Savage Fallout in the Upper Midwest. (Inactive)

Game Master nilesr

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3rd Week April 2157


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Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack Notice w/ hat: 1d4 + 1 ⇒ (1) + 1 = 2
Jack WILD notice: 1d6 + 1 ⇒ (6) + 1 = 7
JACK WILD notice ACE: 1d6 ⇒ 1 = 8

Ian Notice: 1d4 ⇒ 4
Ian notice ace: 1d4 ⇒ 2

Jack and Ian follow Roland into the barn, hesitant and paranoid for roaches, but when none appear, they take time to throw up into their mouths at the scene of the dead woman.

"Ain't right," said Ian.

"Nope," said Jack.

"Imma gonna shove dis up a b&+%$!~@ for her," Ian says, lifting his axe. "I ain't even gonna enjoy it, 'cause I'm not like that, but seems t'proper thing t'do, all considered."

Jack nods. "Yup. Seems proper."

Jack searches the rest of the barn, and is about to give up, when his hat shades his eyes from the sun, and he's able to see a particularly well-concealed cache. Brushing the hay and dirt away, he comes across some med supplies.
"Well, now, Ian. Looks like we don't goota be a'feared a' old man death so much. Seein' as how I'm th' only one that knows an orifice from a sphincter, I'll probably have t' hold on to 'em."

Ian laughs a little. 'Heh. Sphincter.'

Jack does offer a Stimpack to Vulture, seein' as how he tanked those radroaches so hard.

Jack has his FRIGGINLASERBEAMS and Ian is good for f!&%all in shooting (still waiting on a scene end for Ian. And...and Jess. Does she get a roll too, what with her a nursin' an shit?) So, I'll be lettin' you guys take all the guns for right now.


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Vulture finally comes to consciousness as the stim is offered to him, looking around at the rest of the group, especially his brother, who had (I assume) been carrying him.

"Oh man, that was a lot of radroaches. Holy crap. I got owned by radroaches. I can't believe it...oh, Brand, grandma says hi, and she wants great grandkids, and she doesn't trust me to raise them right."

He stumbles to his feet and pops the Stim into a thigh and sighs in relief.

"Oh, man, when we get through this I'm starting a Broc Flower and Xander Root farm and ordering all the empty needles I can from the Wrights."

I'll be updating my games tonight. I just got over the massive nausea and vertigo from high end antibiotics about an hour ago, so judging by how long that took and the fact in taking some now, I'll have a window of about an hour or two to hook everyone up tonight before the third round of the day kicks in; I would now but I only have about 3 minutes left in my break after reading to catch up from all my games.


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Brand does indeed carry Vulture out to the barn, gingerly setting him down in some hay or just propped up as the others look around. When Jack comes over with the stimpak, he stands by and waits for his brother to wake up. He grins at the younger tribal and shakes his head. "Ah she would, wouldn't she? Surprised she trusts me either. And don't be dull, it was a lot of roaches."

He looks up at the mention of the safe and glances back to his brother. "Hey Vulture, you wanna help with that? You know how to open that stuff, yeah?"


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

"Ain't no shame in that, damn roaches must've determined you tasted mighty fine, 'cause they didn't go after NOBODY else."


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

"What? Yeah, I can give it a try. Anyone got some Bobby pins or a lockpick or something?"


Encounter Map

I'm waiting on actions from you guys.


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Don't look at me. I am waiting for an answer. Can't pick a lock with a loose hair. My idiot self didn't spend one cap on a Bobby pin. Idiot. Purchased an empty bottle to fill with water but I didn't buy a lockpick.


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

LOL OMG I looked at my own sheet and realized I had four! due!

"Oh man those things must knocked a screw loose. I have some pins. Let's pop this safe, as the great historian George Clooney once said. Or was that Frank Sinatra?"

Vulture mumbles as he goes to work.

Lockpicking: 1d4 ⇒ 2
Wild: 1d6 ⇒ 4

If there's no penalties that should just get it open.

Vulture winces as the pin snaps, but he thinks he hears the lock click as well. If so he eagerly opens the container.


Encounter Map

Nah, its at -1. But you could always try try try again


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Vulture grumbles, tosses the broken pin and tries again. LP: 1d4 - 1 ⇒ (2) - 1 = 1 Wild: 1d6 - 1 ⇒ (2) - 1 = 1

...and his third of four pins...

LP: 1d4 - 1 ⇒ (1) - 1 = 0 Wild: 1d6 - 1 ⇒ (1) - 1 = 0

"MOTHERF**KER! I jammed the damn lock!"

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack and Ian share a glance. "Might could be time t' shoot at it 'till it opens?" Ian says.

Ian whispers to Jack. "That a thing right?"

Jack nods. "Oh, yeah. Totally. Might could use sumpin bigger in'a pistol though."


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

"Shoulda known a tribal wouldn't be no good with locks."


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

"Maybe I can hit it with my axe, yeah? Is it that kind of lock, Vulture?" Brand hefts his weapon, knowing that it's worked every once in a while in the past.


Encounter Map

It's a small metal safe, the size of a 2 drawer filing cabinet. I think your axe would be broken trying to smash it.


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Vulture turns around and glares at Roland. "I didn't see you volunteering to pop it. I got one pin left, maybe next time you use it?"


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

Fine."

Untrained Lockpick: 1d4 - 3 ⇒ (1) - 3 = -2
Wild: 1d6 - 3 ⇒ (6) - 3 = 3
Ace!: 1d6 ⇒ 5

"Easy as pie."

Roland hands the unbroken lockpick back.


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

I don't know how the GM I handling my snakeyes roll earlier, but I assumed the lock was jammed. If not, you lucky bastard!


Encounter Map

Nah, I'll reward Roland's showing up a Tribal with his mad skills.

Roland manages to unjam the lock and open the small safe.

Inside is a caps stash of 5d20 ⇒ (6, 16, 19, 8, 13) = 62 caps as well as a curious looking device.

Stealth Boy, but I'm not sure who would recognize it for what it was. Do you guys wanna play it like everyone knows what this old pre war stuff is or do you wanna use knowledges and experimentation to figure it out?


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Well, Vulture digs that stuff up on the regular and has science knowledge, so he'd probably know. Stealth boys aren't rare, but they're uncommon. I figure most people would've heard of them. In F:NV, just about everyone knows about them.

"Hmph. Lucky bastard. If I didn't have a concussion a minute ago..."

He grumbles to himself and stares at the machine. "If this is what I think it is, it's pretty damn useful."


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

Yeah, I always figured most everybody knows what most of the non-unique stuff does.

"Yee-up. Might make it a little easier to take out those Raiders if somebody goes in all chameleon-like."


Encounter Map

Ok, I figure that an easy rule of thumb would be that everyone knows the common items. D4 Science+ knows Uncommon D6+knows Rare stuff, d8+ knows more rare and Unique would be D10 or above

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Let's not deprive the GM of an opportunity for some dice rolls then! For Science!

Jack Science!: 1d4 ⇒ 2
Jack WILD Science!: 1d6 ⇒ 5

Jack says, "No, you're holding it wrong, it goes this way. Just press this button an' it should function. Alright, now that we got that out'a th' way, shall we head West young men, head West?"

Jack and Ian still feel like outsiders, so unless I specifically say we're taking something, assume that we're not taking it...for now. ;-) Hence, someone else can grab the SBoy and caps. And someone nabbed the shotgun, yeah? Jack has the med stuff.


Encounter Map

Ok so, are you going to rest at the farmhouse or press on through the night. It's a good distance to Rapid Town from where you are. It's late afternoon, nearing 6PM. If you press on you would make it to Rapid Town sometime in the middle of the night. Also, Jack you misinterpreted what I said, if you have D4 skill you auto recognize uncommon items, d6 rare etc etc.


Depends. Would we be fatigued if we pushed on?


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Nuka cola and coffee if we have to. There's family to be rescued! Also I'm REALLY good at stealth, so maybe someone who sucks, in case of emergency? In character it's tech so V would want it, but given he didn't open the thing, he would settle for a share of the caps.


I suck at Stealth.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack looks to the West as the sun races for the horizon. "Mmph. Much as I'd like t' git with the resuin', it doesn't do us much good to show up at the town and do an uninformed attack right away. What say we get a good sleep here, then head to town first light. We get there about noon-ish, spend a few hours 'vestigating, then attack after sundown. We'll be rested, informed and prepared. How'sat sound?"


Encounter Map

Yes you would have 1 level of fatigue. I have one for pushing on and one for staying put. I need someone else to tip the balance.


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

"I have to agree with Jack here. We won't be much use if we're about to collapse when we get there."


Encounter Map

For the interludes, I'll have a few either or statements and you guys can choose either with IC posts or OOC statements on which happen. first two people that agree make it happen. For the interlude I'll draw cards for you to make a post further exploring your character
Interlude: Night at the Farmhouse

The heroes find places to sleep as they remove the corpse of the poor farmer Bury him or not? and they start a fire in the fireplace and eat radroaches or your own supplies?. Soon, over a blazing fire, each man's thoughts turn to what brought them here...

Interlude Card Draw
Roland Clubs
Vulture Hearts
Brand Spades
Jack Diamonds

Huh, that's cool one of each suit.

Interlude Table:

• Clubs—Tragedy: Describe a tale of tragedy
or misfortune from your hero’s past, featuring
one of his Hindrances if possible. If the teller
has a dark secret of some kind, hint strongly
at it, drop clues, or otherwise give the rest of
the group a glimpse into your hero’s dark side
during your narrative.
• Spades—Victory: Tell the group about a great
victory or personal triumph in your adventurer’s
past. How did it affect him afterward? Was
there a reward?
• Hearts—Love: Speak fondly of the character’s
greatest love—lost, found, or waiting on him
back home. What is her name? Where does
she live? Why is the traveler not with her now?
• Diamonds—Desire: Tell a tale about
something your hero wants (or already has).
It might be a material possession, recognition,
a political goal, or even a trip he wishes to take
to some amazing destination.

Also, Scene Reset, 3XP


1 person marked this as a favorite.

Bury the roaches and eat him. Wait, I think I got that backwards.

Will post interlude later.


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

"We should burn him in a proper pyre. It's honorable, clean, and a heck of a lot less work than digging a hole. I have no shovel, but Brand has an axe and he can cut a tree like it's hair. I don't mind eating radroach I may regret this as, well, I ran out of food when I was stoned in the woods."

Sadly no time for my interlude until after I get off work. But I have something.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Do the NPCs get a level roll? Jack is not in favor of burying the farmer, as they need their rest to be fresh tomorrow, and if they just put him in the woods, the animals will get nourished and the circle of life may continue. Jack is looking forward to eating the radroaches. He even suggests cooking extra so they can take it with them. Indeed, Jack makes sure that his and Ian's packs are full of cooked radroach. If Vulture is volunteering Brand to do all the work for the disposal of the corpse, well, Jack can't very well argue with that. ;)


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

We would still needs to gather tinder, but the logs would be him. :-)

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack looks into the dying embers of the fire, picking his teeth with the chitinous remains of his dinner, and says, "I heard tell of a special piece of tech-no-logy that 'twere in development when we went under, but I think might be of use today. I'twere a big metal suit, like a comic book hero might have. It ran on fusion bats an' a man inside it wouldn'a hafta worry about getting shot or having t' breath or lay down t' sleep or nuthin'. I figure now that we're out in the open, I might keep an eye out for that, 'cause I think that'd be the neatest thing in t'world, t'have a powered-up suit of armor like that. You could hold a machine gun in one hand an' pretty girl in th' other and march about just as y'please. Yep, that'd be right welcome I tell you what."


Encounter Map

Hmm...regarding xtras. Let's say that yes they get a level roll but I'm unsure if they will be getting one every single scene. However, in this scene they both were very active.


Encounter Map

Thank you for your Interlude post Jack. Enjoy 1XP and an extra benny in the next scene.

The heroes rest the night and get moving just before first light. The trip down old 169 is boring and uneventful Pulled a random encounter, came up empty

Soon, the party sees an overturned Truck Trailer crossing the highway in the distance. Everyone notices movement on the top of the Trailer

Raider Notice: 1d6 ⇒ 3
Jack Stealth: 1d4 - 2 ⇒ (4) - 2 = 2 1d6 - 2 ⇒ (4) - 2 = 2 1d4 ⇒ 3 pass
Ian Stealth: 1d4 - 2 ⇒ (4) - 2 = 2 fail
Vulture Stealth: 1d8 ⇒ 7 1d6 ⇒ 2 pass
Brand Stealth: 1d4 ⇒ 1 1d6 ⇒ 5 pass
Roland Stealth: 1d4 - 2 ⇒ (4) - 2 = 2 1d6 - 2 ⇒ (1) - 2 = -1 1d4 ⇒ 3 pass

The Raiders on top the trailer spot Ian and raise a bullhorn

You there! Stop where you are and prepare to pay a tax for entering Rapid Town.

Notice:
There are three other Raiders present and a guard dog.

Notice Raise:
You see they have a small generator hooked up to some floodlights.

Only Ian is spotted, the rest of you managed to dive into the nearby treeline before the Raiders saw you. The Trailer is some 75 yards away


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

Whooops. Meant to write the story of my family being killed, but I got a bit sidetracked by storm prep and such. I guess I'll save that for next time.

Notice: 1d8 + 1 ⇒ (5) + 1 = 6
Wild: 1d6 + 1 ⇒ (1) + 1 = 2

"Looks like three Raiders and a dog. Why don't we take 'em while they're all focused on Ian?"

Roland un-holsters his rifle and begins Aiming at a Raider.


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Same here with a different tale. Ah well.
Notice: 1d6 + 1 ⇒ (6) + 1 = 7 Ace: 1d6 ⇒ 5 Total 12.
Wild: 1d6 + 1 ⇒ (4) + 1 = 5
"Hang on, outser." Brand taps Roland's arm and points toward the back of the trailer. "They got a power box, see? Looks like lights too. They turn those on us it's gonna be brighter than the Day of Fire, yeah? They see us, we don't see them." He taps a finger and grins. "You wanna shoot first, maybe shoot those, yeah? No lights, we can maybe sneak up a little."


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

"Four good shots and it won't matter. Lights don't mean a thing if they're too dead to use 'em. Hell, three'll do in a pinch. Pretty sure the dog can't work a light rig."


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Not gonna lie - Had a story, forgot about posting it when I got home from work. Derp.

"Roland is right. But first we get them off balance."

He whispers to Jack from the bushes. "Tell them you'll pay - it will split their group. We will take them out while they come collect the caps."

Dogs are good eating. Better than radroach, if it's a spaniel. Hound is a little gamey for my taste...I wonder if mastiff tates as good as that shepherd I had last year was...

Aiming


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

While the more gun-oriented members of the group take aim, Brand begins sneaking up through the trees, taking his time and staying low.

Stealth: 1d4 ⇒ 3
Wild: 1d6 ⇒ 3

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack notice: 1d4 + 1 ⇒ (1) + 1 = 2
Wild Jack notice: 1d6 + 1 ⇒ (6) + 1 = 7
Wild Jack notice Ace: 1d6 ⇒ 3 = 10

notice Ian: 1d6 ⇒ 4

Jack nods at Vulture's idea. Seems a good one. He scoots over in the ditch where Ian can see him but the raiders can't. He gives him a thumbs-up sign, mixed with the 'stretch-it-out' sign.

Ian only moves his eyes to watch Jack. Understanding, he holds his hands up. "Oh, yeah, yeah. Right, um, right. Sure, I've got it right here. I...I won't move or nuthin'. Just tell me what t' do. Jus' wanna pay up an' pass by."

Jack peers downrange, aiming at another target.


Encounter Map

Two of the Raiders disappear behind the trailer and the one on the megaphone bellows

Alright, come on forward but no sudden moves or we f!#+ your world up. It's 20 caps to pass. Have it ready when you get here.

NOTICE!: 1d4 ⇒ 1


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

As if to punctuate the sentence, Roland fires his shot immediately after the Raider utters the word "here".

I'm assuming we have The Drop as well.

Guns: 1d8 + 6 ⇒ (5) + 6 = 11
Wild: 1d6 + 6 ⇒ (2) + 6 = 8

Damage+Raise: 2d4 + 5 + 1d6 ⇒ (3, 2) + 5 + (6) = 16
Ace!: 1d6 ⇒ 4

Total: 20 damage.


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Vulture unloads both of his guns on a raider Roland didn't target. I guess we're doing this now, then.

Usually "the drop" is when someone is totally 100% not expecting an attack. Otherwise general suprise is just you get a suprise round and can continue to hide, although with loud weaponry it's at a penalty. Don't know how GM will handle it for this scenario...

Calls headshot: 1d6 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Calls headshot: 1d6 + 2 - 4 ⇒ (6) + 2 - 4 = 4

This vulture has eagle eyes!
Ace gun 1: 1d6 ⇒ 6
Ace again!!: 1d6 ⇒ 1

Ace gun 2: 1d6 ⇒ 6
Most accurate ever: 1d6 ⇒ 6 Totally a raise I'm just gonna stop here...

Damage 1: 3d6 + 1 + 4 ⇒ (6, 5, 2) + 1 + 4 = 18
Ace: 1d6 ⇒ 3
Damage 2: 3d6 + 1 + 4 ⇒ (2, 4, 3) + 1 + 4 = 14

I wish I could've split that, but I figured you can't aim at two people.

Vulture pretty much puts two bullets square through the eye sockets of the raider with the bullhorn.

"Not bad for a tribal, eh Roland?"

+8 more damage IF we had the drop


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

"Seems a waste of bullets. First one killed him, looks like." Roland says.

Then he cracks a smile.

"Can't fault your flair for the dramatic though, eh?"


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Brand continues to move forward, giving up on stealth to instead dash as quickly as he can. He does stay on the edge of the trees, though.

Run: 1d6 ⇒ 4

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack sees one raider develop a large hole where his chest used to be, and another one has both eyes shot out--one at a time. He takes this as a subtle sign that the shooting has begun and follows up at the last standing raider, figuring the dog might not attack toward the loud noises if it doesn't have a master prodding it on.

E wpns w/ aim: 1d6 + 2 ⇒ (3) + 2 = 5
WILd E WPnS w/ aim: 1d6 + 2 ⇒ (4) + 2 = 6

damage, AP3: 2d6 + 2 ⇒ (4, 6) + 2 = 12
damage raise: 1d6 ⇒ 4 = 16 total

At the first not-entirely-unexpected crack of gunfire, Ian drops prone and rolls into Jack's ditch. Only then will he look around and hope he wasn't the ones that was shot.


How are you getting AP 3?

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