!GM ShadowLord's Jade Regent - Group 2 (Inactive)

Game Master The Rising Phoenix

CHAPTER TWO: Night of the Frozen Shadows
Part One: Into the North
Combat Map
Loot


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TG1 | GW | FF | RH

Try #2


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

dots.

I'm guessing Ahreni can't really RP yet, since she won't go far from Sandru and he isn't here right now?


TG1 | GW | FF | RH

Sandru doesn’t live in Sandpoint, although he considers himself one of the town’s citizens nevertheless. He’s only in town a few days out of every month, for his caravan is one of the region’s busier examples. Traveling with his adopted mother Koya Mvashti and a pair of Varisian brothers named Bevelek and Vankor Dalmuvian, Sandru makes the trip from Riddleport to Magnimar to Korvosa several times a year.

Coincidentally, Sandru’s caravan has just arrived in town for a few days. Feel free to pop in over at the Rusty Dragon and join the fun.


Female Tiefling Oracle (life) 4, Paladin 3| HP 73/73 | AC 19 T 10 FF 16 | Fort +10 Ref +5 Will +11 | Initiative +0 | Perc +9, darkvision 60' |Resist cold 5, elec 5, fire 5 | Spells 1st: 7/7, 2nd: 4/4 | Shatter 1/1 | Inspired 1/1 | Smite 1/1 | LoH 4/4 | Channel 4/4

A makeover for Relisha? Hmmm...

For the most part, she'll give Thanara free reign - with some exceptions.

The sorceress can tell that there's a shapely body underneath the simple linen skirt and shapeless blouse. If there are plans to replace her clothes, she will not undress in front of Thanara.

As per her profile appearance, the hair she constantly keeps pulled down over the right side of her face conceals a hint of scales around her right eye. Her right eye has no white and is gold with a vertical-slitted pupil like a serpent. Doing anything with her hair will also reveal the stub of a horn on the same side. It looks like it's been roughly sanded down with recently healed abrasions around it indicate that the trimming wasn't too long ago.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

If Ahreni ever finds out about Relisha's parents someone is going to die. She has issues with whips and other such instruments for beating animals...


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

Variant Features: 5d100 ⇒ (48, 14, 43, 7, 20) = 132

48: Feathered Shins
14: Shining Talons
43: Draconic Features
7: Beautifully Proportioned
20: Pointed Ears

Hmm, I can use some of those.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

I never said Ahreni was a good people person, or even much of a people person in the first place!


Female Tiefling Oracle (life) 4, Paladin 3| HP 73/73 | AC 19 T 10 FF 16 | Fort +10 Ref +5 Will +11 | Initiative +0 | Perc +9, darkvision 60' |Resist cold 5, elec 5, fire 5 | Spells 1st: 7/7, 2nd: 4/4 | Shatter 1/1 | Inspired 1/1 | Smite 1/1 | LoH 4/4 | Channel 4/4

Relisha's gonna have to grow a backbone soon, I can see. ;P


Male CN human (Ulfen) fighter (viking) 7 | HP: 67/67 | AC: 28 (14 Tch, 26 Fl) [+2 vs. critical] | CMB: +11, CMD: 31 | F: +9, R: +6, W: +8* | Init: +6 | Perc: +8, SM +2 | Speed 30ft (20ft in armor) | Active conditions: none.

About this map we are supposed to draw, do we need a specific check or requirement or we can just say "yeah, we draw it"?

Nevertheless, I believe Thanara could draw it (unless it requires a skill she doesn't have), since she is carrying nothing and doesn't need weapons to function.


TG1 | GW | FF | RH

The map is not a specific set of checks that need to be done. If you can toss some rp around sketching areas that you attend and making sure to explore various areas instead of bypassing them, it should be fine.


TG1 | GW | FF | RH

The Roll20 game is now ready for you! Here's the link

Please join the game and then in the top right corner click the gear and rename your alias to match your forum name so I can assign you control of your characters. For the time being I've granted everyone full control of each character so you can still position and move yourselves before I assigned control and vision individually.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

As a side note my bite does B, P and S damage, so it'll overcome all DR based on damage types. :) For future reference. ;)


TG1 | GW | FF | RH

Got it. Thank you for the clarification, I actually meant to ask and forgot since I was mobile!


Female Tiefling Oracle (life) 4, Paladin 3| HP 73/73 | AC 19 T 10 FF 16 | Fort +10 Ref +5 Will +11 | Initiative +0 | Perc +9, darkvision 60' |Resist cold 5, elec 5, fire 5 | Spells 1st: 7/7, 2nd: 4/4 | Shatter 1/1 | Inspired 1/1 | Smite 1/1 | LoH 4/4 | Channel 4/4

ShadowLord, would it be possible to put a link to the current map in the game summary? Links within individual posts have a tendency to get lost and are a pain in the behind to find again.


TG1 | GW | FF | RH

There is a link to the map in my header under JR2. If you like I will add it to the summary tab too.


Female Tiefling Oracle (life) 4, Paladin 3| HP 73/73 | AC 19 T 10 FF 16 | Fort +10 Ref +5 Will +11 | Initiative +0 | Perc +9, darkvision 60' |Resist cold 5, elec 5, fire 5 | Spells 1st: 7/7, 2nd: 4/4 | Shatter 1/1 | Inspired 1/1 | Smite 1/1 | LoH 4/4 | Channel 4/4

Ah. Sorry, didn't notice that. That'll work for me, thanks.


Female Tiefling Oracle (life) 4, Paladin 3| HP 73/73 | AC 19 T 10 FF 16 | Fort +10 Ref +5 Will +11 | Initiative +0 | Perc +9, darkvision 60' |Resist cold 5, elec 5, fire 5 | Spells 1st: 7/7, 2nd: 4/4 | Shatter 1/1 | Inspired 1/1 | Smite 1/1 | LoH 4/4 | Channel 4/4

As a general request to make the healer's job easier (please, please, please). If everyone could keep their stat-line up-to-date as far as HPs are concerned, I'd appreciate it.

:) :) :)


Male CN human (Ulfen) fighter (viking) 7 | HP: 67/67 | AC: 28 (14 Tch, 26 Fl) [+2 vs. critical] | CMB: +11, CMD: 31 | F: +9, R: +6, W: +8* | Init: +6 | Perc: +8, SM +2 | Speed 30ft (20ft in armor) | Active conditions: none.
Relisha Tamm wrote:

As a general request to make the healer's job easier (please, please, please). If everyone could keep their stat-line up-to-date as far as HPs are concerned, I'd appreciate it.

:) :) :)

It's not gonna be that easy Relish... you need to properly examine us.


Female Elf Fighter 2 / Ranger 3 | AC 19 T 14 FF 15 | HP 47/47 | F +8 R +7 W +2 | Init +4 | Perc +12 (Low-Light)

I track my HP in Roll20 generally since it is quicker for me to edit then the status line.


Female Tiefling Oracle (life) 4, Paladin 3| HP 73/73 | AC 19 T 10 FF 16 | Fort +10 Ref +5 Will +11 | Initiative +0 | Perc +9, darkvision 60' |Resist cold 5, elec 5, fire 5 | Spells 1st: 7/7, 2nd: 4/4 | Shatter 1/1 | Inspired 1/1 | Smite 1/1 | LoH 4/4 | Channel 4/4

She will be examining people, but some things would be readily apparent. Someone that's currently at 3 HP from 60 HP shouldn't have to be examined to know that they're stumbling and almost dead. However, if their stat-line says 60/60 then there's a good chance that I'll miss it.

It's just a request to make things go smoother and avoid someone dying because things are moving quick and I didn't think to make a post to examine Bob. Even though to any casual observation by anyone there (which I'm not) it would be obvious that he needs immediate attention.

And if everyone is fine with keeping the numbers current in Roll20 rather than their stat-line here, I'm ok with that. I'm just not used to using Roll20.

No worries, though, it's just a request. I'm not going to frown and point if no one does it. :)


Female Elf Fighter 2 / Ranger 3 | AC 19 T 14 FF 15 | HP 47/47 | F +8 R +7 W +2 | Init +4 | Perc +12 (Low-Light)

The other thing I usually go in bigger combats is add a spoiler 'status' to my posts to keep track of that kind of stuff. I just generally prefer avoiding editing the status line :P


Male CN human (Ulfen) fighter (viking) 7 | HP: 67/67 | AC: 28 (14 Tch, 26 Fl) [+2 vs. critical] | CMB: +11, CMD: 31 | F: +9, R: +6, W: +8* | Init: +6 | Perc: +8, SM +2 | Speed 30ft (20ft in armor) | Active conditions: none.

I was just being annoying, Relisha. I usually keep my stat-line updated.


Female Tiefling Oracle (life) 4, Paladin 3| HP 73/73 | AC 19 T 10 FF 16 | Fort +10 Ref +5 Will +11 | Initiative +0 | Perc +9, darkvision 60' |Resist cold 5, elec 5, fire 5 | Spells 1st: 7/7, 2nd: 4/4 | Shatter 1/1 | Inspired 1/1 | Smite 1/1 | LoH 4/4 | Channel 4/4

So, two schools of thought with a Life Oracle.

1) We give her all the healing potions and assume that she'll keep herself alive and everyone else.

2) Give the healing potions to everyone else so they have their own form of healing.

Either one works for me.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

This fight showed how the time lag on LL can be problematic, although the more levels we get the less of a problem it is.

I'm happy either way, but since Ahreni will spend most fights/time shapeshifted after level 4 giving her potions probably isn't a good idea. So maybe split potions between the four of you and Rel makes sure Ahreni stays alive?


Female Elf Fighter 2 / Ranger 3 | AC 19 T 14 FF 15 | HP 47/47 | F +8 R +7 W +2 | Init +4 | Perc +12 (Low-Light)

Put together a loot sheet for us to use.

Link

As for the potions. I think it is a good idea for each person to have one in case of emergency, but overall probably best to have Rel be the potion carrier. :)


Male CN human (Ulfen) fighter (viking) 7 | HP: 67/67 | AC: 28 (14 Tch, 26 Fl) [+2 vs. critical] | CMB: +11, CMD: 31 | F: +9, R: +6, W: +8* | Init: +6 | Perc: +8, SM +2 | Speed 30ft (20ft in armor) | Active conditions: none.

I believe it is good for each of us to have at least one good potion for emergencies, but besides that, I'm good with giving the rest to Relisha.

I've also been working on a loot list, but mine is more list and less "awesome spreadsheet". You missed a couple itens. Can I update the sheet or would you prefer me not to?

Loot:
The Shapeshifter

Arrows [x20]
cloak of resistance +1
Handaxe
Leather Armor
Longbow, MW
43gp

Goblin Village

+1 animal bane arrows [x5]
Arrows [x204]
Chain shirt, MW
Composite longbow, MW
Fireworks [untyped] [x5]
Goblin chief head
Goblin ears [x53]
Gold-and-ivory fan depicting a gecko walking amid cherry blossoms
Hairpin with a red pearl at one end
Leather armor [x12]
Light wooden shield [x12]
potion of cure light wounds
Red chest
Shortbow [x12]
Shortsword [x12]
Shuriken, MW [x6]
Spear
167gp
329sp

Skeleton Cave

Chainmail, MW, broken
Chain shirt, MW
Fancy chest
Fancy wakizashi
Fine jewelry (560gp)
Fireworks (Desnan candles) [x11]
Fireworks (Skyrocket) [x4]
potion of cure light wounds [x5]
potion of cure moderate wounds [x2]
potion of lesser restoration
Ring [magic - unidentified (post #530)]
Wand [magic - unidentified (post #530)]
Wakizashi, cold iron, MW [magic - unidentified (post #530)]
421gp
3820sp


Female Elf Fighter 2 / Ranger 3 | AC 19 T 14 FF 15 | HP 47/47 | F +8 R +7 W +2 | Init +4 | Perc +12 (Low-Light)

Go for it, the sheet is set so anyone can edit.


Female Tiefling Oracle (life) 4, Paladin 3| HP 73/73 | AC 19 T 10 FF 16 | Fort +10 Ref +5 Will +11 | Initiative +0 | Perc +9, darkvision 60' |Resist cold 5, elec 5, fire 5 | Spells 1st: 7/7, 2nd: 4/4 | Shatter 1/1 | Inspired 1/1 | Smite 1/1 | LoH 4/4 | Channel 4/4

So then Olaff and Shalelu will each take a potion of CMW. Thanara will take one of CLW and Relisha will take the rest of the healing potions and the ones of Restoration. I've noted it on the sheet and reduced the count of the CLW by one to reflect her usage of one of them.

And she'll do her best to keep an eye on Ahreni who won't have one. :)


Female Elf Fighter 2 / Ranger 3 | AC 19 T 14 FF 15 | HP 47/47 | F +8 R +7 W +2 | Init +4 | Perc +12 (Low-Light)

Yeah, so I will do my best to keep the loot up to date with any consumables we use. I generally use this as a 'this is all the stuff we are lugging around until we get back to town to sell it off and split loot' but of course, people should use stuff as needed along the way.


TG1 | GW | FF | RH

Welcome to level two! Everyone level up and notate key changes for me here to see.


Female Tiefling Oracle (life) 4, Paladin 3| HP 73/73 | AC 19 T 10 FF 16 | Fort +10 Ref +5 Will +11 | Initiative +0 | Perc +9, darkvision 60' |Resist cold 5, elec 5, fire 5 | Spells 1st: 7/7, 2nd: 4/4 | Shatter 1/1 | Inspired 1/1 | Smite 1/1 | LoH 4/4 | Channel 4/4

Oracle 2

HP +9
BAB +1
Will +1

Skills:
Diplomacy +1, Heal +1, Perception +1, Survival +1
Craft (alchemy) +1, Linguistics +1

Language:
Minkaian

New Cantrip:
purify food & drink


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

Un Rogue 1

HP: 5+2
+1 Ref

Finesse Training. I'll retrain weapon finesse out for Shifter's Edge.
Trapfinding! We know its gonna matter! :)
Sneak Attack +1d6.

Skills: Dis Dev/Survival +2, Perc/Stealth/SM/Knw Nat/Handle Animal/Prof Scout +1


HP: 141/141| AC: 32| F: +22, R: +22, W: +21 | Perception +21 Hero Points: 3/3| Focus 1/3 | Level 1: 4/4, Level 2: 4/4, Level 3: 3/4, Level 4: 2/4, Level 5: 2/4, Level 6: 1/4, Level 7: 1/4

Sorceress 2
HP + 5
Will + 1
BAB + 1
Skills: Perception, Diplomacy, Bluff, Intimidate, Lore (Sandpoint), Appraise


Male CN human (Ulfen) fighter (viking) 7 | HP: 67/67 | AC: 28 (14 Tch, 26 Fl) [+2 vs. critical] | CMB: +11, CMD: 31 | F: +9, R: +6, W: +8* | Init: +6 | Perc: +8, SM +2 | Speed 30ft (20ft in armor) | Active conditions: none.

Level UP!

HP: +9 (6+3)
BAB: +1
Fort: +1

Bonus Feat: Intimidating Prowess
New Ability - Fearsome: Olaff can make an Intimidate check to demoralize an opponent as a move action.

Skills: 2+1; 2 Background
+1 Acrobatics
+1 Intimidate
+1 Perception

+1 K. Engineering
+1 K. Geography


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

Won't be able to post for a few more hours. They've improved the filters at work... I will though. Oh yes I will... :evil grin:


Female Elf Fighter 2 / Ranger 3 | AC 19 T 14 FF 15 | HP 47/47 | F +8 R +7 W +2 | Init +4 | Perc +12 (Low-Light)

Posting this to all my games, so apologies if you see it in multiple places :).

Sorry for the delay everyone, my wife was in a pretty serious car accident Tues. She is luckily ok, but have been dealing with the aftermath of that the last couple days and have just been a bit mentally exhausted. Things are mostly cleared up now and I should be good to get back into things again.


Female Elf Fighter 2 / Ranger 3 | AC 19 T 14 FF 15 | HP 47/47 | F +8 R +7 W +2 | Init +4 | Perc +12 (Low-Light)

Level Up
HP: +9 (6+2+1 Avg/Con/FC)
BAB: +1
Fort: +1
Ref: +1

Bonus Feat: Rapid Shot
Feat: Weapon Focus (Longbow)
Skills: 7+2 Background
+1 Know. Dungeon
+2 Know. Local
+1 Know. Nature
+1 Perception
+1 Stealth
+1 Survival

+1 Craft Bows
+1 Know. Geo


TG1 | GW | FF | RH

The plan is to spend two days in town preparing for the trip. Let me know if there are specific tasks or things you’d like to accomplish before we set out.


Male CN human (Ulfen) fighter (viking) 7 | HP: 67/67 | AC: 28 (14 Tch, 26 Fl) [+2 vs. critical] | CMB: +11, CMD: 31 | F: +9, R: +6, W: +8* | Init: +6 | Perc: +8, SM +2 | Speed 30ft (20ft in armor) | Active conditions: none.

Olaff will probably go back to the swamp to make a grave for the skeleton boss now that we know its name. I guess it will take about 1 day to do so.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

Thanks SL, but Ahreni's drawback means she has no idea about this place and can't roll to find out :) Sandy is going to have to spell it out.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

Ahreni isn't going to tell Rel that the cat's out of the bag. That's for Ameiko to deal with :D


Female Elf Fighter 2 / Ranger 3 | AC 19 T 14 FF 15 | HP 47/47 | F +8 R +7 W +2 | Init +4 | Perc +12 (Low-Light)

Or Shalelu :P


Female Human

You bastards!


Female Tiefling Oracle (life) 4, Paladin 3| HP 73/73 | AC 19 T 10 FF 16 | Fort +10 Ref +5 Will +11 | Initiative +0 | Perc +9, darkvision 60' |Resist cold 5, elec 5, fire 5 | Spells 1st: 7/7, 2nd: 4/4 | Shatter 1/1 | Inspired 1/1 | Smite 1/1 | LoH 4/4 | Channel 4/4

Wow. Not even a heads-up? Uh... thanks?

:) :) :)


Female Tiefling Oracle (life) 4, Paladin 3| HP 73/73 | AC 19 T 10 FF 16 | Fort +10 Ref +5 Will +11 | Initiative +0 | Perc +9, darkvision 60' |Resist cold 5, elec 5, fire 5 | Spells 1st: 7/7, 2nd: 4/4 | Shatter 1/1 | Inspired 1/1 | Smite 1/1 | LoH 4/4 | Channel 4/4

Oracle 3

HP 33
BAB +1

Fort +1
Ref +1

Revelation:
Channel

Feat:
Selective Channeling

Skills:
Heal +1, Perception +1, Sense Motive +1, Survival +1
Craft (alchemy) +1, Knowledge (history) +1

New Spell:
Remove Fear


Male CN human (Ulfen) fighter (viking) 7 | HP: 67/67 | AC: 28 (14 Tch, 26 Fl) [+2 vs. critical] | CMB: +11, CMD: 31 | F: +9, R: +6, W: +8* | Init: +6 | Perc: +8, SM +2 | Speed 30ft (20ft in armor) | Active conditions: none.

Fighter (Viking) 3

HP +9 (6 class, 2 Con, 1 FCB)]
BAB +1
Ref +1
Will +1

Skills 3 (2 class, 1 human); 2 background
+2 Acrobatics
+1 Intimidate
+1 K. engineering
+1 K. geography

Shielded Defense +1: a viking learns the art of fighting with a shield. Whenever she is wearing medium, light, or no armor and using a shield, the viking’s shield bonus to AC increases by 1.

Feat:
Weapon Focus (longsword)


Active Effects: Mage Armor, Detect Thoughts, Greater False Life, Tongues, Darkvision AC 13 FF 13 T 10| HP 105| F +13 R +13 W +14 | Init +9| Percep +15

Level 3 Sorceress
+5 HP (17 total)
+1 Fort, Reflex

Skills:
+1 Diplomacy, Bluff, Intimidate, Perception, Profession (Cook), Perform (Dance)

Feat: Weapon Focus (Ray)

Spells Known: Burning Hands (Lightning), Mage Armor

+1 Level 1 Spell per day.


TG1 | GW | FF | RH

Welcome to level three, where the real fun begins! Don’t forget to update your quick stat bars.

Because I like to keep a snappy pace and I often bot a player in combat to keep it moving, I would very much appreciate those of you who are attackers setting up a GMPC attack block in your profile complete with dice code so that I can copy and paste in the future please. This saves me some time in trying to figure out what you normally do. Thanks!


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

Shifter 2.

HP +9 (6 class, 1 Con, 1 FCB)]
BAB +1
Fort +1
Ref +1

Skills 6 (4 class, 2 background)
+1 Perception
+1 SM
+1 Stealth
+1 Survival
+1 Handle Animal
+1 Knw Geo

Defensive Instinct +1: At 2nd level, when unarmored, not using a shield, unencumbered, and conscious, the shifter adds her Wisdom bonus (if any) to her AC and CMD. If she is wearing nonmetal armor or using a nonmetal shield, she instead adds half her Wisdom bonus to her AC (minimum 0). In addition, the shifter gains a +1 bonus to her AC and CMD at 4th level. This bonus increases by 1 for every 4 shifter levels thereafter (up to a maximum of +5 at 20th level).

These bonuses to AC apply even against touch attacks and when the shifter is flat-footed. She loses these bonuses when she is immobilized or helpless. These bonuses do not stack with the monk AC bonus class feature.

Track: At 2nd level, a shifter adds half her level as a bonus on Survival checks to follow tracks.

Feat: Dirty Fighting - When you attempt a combat maneuver check against a foe you are flanking, you can forgo the +2 bonus on your attack roll for flanking to instead have the combat maneuver not provoke an attack of opportunity. If you have a feat or ability that allows you to attempt the combat maneuver without provoking an attack of opportunity, you can instead increase the bonus on your attack roll for flanking to +4 for the combat maneuver check.

Special: This feat counts as having Dex 13, Int 13, Combat Expertise, and Improved Unarmed Strike for the purposes of meeting the prerequisites of the various improved combat maneuver feats, as well as feats that require those improved combat maneuver feats as prerequisites.


Female Elf Fighter 2 / Ranger 3 | AC 19 T 14 FF 15 | HP 47/47 | F +8 R +7 W +2 | Init +4 | Perc +12 (Low-Light)

Tossing out a reminder to all my games. I will be off to Disney World next week with my family and the extended family starting Saturday morning through the following Saturday night. As such my posting will be limited to non-existent. Please bot me as necessary. If you need something you can try pinging me on Discord for a quick response but I can't guarantee how quickly I will be able to reply.

I will try and check in if I can in the morning or at night but not sure how that will go.

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