![]() ![]()
![]() It's been a long, long time since I played 2nd edition, and I've never personally played through This FR Adventure, but I've got friends that still rave about it and the following modules. Sort of an AP set around Daggerdale, of sorts. If you're looking for ideas. In any event, I'd probably be interested. ![]()
![]() Joe the Adventurer wrote:
Or more likely a Cleric. I'm rather intrigued by the idea of an acolyte of either Abadar or Sarenrae with the 'Framed (Drop Out)' campaign trait. Innocent, but still separated from the official church, now acting alone with the populace or attempting to join the Korvosan Guard to try and do some good. ![]()
![]() I like what I'm seeing. Pretty straight-forward and relatable game to anyone who's played D20 games. While it might change, my first thought was to play as Richard Jones, a teenager living in Central City who had snuck into a scientific research center on a dare...when cyber-terrorists from A.I.M. showed up and attacked the lab of Dr. David Bruce Banner, world reknowned expert in gamma radiation. In the ensuing battle with ( insert SuperHero name tbd that will be helpful to the DM's storyline ), a massive gamma explosion was set off, but was somehow instantaneously absorbed, miraculously bonding Rick and Dr. Banner into the gamma-energy fuelled Powerstorm! (Kind of a Hulk/Firestorm mash-up) ...or something like that. Thinking that he'd be an energy controller with the elementalist power suite. ![]()
![]() How "Newbie Friendly" is Mutants & Masterminds? While I'm not new to roleplaying, d20, 5e, or Pathfinder, and I'm a total Comic Book geek, I've never played that system. (Do I get points for having played Marvel Super Heroes / FASERIP?) As an aside, I really dig the history rewrite you've got for this game. Very cool stuff with lots of nerdy easter eggs. |