Savage Rifts and the Tomorrow Legion

Game Master Shadow Bloodmoon

The world ended and now you are a part of its rebirth and aftermath. The Tomorrow Legion protects the innocent from those who would harm, hinder or simply eat them. You are a part of the Legion, make us proud.

Maps


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M Human;
Bennies:
3/3
Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,

Team K12:

At team forming - Pleased to meet you, and glad that we have someone whom can heal in an emergency.
Other than that, good abilities to have. I just hope that we don't really need to put them to the test.

On mission - Near Slavers
Alright Ounce, when we engage, I want you slightly behind both Bart and myself. If anyone gets hurt, Turn yourself invisible, and go up to heal them. Otherwise, fire off whatever illusions that you think will assist.

Once everyone is in position, he crawls up to the crest of the hill near some brush to look down at the buildings and camp.

Ugg, this will be rough, but I think we can do it.
5 more minutes, and we open the ball, and see if they can dance with the devil.

Will have the important stats up on my tagline later today.


Map Female Human Mystic (Veteran, 9 advances)| Bennies 4 | Pace 6 Parry 5 Tough 13 (armor 4) | PPE 3/15 ISP 10/20 | Active Power:

Team K12:
Just before the attacks begin, Ounce moves her hands in a pattern as if tracing out a letter or rune in the air.

She draws 3 ISP and uses them as PPE, per Cosmic Confluence, as a free action. She uses the points to cast Protection on herself, with the More Armor and Toughness enhancements.
Faith: 1d10 ⇒ 4
Wild: 1d6 ⇒ 4
Basic success. She gains +4 to her toughness. Adjusted in her header.

A soft turquoise glow suffuses her body and then fades into faint motes of light at her 7 chakra points.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Team K12:
Gummitch, in dragon form with saddle in place, concentrates and motes of faint light trace out a rune near his eyes.

Casting Invisibility on himself and Ounce, for 8 PP. Duration 5 rounds.
Spell Casting: 1d8 ⇒ 6
Wild: 1d6 ⇒ 3
Success

As the motes of the rune fade, he and Ounce fade mostly from view, leaving only a vague blurry outline.

Effect: Any action taken against either of them that requires sight is made at −4. The same penalty applies to Notice rolls to detect the unseen presence.


Savage Rifts RotRwT

Team X23:
It sounds like you guys are prepping to bomb the place. I’m going to say you have had plenty of time to build those 6 bombs, but now Jingu has to place them. I am going to call it a Quick Encounter to start things off, so Jingu, Burgurk and Josie can all make relevant skill rolls.

Team K12:
Looks like your team is prepping to move in. When everyone is ready, I am going to have everyone roll for a Quick Encounter to start the assault and the results will determine how the ensuing Combat goes.

All: I mentioned Quick Encounters in your spoilers, but I want to be clear to everyone that these are dangerous, obviously and could cost Wounds if rolled poorly. As I said, once the initial QEs are done, we will start combat in earnest and I’ll draw cards.


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Burgurk tries to protect Jingu in case he's detected :

Psionics & Wild: 1d12 ⇒ 11d6 ⇒ 2

Spending a Benny...

Psionics & Wild: 1d12 ⇒ 121d6 ⇒ 4
ACE!: 1d12 ⇒ 4 = 16, Raise

Burgurk spends 5 PP and boosts Jingu's Parry by +6, and his RATN (Ranged Attack Target Number) from 4 to 10.


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

the Kid's table:

Before:
Looking at the young woman and then openly staring at the dragon for a few seconds long, Bart finally shakes his head.
"Apologies. Not something you see every day. Nice to meet you both."

Now: "Well. I guess we are ready.."


Savage Rifts RotRwT

Quick Encounter- Start the Party
Burgurk- Psionics 16
Jingu-
Josie-
Bart-
Ounce-
Terry-
Barbara-
Sentry-

I will update this list as everyone posts their rolls and actions.


Female Human Veteran Glittergirl | Bennies 1

Not sure what I should roll for "hold position and provide support artillery when called."


M Human;
Bennies:
3/3
Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,

K12:

After waiting 5 minutes to get everyone settled, Terry quickly transmits.
Barbara, now

As soon as the boom goes off, he lifts his rifle, and starts to shoot.

Just to confirm, what are we rolling against for the Quick Encounters. I think i missed that in our spoilers


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Savage Rifts RotRwT

Quick Encounters are basically a way to pick your best skill and apply it to the situation. If Terry is calling for Barbara to fire and Terry is firing himself, both of you would use Shooting for it. You can also use Battle if you plan on leading most of the time, Fighting if you want to get up close and personal, any arcane skill, Stealth if you want to be sneaky, etc.

Once everyone rolls, we will see who is left of the bad guys (depends on everyone’s rolls) and start a Full Combat with me pulling cards for everyone. You are looking for as many raises as possible. If someone happens to fail, they will take damage before the fight starts in earnest. A simple success earns you Bumps and Bruises. I hope that clears things up a bit.


Wounds 0 | Bennies 3/3 | Parry: 13; RATN: 10; Tough: 18(8) | Notice: d8, Psionics d12+1 | 40/40 ISP | Active Conditions: Malliferan Bee Man Psi-Warrior

Psionics for invisibility
Psionics: 1d12 ⇒ 21d6 ⇒ 2
Spending a benny to reroll.
Psionics: 1d12 ⇒ 111d6 ⇒ 3


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

Bart looks for someone resembling an officer and takes a shot at him with his rifle...
shooting: 1d10 ⇒ 3
wild: 1d6 ⇒ 4
damage: 4d6 ⇒ (3, 5, 2, 3) = 13

Meh, dicebot has hated me all week...


Map Female Human Mystic (Veteran, 9 advances)| Bennies 4 | Pace 6 Parry 5 Tough 13 (armor 4) | PPE 3/15 ISP 10/20 | Active Power:

Ounce uses her magic to either aid in battle with bolts of lightning or she advances and heals anyone wounded.

Faith: 1d10 ⇒ 7
Wild: 1d6 ⇒ 6
Wild, Ace: 1d6 ⇒ 5
Result = 6 + 5 = 11


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch flies toward the camp and lets fly a lightning bolt.

His breath weapon rolls athletics.
Athletics: 1d10 ⇒ 7
Wild: 1d6 ⇒ 2

It's my understanding of Quick Encounter we don't roll damage, but let me know and I'll add damage rolls.


Sentry take overwatch seriously, looking for problems and looking for prime targets

NOTICE: 1d8 + 2 ⇒ (4) + 2 = 6
WILD: 1d6 ⇒ 1


Female Human Veteran Glittergirl | Bennies 1

Barbara moves into artillery support position, deploys the stabilizing pylons, and preps the G-10 to fire once leadership verifies that there are no bystanders in the shrapnel area.

Shooting: 1d10 ⇒ 8
Wild die: 1d6 ⇒ 3


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Well, that rifle shot and lightning bolt just alerted the entire compound that there are enemies out here...so much for our sneak-in-and-knock-them-out quietly plan...
DMSBM - how concurrent are the two team's actions? In other words, what are the odds that both teams started acting at the exact same time (yeah, I know, it's a story, so coincidences can happen, I just want to know if one *has* happened - and if not, who went first)?


M Human;
Bennies:
3/3
Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,

Burgurk, at least you have lots of distraction, on your side. :) Plus I think the boom gun, just blew stealth out the window.

Terry takes the time to shoot at those that are trying to get control of the chaos.

shooting: 1d8 ⇒ 4
wild: 1d6 ⇒ 6

Wild Explode: 1d6 ⇒ 3 = 9


Savage Rifts RotRwT

Get this Party Started:
Quick Encounter- Start the Party
Burgurk- Psionics 16
Jingu- Psionics 11
Bart- Shooting 4
Ounce- Faith 11
Gummitch- Athletics 7
Terry- Shooting 9
Barbara- Shooting 8
Sentry- Notice 9

Burgurk, since you guys were here first, you had more time to set up, but to get the action going, we’ll say Jingu had a couple of minutes before the fun started, i.e.:

Jingu, armed with the new explosives from Josie, silently and invisibly makes his way through the compound. Once, there, he plants the bombs in strategic locations, enough to knock out most of the mercenaries on the outside of the buildings. Unfortunately, the mercenaries were smart enough to place some of their slaves among them, so no matter what, they would be in the blast. Luckily, they would only be knocked out, thanks to Josie’s expert manipulation of science and magic. As Jingu is setting the last explosive, he gets a strong sense that something is about to go really bad. Steeling his nerves, he gets ready to leave the compound when a thunderous roar echoes down the hillside from the East. At the same time, two of the vehicles explode into shards of scrap metal. The mercenaries scramble for their weapons and begin shooting in all directions, trying to determine where the shot came from.

All at once, several mercenaries go down as sniper laser fire comes out of the hills. A blast of lightning heralds the arrival of a creature that looks to be a cross between a very angry feline and a scaled lizard. It’s large form half runs and half flies towards the main compound, leaving soldiers knocked down in its wake.

It is hard to tell where the leader went, as the smoke and flames of burning wreckage and laser fire make it hard to see. Jingu watches as another officer is gunned down by accurate fire from the hills. Some of the soldiers have found cover positions and begin to coordinate their efforts to return fire, but then one of Josie’s bombs go off and the rest go in a staccato of resounding booms. The mercenaries drop to the ground, unconscious.

Blasts of lightning fall from an otherwise clear sky, decimating more of the vehicles and removing what cover is left for some of the soldiers.

Several slaves, no longer being watched over, break for the West, trying to escape the incoming fire. Burgurk, from his perch, notices that some of the soldiers decide that the slaves are worth more than their lives and start chasing them, trying to round them up. Burgurk’s mind changes theirs as bolts of pure force erupt the ground around them and send them flying into buildings and each other.

That’s when Sentry spots the officer in charge. As she is directing her men to form a defensive perimeter, she yells into her comm unit. Sentry points her out to Bart who patiently waits for his moment. Bart then squeezes the trigger and is rewarded with the comm unit being destroyed and the blast from it sending the woman sprawling backwards. Her men fire back at where the shot came from, causing blast of rock to fly into Bart’s face. It’s a good thing he remembered to wear his helmet, but the shock of having to roll out of the way remains. The officer immediately runs to take cover inside one of the buildings, but is stopped short by some of the slaves holding weapons they grabbed from fallen mercenaries.

The woman attempts to shoot one of them, drawing her sidearm in a flash and instantly killing one of them with an ion blast. The others are too much for her and she is knocked out by a rifle butt to the head, one of the blue creatures seeming to stop another from simply killing her on the spot.

No sooner the fight started, it is over. Slaves now stand over the remaining soldiers, five in all, plus the unconscious officer. The some slaves busy themselves gathering weapons from the other soldiers that are now dead or unconscious. Others remain hidden, wary of who started the fight and the cat-dragon prowling in their midst.

Jingu, unsure of what just happened, realizes that soon he will be visible and will need to find a new place to hide or make himself known.

Burgurk has a few slaves now headed towards him, running up the hillside.

Team K12 now has to figure out whether to come out from their positions or wait and see what happens next, but a few of the braver slaves approach Gummitch, albeit slowly. One kneels in front of the beast.

”We appreciate your deliverance of us from our captors, Great One! Please, what would have of us, Freer of Slaves?”

With that amount of successes, over twice what you needed, and in the interest of getting you guys into the same group quickly, this fight was over before it even began. The only one who took any damage was Bart: Bumps and Bruises (one level of Fatigue). There are 22 unconscious slaves, 4 dead ones (caught in crossfire), 4 are headed towards Burgurk, 5 are dealing with Gummitch, six are dealing with moving and looting soldiers. Fifteen more remain cowered near the buildings. Of the soldiers, Ten are dead, six unconscious (including the leader), and five have surrendered. No vehicles remain intact, except maybe for spare parts. What happens next is up to you.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch gets flustered when the people praise him. "Ah well Great ... I guess, but I don't having anything I want from you. Just be free. Otherwise all that trouble would be wasted doncha know?"

Dragons cause fear checks to all who see them when in dragon form. If this is causing problems with the clean up, he will shift to a less threatening form once he knows the fight is over.


Map Female Human Mystic (Veteran, 9 advances)| Bennies 4 | Pace 6 Parry 5 Tough 13 (armor 4) | PPE 3/15 ISP 10/20 | Active Power:

Ounce speaks into her comm after the battle, "We didn't cause those explosions did we? And someone else was shooting at them too. Curious."

Ounce will come down to help with the mopping up operation, no longer invisible. She will first attend to any wounded. She keeps an eye out for those who joined in the attack to learn who they are.

After the actual wounds are dealt with, if she has resources left, she can remove the fatigue condition from the other team member who was battered and bruised.


Savage Rifts RotRwT

The ones who approached Gummitch are the only ones who would have made their checks. We’ll say that arcanists used 7 of their Power Points for this whole ordeal and those with guns shot 5 times their ROF.

The one kneeling slowly stands and looks cautiously away from the dragon. ”It’s alright, I don’t think he means us any harm.” He then looks to the people coming down from the hill. Gummitch can overhear him saying to the others. ”I hope we aren’t being rescued just to be taken to another slave camp.”


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

Bart shakes his head, cursing his luck.
"Well. That was spectacular. Not sure that was all us unless that boom gun hit an ammo depot. Keep your eyes open."

He then cautiously advances. When he passes the first of the new freed beings he will keep his rifle pointed away from them and nod.
"Any coalition soldiers still active?"


Bart Swanson SWRifts wrote:

Bart shakes his head, cursing his luck.

"Well. That was spectacular. Not sure that was all us unless that boom gun hit an ammo depot. Keep your eyes open."

He then cautiously advances. When he passes the first of the new freed beings he will keep his rifle pointed away from them and nod.
"Any coalition soldiers still active?"

"None that I could see on my way here."

Sentry flies down to the camp, smiling at the dragon kitten.
"The great one IS probably hungry, but not planning to eat you or to enslave you. Fair question though; is there anyone hurt or who needs medical attention?'


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Burgurk rises from his cover, holds his hands up to show they're empty, and says to the five slaves approaching him "Hey! I'm one of the good guys! There's no need to run away now, we've killed or captured all the guys who were holding you. Let's go back and re-join your friends."

Can Burgurk see any of the new strangers? Have any of them seen us?


Savage Rifts RotRwT

I am presuming that you had your Simvan shaped helmet on, Burgurk. You can see the newcomers walking into the center where the slaves are and you can certainly see the dragon. Now that you have made yourself known, they can certainly see you. Jingu is still out of sight, at the moment.

The recently freed slaves running towards Burgurk stop and look at him in his armor. They also eye the pistol at his hip. ”You.. you are not going to eat us?”, one of them manages.

As team K12 gathers in the center of the encampment, they notice some of the slaves stop running towards the top of an escarpment and someone in armor stand up with his hands in the air, he is saying something to the slaves.

Bart, just a clarification, these guys were not Coalition, at least, they weren’t wearing CS armor or have CS gear.


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

As long as I can tell that they aren't attacking or restraining up the slaves, I will deal with the new strangers when I can get to the compound.

"No, I promise I'm not going to eat you. Let's go back to your friends, ok?"

I didn't know Simvans had their own specially-shaped helmets. I might have gotten rid of mine, depending on the popular conceptions and any prejudices towards Simvans by the general population...what is our general status?


Female Human Veteran Glittergirl | Bennies 1

Barbara keys her encrypted radio and relays to her team, "Looks like primary targets are neutralized, we need to sweep and clear. I'm going to go mobile again but start a perimeter sweep and call in if I see any enemy support heading our way."

"Someone should check out that unidentified party by that group of slaves, see if they're friend or foe."

She retracts the stability anchors and shoulders the Boom Gun back into place, then starts making a perimeter, checking both visuals and instrumentation for any signs of enemy reinforcements.


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

"Uh. Is that another glittergirl, er maybe boy?"


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Hey, I'm not that big! :) You can probably recognize my Huntsman armor, and I may or may not be wearing a helmet, depending on DBSBM's feedback.


Savage Rifts RotRwT

IIRC, Simvan and certain other races need to have their armor somewhat modified to fit their heads/faces. You are the size of a human, so the rest of the armor fits fine, but the helmet would not fit a Simvan head unless modified. I was trying to remember if you had left it off though, because many times people have called you ‘dog boy’, even though you are not one.

The slaves that Burgurk speaks with are trepidatious about turning their backs on him, but they are more eager to get back to their families. The start their way down the hill, Burgurk behind them.

@Barbara- I am going to need a Notice roll as you scan the perimeter.


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

The picture in the Player's Guide shows that a Simvan head is nothing like a human head, so the helmet would have to be different.
The Player's Guide doesn't specify whether Huntsman armor is torso-only, full-body, or includes a helmet. But in a world such as RIFTS, I would hope it would completely cover me, so I guess I'm wearing a specially-shaped helmet.


Map Female Human Mystic (Veteran, 9 advances)| Bennies 4 | Pace 6 Parry 5 Tough 13 (armor 4) | PPE 3/15 ISP 10/20 | Active Power:

Being new to this world, do members of the Tomorrow Legion have a secret handshake or call sign to identify themselves?

Ounce steps to the side of Gummitch, placing a gentle hand on his furry head. "He may make a meal of any of your dead enslavers, but he and I are here to see that you are free and able to get to safety. Can we escort you somewhere? If your homes were destroyed we can perhaps guide you to a new and safer community. My name is Ounce by the way, and this stout fellow is Gummitch."

She will ask about who their captors were and if they are connected the Coalition or some other organization.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Once the fears of the former enslaved are calmed, Gummitch transforms back to his humanoid form with the snow leopard-like head to better blend in with the people and help out as he can. He has healing powers which he'll use on the wounded.


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

Bart sees motion and looks down from the approaching giant power armor he hopes is friendly to a more normal sized figure. He stares for a second and then, "Hello. It seems our attack on these slavers was extremely efficient, or we had help. Would that have been you?"


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

If you're talking to Burgurk, I've said that he's normal human sized, and not wearing power armor...

As he gets closer, you can see from his facial features that he's a Simvan.

"We're with the Legion, I assume you are too? Leave it to the Legion - the left hand doesn't know what the right hand is doing, and vise-versa."

DMSBM - can you refresh my memory : what were *our* orders regarding the slaves? I've tried backtracking a few pages, but can't find anything.


Female Human Veteran Glittergirl | Bennies 1

Notice: 1d6 ⇒ 2
Wild die: 1d6 ⇒ 4

Barbara's attention to scanners is derailed a bit by the greeting from the other crew. The G-10 armor raises a hand to wave, a painted stamp on the left shoulder showing a picture of a grinning unicorn's head with scrollwork around it that reads "GLITTER BOY." The pop of a radio comm changing to an open channel signals a modulated, voice-disguised pilot replying, "We're on the side of kicking the asses of slave-takers and tinpot wannabe tyrants."


Barbara Lance wrote:

[dice=Notice]1d6

[dice=Wild die]1d6

Barbara's attention to scanners is derailed a bit by the greeting from the other crew. The G-10 armor raises a hand to wave, a painted stamp on the left shoulder showing a picture of a grinning unicorn's head with scrollwork around it that reads "GLITTER BOY." The pop of a radio comm changing to an open channel signals a modulated, voice-disguised pilot replying, "We're on the side of kicking the asses of slave-takers and tinpot wannabe tyrants."

"Truth be told, we had actually thought we might need to do some of the ass-kicking; guess not though."


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

"heh. Yep, we're legion. No clue you were here."

Was referring to the large glittery one on your team that has to be visible by now. :)


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Oh, he's not large, he's Small (formal SWADE term, about 3 feet in diameter). Sorry for the confusion.


Savage Rifts RotRwT

Barbara is on team k12 with you, Bart. She is your artillery support. Burgurk, to answer your question, your orders were to investigate where these slavers were taking the Faelerin and to whom they were trading with. Command believes it is the CS and if so, they want to know why and to what end. Also, Huntsman armor is helmeted, but not EBA. Which is why it is important to stay inside Elsie in the cold weather…, but that’s for later.

As Barbara comes down from her firing position, she thought she saw something at long range on her LADAR, but when she looks again, nothing is there. The excitement of meeting a new team has already taken over and the blip is but a memory in the back of her mind.

The slaves that are left gather around to thank their saviors. One of the tall blue ones extends both arms, palms up, in greeting. ”We, of the Faelerin, thank you for saving us from these despicable beings, along with the others that they took along with us.”

Those of you who are sensitive to such things note that the speaker and his blue companions all radiate powerful energy. It is invisible to the untrained eye, but you can feel it in the air.

The speaker continues. ”I am called Geyron, I am a shaman of my people. Your assistance in healing the wounded is greatly appreciated, though, I do not know of where we might be taken that would be safe. We appeared in what some of the slavers called a ‘RIFT’ and suddenly we were running for our lives. That was several moons ago and we haven’t stopped running. Many of us have been taken and no one has heard where they have gone. I fear we are all that’s left of those that came to this place.” His hands move to show the rest of his people. ”Perhaps one of them might know where to find the rest.” Geyron points to the five slavers that are currently corralled by a few slaves with laser rifles.


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

Might be my bad. I thought there was a glitterboy on the OG team. :)


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Burgurk speaks to the shaman :

"We apologize for the way you've been treated since arriving here. This planet is full of those who would exploit others for their own gains. Can you tell us what it is about your people that's so special that others would seek to collect you?

We all belong to an organization that fights for people like you. I'm sure you all can find safe refuge there."

Then he goes over to the slavers, takes an imposing stance, bares his teeth and says "My kind have a reputation for eating intelligent beings. If you don't start talking, I will start to do so - while you're still alive!"

Intimidation & Wild: 1d6 ⇒ 31d6 ⇒ 2 Spending a Benny...

Intimidation & Wild: 1d6 ⇒ 41d6 ⇒ 4 = Success


Map Female Human Mystic (Veteran, 9 advances)| Bennies 4 | Pace 6 Parry 5 Tough 13 (armor 4) | PPE 3/15 ISP 10/20 | Active Power:

Before the interrogation of the slavers starts, Ounce introduces herself to the other team, explaining their mission was open-ended, to seek and help those who need help and destroy (or stop) those who would oppress others. She explains that the team has been tracking this particular smuggling ring for a while, noting that they have been working with Coalition troops at times.

She talks with the Faelerin shaman, (using her power to speak other languages to make sure she can understand him and be understood), explaining that she, like him, works with spiritual energy. She assures him the Legion will do all it can to see that a place can be found for them to live. "If we can, we'll liberate any other of your people captured by groups like this and reunite you. As we have time, I'd like to learn as much as possible about you all. I'll also be happy to answer any questions you have about us or this place. In case you are wondering, it gets warmer eventually, hot even. And you aren't the only race of dimensional beings to get stranded here. Gummitch is another example, although his kind are rather solitary."

When it comes time to interrogate, Ounce will separate the leader or another officer from the rest to try more gentle persuasion, in case that proves more effective.

"You are prisoners of the Tomorrow Legion and will be taken and given a trial. If you cooperate and give us good intel, the tribunals usually are lenient in their sentences. Where were you taking these prisoners? Are there other groups of your ring nearby? Do you know the whereabouts of any other of these blue-skinned DBs?"

Persuasion: 1d10 ⇒ 2
Wild: 1d6 ⇒ 2
Modifier: +1 (attractive)

Free Reroll (Charismatic)
Persuasion: 1d10 ⇒ 7
Wild: 1d6 ⇒ 1
Modifier: +1 (attractive)
Result: 7 or 8 (depending on the orientation of the officer)


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch (in humanoid form) does what he can to help with Ounce's interrogation. He confirms the promise of leniency, attesting to an example or two he knows of and explains what typical punishments are for those convicted of participating in the slave trade.

Persuasion, Support: 1d4 ⇒ 4
Persuasion, Ace: 1d4 ⇒ 4
Persuasion, Ace^2: 1d4 ⇒ 3
Wild: 1d6 ⇒ 2
Modifier: -1 (Tongue Tied)
Result= 4 + 4 + 3 - 1 = 10, adds +2 to Ounce's Persuasion result.


Savage Rifts RotRwT

I am going to assume that Ounce is waking the leader while Burgurk ‘talks’ to the other ones who are still awake.

The shaman nods appreciatively. ”Your welcome is most kind. We would certainly be in debt to you should you be able to take us to a safer place. We do have many questions regarding this new world, but I think it more practical that we get to a safer place first before indulging ourselves of our curiosity.” He then ponders Burgurk’s question for a moment and then says, ”I overheard one of the people talking to someone on their communications device about something called PPE. I don’t know what it means, but they said we have a lot of it. All I know about that is that on our world, our souls are intermingled with the soul of our planet. Our will shapes our surroundings.” Geyron gets a faraway look for a moment and then continues. ”I can only imagine what someone might do with our abilities in a world like this.” He then goes to talk with the other slaves to let them know that soon they will be in a safer place.

As Ounce attempts to awaken the lead woman, Burgurk addresses her troops. They all cringe at the idea of being eaten alive, one of them attempting to scramble as far back as possible from the Simvan. Another more brave one replies. ”We.. we were only following orders. Captain Gray tells us to move, we move. The pay is real and the work is easy. She said we had a real good deal with some powerful people. Once we saw the creds, we couldn’t say no. Didn’t tell us who it was, and it isn’t our place to ask. We trust her and that’s enough.”

Meanwhile, the woman, presumably Captain Gray, awakens after a gentle push from Ounce. ”Should have know it was Legion. Only you would mess up a good deal without asking first. That’s okay though, they’re coming to collect and they don’t take no for an answer.” She grins and looks over to her ruined comms device. ”I was just confirming their arrival when you showed up and started this little party. All I know is that they pay real well and I do my job real well, the rest is need to know, as they tell me. They should be here any minute and I am certain they will just as many questions for you.”

The team has approximately ten minutes to prepare for the arrival of ‘they’. Let me know what you want to do in that time frame.


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

"I can mentally stir up the dust and dirt on the ground around the entire camp to provide cover for us. They'll know something's up, but not what. Then we let them get close enough to us for us to hit them, and attack. Anyone else got any other ideas?"


M Human;
Bennies:
3/3
Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,

+++Barbara, are you picking anything up on your sweep+++

Terry looks at the Simvan
Do you have any vehicles, that we might be able to evacuate these former prisoners out in. I am after all inclined to leave these prisoners here to the incoming slavers.

Just assume that I introduced myself when we came into camp


Burgurk wrote:
"I can mentally stir up the dust and dirt on the ground around the entire camp to provide cover for us. They'll know something's up, but not what. Then we let them get close enough to us for us to hit them, and attack. Anyone else got any other ideas?"

"With love, it would take a BUNCH of dust and dirt to hide a G-10, not sure if that was part of the plan. I would suggest that we strategically position our Glitter Girl as either a target or scarecrow or both. I can be undetectably far above her keeping an eye on things, and when their sighted and we have their bearing, I can fly behind them and distract them while this group moves out of the debris field."

Sentry taps his comm, "Barbara did you catch all that?"

"Just a thought really; we could add some sniper fire to that plan and really have something."


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Female Human Veteran Glittergirl | Bennies 1

"I caught it," comes Barbara's distorted voice over the comm. "Uhhh... not much on sensors, couple flickers on LADAR but likely just refraction from all the explosions going off. Where's our overwatch point? Whatever has the highest ground near here is where I should set up, both to use it as cover and to get on top when I need to start shooting."

The G-10 stands up and pantomimes looking around with a hand over its "eyes," though of course it's all internal sensors for this sort of task.

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