Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Ohhh, I think I get it... The attacks have a bonus, but you didn't put it, so the miss was more than a mere 10. BTW, with shield of faith his AC is 19.


I never put the bonuses in on attack rolls (or saves, or SR checks) since I'm ornery that way. I prefer you people to guess about your odds of being hit.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Kronug didn't see anything.


Kronug sees a lit window in front of him and not much else.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

perception: 1d20 + 8 ⇒ (7) + 8 = 15


Sileth also sees the window, and even Kronug.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Seeing nothing but the window and Kronug ...Sileth proceeds toward the window hoping that it might be open probably not


It is locked. This is Riddleport. Nobody leaves windows unlocked.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug tries to open the window subtlety. Were that to fail, wel... you know what comes.

1d20 + 8 ⇒ (6) + 8 = 14

And here comes the good part.
What must I roll to "pry open the window" using my lovely blade


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

dd: 1d20 + 9 ⇒ (7) + 9 = 16

Sileth tries to open it as well but if that doesn't work he'll step back and let the Kellid smash his way in


It's not all that tricky. The 16 will make it. Of course Kronug will likely still smash his way in on general principle.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Its a matter of honour. That window challenged me and know will suffer the consequences. Let it be a reminder to every door and window not to stand in the way of KRONUG THE KELLID!


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

hmmm...attack the ones inside or go for th outside fool.


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

I guess I should save the cleric from himself

Dwarfus roars and moves behind Jean and attacks the one in front of him

I know I a attack through cover.

Dorn DergarRage/Bless/PA: 1d20 + 7 + 1 - 1 + 1 ⇒ (17) + 7 + 1 - 1 + 1 = 25 for 1d10 + 6 + 3 + 1 ⇒ (3) + 6 + 3 + 1 = 13


splat, he goes down


As Dwarfus comes in, a number of archers up in the catwalks open up on him.

to hit: 1d20 ⇒ 7 damage: 1d8 ⇒ 6
to hit: 1d20 ⇒ 1 damage: 1d8 ⇒ 5
to hit: 1d20 ⇒ 1 damage: 1d8 ⇒ 7

However they apparently got cramps waiting and all missed.


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

Nivea with shield in front to protect from danger goes through the back door to room #13 and sees......


The door is locked.

You can disable device or break it down at your preference.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Nivea hears a faint whisper inside his mind, a whisper with a thick kellid accent Break it... Break it...


Kronug breaks his window after Sileth opens it to properly express dominance. The room is empty. Proceed to where you want.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug proceeds to ignore the fact that he has loudly broken a window and tries to stealthily make his way towards the catwalk entrance to check for hostiles.

Sneeki Beeki attempt: 1d20 + 8 ⇒ (4) + 8 = 12


...and he trips over a chair.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Which he proceeds to angrily kick as he yells with booming voice "There are two people Kronug knows: People who doesn't detect Kronug, and people who know better than to admit it!"

Intimidate: 1d20 + 8 ⇒ (9) + 8 = 17


The chair is extremely scared.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth is content to let Kronug lead and bash his way through like the proverbial Gorgon in an Alchemists shop....He covers the Kellids back expecting this all to spiral rapidly downhill at any moment.


Well we will continue with you in a moment as you have a few doors and rooms to go through.

Waiting to see how they get in the back door and then the people up front are up again.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus shrugs. "Did you bring picks?"

-Posted with Wayfinder


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

Nivea looks at Marckus, Yup, right here. He then begins to smash down the door with his foot.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Amidst the anger and swore hate against chairs, Kronug feels proud. Even if he doesn't know why.


Breaking down a door does require rolls (either for a break attempt or to damage it. These aren't glass doors).


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

In that case, my foot is better suited for the task. Marckus holds up a hand for Nivea to stop. "Please, before you embarrass both of us."
unarmed dmg: 1d6 + 3 ⇒ (1) + 3 = 4
unarmed dmg: 1d6 + 3 ⇒ (2) + 3 = 5

-Posted with Wayfinder


Both of which do no surpass the hardness of a solid wood door, so you pound in vain.


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

Nivea watches Marckus kick the door in vain. Yup, not embarrassed at all. He then attempts to use his sword on the evil door from the abyss.

sword: 1d8 + 5 ⇒ (6) + 5 = 11

How many wacks can I do on a single post?


It's like any other combat round, one. You do manage to do decent damage to the door, chopping out a good sized chunk of wood.


Need actions from Dwarfy and Jean for round 2.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean readies an attack. As soon as a bandit gets in reach, he will unleash with both his weapons.
Rapier Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Rapier Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Dagger Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Dagger Damage: 1d4 ⇒ 4
AC 19.
If no one attacks he will charge the #4 bandit (+2 to attack).

Bonus summary:
  • 4 images (Mirror Image)
  • +2 bonus to attack rolls on rapier (+1 Morale Bless +1 Enhancement Magic Weapon)
  • +1 bonus to attack rolls on dagger (+1 Morale Bless)
  • +3 bonus to damage on rapier (+1 Enhancement Magic Weapon +2 Sacred Weapon of Awe)
  • If critical with rapier the target becomes shaken for 1 round
  • +2 deflection bonus to AC
  • +1 Saving Throws against fear (+1 Morale Bless)

  • Vital:
    HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
    Skills:
    Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
    Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

    Dorn DergarRage/PA: 1d20 + 7 + 1 + 1 - 1 ⇒ (17) + 7 + 1 + 1 - 1 = 25 for 1d10 + 6 + 3 + 1 ⇒ (2) + 6 + 3 + 1 = 12

    Dwarfus smashes the next nearest bandit sorry map not loading but I have a move o 30 so I'm sure I can get someone


    Jean has to move up to attack. He hits #4.

    Dwarfus splats #2.

    1 tries to tumble into melee with Dwarfy.

    1d20 ⇒ 2 but because you don't actually list your CMD anywhere he succeeds anyway.

    to hit: 1d20 ⇒ 16 damage: 1d6 + 3 ⇒ (3) + 3 = 6

    4 attacks Jean.

    to hit: 1d20 ⇒ 20 damage: 1d6 + 3 ⇒ (2) + 3 = 5
    confirm: 1d20 ⇒ 19 damage: 1d6 + 3 ⇒ (1) + 3 = 4

    Rest of the people elsewhere are up.


    Vital:
    HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
    Skills:
    Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
    Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

    ok


    Vital:
    HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
    Skills:
    Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
    Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

    Dorn DergarRage/PA: 1d20 + 7 + 1 - 1 ⇒ (9) + 7 + 1 - 1 = 16 for 1d10 + 6 + 3 + 1 + 1d6 ⇒ (3) + 6 + 3 + 1 + (1) = 14

    Activates my bloodline power returns the attack

    Grand Lodge

    Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
    Temporary Effects:
    21 NL damage

    Kronug moves up to room #27's door and opens it, trying to hear if there's anybody in there.

    Perception: 1d20 + 5 ⇒ (3) + 5 = 8


    You hear a chair weeping quietly in terror behind you.

    Grand Lodge

    Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
    Temporary Effects:
    21 NL damage

    Then Kronug opens the door filled with pride by his dreadful wrath.


    Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

    Marckus takes out his greataxe and prepares to strike the door when the swordsman steps aside.
    "Swordsman, step aside."
    if you 5ft after your attack, then I can do the same next round. Eventually we should get tired and pass out.
    Greataxe dmg: 1d12 + 5 ⇒ (7) + 5 = 12

    -Posted with Wayfinder


    You break about halfway through the door. Another solid blow and you can go on through.


    Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

    kill door: 1d8 + 5 ⇒ (4) + 5 = 9


    The door breaks sufficiently for you folks to go through.


    Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

    How many experience do I get for the door? As you stated it was made of heavy oak and locked. I'm sure these types of doors will be in the next Bestiary when released.


    1 million points, only I don't do leveling using XP, so it is all for naught.


    Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

    Jean still has his mirror images up...
    Attack on image (1 is Jean): 1d5 ⇒ 4
    So he is not hit, and has 3 images left.

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