Savage Fallout in the Upper Midwest. (Inactive)

Game Master nilesr

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Rapid Town Overworld Map
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Larger Scale Map
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3rd Week April 2157


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Encounter Map

The Tribal Warriors give Brand a Whats with this guy? look when Jack steps out.

The man Baldur explains that he was once a Missi band but he left and formed his own band the "Foxtail" band. You notice that indeed the men all wear fox tails on their waists. Baldur makes small talk about the weather and various other pleasantries. You gather that this "Foxtail" band is very small, probably only a dozen or so strong at most. After a some small talk Baldur whistles and after some time two more men and a woman come out of the woods.

We spotted you some ways back. Figgered a fire might draw ya in. You seemed like decent folk. We have goods to trade if you're interested.

The Axe Tribals have healing powder, a few axes, and some skins to trade.

One of them seems very interested in the rolled up skin that Roland is carrying. He says Ye've damned near ruined it! Lemme take it off yer hands? he offers several metal axe heads (Worth 50 Trade/Caps)


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Brand shakes his head at Jack's antics, and when the other tribals look at him, he shrugs. "He's a Vaultie. They think pretty good about not a lot of stuff. Fancy guns, big machines? Pretty good. People like you and me?" Brand slaps one hand in a chopping motion against the other's palm. "Like chopping logs with just the handle. We let him play pioneer though, yeah?" He grins at Jack and lets out a laugh.

As for trading, Brand left his caps back at the settlement, but we may want to grab even just a healing powder or two. Not expensive and great for cheap healing during downtime, especially. I'll happily pay someone back if they can cover a dose for me now.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack joins in the small talk, looking for things like hints about the local geography, and eventually asks them, "Hey, we're looking for something called 'Station Pheonix'. You guys ever heard of something like that? It's supposed to be, ummmmmm, that way."


Encounter Map

Caps are only one source of trade in the Upper Midwest. You can actually "Trade" stuff with them if you have anything you brought along.


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

V ambles up behind his brother, yawns, and rubs the back of his head like he was walking asleep and is now waking up. Despite his brash attitude about his people, with his tribal tats he obviously looks the part, though carrying guns instead of axes probably throws the people off. "Oh man, I'm tired. Hey, cool...other axers. Foxtail, huh? Yeah, we Sants kinda formed...a merged tribe as it were. Call it Gateway. Looking for trade partners and allies. Not too far from here. Will have salvaged tech but give square deals to axers."


GM Niles wrote:


One of them seems very interested in the rolled up skin that Roland is carrying. He says Ye've damned near ruined it! Lemme take it off yer hands? he offers several metal axe heads (Worth 50 Trade/Caps)

Is he serious in that I've ruined it? Survival is generally for taking pelts and stuff IME, and I'm trained in that, so it seems unlikely I'd butcher the pelt. Basically: is he trying to BS me?


Encounter Map

He's mostly commenting on the fact that its been a day and its kinda starting to go rancid.


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

"I wanted to make a jacket out of it, but it doesn't look like I'll be able to get back to town fast enough. Tell you what, I'll pay YOU if you can tan it or something."


Encounter Map

The man, Greg, nods at you. A'yup. I can do it. Make you a fine leather jacket outta the hide. Tell ya what. I kin make ya a fancy leather jacket and some leather skins (leggings) outta it if you wanna trade me that there rifle. I ken get good trade for that. Or, I kin make ya a jacket and I'll keep the rest o' the hide fer meself. Whatcha thinking?

Basically, he can make a set of leather armor OR a leather jacket. The stats would be as per a normal leather item except give a +1 to stealth


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

If you're not interested, I am; stealth useful to my new assassin edge.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack nods as he sees the negotiations go along. "That's mighty impressive of you guys, offering to do some skilled leather-work. You should stop by Gateway, we might have a good deal more trade for you. Or if you're looking for a place to call home, we're always looking for good men."

Persuasion: 1d4 ⇒ 3
Wild Persuasion: 1d6 ⇒ 5


Ghoul/Bennies (1/2)/Wounds 0/Rads 0/Parry 4 /Toughness 7(8 vs. bullets)/Charisma -4 (-2) Laser pistol- Energy weapons 1d6/2d6 AP2/(15/30/60)/ROF 1 [21/30] or 2/SA Crowbar- 1d4-2/1d6+1d4

Gloria quietly clears her throat.
"You take caps in trade for those healing powders, hon?"


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

"Hey, if they can sew that pattern into this football (legion) gear I got from those raiders, I'll throw in a pair of 9mms and the bullets I got for them, since I stocked up for my twins in town." I do need to add the new bullets and stimpaks to my sheet though


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10
GM Niles wrote:

The man, Greg, nods at you. A'yup. I can do it. Make you a fine leather jacket outta the hide. Tell ya what. I kin make ya a fancy leather jacket and some leather skins (leggings) outta it if you wanna trade me that there rifle. I ken get good trade for that. Or, I kin make ya a jacket and I'll keep the rest o' the hide fer meself. Whatcha thinking?

Basically, he can make a set of leather armor OR a leather jacket. The stats would be as per a normal leather item except give a +1 to stealth

"This here's my main killing tool, I can't give it away. Unless there's something else you want, I'll stick with the jacket. Thanks, though."


Encounter Map

No, its a Leather Jacket or Leather Armor. Also, there's only enough hide to go around.

Greg the Tanner sniffs disdainfully at the pistols Nah, no kin do. I ken get good trade for a long rifle, yur pea shooters ain't got the range the fellers I trade with want.

The one with the Healing Powders, a shaggy headed Tribal named Crow's Beak, nods at Gloria Ayup, I ken use them caps at Agate.

He has 4 Healing Powders, he'll part with them for 25 caps each


Ghoul/Bennies (1/2)/Wounds 0/Rads 0/Parry 4 /Toughness 7(8 vs. bullets)/Charisma -4 (-2) Laser pistol- Energy weapons 1d6/2d6 AP2/(15/30/60)/ROF 1 [21/30] or 2/SA Crowbar- 1d4-2/1d6+1d4

"Done deal. I'll take three off ya, hon.", Gloria says, counting out 75 caps.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

They're just not interested Gateway?


Encounter Map

No, not really. But they might want to trade with you. But I honestly forgot to have him answer you IC, sorry.

Baldur answers Jack Mayhap we'll call on your Gateway. We do some tradin with Agate and Madeline too out that way. If there's buyers for skins we'll be there.

Whenever you guys are ready to move on let me know and either I can roll Survival for you or you can do it. Roll me like 4 days worth of Survival just in case.


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

Can do, boss.

When Roland gets his nice leather jacket, we move on.

Day 1 Survival: 1d6 ⇒ 1
Wild: 1d6 ⇒ 4

Day 2 Survival: 1d6 ⇒ 4
Wild: 1d6 ⇒ 4

Day 3 Survival: 1d6 ⇒ 6
Wild: 1d6 ⇒ 2

Day 4 Survival: 1d6 ⇒ 6
Wild: 1d6 ⇒ 1

Day 3 Ace: 1d6 ⇒ 6

Day 4 Ace: 1d6 ⇒ 6

Well that's neat.

Day 3 Ace 2: 1d6 ⇒ 4

Day 4 Ace 2: 1d6 ⇒ 6

Day 4 Ace 3: 1d6 ⇒ 3

Day 1: 4, Day 2: 4, Day 3: 16, Day 4: 21


Encounter Map

It'll take quite a bit of time to make the jacket...measured in weeks not days or hours. I'll move us forward soon.


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Survival Rolls:
Day 1: 1d6 ⇒ 5
Wild: 1d6 ⇒ 2

Day 2: 1d6 ⇒ 3
Wild: 1d6 ⇒ 5

Day 3: 1d6 ⇒ 4
Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 1

Day 4: 1d6 ⇒ 5
Wild: 1d6 ⇒ 4


5, 5, 7, 5. Simple Successes across the board, assuming there aren't hefty penalties.


Ghoul/Bennies (1/2)/Wounds 0/Rads 0/Parry 4 /Toughness 7(8 vs. bullets)/Charisma -4 (-2) Laser pistol- Energy weapons 1d6/2d6 AP2/(15/30/60)/ROF 1 [21/30] or 2/SA Crowbar- 1d4-2/1d6+1d4

Are we camping with the Tribal fellas? If that's the case, I'll take a healing powder before bed and sleep off the fatigue. If that's not the case, Survival rolls will need an additional -1 for my wound.

Survival 1: 1d4 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (2) - 2 = 0
Ace: 1d4 ⇒ 2
Survival 2: 1d4 - 2 ⇒ (2) - 2 = 01d6 - 2 ⇒ (3) - 2 = 1
Survival 3: 1d4 - 2 ⇒ (1) - 2 = -11d6 - 2 ⇒ (2) - 2 = 0
Survival 4: 1d4 - 2 ⇒ (1) - 2 = -11d6 - 2 ⇒ (2) - 2 = 0

Gloria is far more used to "roughing it" in the remains of civilization and thus makes quite a few blunders out in the wild. 1 success, no snake eyes though!


Encounter Map

You can only roll Survival for traveling if you are trained, Also, I'm gonna stop asking for rolls since you guys are petty much auto succeeding. I'll only ask for rolls (or roll myself) if I think the situation needs it.

Randoms:

Ace Spades
4 Clubs

1d6 + 2 ⇒ (6) + 2 = 8 1d6 ⇒ 4

Notice:

Roland: 1d8 + 1 ⇒ (2) + 1 = 3 Wild: 1d6 + 1 ⇒ (3) + 1 = 4
Jack: 1d4 + 1 ⇒ (1) + 1 = 2 Wild: 1d6 + 1 ⇒ (4) + 1 = 5
Vulture: 1d6 ⇒ 6 Wild: 1d6 ⇒ 3
Brand : 1d6 + 1 ⇒ (2) + 1 = 3 Wild: 1d6 + 1 ⇒ (5) + 1 = 6
Gloria : 1d8 ⇒ 2 Wild: 1d6 ⇒ 3
Vulture: 1d6 ⇒ 6

The next day's travel is made easier by the combination of Roland and Brand's excellent woodsman skills. They find an easy trail towards the area you are heading towards. About midway through the afternoon Vulture spots an armed band of men moving through the trees nearly 50 yards away. Vulture noticed them first, so he gets to decide what happens next...

The men aren't dressed like Axe Tribe, but neither do they look like Wright Towners or the Green Empire men you've faced. They are armed with axes, shoddy rifles and at least one handgun.


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Vulture stops short, holds up one hand, and whispers to the others, "Men, in the distance. They don't look like they're with Roland's people or ours, but they don't look like the pricks in green. I'm going for a closer look and listen. Anyone who can sneak, come with. If not, cover us, but keep safe."

Seeing as the situation warrants a lack of wounds bothering his ability to sneak, he injects the stimpaks his player alluded to earlier to get rid of the last of his wounds, (along with eight bullets to make a total spending of 198 caps) and begins to sneak ahead through woods off the road.

Sneak: 1d8 ⇒ 4

Wild: 1d6 ⇒ 4


Encounter Map

There's not much in the way of roads, you guys are in a pretty untamed wilderness area...hell its pretty untamed even today, much less in the apocalypse.

Notice?: 6d6 ⇒ (1, 3, 2, 2, 2, 1) = 11 Woah.

Vulture sneaks to within feet of the men who noisily stomp through the underbrush. Vulture overhears the men discussing a raid on a place they called "Sand Town". Vulture also overhears the name "Reaper".

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack had no appetite to sneak closer, but he knew enough now that he could smell gunfire in the near future. He took knee and sought cover, holding his gun out and steady, aiming down the sights in the direction that Vulture pointed.


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

Roland lays down and aims at one of the men with rifles.


Ghoul/Bennies (1/2)/Wounds 0/Rads 0/Parry 4 /Toughness 7(8 vs. bullets)/Charisma -4 (-2) Laser pistol- Energy weapons 1d6/2d6 AP2/(15/30/60)/ROF 1 [21/30] or 2/SA Crowbar- 1d4-2/1d6+1d4

Gloria creeps closer to be within pistol range, laser drawn.
Sneak: 1d8 ⇒ 61d6 ⇒ 6
Ace: 1d6 ⇒ 1


Encounter Map

Gloria gets within feet of the men. She overhears the same things as Vulture.

The area is heavily wooded so anything outside of 20' is gonna be at half cover. Outside of 40' will be considered 3/4 cover. Outside of 60' is full cover. Right now Roland, Brand and Jack are about 150' away. Vulture and Gloria have crept up to the men and are only about 15' away and in cover themselves. The men are moving laterally to you so they'll eventually meander off if no one stops them, which is a completely legit action by the way


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

This is very important - are they talking about the raid in a participatory manner as something they took part in, or as something they heard about? Because raiders are getting the bullets without waiting for help, no matter who's team they're on. Vulture doesn't like those types.


Encounter Map

Well, your listening to an conversation and only getting parts of it, so roll Notice AND Smarts(Common Knowledge) to piece some more information together. Gloria can do the same.


Ghoul/Bennies (1/2)/Wounds 0/Rads 0/Parry 4 /Toughness 7(8 vs. bullets)/Charisma -4 (-2) Laser pistol- Energy weapons 1d6/2d6 AP2/(15/30/60)/ROF 1 [21/30] or 2/SA Crowbar- 1d4-2/1d6+1d4

Notice: 1d8 ⇒ 31d6 ⇒ 4
Smarts: 1d8 ⇒ 71d6 ⇒ 3


Encounter Map

Gloria gathers that these men are part of a much larger band of Raiders that operate out of somewhere to the south of here. While they didn't take part in the raid on Sand Town, they are basically discussing how awesome it was and how their leader, a man named Reaper, is the best.

Gloria knows enough to have a good idea about where they are operating out of labeled on the map) C30.


GM Niles wrote:

Gloria gets within feet of the men. She overhears the same things as Vulture.

The area is heavily wooded so anything outside of 20' is gonna be at half cover. Outside of 40' will be considered 3/4 cover. Outside of 60' is full cover. Right now Roland, Brand and Jack are about 150' away. Vulture and Gloria have crept up to the men and are only about 15' away and in cover themselves. The men are moving laterally to you so they'll eventually meander off if no one stops them, which is a completely legit action by the way

Probably should have mentioned this to start. Roland isn't going to set up and take aim at a guy he can't see. I'll move to at least within 40'.


Ghoul/Bennies (1/2)/Wounds 0/Rads 0/Parry 4 /Toughness 7(8 vs. bullets)/Charisma -4 (-2) Laser pistol- Energy weapons 1d6/2d6 AP2/(15/30/60)/ROF 1 [21/30] or 2/SA Crowbar- 1d4-2/1d6+1d4

Gloria almost bites her lip, before remembering how fragile it is. These jokers are cut from the same cloth as the raiders that knocked out Rapid Town... she didn't want to fight then, still doesn't want to fight anyone. But if they don't act now, they could kill more innocent people. But she also hadn't seen them do anything, just talk about it...

Gloria takes aim at one in the rear, but she can't bring herself to fire.


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Smarts: 1d6 ⇒ 2
Wild: 1d6 ⇒ 3
Notice: 1d6 ⇒ 6
Ace: 1d6 ⇒ 3=Total9
Wild: 1d6 ⇒ 4

Vulture, on the other hand, has none of the same qualms as Gloria. These men, from what he can put together, are monsters, and he aims to put monsters down. From the shadows he unloads doubletaps from both guns on two separate targets, putting to use his new assassin training.

Guns1: 1d8 + 1 ⇒ (1) + 1 = 2
Wild: 1d6 + 1 ⇒ (1) + 1 = 2
No snakeeyes, no ty, benny
Guns1: 1d8 + 1 ⇒ (5) + 1 = 6
Wild: 1d6 + 1 ⇒ (5) + 1 = 6
Damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13AP2
Ace: 1d6 ⇒ 4=Total 17, AP2

Guns2: 1d8 + 1 ⇒ (3) + 1 = 4
Wild: 1d6 + 1 ⇒ (6) + 1 = 7
Ace: 1d6 ⇒ 5=Total 12 = raise
Damage: 3d6 + 3 ⇒ (1, 3, 6) + 3 = 13AP2
Ace: 1d6 ⇒ 6
Two Dead Guys: 1d6 ⇒ 4 = Total 23 damage, AP2

Vulture grins, satisfied he put two pieces of garbage in the ground.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack hears the unmistakable sound of gunfire, and, seeing no one in his sights, runs forward.


Encounter Map

Vulture would effectively have "The Drop" on these men, as they weren't expecting ANY trouble.

Vulture drops two men where they stand, they gurgle and die in the dirt.

Gloria can act then the Raiders will act, no map for this fight I don't think it'll be necessary

Roland is moving forward, he is currently 100' from the scene.
Brand is stationary, he is currently 150' from the scene.
Jack is moving forward, abandoning stealth, he is 80' from the scene.
Vulture is 15' from the enemy and has 1/2 cover.
Gloria is hidden, she is 15' from the enemy.


Ghoul/Bennies (1/2)/Wounds 0/Rads 0/Parry 4 /Toughness 7(8 vs. bullets)/Charisma -4 (-2) Laser pistol- Energy weapons 1d6/2d6 AP2/(15/30/60)/ROF 1 [21/30] or 2/SA Crowbar- 1d4-2/1d6+1d4

Gloria squeezes the trigger on her laser pistol.
This is okay... this is probably okay...

Energy weapons: 1d6 ⇒ 11d6 ⇒ 6
Ace: 1d6 ⇒ 6
Ace 2: 1d6 ⇒ 4
I'm going to assume that's a raise.

Damage, AP 2: 3d6 ⇒ (3, 6, 5) = 14


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Your damage aced, too.


Ghoul/Bennies (1/2)/Wounds 0/Rads 0/Parry 4 /Toughness 7(8 vs. bullets)/Charisma -4 (-2) Laser pistol- Energy weapons 1d6/2d6 AP2/(15/30/60)/ROF 1 [21/30] or 2/SA Crowbar- 1d4-2/1d6+1d4

Damage ace: 1d6 ⇒ 3


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Dunno if it makes any difference, but Brand would begin moving forward at the same time as Roland and Jack, probably trying to stay a little bit quiet but not worrying too much.


Encounter Map

Vulture drops two men where they stand, they gurgle and die in the dirt.
Gloria fires her laser pistol and melts one of the Raiders

The three remaining Raiders look around wildly. They spot Gloria and Vulture and fire their shoddy weapons while diving for cover.
1 Guns: 1d6 ⇒ 2
2 Guns: 1d6 ⇒ 2
3 Guns: 1d6 ⇒ 5
The Bullets whiz past Vulture and Gloria and ping off trees.

Good guys can go.

The scene is such that a successful TN4 Stealth check hides you from the enemy since there are tons of places to hide. I'm assuming that if you are running you are moving 6+4=10*5=50 feet and ignoring stealth.

The Raiders are behind cover currently, they can be flanked and denied cover if someone at the scene uses their entire action to maneuver into position.
Roland is moving forward, he is currently 100' from the scene.
Brand is moving forward, he is currently 100' from the scene.
Jack is moving forward, abandoning stealth, he is 80' from the scene.
Vulture is 25' from the enemy and has 1/2 cover.
Gloria is 25' from the enemy and has 1/2 cover.


Ghoul/Bennies (1/2)/Wounds 0/Rads 0/Parry 4 /Toughness 7(8 vs. bullets)/Charisma -4 (-2) Laser pistol- Energy weapons 1d6/2d6 AP2/(15/30/60)/ROF 1 [21/30] or 2/SA Crowbar- 1d4-2/1d6+1d4

Gloria sneaks off into the underbrush, looking to avoid drawing fire while flanking the raiders.

Stealth: 1d8 ⇒ 21d6 ⇒ 3

But her muttered, "Ohgodohgodohgod..." gives her away.


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Brand continues hustling towards the scene, at this point abandoning stealth to move as quickly as he can to assist his brother.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack sees a hint of Gloria sliding off to the side, and adds up the tactical math.

He starts jogging into the -opposite- direction that Gloria is going, trying to trap the bandits in a pincer maneuver.

For sake of simplicity, can we say that Gloria is going right, and Jack is going left?


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

Roland keeps running I guess.


Encounter Map

Gloria hides to hide behind some trees, unsuccessfully. She moves to deny the Raiders cover against her. Right
Brand is running full out towards the sound of gunfire. Right
Jack is running full out towards the sound of gunfire. Left
Roland is running full out towards the sound of gunfire. Center
Vulture continues laying down fire
1d8 ⇒ 2 1d6 ⇒ 6 1d6 ⇒ 1 Hit total=7
1d8 ⇒ 5 1d6 ⇒ 2 miss
2d6 + 1 ⇒ (6, 1) + 1 = 81d6 ⇒ 2 total=10 Hit The bullet wings a Raider.

Raider1 Unshake: 1d6 ⇒ 4 fires at Vulture 1d6 ⇒ 4 miss
Raider2 fires at Vulture 1d6 ⇒ 6 1d6 ⇒ 1 hit 2d6 ⇒ (6, 5) = 111d6 ⇒ 2 Total Damage =13 Shaken and Wound
Raider3 fires at Vulture 1d6 ⇒ 2 miss

The Raiders are behind cover currently, they can be flanked and denied cover if someone at the scene uses their entire action to maneuver into position.
Roland is moving forward, he is currently 50' from the scene.Center
Brand is moving forward, he is currently 50' from the scene. Right
Jack is moving forward, abandoning stealth, he is 30' from the scene. Left
Vulture is 25' from the enemy and has 1/2 cover. Center
Gloria is 25' from the enemy and has 1/2 cover. She ignores Cover to the Raiders. Right

Good guys are up, bullets are flying wildly!


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Brand continues to run full out, moving as quickly through the trees as he can. If he's close enough to a raider, he swings his axe at them, using his momentum to strike.

Wild Attack: 1d8 ⇒ 7
Wild Die: 1d6 ⇒ 1
Damage: 2d8 + 2 ⇒ (1, 3) + 2 = 6


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Vulture attempts to soak the single wound.

Vigor: 1d6 ⇒ 5
Wild: 1d6 ⇒ 5

...quite successfully.

"That all you got, you raider pieces of s!@&?!"

Double tap on two more of them.
Vs Raider 1: 1d8 + 1 ⇒ (5) + 1 = 6
Wild: 1d6 + 1 ⇒ (2) + 1 = 3

Vs Raider 2: 1d8 + 1 ⇒ (3) + 1 = 4
Wild: 1d6 + 1 ⇒ (2) + 1 = 3

Damage vs 1: 2d6 + 2 ⇒ (1, 6) + 2 = 9
Damage vs 2: 2d6 + 2 ⇒ (6, 5) + 2 = 13
Geeze, aces on both. Lucky day!
Ave vs 1: 1d6 ⇒ 5
Ace vs 2: 1d6 ⇒ 1
Total 14 damage to each of them. I believe AP1 if it matters.

Vulture shouts to the last one (presumably) standing.
"Better drop your weapon and surrender, dead man walkin', or we're taking the 'walkin' part out of your title!"

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