Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

map


1,501 to 1,550 of 7,497 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Continuing his ranged barrage

Ranged Spellstrike: +2 BAB +4 DEX, +1wf +1weapon attunement +1 magus enh -2Spell Combat +1PBS
arrow#1: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d8 + 3 ⇒ (4) + 3 = 7
acid orb damage: 1d3 ⇒ 2

arrow#2: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 3 ⇒ (3) + 3 = 6

apply cover penalty if necessary


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

"Tag!"
Well, that's another way of making my dear companions suffer less damage! Take it for them! :P
Jean retreats, and then channels energy to heal.
Everybody heals: 1d6 ⇒ 2


One hit from Sileth drops a trog.


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Rinse and repeat

Dorn DergarNon-Rage PA: 1d20 + 5 + 1 - 1 - 1 + 1 ⇒ (9) + 5 + 1 - 1 - 1 + 1 = 14 for 1d10 + 3 + 3 + 1 - 1 ⇒ (6) + 3 + 3 + 1 - 1 = 12


miss

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug slashes horizontally at another Trog "Keep comin', dogs! There's enough Kronug for everybody!"

Power Attack: 1d20 + 6 ⇒ (6) + 6 = 12


Looks like you kronuged a bit too little there.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Indeed, sir, indeed it looks like that.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus moves up into what looks on the map like an open spot and swings his ax at what looks on the map like a trog.
greataxe: 1d20 + 7 ⇒ (14) + 7 = 21, damage: 1d12 + 5 ⇒ (4) + 5 = 9

-Posted with Wayfinder


Heavy wound to the Trog.


Trogs strike back.

On Kronug to hit: 1d20 ⇒ 19 damage: 1d6 + 1 ⇒ (3) + 1 = 4 hit
On Kronug to hit: 1d20 ⇒ 2 damage: 1d6 + 1 ⇒ (1) + 1 = 2 miss

On Marckus to hit: 1d20 ⇒ 8 damage: 1d6 + 1 ⇒ (5) + 1 = 6 miss

PCs are up.

(2 of the Trogs are quite wounded)


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean concentrates, healing all of his allies again.
He takes care in not healing the enemies.
Channel Energy: 1d6 ⇒ 4


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Dorn DergarRage/PA: 1d20 + 7 + 1 - 1 - 1 + 1 ⇒ (10) + 7 + 1 - 1 - 1 + 1 = 17 for 1d10 + 6 + 3 + 1 - 1 ⇒ (2) + 6 + 3 + 1 - 1 = 11


Slow week


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus tries to ruin some faces with his various extremities.
unarmed: 1d20 + 7 ⇒ (11) + 7 = 18, damage: 1d6 + 3 ⇒ (3) + 3 = 6
unarmed: 1d20 + 7 ⇒ (8) + 7 = 15, damage: 1d6 + 3 ⇒ (4) + 3 = 7
if both hit the same guy
boar style: 2d6 ⇒ (1, 5) = 6

-Posted with Wayfinder


Dwarfy and Marckus both miss.

Still need a couple of people to act.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Imma dumbass, I was sure I posted...

Damn it, I swear to Crom I already attacked you!"
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 5 ⇒ (7) + 5 = 12


miss

now down to Sileth, who I think should be back from vacation


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

back from vacation

Aiming for the whites of their eyes

Arrow #1 : 1d20 + 8 ⇒ (7) + 8 = 15
Damage : 1d8 + 3 ⇒ (4) + 3 = 7Damage acid : 1d3 ⇒ 3

Arrow #2 : 1d20 + 8 ⇒ (2) + 8 = 10
Damage : 1d8 + 3 ⇒ (6) + 3 = 9

-Posted with Wayfinder


Miss. However because I am thoroughly bored of this particular fight (as you are also most likely), the Trogs all have coronaries and collapse from eating too many fatty foods (infants are way greasy).

Combat over.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean kneels, and channels Besmara's boons for the last time of the day.
Everybody Heals: 1d6 ⇒ 1
"I am exhausted, and there are a couple of bugs in the next room. Do we finish them, or do we return tomorrow to finish exploring the place?"
With his eyes and body posture you realize he wants out as soon as possible.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

"Maybe if we leave the bugs alone, they won't bother us. Let's loot the trogs, and see what we can find in their lair. But no further explorations after that. We need to recover"

perception looking for loot: 1d20 + 8 ⇒ (13) + 8 = 21


You find 60 GP and a wand of cure light wounds with 40 charges.


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

hooray!


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Sweet! Does Jean carries the wand?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Jean David Nau wrote:
Sweet! Does Jean carries the wand?

makes sense to me


There's also a pile of crappy weapons and hide armor, but nothing of any real value since it's quite crude and all reeks of Trog.


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Im thinkin we outta go rest up, and finish this in the morning.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"I don't have anything else going on. Sure, why not."

-Posted with Wayfinder


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

"agreed Dwarfus.... Back to the Goblin... Since we killed Saul does that mean we own it now? "

Heading back to the goblin to heal up and search the bodies of Saul's mercenaries

-Posted with Wayfinder


As you were listed as partners in the goblin, his demise does make you the owners.

The mercs have mundane weapons of normal quality and basic armor (leather).

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

"As the new owners of this establishment, we should do something... how about we try to meet with all those who wanted that rat called Saul dead? The enemy of your enemy is your friend... and if not, will be a dead enemy."


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

"I won't be so quick to call them friends but we must talk to them, let them know we are in charge now, and try to settle things down."


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Do you guys know business? We should hire a business guy. Or sell to one maybe." Marckus suggests with a shrug.

-Posted with Wayfinder


<plot nudge>
You still have mysterious caves below the place. Don't go putting the cart before the horse.
</plot nudge>


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Lets board it up and put up a sign that says closed for repairs, rest up and get back down there!


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

"I like it. Good plan Dwarfus. Does that work for everyone? "

When we get back to the goblin Sileth begins searching the corpses

-Posted with Wayfinder


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

I have always said it's good to hear the DM nudges.
I am ok with the plan. Board up, and finish exploring the next day.
Do we reset daily abilities and continue from where we stopped?


Yes.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Great! In that case he heals 3 HP in the night, to reach 16, and then channels three times in the morning.
Everybody heals: 3d6 ⇒ (6, 3, 4) = 13
So he is back to full.
If somebody needs more healing use the wand charges you need, and I will discount them from it.
Bug time then?


Do you want to mess with the bugs or continue on? They never showed an inclination to leave their pile of offal.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Neither has Dwarfus
"Let's leave the bugs to mess up any trespassers."

-Posted with Wayfinder


Yes, but his pile travels with him.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

"Good idea... Let's see what does brutes were protecting."


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

"Ok those poor bugs are gonna get stomped"

now that we're all recovered and the goblin is boarded up...time to head back down into the caves


You are now in B8.

The northern portion of this chamber has collapsed in a tumble of rubble and earth. The collapse partially obscures the chamber but does leave room to access the tunnel exiting to the south.
(note north is to the right)


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean takes the lead, scouting as quietly as he can.
Stealth Check (+1 Guidance): 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Perception Check: 1d20 + 8 ⇒ (6) + 8 = 14 (+1 if traps)


Jean somehow manages to find a pile of soda cans (which haven't been invented yet) to trip over as he starts to advance into the tunnel to the south.

(B8 has nothing in it of interest)

The tunnel (B9)
The floor of the passage descends here in a series of gentle terraces. This passage passes directly under the mouth of the Velashu River and then rises into the rocky promontory upon which southwestern Riddleport was built. The rock here is extremely dense, preventing the passage from flooding, but nonetheless the constantly dripping water and puddles seem more prelavent here, gathering in 6-inch-deep pools in many places before draining into tiny cracks in the surrounding rock.

You eventually get to B10
This cavern is bathed in a strange orangish-purple glow that seems to reduce visibility rather than increase it, and in fact, seems to inhibit other light sources as well. The glow comes from a number of large rock nodules placed at intervals about the room. The eastern portion of the chamber is occupied by a still, black pool whose surface reflects the strange light.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean examines the strange metal cylinders, marvelled at their weight, and the strange metal they are made of. Probably very valuable. They must take them out and sell them later.
He continues forward, taking care in not tripping with more of those cylinders, and examines the pool.
Stealth Check (+1 Guidance): 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Perception Check: 1d20 + 8 ⇒ (8) + 8 = 16 (+1 if traps)

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug, not being accostumed at some stupid orange cylinders dictating if he can or cannot see properly, decides to cut one in half.

If that works, he'll keep his cylinder kill streak throughout the room.

1,501 to 1,550 of 7,497 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Second Darkness All Messageboards

Want to post a reply? Sign in.