Savage Fallout in the Upper Midwest. (Inactive)

Game Master nilesr

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3rd Week April 2157


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Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

Roland looks through the scope, slowly exhales, and cracks a shot a center of mass on the Raider.

Guns: 1d8 + 2 ⇒ (5) + 2 = 7
Wild: 1d6 + 2 ⇒ (2) + 2 = 4

Damage: 2d8 + 1 ⇒ (4, 7) + 1 = 12

He grins and sides the bolt forward, ejecting the spent shell.

Damn fine weapon.


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Hearing the sounds of gunfire, Brand charges forward and leaps through the glass, shattering it so that Gloria has a clear shot. The tribal bounds once more, sliding over the counter, and he follows the ghoul's attack with one of his own at the nearest Raider.

Wild Attack: 1d8 + 2 - 2 ⇒ (6) + 2 - 2 = 6
Wild Die: 1d6 + 2 - 2 ⇒ (4) + 2 - 2 = 4
Damage: 2d8 + 2 ⇒ (4, 5) + 2 = 11
If there were any necessary rolls to leap through the window, get on the counter, or anything like that, let me know. If any of them count as actions for the multi-action penalty, of course, this probably missed.


Encounter Map

Leaping through a glass window is an agility roll at -1 or you'll take damage. Otherwise...no it just takes an extra square of movement. With a raise on the agility we can say it takes no extra movement AND the Raider is "flatfooted" so his parry is -2


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Agility: 1d6 - 2 - 1 ⇒ (3) - 2 - 1 = 0
Wild Jumping Skills: 1d6 - 2 - 1 ⇒ (2) - 2 - 1 = -1 Oof. Worth bennying.

Agility FTW: 1d6 - 2 - 1 ⇒ (6) - 2 - 1 = 3 Ace: 1d6 ⇒ 1
Wild: 1d6 - 2 - 1 ⇒ (6) - 2 - 1 = 3 Ace: 1d6 ⇒ 2 Totaled 5, so enough to get through.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack does a little fist pump as he gets control of the robot. You shall be my protectertron! And I shall call you...Protectertron! Or Pro, for short. Yes!"

As they stalk up to the schoolhouse, Jack, Ian, and Pro (or "The Pro" as Ian has started to call him) just hang a distance back behind Vulture. This was mostly because he seemed to be the stealthiest, and Jack figured that Vulture's lack of noise probably canceled out his an' Ian's surplus of noise. That totally makes sense, yeah?

As Vulture sets up, the odd trio just chill at the corner of the rubble, waiting for something to happen. As two shots ring out and the other tribal jumps in through a window, Jack figures that's a subtle sign that something has happened.

"Alright, Ian. Up an' over!"

"What?" says Ian, remaining motionless.

"Up an over, it means, ah, Let's go!"

"Go where? We're just going to that school house."

"It's just a euphemism. It means 'Allon Zee'!"

"Oh, well why didn't ya say so?"

The trio run forward, aiming for the now busted window.

Ian run: 1d6 ⇒ 1
Jack run: 1d6 ⇒ 4
Pro run: 1d6 ⇒ 4

Updated Ian's gear. I can't remember him picking up four machetes, but he puts them down back at the diner. Also, do we have stats on a Protectotron?


Encounter Map
Earlier I wrote:

Success and a Raise allows you to give the Protectron a simple set of commands that it will begin following.

Examples include: Patrol the premises, attack X, turn in a circle for 100 years...etc.

However, it is not an extra and not under your command.

Hey, this fight might take a while so please keep track of bullet expenditure and how many bullets/ammo you have left before a reload is needed.

Gloria fires her laser pistol, kicking off the party. The Slaver in the room looks shaken by the energy blast.
Vulture goes two shot/two kill on the Raiders. His door is clear.
Roland puts a bullet into a raider, the raider slumps to the ground.
Brand rushes out of hiding and jumps through a glass window. Then he leapfrogs a counter and hacks down the Raider that Gloria winged.
Ian and Jack have an odd conversation and move around

Round 1
Gloria (Joker!)
Jack
Roland
Dogs
Brand
Raiders
Vulture
Ian

Okay! Gloria, Jack and Roland are up!

New Initiative
Gloria Red Joker
Vulture Four of Spades
Roland Nine of Clubs
Brand Eight of Clubs
Ian Three of Hearts
Jack Ten of Clubs
Raiders Five of Diamonds
Dogs Eight of Spades


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

Roland cracks another shot at the nearby dog.

Guns: 1d8 ⇒ 7
Wild: 1d6 ⇒ 4

Damage: 2d8 + 1 ⇒ (2, 1) + 1 = 4

But it merely wings him.


Ghoul/Bennies (1/2)/Wounds 0/Rads 0/Parry 4 /Toughness 7(8 vs. bullets)/Charisma -4 (-2) Laser pistol- Energy weapons 1d6/2d6 AP2/(15/30/60)/ROF 1 [21/30] or 2/SA Crowbar- 1d4-2/1d6+1d4

Gloria angles herself at the window, trying for a clear shot at the raider Brand has cornered. Somewhat emboldened by her earlier success, she takes aim at the other raider.

"This thing is dangerous!"

Energy weapons (Joker, enemy in cover): 1d6 ⇒ 21d6 ⇒ 6
Ace: 1d6 ⇒ 6
Ace again!: 1d6 ⇒ 3

[ooc]15![/dice]

Damage AP 2: 3d6 + 2 ⇒ (4, 5, 4) + 2 = 15


Encounter Map

Round 1
Gloria shoots through the window once more, her shot is so precise that it burns the Raider's left eye out...and his brain behind it.
Jack
Roland fires at the Dog, merely winging it.
Dogs
Brand
Raiders
Vulture
Ian

just waitin on Jack now

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack orders the robot to attack the raiders inside the house.


Encounter Map

Sometimes I think no one listens to me...

Earlier I wrote and then I quoted myself afterwards wrote:


Success and a Raise allows you to give the Protectron a simple set of commands that it will begin following.
Examples include: Patrol the premises, attack X, turn in a circle for 100 years...etc.
However, it is not an extra and not under your command.


Encounter Map

Round 1
Gloria shoots through the window once more, her shot is so precise that it burns the Raider's left eye out...and his brain behind it.
Jack holds and can post some actions later.
Roland fires at the Dog, merely winging it.
Dogs bay in frustration
Unshake: 1d6 ⇒ 4 the Dog that was winged snarls Notice: 1d10 + 2 ⇒ (2) + 2 = 4 and leaps forward at Roland's position Run: 1d10 ⇒ 9 it attacks Roland Fighting: 1d6 - 2 ⇒ (3) - 2 = 1 but the canny Caravaneer bats it aside easily.
Dogs Run: 1d10 ⇒ 7 three more dogs exit the door Notice: 3d10 ⇒ (2, 1, 4) = 7 they also begin baying...seems at least one has Roland's scent.
Brand
Raiders
Vulture
Ian

Brand, and Jack if he wants to post


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Seeing the other raider in the room collapse to the ground after another laser blast, Brand creeps forward, carefully opening the door and trying to remain unseen.

Stealth: 1d4 - 2 ⇒ (3) - 2 = 1
Wild: 1d6 - 2 ⇒ (1) - 2 = -1
Well, there's always the chance they roll horribly.


Encounter Map

Round 1
Gloria shoots through the window once more, her shot is so precise that it burns the Raider's left eye out...and his brain behind it.
Jack holds and can post some actions later.
Roland fires at the Dog, merely winging it.
Dogs bay in frustration
the Dog that was winged snarls and leaps forward at Roland's position it attacks Roland but the canny Caravaneer bats it aside easily.
Dogs three more dogs exit the door they also begin baying...seems at least one has Roland's scent.
Brand moves up to the door and peeks around 1d6 ⇒ 3 he's spotted.
Raiders
R1,2,3 all aim at the doorway that Brand is ducking behind. Gunz: 3d6 ⇒ (2, 2, 2) = 6 -2 a volley of gunfire shreds into the doorframe, but Brand is unscathed.
Vulture
Ian

Round 2
Upstairs Raiders
Raiders
Roland
Dogs
Jack
Ian
Gloria
Brand
Vulture

Vulture, Ian and Jack are up

Brand Notice +2:
You hear sounds from the level above. Someone is shouting orders. You guys are gonna have some company soon.

New Initiative
Gloria Eight of Diamonds
Vulture Two of Diamonds
Roland King of Diamonds
Brand Six of Clubs
Ian Ten of Diamonds
Jack Ten of Spades
Raiders King of Spades
Dogs Queen of Clubs
Upstairs Raiders Ace of Hearts


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

Still waiting on Vulture, Ian and Jack.

-Posted with Wayfinder


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Run: 1d6 ⇒ 2

Vulture runs up closer.


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Notice: 1d6 + 1 + 2 - 2 ⇒ (2) + 1 + 2 - 2 = 3
Wild: 1d6 + 1 + 2 - 2 ⇒ (4) + 1 + 2 - 2 = 5
Brand hears the shouting and footsteps above and hefts his axe. Hope the others get in here soon.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack sprints up to the door, getting ready to burst in.
Ian runs up, close behind.

run Ian: 1d6 ⇒ 5
Jack run: 1d6 ⇒ 4


Encounter Map

Vulture Ian Jack all move closer to the entrance to the building.
Round 2
Upstairs Raiders C'mon you f$*$ers someone's attacking! Probably those same a$%*%@~s what killed ShortyP and Big Red! Get the f*$% up! Watch that Stairwell! is what Brand hears clearly
Upstairs Raider 4 moves to the window and spots Vulture, Jack and Ian racing toward the door. He fires his 9mm pistol down at the running heroes Gunz: 1d8 - 2 ⇒ (3) - 2 = 1 the bullet whizzes past Vulture.
Upstairs Raider 2 and 3 moves to the other window and Notice: 2d6 ⇒ (6, 4) = 10 both of em spot Roland and fire at him from the upstairs Window Gunz: 2d8 ⇒ (8, 3) = 11 -2 Ace: 1d8 ⇒ 8 Damage: 3d6 ⇒ (1, 2, 6) = 9 Ace: 1d6 ⇒ 5Damage=14 (Shaken plus 2 Wounds) the bullet clips Roland.
Upstairs Raider 5 and 1 come down the stairwells, and are about halfway down.
Raiders all aim their rifles at the Doorway, covering it Agility: 1d8 ⇒ 3 to interrupt
Roland
Dogs
Jack
Ian
Gloria
Brand
Vulture

Okay! Roland is up then the Dogs, then everyone else. Anyone inside the building moving into it has to roll Agility >3 or they are interrupted by the Raiders inside who are covering doors. The Upstairs raiders are firing from windows (and taking penalties for range since they only have pistols) those Windows provide a little cover (-1 to hit them)


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

Soak: 2d6 ⇒ (4, 6) = 10
Ace: 1d6 ⇒ 4

A 10 soaks the wounds, leaving me unharmed!

Roland startles as the bullet puts a notch in the brim of his hat, but surprise quickly turns to anger, and he fires back.

Guns: 1d8 + 1d6 ⇒ (7) + (5) = 12

Damage: 2d8 + 1 ⇒ (3, 6) + 1 = 10


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Brand draws his hatchet with one hand, making ready to throw it, but doesn't enter the room just yet. Might not be able to die, but bullets hurt something bad.


Encounter Map

I'm unfamiliar with SW as I'm still learning it. Do you take a penalty or anything for firing when something is in melee with you?

Stats!:

Downstairs Raiders are Pace: 6; Parry: 5; Toughness: 6 (1)
Dogs are Pace: 8; Parry: 5; Toughness: 4
Upstairs Raiders are Pace: 6; Parry: 5; Toughness: 7 (2)

Roland ducks just in time and returns fire at the window. His bullet wings the Slaver who backs away stunned.
Dogs
1 attacks Roland 1d6 ⇒ 2 missing
2 runs 1d10 ⇒ 1 South, sniffing out Gloria
3 moves forward and leaps at Roland's throat Bite: 1d6 + 1 ⇒ (5) + 1 = 6 Damage: 1d6 ⇒ 1 but only manages to bite Roland's armor.
4 runs 1d10 ⇒ 7 South, sniffing out Gloria, Notice: 1d10 ⇒ 1 She remains hidden from the dog.
Jack
Ian
Gloria
Brand *actions posted
Vulture

Round 3
Dogs
Raiders
Ian
Gloria
Brand
Upstairs Raiders
Vulture
Jack
Roland

Jack, Ian, Gloria and Vulture are up

New Initiative
Gloria Nine of Clubs
Vulture Five of Diamonds
Roland Two of Diamonds
Brand Eight of Diamonds
Ian Nine of Spades
Jack Four of Spades
Raiders Ten of Spades
Dogs King of Spades
Upstairs Seven of Hearts


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7
GM Niles wrote:
I'm unfamiliar with SW as I'm still learning it. Do you take a penalty or anything for firing when something is in melee with you?

Not to my knowledge, but there are caveats I do know: 1. You simply cannot use a longarm in melee, PERIOD. No roll, no attempt with a penalty, nothing. 2. Pistols fire vs Parry in melee not TN4. I don't know if there's any rules about target A firing on B while engaged in melee with C. Soft cover?


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Agility: 1d8 ⇒ 2
Wild: 1d6 ⇒ 1

Gun1: 1d8 ⇒ 7
Wild: 1d6 ⇒ 1
damage: 2d6 + 1 ⇒ (2, 2) + 1 = 5 AP1

Gun2: 1d8 ⇒ 2
Wild: 1d6 ⇒ 1

"Peekaboo, you kidnapping sons of shores, I see you!"

Vulture moves in and fires one at each slaver by him, sadly missing the one further northeast of the two.

That is if their shots don't kill me first. I would Benny, but I have a habit of needing those for soaks...


Ghoul/Bennies (1/2)/Wounds 0/Rads 0/Parry 4 /Toughness 7(8 vs. bullets)/Charisma -4 (-2) Laser pistol- Energy weapons 1d6/2d6 AP2/(15/30/60)/ROF 1 [21/30] or 2/SA Crowbar- 1d4-2/1d6+1d4

Gloria fires on the dog sniffing her out.

Energy weapons vs. D4: 1d6 ⇒ 51d6 ⇒ 2
Damage, AP2: 2d6 ⇒ (2, 5) = 7

If the dog goes down-
Gloria breaks from the grass, flattening her back against the wall and waiting for the other dog to come running.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack burts through the door, and rushes to his right, heading for the corner. He kaks off one round at the slaver he can see.

Agility: 1d6 ⇒ 6
Agility's ACE: 1d6 ⇒ 3
Agility's WILD: 1d6 ⇒ 1

Tucking himself into the corner, he opens up on R3. That's the one Vulture missed, yeah?

E Weapons: 1d6 ⇒ 2
E Weapons are WILD: 1d6 ⇒ 5

The air is filed with the sound of hot plasma slamming into a soft, squishy target.

Damage, AP2: 2d6 + 2 ⇒ (5, 3) + 2 = 10

Ian is hot on Jack's heals, flopping next to him in the corner.

Agility: 1d6 ⇒ 1

He takes aim with his pipe rifle and fires at UR5.

Guns: 1d6 ⇒ 4
Damage: 2d6 ⇒ (5, 1) = 6


Encounter Map

Jack bursts through the door and fires his laser pistol, the Raider screams in pain and falls over. The Other raiders aren't in any position to return fire.
Ian follows Jack into the room, and he shoots his pipe rifle but the stairwell blocks his shot (on the stairs Cover-1)
Gloria puts a mangy mutt down.
Brand draws his hatchet and holds.
Vulture dashes into the room, right into some volley fire 2d8 ⇒ (7, 7) = 14 Bullet1: 2d6 ⇒ (6, 6) = 12 Bullet2: 2d6 ⇒ (6, 1) = 7 Oh boy.
Bullet1: 2d6 ⇒ (5, 5) = 10 Bullet2: 1d6 ⇒ 6Bullet2: 1d6 ⇒ 6Bullet2: 1d6 ⇒ 6 No freaking way Bullet2: 1d6 ⇒ 2
Bullet 1 total damage 22 Shaken and 4 Wounds
Bullet 2 total damage 27 6 Wounds How come this keeps happening to Vulture?

Round 3
Dogs
d1 and d3 attack Roland 1d6 + 1 ⇒ (1) + 1 = 2 and 1d6 + 1 ⇒ (4) + 1 = 5 one dog manages to sink his teeth into 1d6 + 1d4 ⇒ (5) + (4) = 9 Roland's thigh (Shaken)
D2 Notice: 1d10 ⇒ 10 is sniffing for Gloria, the hound bays as he catches her ghoulish scent and he leaps after her Bite: 1d6 ⇒ 5 his teeth finding purchase 1d6 + 1d4 ⇒ (5) + (1) = 6 only in her armor, Gloria shakes off the Dog.
Raiders reload their weapons and get into defensible positions.
Ian
Gloria
Brand
Upstairs Raiders
Vulture
Jack
Roland

Ian, Gloria and Brand are up!


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Since even if I soaked wound one I'd be out from wound two, I'm gonna save my Benny for the vigor roll to not die...or worse...permanent injury.

Dice Rolls:

Vigor: 1d6 - 3 ⇒ (3) - 3 = 0
Wild: 1d6 - 3 ⇒ (6) - 3 = 3
Ace: 1d6 ⇒ 5 = Total 8 raise
IIRC that means no injury!

Vulture's kamikaze approach gets the best of him, as he goes down in a hail of bullets.


Ghoul/Bennies (1/2)/Wounds 0/Rads 0/Parry 4 /Toughness 7(8 vs. bullets)/Charisma -4 (-2) Laser pistol- Energy weapons 1d6/2d6 AP2/(15/30/60)/ROF 1 [21/30] or 2/SA Crowbar- 1d4-2/1d6+1d4

"Ah! I am NOT jerky! BAD DOG!", Gloria shouts before firing on the mutt again.

Energy weapons: 1d6 ⇒ 31d6 ⇒ 3
Damage AP 2: 2d6 ⇒ (4, 3) = 7


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Brand hears a hail of gunfire and glances out into the room, only to see his brother collapse again. The battle-fury enters Brand's heart once more, blurring out vision of all but his enemies. "NO!" He dashes into the room, forgetting his injuries for the time being, and hurls his axe at the first raider he sees (R1).

Fighting: 1d8 - 2 ⇒ (7) - 2 = 5 Since it's a throwing attack it's TN 4, hopefully he only has light cover...
Wild: 1d6 - 2 ⇒ (4) - 2 = 2

Damage: 1d8 + 1d6 ⇒ (6) + (6) = 12 Ace: 1d6 ⇒ 3 Total 15


Encounter Map

Ian doesn't do anything since Jack has decided to skip posting today.
Gloria fires point blank at the dog attacking her, but she misses.
Brand runs into the room and hurls his axe, it sticks into the Raider, dropping him dead. He had cover +1
Upstairs Raiders
UR1 fires at Brand and then retreats upstairs Gun: 1d6 ⇒ 5 Damage: 2d6 ⇒ (2, 3) = 5 the bullet only pisses Brand off.
UR2 Unshake: 1d6 ⇒ 3 retreats from the window
UR3 fires at Roland below Gunz: 1d6 - 2 ⇒ (4) - 2 = 2 missing.
UR4 moves to the top of the spiral staircase and fires down at Brand Gunz: 1d6 - 2 ⇒ (6) - 2 = 4 Ace: 1d6 ⇒ 5 Damage: 3d6 ⇒ (3, 5, 4) = 12 Hit plus Raise (Shaken and a Wound)
UR5 fires his pistol at Ian Gunz: 1d6 ⇒ 4 Damage: 2d6 ⇒ (4, 5) = 9 Hit (Shaken)
Fixit and his Metalheads remain on the second floor, preparing a welcome for these a!@@+@%s that are messing with his Town.
Vulture
Jack
Roland

Round 4
Raiders
Jack
Brand
Roland
Ian
Dogs
US Raiders
Vulture
Gloria

Vulture, Jack and Roland are up. Ian too if Jack feels like posting for him.
New Initiative
Gloria Two of Spades
Vulture Three of Diamonds
Roland Eight of Diamonds
Brand Nine of Spades
Ian Eight of Hearts
Jack Ten of Hearts
Raiders Jack of Diamonds
Dogs Six of Spades
Upstairs Raiders Five of Hearts


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Actually, Vulture is not up. He is quite down. Very much incapacitated, but no injuries after, so at least there's that.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Ian staggers, trying to clear his head, still feeling the bruise from where the shot skipped on his armored chest.

Ian unshake: 1d6 ⇒ 1

But the adrenaline and pain keep him in a fog.

Jack, worried for Ian's health, advances on the raider that shot him, and returns fire.

Jack E WEaponS: 1d6 ⇒ 1
Jack E WEaponS: 1d6 ⇒ 5 =hit @ cover+1

Jack E WEaponS damage, AP3: 2d6 + 2 ⇒ (6, 3) + 2 = 11
Jack E WEaponS damage ACE!!!: 1d6 ⇒ 3 = 14.

The air is filled with the smell of burned flesh and shattered dreams.


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

Metal Heads!?!?!

"G*~ d#%n dogs." Roland curses.

Roland actually gets an AoO against the first dog due to having First Strike, so rolling that first.

Unarmed: 1d8 ⇒ 3
Wild: 1d6 ⇒ 3

Swing and a miss.

Spirit (Unshake): 1d6 ⇒ 3
Wild: 1d6 ⇒ 1

Seems a good time for a Benny in that case. Auto-Unshake.

Roland drops his new gun and whips out his Machete, chopping wildly at the first dog.

Fighting: 1d8 ⇒ 2 -2 multi-action, +2 Wild Attack.
Wild: 1d6 ⇒ 4

Today just ain't my day. On the off chance a 4 hits vs dog parry: Damage: 2d6 ⇒ (1, 3) = 4


Encounter Map

Vulture remains unconscious but stable after the bullets pierced his body
Jack shoots UR5, the man screams and topples from the staircase cinematically.
Roland swings at the dog but it dodges aside (parry 5 tough 4)

Round 4
Raider
The only poor bastard left on the bottom floor reloads his peashooter and fires at Brand Multiaction: 1d6 - 2 ⇒ (4) - 2 = 2 his hands are shaking...causing his aim to be way off. He shouts F%@! this! and runs halfway up the staircase.
Jack
Brand
Roland
Ian
Dogs
US Raiders
Vulture
Gloria

Jack, Brand, Roland and Ian are up! The bottom floor is clear of enemies(except the dogs outside). There is one raider on the north staircase and one at the top of the spiral stairs. Top of stairs is cover+2 on stairs is only +1


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Vigor Soak: 1d8 ⇒ 7
Wild: 1d6 ⇒ 4 Even if penalties apply, which I don't remember if they do, the 7 is a Success.

Still raging over his brother getting shot up (again), Brand simply shouts through the pain of another bullet tearing into him. He continues to stalk forward with surprising speed for such a wounded man, and when he reaches the corner of the stairs he swings his axe at the fleeing Raider once again.

Wild Fighting: 1d8 - 2 + 2 ⇒ (5) - 2 + 2 = 5
Wild Die: 1d6 - 2 + 2 ⇒ (1) - 2 + 2 = 1
Damage: 2d8 + 2 ⇒ (2, 3) + 2 = 7 Pah. Barely Shaken.


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

Roland wrecks a mutt.

Fighting: 1d8 ⇒ 5
Wild: 1d6 ⇒ 4

Damage: 2d6 ⇒ (4, 5) = 9

Shaken + Wound looks like, so dead?


Encounter Map

@Brand Even though on the map the Raider is adjacent to the squares around him he is actually halfway up the stairs. There's no good way to delineate vertical movement in between floors on this map. TL/DR you need to make a run check >4 and take multiaction penalties to reach the raider.


Encounter Map

Jack *waiting on a post*
Brand *waiting on clarification*
Roland wrecks a mutt.
Ian *waiting on a post*
Dogs
US Raiders
Vulture
Gloria


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

In that case Brand just moves to the bottom of the stairs. If the others call out for a retreat he'll grab Vulture and run, otherwise he's gonna keep going.

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Can Jack take a multiaction penalty to run and carry something? If so, then run: 1d6 ⇒ 1.

Jack runs to where the tribal called "Parrot" lies. (Or was it some other bird? Turkey? Buzzard? He'll ask him later.) Jack picks him up and runs out the door.

Well, a run of 1 will get him to the door.

Ian tries to get a hold of himself.
Unshake: 1d6 ⇒ 4

The room stops spinning and, not seeing any bullets coming at him right now, he re-loads his pipe rifle and tries to cover the medical evac.


Encounter Map

STR: 1d4 ⇒ 2 Wild: 1d6 ⇒ 3 Jack tries to pick up Vulture, but all he manages to do is drag Vulture a little ways.

"Carrying" Vulture heavily encumbers Jack to the point where his pace becomes 3.
Brand moves to the bottom of the stairs
Roland wrecks a mutt.
Ian reloads his weapon.
Dogs
D3 v Roland Fight: 1d6 ⇒ 3
D4 v Gloria Fight: 1d6 ⇒ 5 Damage: 1d6 + 1d4 ⇒ (2) + (3) = 5 Gloria's armor and tough hide protect her.
US Raiders
UR1 pulls a cylindrical device from his belt Exploisivesmulti: 1d6 - 2 ⇒ (6) - 2 = 4 A Frag Grenade just fell near Brand's feet! He can make an Agility roll at -2 to pick it up and throw it back!
UR2 Unshake: 1d6 ⇒ 2 is still stunned from Roland's shot
UR3 fires at Roland Gunz: 1d6 - 2 ⇒ (1) - 2 = -1 the DOG is hit instead Damage: 2d6 ⇒ (1, 6) = 7 Ace?: 1d6 ⇒ 6 the Dog is slain.
UR4 covers the stairs
Fixit and his Metalhead Guards move to the spiral staircase.
Gloria

Round 5
Brand
Roland
Gloria
Ian
Dog
USRaiders
Jack
Raider

Gloria is up twice, Brand, Roland and Ian are also UP. Brand you take Frag: 3d6 + 1 ⇒ (2, 3, 6) + 1 = 121d6 ⇒ 2 14 damage from the grenade unless you make an agility roll at-2 to throw it back or dive for cover.
New Initiative
Gloria Queen of Hearts
Roland King of Spades
Brand Ace of Clubs
Ian Jack of Clubs
Jack Six of Spades
Raiders Five of Spades
Dogs Ten of Spades
Upstairs Raiders Seven of Clubs

Liberty's Edge

High Concept: Technophile! Trouble: Curiosity Trumps Caution. PHOENIX HAWK

Jack waddles out the door, immediately turning right and plopping the tribal as soon as he thinks he's out of an easy line-of-sight.

run: 1d6 ⇒ 3

Ian covers their retreat, and stops just outside the door, doing his duty to blast anything that tries to follow.

Ian speaks up, trying to relieve the tension.

"This ain't goin' too well, Jack."

"Nah, Ian. Nah i'taint."

"Hope them others got a plan or sumpin'."

"Ayup. Hope so."

"Hey Jack?"

"Yep Ian?"

"We got a plan?"

"Yup. 'Course the firs' step is to get this feller up. That don't happen, then the plan gets a bit more...fluid."


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10

Roland Relishes Ravaging a Rowdy Rover.

Fighting Wild Attack: 1d8 + 2 ⇒ (2) + 2 = 4
Wild: 1d6 + 2 ⇒ (2) + 2 = 4

Fated to die, yep.


Encounter Map

Jack doesn't have another turn until near the end of this round of Init. So, I can keep those actions if you like or you can revise them later. Roland, I guess you didn't read the recap or look at the map...there's no more dog near you it was shot on accident by a raider firing on you, you might wanna post different actions.

Gloria

Round 5
Brand
Roland
Gloria
Ian covers Jack's escape Agil: 1d6 ⇒ 5
Dog
USRaiders
Jack
Raider

Gloria is up twice, Brand, and Roland are up. Brand please read my last post regarding the Grenade at your feet


Bennies 2/3 | Wounds 0/3 | Parry 4 | Toughness 7 (2) | Charisma -2 | Pace 6 | Xp 10

Vulture dreams of guns, technology, and large women.

Don't judge him. He has a type. In the post-apocalypse, obesity is a sign of wealth.

That's right baby. Eat the pie. Eat it with your fingers. Mmm.


Ghoul/Bennies (1/2)/Wounds 0/Rads 0/Parry 4 /Toughness 7(8 vs. bullets)/Charisma -4 (-2) Laser pistol- Energy weapons 1d6/2d6 AP2/(15/30/60)/ROF 1 [21/30] or 2/SA Crowbar- 1d4-2/1d6+1d4

"LOUSY MUTT!", Gloria shouts, desperately trying to get a bead on the dog savaging her ankle.

Energy weapons: 1d6 ⇒ 51d6 ⇒ 3
Damage AP2: 2d6 ⇒ (5, 4) = 9

Does that take the dog out or am I still being chewed on?


Encounter Map

Gloria kills a dog.

Round 5
Brand
Roland
Gloria
Ian covers Jack's escape Agil ⇒ 5
Dog
USRaiders
Jack
Raider

Okay, Brand, Roland and Gloria are up

@Vulture Funny.


Parry: 6, Toughness: 6|Bennies: 0/3|Wounds: 0|Pace: 6| Notice d8+1| XP: 10
GM Niles wrote:
Roland, I guess you didn't read the recap or look at the map...there's no more dog near you it was shot on accident by a raider firing on you, you might wanna post different actions.

I read it, but it's easy to overlook things in that format.

Roland sprints for the nearest unlocked door.

Run: 1d6 ⇒ 5

And barely makes it.


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Agility: 1d6 - 2 - 2 ⇒ (4) - 2 - 2 = 0
Wild: 1d6 - 2 - 2 ⇒ (4) - 2 - 2 = 0 Grr... Benny for awesomeness!

Agility: 1d6 - 2 - 2 ⇒ (5) - 2 - 2 = 1 Damn. Spending the last Benny to Soak that, then.
Wild: 1d6 - 2 - 2 ⇒ (1) - 2 - 2 = -3

Vigor Soak: 1d8 ⇒ 8 Ace: 1d8 ⇒ 1 Success and Raise, Grenade only did 1 Wound anyway
Wild: 1d6 ⇒ 1

Brand moves to snatch the grenade off the ground and throw it back, but a spike of pain in his gut slows him, and he can only roll to the side as it goes off. His ears ring and he slams against the stairs, but somehow the warrior isn't yet down, and he rises to his feet once more. He glances back to see that Jack is trying to drag Vulture out and growls, torn on what to do, but decides to fall back for now, first moving to retrieve his hatchet.

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