racial value = 2pnts
(9 costs -1, 11 costs 1, the difference is 2 pnts)

Our version:
Wis = 11
Cost = 1
STR = 13
Cost = 3
+2 STR = 15
Racial value = 4
(13 costs 3, 15 costs 7, the difference is 4 pnts)

By spending your scores in this matter your stat array comes out to an 18pnt buy, leaving you 2 more points to spend however you like.
You could boost:
-CHA to 15
-CON to 15
-WIS to 12 AND DEX to 13
-WIS to 12 AND INT to 13
-DEX to 13 AND INT to 13

Any of the above options also equal a 20 pnt build.


Male Human (Chelaxian) Living Grimoire Inquisitor 3 | HP 22/24 | AC 21 T 11 FF 20 CMD 16 | F+4 R+2 W+3 (+2 will when adj. to or charging from ally) (-1 save vs non-fear emotion spells) | Init+1 | Perc+7
Sindorah wrote:

By spending your scores in this matter your stat array comes out to an 18pnt buy, leaving you 2 more points to spend however you like.

You could boost:
-CHA to 15
-CON to 15
-WIS to 12 AND DEX to 13
-WIS to 12 AND INT to 13
-DEX to 13 AND INT to 13

Any of the above options also equal a 20 pnt build.

You can also spend your 2 points to boost Str to 14+2=16. That would also equal a 20 point buy, so long as you put your +2 stat boost in Strength instead of Wisdom.

Also, Exemplar Brawler into Battle Herald is very clever.


Human male CGLevel 3 Cleric of Cayden Cailean HP 26/26 |AC-14 T-11 FF-13 | F+6 R+4 W+6 |CMB+2 CMD13 | Init+1 | Perc +2 | Channel 1d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 1/5 Spd 40ft | Active Conditions none Channel (0/5) Spells 1st (0+1/3+1) 2nd(0+1/2+1) (cure lt wand 46/50)

The battle Herald looks really cool and I am interested in seeing how you become one.


December 26th Update

Alright, first gameplay is up. I wish you good luck, and happy RPing.


Female Tiefling Unchained Rogue 3 | 20/24 HP | AC 17 T 13 FF 14 | Fort +2 Ref +6 Will +2 | Initiative +3 | Perception +8 (+9 vs. traps) | Darkness 1/1

I would like to not have my character raped and killed by the party. That's about it.


Male Human (Chelaxian) Living Grimoire Inquisitor 3 | HP 22/24 | AC 21 T 11 FF 20 CMD 16 | F+4 R+2 W+3 (+2 will when adj. to or charging from ally) (-1 save vs non-fear emotion spells) | Init+1 | Perc+7

@Syeira - I'm happy to be your hook for the Into Enemy Territory Trait if you're up for it. Here's how it might play out from Silvio's perspective. I'm assuming I know you, and not your grandmother, but we can play it either way.

Silvio was on one of his journeys with Lady Loris to investigate Thasillonian ruins, when Loris insisted they stop at a Varisian village to meet a Harrower. Silvio usually viewed Varisians with suspicion, seeing them as vagabonds, con artists, and thieves. He would've never sat down at the harrower's table. But Loris swore up and down that this one was a true seer. And Loris had a way of being very persuasive to Silvio. So Silvio sat down, deciding he would make an exercise out of seeing Syeri Istrati's tricks and exposing her as a fraud.

What Silvio experienced instead was a piercing reading of his past and a dire warning about his future. It was not the fluffy good news he had expected to receive. And it rang of truth. Silvio found it unsettling. He would not soon forget the experience.

Down on his luck after being kicked out of the Gendarmes, Silvio returned to Madame Istrati to see if his fortunes could be turned around. What he did not expect was for the seer to ask to go to Riddleport. Silvio agreed to bring her there and be her protector in town. But he had a task to do first. "Listen, I know this probably isn't what you had in mind, but there's a big gambling tournament going on, and I think it's my chance to find some new work. Do you mind coming along? Maybe we can set you up with a discount on a room there, if I make a good impression."


Female Human (Varisian) Cartomancer Witch 2 | HP 12/14 | AC 14 Touch 13 Flat-Footed 11 | CMB +0 CMD 13 | Saves: Fort +2 Ref +3 Will +3 | Perception: +2 | Init: +4 | Status: Normal

You had me at "I'm happy to be". That is an amazing hook, Silvio! I'm glad I waited a bit before making my intro post.


Male Human (Chelaxian) Living Grimoire Inquisitor 3 | HP 22/24 | AC 21 T 11 FF 20 CMD 16 | F+4 R+2 W+3 (+2 will when adj. to or charging from ally) (-1 save vs non-fear emotion spells) | Init+1 | Perc+7

Excellent! We can assume we're entering the Gold Goblin together. The way I read the "Looking for Work" trait, I believe Silvio is entering the gambling tournament. He's probably a s~$! gambler. Seems like a good time to have Lady Luck on his side. :)


Female Tiefling Unchained Rogue 3 | 20/24 HP | AC 17 T 13 FF 14 | Fort +2 Ref +6 Will +2 | Initiative +3 | Perception +8 (+9 vs. traps) | Darkness 1/1

I will be camping and out of contact this weekend. Back Monday! Bot if needed!

I know, the timing is terrible...


Female Human (Varisian) Cartomancer Witch 2 | HP 12/14 | AC 14 Touch 13 Flat-Footed 11 | CMB +0 CMD 13 | Saves: Fort +2 Ref +3 Will +3 | Perception: +2 | Init: +4 | Status: Normal

@Silvio Syeira would be happy to stack the odds in Silvio's favor, provided they split the winnings. =p

@Cherry I don't think it should be a problem; weekends tend to be a slow time for most games, I've noticed. Have fun camping!


Male Human (Chelaxian) Living Grimoire Inquisitor 3 | HP 22/24 | AC 21 T 11 FF 20 CMD 16 | F+4 R+2 W+3 (+2 will when adj. to or charging from ally) (-1 save vs non-fear emotion spells) | Init+1 | Perc+7

We'll have to look for a game suitable to your talents.


Human male CGLevel 3 Cleric of Cayden Cailean HP 26/26 |AC-14 T-11 FF-13 | F+6 R+4 W+6 |CMB+2 CMD13 | Init+1 | Perc +2 | Channel 1d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 1/5 Spd 40ft | Active Conditions none Channel (0/5) Spells 1st (0+1/3+1) 2nd(0+1/2+1) (cure lt wand 46/50)

Terribly sorry about the slow down on my part. I am ill but I am conscious so I get to post.


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 2, AC 21, T11, FF20 / HP 27/31, F+6 R+3 W+0 / CMB +5, CMD 16 / Init +3, Perc. +11 / Tactician 1/day, Martial Flexibility 4/day]
Sindorah wrote:

The issue is only were you chose to put your racial +2.

You want to place it in the highest valued stat you can to maximize the bonus.

we are suggesting your racial be applied to STR instead of your WIS, and you can do this keeping the #'s the way you have them.

your version:
WIS = 9
Cost = -1
STR = 15
Cost = 7
+2 Wis = 11
Racial value = 2pnts
(9 costs -1, 11 costs 1, the difference is 2 pnts)

Our version:
Wis = 11
Cost = 1
STR = 13
Cost = 3
+2 STR = 15
Racial value = 4
(13 costs 3, 15 costs 7, the difference is 4 pnts)

By spending your scores in this matter your stat array comes out to an 18pnt buy, leaving you 2 more points to spend however you like.
You could boost:
-CHA to 15
-CON to 15
-WIS to 12 AND DEX to 13
-WIS to 12 AND INT to 13
-DEX to 13 AND INT to 13

Any of the above options also equal a 20 pnt build.

Okay, that makes sense now that I've plugged it into a stat calculator. I think I'll boost my WIS to 12 so I actually HAVE a bonus, and then make my DEX 13 so I can qualify for more shield-related feats!


CG // Female // Human // Priest[Bard]1 // AC:13 T:11 FF:12 // F:0 R:3 W:2 // CMB:2 CMD:13 // Init:2 // Bluff:8 Climb:6 Diplo:8 Inti:9 Know(all):1 Ling:4 Perc:4 P(oratory):8 Stealth:5 UMD:8 //

Glad we could help :)


CG // Female // Human // Priest[Bard]1 // AC:13 T:11 FF:12 // F:0 R:3 W:2 // CMB:2 CMD:13 // Init:2 // Bluff:8 Climb:6 Diplo:8 Inti:9 Know(all):1 Ling:4 Perc:4 P(oratory):8 Stealth:5 UMD:8 //

This is gona be fun~


Female Tiefling Unchained Rogue 3 | 20/24 HP | AC 17 T 13 FF 14 | Fort +2 Ref +6 Will +2 | Initiative +3 | Perception +8 (+9 vs. traps) | Darkness 1/1

I'm baaack!


Human male CGLevel 3 Cleric of Cayden Cailean HP 26/26 |AC-14 T-11 FF-13 | F+6 R+4 W+6 |CMB+2 CMD13 | Init+1 | Perc +2 | Channel 1d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 1/5 Spd 40ft | Active Conditions none Channel (0/5) Spells 1st (0+1/3+1) 2nd(0+1/2+1) (cure lt wand 46/50)

Welcome back dear


Human male CGLevel 3 Cleric of Cayden Cailean HP 26/26 |AC-14 T-11 FF-13 | F+6 R+4 W+6 |CMB+2 CMD13 | Init+1 | Perc +2 | Channel 1d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 1/5 Spd 40ft | Active Conditions none Channel (0/5) Spells 1st (0+1/3+1) 2nd(0+1/2+1) (cure lt wand 46/50)

Someone showed me this feat, Divine Fighting Technique and it is kind of awesome. I might go that route, maybe.


CG // Female // Human // Priest[Bard]1 // AC:13 T:11 FF:12 // F:0 R:3 W:2 // CMB:2 CMD:13 // Init:2 // Bluff:8 Climb:6 Diplo:8 Inti:9 Know(all):1 Ling:4 Perc:4 P(oratory):8 Stealth:5 UMD:8 //
Dougal Fairbairn wrote:
Someone showed me this feat, Divine Fighting Technique and it is kind of awesome. I might go that route, maybe.

I wish more feats were like this, this is awesome!


Human male CGLevel 3 Cleric of Cayden Cailean HP 26/26 |AC-14 T-11 FF-13 | F+6 R+4 W+6 |CMB+2 CMD13 | Init+1 | Perc +2 | Channel 1d6 30ft, DC 13, x5 per day, exclude up to CHA |Dazing touch 1/5 Spd 40ft | Active Conditions none Channel (0/5) Spells 1st (0+1/3+1) 2nd(0+1/2+1) (cure lt wand 46/50)

It is awesome, so awesome. I wish there were more deities on that list.


December 26th Update

Had one heck of workday yesterday, updating coming sometime today.


Male Human (Chelaxian) Living Grimoire Inquisitor 3 | HP 22/24 | AC 21 T 11 FF 20 CMD 16 | F+4 R+2 W+3 (+2 will when adj. to or charging from ally) (-1 save vs non-fear emotion spells) | Init+1 | Perc+7
Sindorah wrote:
Dougal Fairbairn wrote:
Someone showed me this feat, Divine Fighting Technique and it is kind of awesome. I might go that route, maybe.
I wish more feats were like this, this is awesome!

+1. That looks fun!


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 2, AC 21, T11, FF20 / HP 27/31, F+6 R+3 W+0 / CMB +5, CMD 16 / Init +3, Perc. +11 / Tactician 1/day, Martial Flexibility 4/day]

Certainly flavorful!


December 26th Update

Gonna wait for more characters to chime in before moving on. First impressions are important after all.


[Cavalier (Standard Bearer) 1/Brawler (Exemplar) 2, AC 21, T11, FF20 / HP 27/31, F+6 R+3 W+0 / CMB +5, CMD 16 / Init +3, Perc. +11 / Tactician 1/day, Martial Flexibility 4/day]

I'm not playing Orendel too gruff, am I? Gambling isn't really his thing, he's just looking for an opportunity to meet with Saul.


Male Human (Chelaxian) Living Grimoire Inquisitor 3 | HP 22/24 | AC 21 T 11 FF 20 CMD 16 | F+4 R+2 W+3 (+2 will when adj. to or charging from ally) (-1 save vs non-fear emotion spells) | Init+1 | Perc+7

Funny enough I'm on my way to Vegas for Thanksgiving. Let's hope Syeira's luck transfers over!

-Posted with Wayfinder

1 to 50 of 666 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Second Darkness: Curse your Luck All Messageboards

Want to post a reply? Sign in.