Second Darkness beer and pretzles
(Inactive)
Game Master
drbuzzard
Second Darkness converted to PF with gestalt rogues.
map
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
init: 1d20 + 2 ⇒ (13) + 2 = 15
-Posted with Wayfinder
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
init: 1d20 + 4 ⇒ (10) + 4 = 14
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline
reminder dwarfus has combat reflexes and 10 ft reach
The two get up and move forward on their init. First one provokes from Dwarfy. (second one has cover from the other).
After the AOO, it attacks.
to hit: 1d20 ⇒ 10 damage: 1d4 + 1 ⇒ (2) + 1 = 3 miss
PCs are up.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Kronug yells "You are blocking the way, Dwarfus! Do not resist!" as he tackles the dwarf, and the skellington
Bull-Rush Dwarfus, and need to Bull-Rush at -4 the skelly if I manage to move Dwarfy
Bull Rush: 1d20 + 8 ⇒ (7) + 8 = 15
Skelly Rush: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
I can't bull-rush Dwarfy by 2... could he allow me or something? Or is he flat-footed?
Even flat footed, his CMD is sufficient to resist your bull rush. You bounce off.
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline
Dorn DergarRage/PA: 1d20 + 7 + 1 - 1 ⇒ (20) + 7 + 1 - 1 = 27 for 1d10 + 6 + 3 + 1 ⇒ (10) + 6 + 3 + 1 = 20 AOO
TO CONFIRM Dorn DergarRage/PA: 1d20 + 7 + 1 - 1 + 1 ⇒ (11) + 7 + 1 - 1 + 1 = 19 for 1d10 + 6 + 3 + 1 ⇒ (7) + 6 + 3 + 1 = 17
going to assume that kills the thing, assuming it does
Delilah whips out at the next one Dorn DergarRage/PA: 1d20 + 7 + 1 - 1 ⇒ (6) + 7 + 1 - 1 = 13 for 1d10 + 6 + 3 + 1 ⇒ (8) + 6 + 3 + 1 = 18
if it did not kill it, shift his grip and attack the one in front of him still
Then Dwarfus moves to make some space, stepping into the place vacated by the other skeleton[/ooc]
Dwarfy splats the first one, but misses the second. As the first one splatted on the way in, the second is in the adjacent space instead.
You miss the second one.
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline
So the second one also provokes then, when it walks through my threatened area. I would have missed with the AOO (see previous post, but by my math I should have my regular attack on him after swapping grip
Dorn DergarRage/PA: 1d20 + 7 + 1 - 1 ⇒ (13) + 7 + 1 - 1 = 20 for 1d10 + 6 + 3 + 1 ⇒ (2) + 6 + 3 + 1 = 12
You tag it but don't drop it.
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
Jean charges the last skeleton.
Charge Rapier Attack: 1d20 + 6 + 2 + 2 ⇒ (7) + 6 + 2 + 2 = 17
Damage: 1d6 + 1 + 3 ⇒ (2) + 1 + 3 = 6
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
You can't charge through teammates.
Marckus wanders off down the other tunnel.
-Posted with Wayfinder
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline
sadly i am in the way, you can't charge through me, and i wasn't able to move due to the bottle neck...might i suggest a channel to harm it
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
In that case normal attack instead of a charge, with a -2 to attack.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Marckus wrote: You can't charge through teammates. -Posted with Wayfinder you can if you have Dragon Style
-Posted with Wayfinder
The tunnel is blocked at the moment. There is no room for anyone else to engage as it is rather cramped.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
"DWARFUS... you need to stop drinking so much ale. You're getting too fat for me to shoot around you "
-Posted with Wayfinder
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
Sileth wrote: Marckus wrote: You can't charge through teammates. -Posted with Wayfinder you can if you have Dragon Style -Posted with Wayfinder I didn't realize he had dragon style.
-Posted with Wayfinder
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Kronug doesn't... I mentioned it because Markus as a Brawler might
-Posted with Wayfinder
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline
I can't help it if they got the drop on us, and I can't get through either!
Since nobody can get to baddie except Dwarfy, I should just attack again.
to hit: 1d20 ⇒ 7 damage: 1d4 + 1 ⇒ (4) + 1 = 5 miss
FINISH HIM!
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
Then he will double move and tumble past them, to flank the skeleton.
Acrobatics to avoid AoO: 1d20 + 7 ⇒ (16) + 7 = 23
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
No he attacks from behind, using last round attack if possible (the +2 from charge changes to +2 from flanking).
Sneak Attack extra damage: 1d6 ⇒ 2
You sink a knife in a vital(?) piece of rot, but it remains standing.
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline
Dorn DergarRage/PA: 1d20 + 7 + 1 - 1 + 2 ⇒ (14) + 7 + 1 - 1 + 2 = 23 for 1d10 + 6 + 3 + 1 + 1d6 ⇒ (3) + 6 + 3 + 1 + (1) = 14
-1 damage and -2 attack if Jean was successful with his tumble
Dwarfus attempt to end the fight
Splat. Combat over.
That, contrary to everything you actually experienced, was a nasty fight. Those were wights and level drain is no joke.
The rotten chest holds a total of 380 gp, two large rubies worth 500 gp each, an antique gold idol of an ancient Osirion cat-headed goddess worth 1,500 gp,
and a crystal wand of levitate (9 charges)
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
I thought you were out.
-Posted with Wayfinder
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline
yes I do. Still beat up from the previous fight
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
Still have some channels, but I am saving them.
Jean, while the others gather loot, channel Besmara's blessings to heal them.
Heal: 1d6 ⇒ 5
Marckus wanders off to the north while combat is still raging with the undead.
This twisting tunnel is thick with hanging stalactites that glitter strangely. They seem to have crystalline veins running through them as well as larger nodes of translucent crystal. A musty, foul stench wafts from the darkened passage beyond.
As you come to the entranceway, the strange stalactites start to flash with bright light.
Need 3 fortitude saves (DC 12) or be dazzled.
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
knowledge local: 1d20 + 3 ⇒ (14) + 3 = 17
fort: 1d20 + 6 ⇒ (17) + 6 = 23
fort: 1d20 + 6 ⇒ (5) + 6 = 11
fort: 1d20 + 6 ⇒ (18) + 6 = 24
-Posted with Wayfinder
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
Fortitude Save: 1d20 + 5 ⇒ (10) + 5 = 15
Fortitude Save: 1d20 + 5 ⇒ (6) + 5 = 11
Fortitude Save: 1d20 + 5 ⇒ (1) + 5 = 6
Not good...
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
Dazzled is really minor though.
-Posted with Wayfinder
Only Marckus said he went up there, everyone else (except perhaps Sileth) was dealing with the south room.
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline
splitting the party is always a good thing.
baddie init: 1d20 + 1 ⇒ (16) + 1 = 17
That beats Marckus' init, so they go.
Each one send an arc of electricity at him. (touch attacks)
to hit: 1d20 ⇒ 11 electric: 1d6 ⇒ 4 hit
to hit: 1d20 ⇒ 1 electric: 1d6 ⇒ 3 miss
to hit: 1d20 ⇒ 15 electric: 1d6 ⇒ 4 hit
Note they are on the ceiling of the cavern. However as nothing says these are particularly high ceilings, you can play pinata if desired.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote: Only Marckus said he went up there, everyone else (except perhaps Sileth) was dealing with the south room. Sileth was trying to find an angle to shoot past Dwarfus' beer belly. So he's not with Markus.
-Posted with Wayfinder
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Dwarfus Maximus wrote: splitting the party is always a good thing. Hey, we did split the party back at the Goblin and it proved to be a good thing
Seeing the skellies dead, the Kellid taps Dwarfus on the shoulder "Kronug can't fight if he can't reach his hated enemies, by Crom! Let me lead the march, you can use Dellilah with me in front. Where to now?"
The rest of you hear loud crackling noises from the north and then notice that Marckus appears to have wandered off.
Oops, just noticed the map is 10' squares. I guess it wasn't quite such a logjam before. Will adjust things.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
"dammit Markus... "and Sileth starts running towards the noise
-Posted with Wayfinder
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline
did a double move on the map
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Kronug runs after Dwarfus.
Moved myself
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
"Ouch! What the hey?" Marckus moves forward to exact his revenge on the ricks, pulling out his ax as he goes.
greataxe: 1d20 + 7 ⇒ (4) + 7 = 11, damage: 1d12 + 5 ⇒ (8) + 5 = 13
-Posted with Wayfinder
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
You should have attacked me with the broad side of a barn.
-Posted with Wayfinder
3 attacks you with a bite
to hit: 1d20 ⇒ 5 damage: 1d4 + 1 ⇒ (2) + 1 = 3 miss
2 and 1 zap away again.
1: to hit: 1d20 ⇒ 12 damage: 1d6 ⇒ 2 miss
2: to hit: 1d20 ⇒ 16 damage: 1d6 ⇒ 5 hit
Party is up.
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