Saga of the Taighean Dubha - a Reign of Winter PbP (Inactive)

Game Master Mark Sweetman


301 to 350 of 457 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Master Of The Games wrote:
Thanks! Have you thought of doing a thread like Ravingdork's?

I'm afraid I don't know which post you are referring to, he posts a lot.

It's easy to find pictures on google if you are patient. It probably took me an hour to find thirty, which I pared down to this one. I had initially liked pictures of Hilde from Soul Calibur V (which I have never played) but I'm not really a fan of using recognizable characters. If I do, people rp with me by their personality rather than the one I'm trying to establish.


SurplusRaine wrote:
Tirion Jörðhár wrote:

Why do I have a feeling the two groups are going to be the CN/CG wild group and the LG/NG help people group.

Hey, let's not forget about the NE fellas.

Didn't realize there were any. When I did my list two days ago, there were no players with NE, some N, but no NE clearly listed and I did not try to guess at the alignment of players without a crunch.

I will probably update the list tomorrow once DM VoV closes the applications.


Voice:

I made a note in the submission post about the race choice. I used This Race (which, doing the math with the ARG system, is actually a really low powered race. Just discovered that.)

Ragnar isn't actually half ogre. He's was just born at the dawn of humanity. He's not so much half ogre as he is half cave-man.
Half ogre was just as close as I could come up with. I thought about building a custom race to represent a human throwback, but I figured Half Ogre works just as well if I ignore the "ogre blood" racial trait.

As for what brings him to town, it may be the first place he found after wandering out into the world. Being found by another PC and roleplaying that culture shock would be fun, or I could have been taken it a little while ago and owe the town for helping me. Or anything else that works best for the story.

I read the player's guide. I misunderstood thier take on Baba Yaga. I can easily change the reference to her in my character's backstory to another witch, maybe the "first daughter" or something, which keeps the important things the same but doesn't have me wanting to kill Baba herself.

Ragnar is actually an altered version of a character I played in a game with Mark Thomas (who just applied above). His character and Ragnar ended up being one of my favorite pairings in any game I've ever played. He's a great player and I'd love any chance to reprise that duo (or something similar).

Likewise, Viscount K is another gaming buddy of mine. We've been discussing the possibility of linking our character's backstories somehow, but I think we should apply separately for now, each character standing on their own merit, and link them if we both get into the game.

For what it's worth, both of them have my endorsement as players. They are very reliable and write well.


Miralania CN Snowcaster Elf Rogue

Stats:
S:10 I:16 W:8 D:16 C:10 Ch:14

Basic Description:
Miralania is a mischievous prankster and is usually frivolously capricious. A free spirit, she derives great entertainment from her pranks, but really doesn't try to cause permanent damage, just embarrassment and chagrin. Devout in her devotion to Calistra, she takes her lumps, if she's caught, but she prefers to not get caught. She has an elves unconscious prejudice toward the shorter lived races and really doesn't understand when they don't respond in the correct manner. Mostly she walks around with a small smile upon her lips and her acquaintances run for cover when Miralania assumes an overly innocent expression.
Miraliana is average height and runs a bit on the thin side. Many a male has been stopped in their tracks when she flutters her ice-blue eyes and flips her platinum blonde hair. Her fair skin blushes prettily when she flirts. She often stands around, head and hips cocked rather saucily and a mysterious smile upon her lips.

Personality:
Mischievous- A devout follower of Calistra, Miralania believes pranks and trickery exhibit her faith.
Capricious-Mercurial in mood and action, she picks up interests as quickly as she puts them down.
Shrewd-She thinks fast on her feet, often arriving at conclusions faster than others.
Inventive- She is able to think outside the box to solve problems, be they new ways to pull pranks or getting herself out of trouble. Not to say these sometimes don't backfire...

Heirloom:
Her mother gifted her with a family heirloom for trips onto the tundra: Logi's Breath. It is a fire striker made from an ornately carved from a linnorm tooth. It can strike a nonmagical fire onto anything combustible, regardless of the state of the material (wet, greasy, etc.)

Traits:
Frostborn-Growing up in the Crown of the World on the High Ice, Miraliana has developed a tolerance for the bitter cold in the far North.

Nomadic- Often in trouble and often sent on expeditions until memory of her last transgression subsides, Miraliana has wandered the High Ice many times in her life and developed reflexes to survive in the wilderness.

Story:
(Date, Year) I really think they were being a teensy bit unfair this last time. I mean, it was hardly my fault that the garderobe in the High Priests chambers hadn't been cleaned in some time. How was I to know the chute had frozen shut? Although I have to say, that fire mephit really worked out well. (Reminder: Ask Beleg how I can summon one). Oh well, back on the ice under Aegnor. It was a bit disheartening when he rolled his eyes and all the Hunters stifled groans when I was 'escorted' to their barracks. I thought we always had the best time when we go out.

(Date,Year)Aegnor told me he has a special mission for me. I am to take a couple weeks supply and make sure that the watchtowers are adequately stocked and repaired along the main route all the way to the Path of Aganhei. What a silly name. I am a bit exited, though. I am going to have several months to develop and perfect new tricks while I am out. And if they work well on the Frosties, think how well they will work on everyone else! Aegnor said I had to pick up the dog team tomorrow.

(Date, Year) I had forgotten how cold it gets out here. My ink froze solid for a week until I made it to the first watchtower. That snowstorm was pretty. I like how still everything was last night. I sang a song to the moon. He doesn't complain when I do. The ink is freezing in the pen. Oh well.

(Date,Year) I made it up to the watchtower in the pass. Apparently the lower end of the pass was blocked with an avalanche. I'm going down tomorrow to see how bad it is and report back to Aegnor and the Hunters. We might not get anything coming in that direction for a while.

(Date, Year) Found a Southron Elfess! She was half buried and half alive. Do two halves make a whole? It took most of the day to dig her out, even with the dogs help. I've taken her back to the watchtower and am trying to revive her. I hope she makes it. I hate building cairns.

(Date, Year) She made it! And she's a Wasp Queen! Wow. I never thought I'd meet one this far North unsupervised. She talks in her sleep something fierce, though. Muttering about her mission, eternal winter and Baba Yaga. I'll have to talk to her about it when she wakes up tomorrow and possibly return her signet. Maybe not. It's pretty.

Alliterative Poem:
An Elegy
I Sing of the glory of Elves\\in the gloom mantled North
Of the wolf of the land I sing\\Loping along the Storm Hall Floor
I Sing of the Feather's Fall\\Brushing My Face
My Wordhoard unlocked in Wonder and Joy
I walk my treasure-chambers\\The Wealth I Hoard Surrounding me
The Northern Kiss Harbinger\\ of Every Bears Night
Under The Sky's Black cloak\\ Sails the ship of the night
The Flashing Shields Beauty\\Reflected by the Frozen Roads
Adorned with Winter's Blanket\\Armed with Winter's Spear and Blade
I Dance with the Daughter of Night
Sea-Flame and Hoar-Frost\\Auger only Sorrow
Marrow Halls Adorned with Arm Gravel\\In the Fire Adders Court
Ring Giver and Rune Caller\\A Raven's Feast for Hidden Wealth
Treasure instead Elf Beam and Shiner

Thank you for your consideration and sorry it took so long. Those poems are not easy!


Kalt Ísson - Human (Ulfen) Ranger (Guide) – CG

Here is Kalt Ísson, an Ulfen ranger (guide archetype) born to the frozen wilds of Icemark – crunch is in progress, everything else is spoilered below except the poetic version of his tale, which I‘ll submit if time allows. This was really a fun recruitment thread to read, and to write for, and I look forward to seeing where it goes.

Appearance & Personality:

Kalt Ísson - “Ice-son“ in his native Ulfen – is, in several senses, a creature of the frozen wilds. Found on the ice by his mother, somehow still alive after spending a night out in biting cold, his appearance marked him out as different, even when he tried to fit in. Now a grown man, he is tall like most of his Ulfen brethren, though where they tend to be broad and bulky, Kalt is lean and sinewy. He has extremely pale skin, hair so blond it is almost white, and eyes of a crystalline ice blue, all of which combine to make him seem a walking vision of winter’s chill. This effect is enhanced by his attire – a shirt of chain links, the steel of which is a silver color so light it looks more like shade-dappled snow than metal, and surcoat, leggings, and boots of ivory-white leather. Over this he wears a long cloak, pale white on one side and darkest black on the other. The hilt of a long blade protrudes over his left shoulder, and a pale ash bow can be seen over his right.

Kalt has never connected easily with his fellow man. He is kind enough, and interested in the people around him, but he is a poor communicator of this interest, often seeming cold and distant by virtue of his appearance and awkwardness. At times, this bothers him, and he struggles against it to make friends. At other times, when he seeks the solace of wild places, or the solitude of a frosty winter night, he feels that he needs no one else. He is generally able to maintain his good cheer well enough by keeping a balance between these two moods, though it is a lonely life. His solo travels have put him in many hard situations where he has had only himself to rely on, and he has come to be a swift decision-maker, and a daring one. He doesn‘t hesitate in the face of danger. In fact, he has been known to take the riskier route, just for the adventure in it.
Important Item: The silvery-white chain shirt Kalt wears was a gift from his uncle Kjartan, before Kalt fled home to escape his father’s wrath. Kjartan gave it to Kalt to protect him should his father come seeking him, which seemed all too likely, given the killing rage Kalt’s father was in when Kalt fled home. Kjartan had worn it in his own ranging days as a young man, but having grown old and stout, he felt no one deserved it more – nor was likely to need it more in his life – than his frosty nephew, as he set out into the world.

Traits of various sorts:

Two positive traits:
Tenacious – From the moment of his birth and abandonment on the ice, to the dangerous beasts and brutal terrain faced in his ranging, Kalt has faced situations where he has had to cling to life to survive, and his tenacious nature has served him well.
Loyal – Kalt has learned the value of loyalty through the actions of his uncle, who kept Kalt from killing his own father, and protected him from that same father’s wrath. Though Kalt has few he is close to, he stands by his friends and will do anything for them.

Two negative traits:
Cold demeanor – Though he wishes it were otherwise, Kalt has a difficult time getting close to people. His unusual appearance and tendency towards solitude makes others think he wants nothing to do with them, but in truth he would be happy to have more friends.
Naive - Kalt's limited exposure to others has made him less suspicious of people's motives, and more easily taken in by their wiles. If he really focuses on someone, he is able to discern weaknesses in them that will aid him in a fight, but has not yet learned to look deeper and understand their intent.

Character Traits: Winter Warrior, Frostborn - see story below to see how they fit in his background (will likely take Heart of the Snows racial trait as well)

Kalt’s tale:

“You ask how I came to be here, a son of the Icemark, here in the soft lands of the southern Linnorm Kings? Well, I’m not much of a tale-spinner, but I’ve enjoyed talking with you so far, and the blizzard outside makes it damn unlikely I’ll have a paying customer looking to travel tonight, so you’re in luck.”

“As you’ll have guessed from looking at me, there are some who say I’m touched by the fey – though I don’t believe it. Fey folk have magic, and fear the touch of iron, and neither is true of me, and I can grow a beard when I choose. Though I can’t claim to not be a bit different from most folk. Cold doesn’t touch me, never has – and that’s how I came to leave the cold lands of the north.”

“My mother – Gunhild was her name - was older, past the age where she could expect to have a child, and full of sadness for the lack of a little one to love, but she was a beauty for the skalds to sing of. My father was younger by some years, mad with love for her and filled with rage – I think he wanted only to make her happy, and he blamed their childlessness on himself. That is what I was told, at any rate, by my uncle Kjartan, my sister’s elder brother, for that was all before I was born. And about my birth, I know nothing, for I am a foundling.”

“My mother used to tell me the story of how she found me. How she was out walking one day, having told my father she was going to look for spring herbs, though winter had not yet begun to relinquish its grip and no herbs were to be found on the snow on that bitter, icy day. I think she just wanted to be alone with her sadness, though she never said as much to me. In any case, she discovered my tiny body, even paler than you see me now, on a patch of ice in the shade of a great soldier pine. A woman who wanted nothing in the world more than her own child, she could not fathom how anyone could leave a babe out to die on the ice. She picked me up and to her amazement, pale and cold as I was, I cried out. And so did she, in joy and amazement, that she held a child, and at the thought that the child could be her own.”

“She wrapped me in her shawl and carried me quickly home, and her joy must have filled my father’s heart with gladness, to see her smile and laugh so at the change in her fortune. I guess they were happy for some years, though my mother much more so than my father. He had wanted a son of his own line, and one not so scrawny and…well, fey. Children left by the fey folk are not uncommon near Elfmeet, in the west of Icemark, not so very far from my home, and he came to believe more and more strongly that I was one of them. Though I’ll say again, I may look it, but I don’t believe I’ve got a drop of fey blood in me. But that’s not the tale we’re telling here, is it? My mother was happy, and loved me dearly. My father took good enough care of me when I was just a boy, though there was little love between us. As I grew, that little love became less. He felt I had taken his place in my mother’s affections, and resented me, and as I grew older, we fought. With words, I should say, at least at first. We would argue and shout and he would threaten, but before he could lay a hand on me, I would vanish into the wild, into the cold.”

“As I said, the cold doesn’t really touch me, and I took to disappearing into the woods and mountains – just for a few hours at first when I was very young, even walking out the door barefoot, in need of the peace and well-being I could find in the cold woods, where few others ventured and I could be alone. I hunted as a boy with my uncle, and he had seen I had some gifts in that regard, and that I would stick to a task until I saw it through, and he came to regard me kindly, perhaps even love me. He taught me what he knew of woodcraft and survival, and I built upon that.”

"As I grew, I travelled further and longer, and came to see I was not alone in the cold. The beasts of the frozen plains and the Iceworm Hills came to be my companions and my fascination. I would track and study them, moving through the hills without a sound, learning their ways and weaknesses, their secrets and strengths. Some I learned to avoid, some I failed to avoid and had no choice but to fight them to survive – though my study of them helped me in those fights, no doubt. Other creatures I was able to come to an understanding with, more so than with many people, and the cold wilds truly became my home.”

“My mother ever worried about my rangings, and her concern, and my lack of it, were the death of her. In my 15th winter, after a bitter argument with my father, I snatched up my pack and my weapons and set out on a long trek. I was gone for nearly two weeks, longer than ever before, when my mother took it upon herself to look for me. She was ill-prepared for such an outing, and told no one, leaving the house crazed with worry about me. She got lost, or gave up, or something, and was gone overnight, and found by my father after some days, frozen to death – and of all this I knew nothing. When I returned home, my father attacked me – and this time not with words. He said I was no son of his, and called me a son of the ice, for I had been born to the ice, and now had made my mother ice as well. Forgive me, I need a moment. I have never told this entire tale to anyone, and it was not so very long ago.”

“Ah, now, where was I? Ah yes, a son of the ice. That is now my name, Ísson, as I‘ve no wish to carry my father's name, and it reminds me of what my carelessness and selfishness did to my mother.“

“So, my father and I fought, both fueled by sorrow and rage, and to my surprise, I bested him. I had been hardened by my ranging and my instinct for studying my prey had taught me much about my father, though I never thought to use it. As I say, I bested him, and would have killed him had not my uncle Kjartan come running into the house and stayed my hand. He told me that my mother had loved us both, son and father, and would not wish us to harm each other. I saw he was right and, for my mother's sake, I stepped away from my father, who promptly snatched up a wood-axe and tried to kill me. My uncle held him off while I made my escape, for I knew my father would fight me to the end, and there is only one way for a fight to end when one man is unwilling to kill the other.“

“I left my home that day, some four winters ago, to place as much distance as I could between myself and my father, who I fear still seeks some strange vengeance on me. I made my way south and east, learning the ways and dangers of new lands and beasts, and eventually came to Heldren. I now use what I've learned of the cold wilds to guide those who must travel them, or wish to hunt them, or otherwise need to survive in them. And I now study my fellow man as I once only studied the creatures of the wild, noting their strengths and weaknesses, the good and ill of their ways, and it is a fascinating study. And when that study turns my mood too dark, I continue my own private explorations of these cold lands, to learn more, and seek quiet and peace.“

RPG Superstar 2013 Top 16

I don't have time to commit to this at present but I salute the awesome job you are doing at weaving the flavor of this setting into your submission requirements.


DM - Voice of the Voiceless wrote:

How well known would the prophecy she received be? - and would it be tied to her by name or by a pseudonym?

Does she carry any fey-borne superstitions or mannerisms? such as hiding her true name or needing permission to enter a home?
Very well built application by the way.
When did she come to Iomedae's service? - does she worship the traditional version, or more of a fey-touched interpretation?

How well known would the prophecy she received be? - and would it be tied to her by name or by a pseudonym?

Spoiler:

I kind of had images of Game of Thrones going through my head when I was writing this (the Starks and Greyjoys specifically) and was going with all knights pretty much knowing, or at least knowing of, each other. Similarly, I envisioned them knowing each other by pseudonym as well as name so to anyone with any knowledge: nobility, they are effectively the same thing. You would set the DCs of course, but I'd think other knights would know automatically, commoners would know on a DC of 15, a foreigner on a DC of 25 maybe.

I could go either way if you have a preference but the prophecy reads:

No bed-shame shall you bear,
nor straw-death on your road to Hel,
no children of battle need you fear,
the shield of hags will ravens feed.

This prophecy was spoken directly to her by the norn, so there is no chance it was spoken to another, although people don't have to believe it, any more than they believed Achilles.

I also assume that if you know of her, or her pseudonyms, then you know the prophecy. Like all knights, she would be referred to by numerous pseudonyms. Her main pseudonym is of course Alfborne - for her real name is Hilde Blood-eagle, even though she is a bastard. Other pseudonyms would probably be made up on the spot depending on what they wanted to refer to:

Her fey heritage: Hilde Fey-touched, Alfsdottir, Hilde the Foundling, etc
Her father: Hilde Bloodborn or The Bloody Hatchling
Her prophecy: Hilda the Doomed, Fated or Hagcursed
Her paladinhood: The Fey Maiden (unlike most fey, she is chaste)
or any combination: The Hatchling Maiden, The Bloody Bough, etc

Does she carry any fey-borne superstitions or mannerisms? such as hiding her true name or needing permission to enter a home?

Spoiler:

I had not thought of this. I have a friend that is a bit of an expert on Celt traditions and he is going to send me a list of their superstitions. Ones I found online were:

Never lie
Swear something three times if you are serious
Always give a gift of equal value to one you receive
Must have permission to enter a home

Not only would she follow all fey superstitions, she would also follow most gaelic superstitions in general. I can't promise I'll be perfect, but I'll certainly try to find as many as I can.


Very well built application by the way.

Thank you. I spent a lot of time on it.

When did she come to Iomedae's service? - does she worship the traditional version, or more of a fey-touched interpretation?

Spoiler:

I hesitated to follow Iomedae at the time and since then have become even more convinced that this is a mistake. I am going to remove the Iomedae part of her Lay and make her a paladin of good rather than a god.

While it would be interesting to play a truly fey paladin, one that follows good by fey definitions and not mortal ones, I don't know that I would be able to do the mindset justice. Part of what makes fey so interesting is that we rarely understand their motivations. I would not know how to represent this other than by simply rolling a die, which I don't like.

I will write up her paladin code as I can. The verses I wrote so far have been very difficult and I haven't really found any rules on how exactly to write Skaldic poetry. There does not seem to be a meter you must follow and while rhyming convention is very specific, it doesn't hold when the poem is translated. I've therefore kept a few translated stanzas next to me and tried to more or less get the same feeling. I hope I've been successful because I'm a much better writer than I am a poet.

I will try to post more stanzas as I can. They take a long time to write but I'll do my best.


DM VoV Answers:

How does Annalisa view gnomes, dwarves and creatures of the fey?

"I could really care less about what shape or size a person comes in, to me it's all about personality. There are three main types of people in the world: Those who will fight alongside me, those who will fight against me, and those who will stand off to the sides and watch or hide in fear. I haven’t got much respect for the last group, unless they be truly unable to fight for themselves like crippled old men or wee little babes. Nay, I don’t care much at all for cowards.”

Did she leave home with the blessings of her parents?
”Not exactly. My mother wanted me to marry and start a family of my own. I told her I care not for the idea of marriage, and wasn’t interested in becoming a mother either. We fought about it for months. My father was content to let me follow my own path, secure in the knowledge that should he die he would be leaving behind plenty to care for me if I couldn’t make it on my own. My mother couldn’t let it go, though. So finally, one day I told her that I had had enough and that I was leaving. I left home with nothing but the clothes on my back and my father’s sword. That was three years ago.”

I note you've got Throw Anything and Catch Off-Guard - what improvised stuff does she like throwing around or hitting people with?

A jovial smile spreads across Annalisa’s lips, ”Well, there was this one time in a tavern about 3 months after I left home. Some drunken lout thought he could put his hands on me, so I broke a chair across his face. It knocked him out cold, he lay in the middle of the tavern floor the rest of the night. The owner was none too pleased, though, and thought to have me serve his other customers the rest of the night in lieu of payment. That went well for a little while, until I threw a flagon of ale across the room at another fellow for getting grabby with the bar wench. The lass was barely of a marrying age and as thin as a rail, she tried to shove him away a couple of times but he had wrestled her down into his lap. After that the owner just yelled at me and told me to leave, and not come back.”

”Another time, while out on the road I was traveling with a caravan acting as a guard. It was easy work and it kept food in my stomach. One night we were ambushed. My sword was knocked from my hand, and the only other thing nearby was an old dead tree. I reached up and snapped off a low hanging limb and used it as a club to bludgeon the man to death. I guess you could just say that I’ll use whatever is handy, if I can pick it up, if I can throw it, if I can swing it, I’ll use it.”

Liberty's Edge

Voice:
Quote:
How do you reconcile Sven's opinion of all men being fundamentally good, being a Paladin and serving as a mercenary?

He’s never really reconciled it and it’s definitely something he’s struggled with during his time with the Spears. During his first years he brought quite a few foes, taken as captives in combat, before his superior or employers only to see them executed without a second thought. He often chafed at these conflicts and found himself being disciplined (pay cuts, humiliating clean up duties, etc) for refusing to follow orders. The clash of mercenary lifestyle against Sven’s strong ideals, are one of his driving motivations in leaving the Spears and searching a higher calling (one that takes him north).

Quote:
What was his call to take up the Paladin's mantle? - and what god does he venerate?

Sven is a paladin in mechanics more than by title. He belongs to no religious hierarchy and has little formal training. The prayers he practices the most often are ones honoring the fallen (both friend and foe alike), thanking the gods for strength in battle, or praising good fortune or beauty in life. If you’d prefer that paladins commit to a patron deity his would likely be the one entity I’ve found that’s similar to him theologically, Ragathiel. Like Sven, he is a being of seeming contradictions - being the patron deity of duty and chivalry but also righteous vengeance.

Quote:
He has the Oath of Vengeance... against what does he seek revenge?

The Oath of Vengeance represents Sven’s capacity for anger and the full extent of his wrath – something his father often cautioned him against. Not just anything can draw this rage out of him. Only a truly cruel and depraved foe would be capable of provoking the savage fury in his ulfen blood and bringing it to the surface.

Also, I take a lot of pride in Sven being one of the few applicants that's a pure-blooded ulfen, not an outsider/fey-blooded assimar of some kind.


Feral wrote:

** spoiler omitted **

Also, I take a lot of pride in Sven being one of the few applicants that's a pure-blooded ulfen, not an outsider/fey-blooded assimar of some kind.

Feral:

Few?

You do realize that I count 15 as either Human or Human(Ulfen) and one Human(Chelaxian) out of the 31 I had race info on when I made my list the other day.

Liberty's Edge

Spoiler:
I'm not certain of the exact numbers but a couple of those Human (Ulfen) are reflavored assimars.

Dark Archive

Here is a possible Statblock for Kiger

Kiger Wolfspeaker:

Kiger Wolfspeaker
Male Versatile Human (Ulfen) Druid 1
NG Medium Humanoid (human)
Init +1; Senses Perception +7
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+4 armor, +1 shield, +1 Dex)
hp 10 (1d8+2)
Fort +4 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +1, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Light Shield Bash +0 (1d3+4/x2) and
. . Dagger +4 (1d4+4/19-20/x2) and
. . Shortspear +4 (1d6+4/x2)
Druid Spells Prepared (CL 1):
1 (2/day) Endure Elements, Speak with Animals
0 (at will) Purify Food and Drink (DC 13), Know Direction, Detect Magic
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 14, Int 12, Wis 16, Cha 10
Base Atk +0; CMB +4; CMD 15
Feats Endurance
Traits Blood of Giants, Honor-Driven
Skills Acrobatics -2, Climb +5, Escape Artist -2, Fly -2, Handle Animal +4, Knowledge (nature) +7, Perception +7, Ride -2, Stealth -2, Survival +9, Swim +5 (+9 to resist nonlethal damage from exhaustion)
Languages Common, Druidic, Skald, Sylvan
SQ animal companion link, nature bond abilities (silvermane, wolf), share spells with companion, spontaneous casting, versatile human, wild empathy
Other Gear Lamellar (leather) armor, Light wooden shield, Dagger, Shortspear, Backpack (7 @ 18.5 lbs), Bedroll, Belt pouch (2 @ 1.08 lbs), Blanket, winter, Flint and steel, Holly and mistletoe, Poncho, Snowshoes, Spell component pouch, String or twine, Waterskin, 37 GP, 8 SP, 9 CP
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snowshoes -50% walking penalty for heavy snow.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

--------------------

Silvermane
Female Wolf
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 17 (+7)
Fort +5, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee Bite (Wolf) +2 (1d6+1/x2)
Special Attacks trip
--------------------
Statistics
--------------------
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. Trip)
Feats Toughness +3
Tricks Attack [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Hunting [Trick], Seek [Trick], Track [Trick]
Skills Acrobatics +2 (+10 jump), Perception +5, Stealth +6 Modifiers +4 to survival when tracking by scent
Languages
SQ guard [trick], hunting [trick]
Other Gear You have no money!
--------------------
Special Abilities
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Guard [Trick] The animal stays in place and prevents others from approaching.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.

Shadow Lodge

DM - Voice of the Voiceless wrote:


Balodek:

  • What sort of fey were the ones that raised him?
  • Does Katherson distinguish between the two aspects of Gozreh? And if so, does he favour one over the other?
  • What happened to the orb? – and does he bear any long-term signs of the possession (such as a frostburn mark on the hand that doesn’t fade)?

  • DMVoV:

  • I left that blank in order to fill in any potential gaps, my idea was cold fey who sensed his potential and tried to twist him, or good fey who wanted to use him as a weapon against the fey who backed Baba Yaga. Without knowing which type of fey show up in the AP (if at all) I was going to work it out if selected, or leave it open to GM plot hook.
  • He only worships Gozreh in his weather aspect. He is marginally aware of the other two but gives them little thought.
  • The orb was gone with Katherson awoke, and his right palm is badly burned from where he first touched it. The burn itself appears to be severe frostbite but through his own connection to Winter (cold resistance) he was able to heal (CLW) the worst of the permanent damage (no in game effect), as I assume anything more deadly would outright kill a level 1 character.

  • 1 person marked this as a favorite.

    Just a quick note, I will be buried in another eight hour meeting at work so won't be back online till tonight. Recruitment is indeed still open, but will close to new characters in roughly nine hours.


    Baalgruf Rimehammer, LG Dwarf Ranger

    Appearance:
    Baalgruf is a weather beaten old dwarf closing in on his 120th birthday. By dwarven standards he stands tall at 4 foot 10. His frame is more wiry than most dwarves, his bulging muscles the only thing keeping him from looking strangely thin. Most of his equipment looks well worn but well kept. Overall this makes him look slightly scruffy. His beard however is as well groomed, grey and long as befits a dwarf of his age. One thick braid trails from his chin, four thinner braids flanking it on either side. All have polished steel plates interwoven at intervals, making the beard look almost like an extra layer of armor. With how practical everything else on this dwarf looks, that is most likely not far from the intent. His balding head mirrors his face, long braids trailing down his back from under his helmet. At a glance most would think him to weigh no more than 160, maybe 170 pounds, however on closer inspection it would be closer to 200 or more.

    For all the practical "no nonsense" look, Baalgrufs face betrays a kind soul, his hazel eyes and ever present inkling of a smile making most feel safe in his presense despite the weapons he carries. His skin is bronzed with an uncharacteristic tan, stretched tight enough on his face to hint at the shape of his skull, eyes sitting deep in their sockets, more reminders of a life above ground, traveling more often than not.

    His armor and weapons are well crafted but bear many signs of repair. Fully half of their surfaces look like they have been added later, the plain craftsmanship of men interwoven with the elaborately sculpted peices of the original dwarven design.

    Only his heavy shield bears so signs of such repair, every scratch and dent lovingly left to tell its tale. A lifelike Serpents head rises out of its surface, bony ridges and horns jutting out into deadly shield spikes.

    Reason for adventuring + In character story:

    "...And thus was the home of my clan laid low by orcs, The Great Enemy, like so many holds before it."

    Baalgruf leaned back into his chair, thick smoke oozing from the edges of his mouth like some witches cauldron. He
    savoured the taste of the tobacco, staring into the hearth while taking several short breaths through the ornate pipe.

    Around him, sounds returned to the small tavern, as patron and server alike returned to the drinking of ale, cleaning
    of tables and rolling of dice. A low chuckle escaped Baalgrufs lips. These Ulfen truly held his people in high regard for
    his story to have attracted the attention of everyone. He never was any good at the Skalds trade. As if to reinforce his
    own opinion, from amongst the children sat in front of him, one said:

    "Why dont you do it proper? My dad always tells me Dwarves is real good at telling stories. We want rhymes and singing. You
    tell it like some bedtime story."

    Baalgrufs eyes looked over the children, finding the one who had spoken, a roundfaced boy, his arms crossed and a displeased
    pout on his lips. Baalgruf pointed at the boy with the stem of his pipe, the tip bobbing up and down like a scolding finger.

    "Now, now my dear boy, you shouldnt take everything you hear so literal. Its true that many a great legend-smith can be counted
    amongst my people, but that does not mean we are all great poets. For example, ive heard many a story about how the Ulfen are
    blood crazed warriors, charging into battle, blasted out of their minds on ale and herb..."

    Several men around the room looked up from their cups, a mix of pride and outrage on their faces. Baalgruf quickly continued.

    "...but that does not mean I think every Ulfen to be such a man. You would do well to weigh the worth of people as
    individuals, no as a race...Except those blasted orcs ofcourse!"

    He laughed openly at his last remark, the children joining in, the hypocricy of it lost on them. As the laughter died down, another
    child spoke, this time a redheaded girl with big eyes.

    "Mister, didnt you say you was a messenger from your home?"

    "Yes, I did indeed."

    The girl simply looked more puzzled, the rest of the children equally so. Baalgruf raised a bushy eyebrow, not understanding
    why. Then he remembered the children ofcourse had not been present at the assembly when he had delivered his message to the
    townsfolk earlier that day.

    "Oooh right, ofcourse, you didnt hear. Well, you see, my clan recently took back our home, kicked those blasted orcs right out!"

    He lightly kicked the air with one leg for emphasis. Several of the boys lightened up at the mention of battle.

    "Hehehe, yes they never saw it coming. Only took five days before the last of them were sent howling down the mountain side.
    They were ferocious ofcourse, but still no match for dwarven steel and determination. I personally killed atleast eight of the
    devils...or maybe it was nine? Bah, all the same it was a glorious battle indeed!"

    A timid little boy hiding behind his brother, pointed at Baalgrufs heavy dwarven axe, which was stood next to the chair,
    leaning on a beautifully crafted, though well worn shield. The shields surface was wrought in the likeness of a majestic
    Serpents head, the horns and bony ridges rising out of its surface to form wicked sheild spikes.

    "d-did you k-kill em with that?"

    Baalgruf picked up the axe, placing it in his lap.

    "Oh this old thing? Sure, old Gertrud here has slain her fair share of orcs. But shes not the weapon that has laid low most
    of my enemies"

    He lovingly picked the sheild up, strapping it to his arm and holding it up for the children to marvel at.

    "This beauty right here is Rimemaws Bane. It was given to me by my father, who himself inherited it from his father. To my
    grandfather, my father, and myself, it has ever been as much a weapon as a shield."

    The children frantically whispered amongst eachother, eyes wide with awe.

    "Whos Rimemaw then?"

    An older girl in her early teens had joined the group of children, asking her question as she sat down. Around her the children
    turned their eyes from her, back to Baalgruf, the same question written plainly on their faces.

    "Aaah Rimemaw."

    Baalgruf brought his pipe to his mouth, leaning back into his chair yet again.

    "Rimemaw was a mighty white Serpent. Now, the white ones are not the largest or the brightest, but he was
    quite a beast all the same. His real name was Iglathnagor, but amongst those who knew of him he was simply known as Rimemaw.
    And for good reason. The breath of a white Serpent is like the Heart of Winter, a single exhalation enough to send even a
    dwarf to the Great Beyond in seconds."

    "Rimemaw, like most of his kind, wanted a great treasure of coin and gem, a hoard to call his own and covet jealously. He built
    his lair not far from where my grandfather Rothgar and his clan had made their home, their hold yet young, barely more than a mine.
    When Rimemaw set out on his quest for treasure, the people of the valleys and the plains below were his victims, brazen claw
    and terrible breath soon taking their toll on the lives and belongings of those poor people."

    "It was many moons before my people heard of the plight of the people living below, but sadly, like so many dwarves before them
    they were content to be safe in their mine and offered no help. But that would soon change."

    "Rimemaw had all but bleed the coffers of the people dry, the waves of riches slowing to barely a trickle. Displeased, Rimemaw
    looked elsewhere to satisfy his lust. And soon he found what he was looking for, in the veins of the worlds bones. He came
    down upon my people without warning, not bothering to extort them for their belongings, for he knew no dwarf would ever buy
    peace when it could be bought with the sweat of battle instead."

    "The battle was terrible, but in the end my people prevailed, driving the winged snake from their home at great cost of life.
    Many of my Rothgars clansmen rejoiced in their victory, but he did not, for he knew Rimemaw would not soon forget the wounds
    inflicted that day, and neither would he. He took with him those who would follow, setting off in search of Rimemaw, even as
    Winters Embrace lay heavy on Skyward Peaks."

    "For almost a Cycle of the Heavens they searched, Rimemaw proving a cunning Serpent, his nest not easily found. Some lost
    heart for cause, some found Swords Slumber at the hands of jotun along the way, untill finally, as winter returned,
    only my grandfather and his two closest Sword Brethren remained. But their determination was met with reward, Rimemaws
    nest finally discovered."

    "But even in discovering Rimemaws lair, the journey was not yet over. The nest was a maze, every tunnel fraught with Trickster
    Peril. When atlast they came face to face with the Serpent, already Hels Grasp hang heavy on their shoulders."

    "Once again a mighty battle erupted between Dwarf and Serpent, Wounds Sea staining the walls and floor. Neither Dwarf nor
    Beast would yield, Minds Worth spurring one, Covetous Heart the other. Soon only Rothgar remained standing against the beast,
    his axe shattered by Biting Wind. As Rimemaw readied himself for one last deadly Heave of Chest, Rothgar swung his shield with
    all the might he could muster breaking the Serpents jaw. Even as it stumbled, choking and coughing on its own vile breath,
    Rothgar pressed forward, shield swinging again and again untill finally, Rimemaw was undone."

    Baalgruf lowered his arms which he had been swinging around in jabs and parries against an invisible enemy, as his tale
    had unfolded. Placing Rimemaws Bane on his lap he gently caressed its old worn surface.

    "Rothgar returned triumphant, Rimemaws hoard soon swelling the clans coffers. It was that same weath that helped make
    our clan home into more than a simple mine. They honoured him with this very shield and the name Rimehammer"

    "Rothgar never abandoned the style of combat that had been born in Rimemaws nest, weilding no other weapon untill the day
    of his passing. The style of combat and the skills of the hunt that his search for Rimemaw had given him, he passed along
    to my father, and he to me. Which is my I was chosen to travel the land, to proclaim our triumphant return to any who
    will listen. But that is just a means to an end. I hope that in my travels I will have the good fortune to meet a foe as
    formidable as Rimemaw, that I may match or perhaps even surpass the deeds of Rothgar."

    Putting out the last embers of his pipe he got up from his chair, looking over the assembled children.

    "Now ill retire for the evening, I have a long day of travel ahead of me tomorrow"

    As he walked up the stairs to his room, the displeased "aawwhing" of the children at his back, he wondered when the honour
    of such a foe would finally be bestowed upon him.

    Good and Bad qualities:

    The Good

    Baalgruf is in many ways the "typical Dwarf", holding honour, family and ancestors in high regard. Unlike most dwarves however he is easy going towards strangers owing in part to the life on the road caused by his clans previous situation, and to his familys tradition as mountaineers and trackers in particular. He knows that a typical dwarven approach to other people will get you nowhere more often than not.

    He is levelheaded and inclined to think before acting, prefering to have a plan before doing anything if at all possible. However should danger threaten his companions or those who cannot defend themselves he wastes no time in moving to intervene.

    However...

    The Bad

    Baalgruf has no tolerance for any people with clearly monstrous features such as tieflings or even aasimar. He treats such people with condemning silence at best, outright hostility at worst. Being brought up on the story of Rothgar and living a life on the road where such people are almost universally brigands or worse his gut reaction towards people who "dont look right" is never a warm one.

    Baalgruf feels a great need to find and slay a mighty foe, to prove to himself that he is worthy of his family name and the respect of Rothgar. This leads him to throw caution to the winds when faced with an especially imposing enemy, sometimes even leaving allies to fend for themselves while he goes off to face the enemy. In many ways it is like a goldfever, an ogre amongst goblins is like a nugget of gold, an irresistible challenge.

    Stat block:
    Male Dwarven Ranger (Infiltrator) 1
    LG Medium Humanoid
    Init +2 ; Senses: Darkvision, Perception +7

    ==DEFENSE==

    AC 19, 12 touch, 17 flatfooted (5 armor, 2 dex, 2 Shield)
    hp 13 (10 hd, 3 con,)
    Fort 5 Ref 4 Will 2 (+2 vs Poison and magic)

    ==OFFENSE==

    Spd 20 ft

    Melee Dwarven Axe: +4 1d10 + 3 /x3

    Melee Spiked Heavy Shield: +4 1d6 + 3 /x2

    Melee Dagger: +4 1d4 + 3 /19-20x2

    Ranged Javelin: +3 1d6 + 3 /20x2

    ==STATISTICS==

    Str: 16, Dex: 14, Con: 16, Int: 10, Wis: 16, Cha: 8

    Base Atk +1,Cmb +4 Cmd 16 (+4 vs bullrush and trip)

    Feats: Power Attack

    Class Features: Favoured Enemy (Goblinoid), Track, Wild Empathy

    Languages: Common, Dwarven

    Traits: Ease of Faith, Armor Expert

    Skills(Armor check penalty included)[7]

    Climb[1] +4
    Diplomacy[1] +7
    Knowledge Dungeoneering[1] +4
    Knowledge Nature[1] +4
    Perception[1] +7
    Stealth[1] +3
    Survival[1] +7

    Equipment

    Waraxe, Dwarven 30gp
    Scale Mail 50gp
    Spiked Darkwood Heavy Wooden Shield 117gp
    5 Javelins 5gp
    Backpack 2gp
    Bedroll 1sp
    Explorer's Outfit
    Cold Weather Outfit 8gp

    87gp 9sp


    Tirion Jörðhár wrote:
    SurplusRaine wrote:
    Tirion Jörðhár wrote:

    Why do I have a feeling the two groups are going to be the CN/CG wild group and the LG/NG help people group.

    Hey, let's not forget about the NE fellas.

    Didn't realize there were any. When I did my list two days ago, there were no players with NE, some N, but no NE clearly listed and I did not try to guess at the alignment of players without a crunch.

    I will probably update the list tomorrow once DM VoV closes the applications.

    I was surprised. This seems like an AP for cackling witches and brutal vikings, but it's pretty roomy at the deep end of the alignment pool. Just myself and the halfhand, if I've been reading correctly.

    I just realised I'd missed a part of the application, so I might have a go at writing the story (as told by Bastagar) for the rest of my shift/the next nine hours. We'll see what comes of it. Ran by some fantastic superstitions so far, but none I can really turn into a "tic", as it were. I did, however, discover one worth sharing. The Irish, according to this book, mistrusted Chickens as they believed that they were Scandanavian spies, plotting to return to scandanavia by night and forgetting by the morning.


    DMVoV:

    *As an inquisitor, does his perception of Gorum's worship differ from doctrine in any way?

    The area in which Thorolf differs most from the 'stereotypical' priesthood is in personality. While the god (and by extension his clerics) are impulsive and prone to violent outbursts, I see Thorolf as being more calculating and contemplative... patient might also be a good term.

    Also, having had everything taken from him early on, he is less likely to 'like something and simply take it' himself - unless that 'something' is vital to his needs or agenda. Then he is not above the 'might makes right' philosophy. He is also as apt to use stealth and infiltration than open confrontation if he feels the situation warrants. (Not sure if that differs from the typical, but there you go.)

    That said, he revels in battle (what true northerner doesn't?), its ebb and flow, the adrenaline, testing himself against others, and the euphoria of victory.

    *With such a burning desire for vengeance on Turlach, why would he engage on a quest that will take him away from the Lands of the Linnorm Kings?

    First reason being that Thorolf is still young and relatively untested. Turlach is older, has untold combats in his experience belt, and is surrounded by his own warband. One on One, Thorolf doesn't stand much of a chance. One against a warband, he doesn't stand any - and he's smart enough to know that. To that end he's hoping to build his own reputation and experience

    Second, he is also after his sister. (I don't think it was very clear from the story, but the witch took her) I haven't read any of the AP, but I assume the first bit will take us near or into Irissen. If so, this would give Thorolf the opportunity to hunt for info as to her whereabouts.

    Also, once committed to a task, his loyalty to his companions (not to mention his own sense of pride and dollop of stubbornness) won't let him abandon the quest once begun. And who knows but that this sort of thing isn't just what's needed to build a reputation around? A reputation that might attract other warriors with whom to return and challenge Turlach? :)


    Down to the home stretch, folks. time to see who measures up.


    Background Story (Warning: Long, and some graphic content):

    Akorius Thrune, born in the heart of Egorian, heart of the Chelish nation, born to noble parents with slaves tending to his every whim. Although 'spoiled' would be an understatement, that's not to say Akorius's childhood was easy. His parents allowed no time for play or friends, discipline was harsh, and his studies grueling. To carry the name of Thrune by itself placed heavy expectations on his shoulders, but his parents heaped on even more, trying to mold him into someone who could elevate their clan to higher status within House Thrune. Their particular clan held respect through a long tradition of arranging bloodsports for the rest of the nobility, picking the best fighters from the impoverished and offering them lavish rewards for success, inspiring and bribing them. It's rumored they often took gladiators for lovers, to 'inspire' them further. Successful fighters were allowed to live on their estate, and were treated almost as family, all for the purpose of imbuing fierce loyalty and motivation into the fighters.
    As Akorius grew, his studies of politics and the history of Egorian grew as well. No expense was spared on the child. When one of his tutors let slip disdain for the practice of legal bribery within Egorian, young Akorius reported him to the Inquisitors, the country's iron-masked secret police. The tutor was never seen again, and the Inquisitors' usually dreaded gaze turned to Akorius and his ecstatic parents. They were offered a contract: in exchange for temporary ownership of Akorius, they would instruct him and train him. His parents agreed, signed, and sent Akorius off with the Inquisitors.
    For all of Akorius' teen years, he lived in the secret training catacombs of the Chelish Inquisitors, underneath a Church of Asmodeus. Talking to other students was strictly forbidden, and the lessons were harsh. Harsher still because Akorius was struggling in his academics. Each failure brought lashing and isolation. He grew to hate the Inquisitors, believing that none of them were so pure and lawful to have the right to punish him. He was of House Thrune! Ego and entitlement were bred and raised into him. As the years went on, Akorius spent more and more energy investigating each instructor, and less on his studies, avoiding punishment by cleverly cheating on academic tests. One night he followed the head instructor, suspicious. It was risky, but he knew a loophole in Chelish law that allowed him immunity if he were able to prove the instructor's guilt. Akorius found the crowds in the busy Egorian streets easy to mold and sway, moving among them and joining a group's conversation whenever the ever-wary Inquisitor looked over his shoulder. What Akorius discovered was far beyond what he could have hoped for--the Inquisitor was part of a rebel organization, and he had unwittingly led Akorius to their secret headquarters. Running straight to the nearest Hellknight, he revealed the treason with righteous indignation, tears of fury in his young eyes.
    When the dust settled, Akorius learned that the Hellknight he had spoken to was Lictor Toulon Vidoc, leader of the Order of the Scourge. The Lictor's influence made Akorius a full Inquisitor overnight, donning his own black robe and iron mask.
    From then on, Akorius Thrune was passionately devoted to uncovering corruption and treason anywhere it festered. Every little bit of praise and commendation increased his fervor. For almost fifteen years he was a relentless Inquisitor, interrogating suspects without them even realizing they were being interrogated, charming families into inviting him in so he can secretly gather evidence, seducing wives and daughters, and working mobs into a frenzy when the need arose. His family rode the wave, becoming highly respected and richer still. Akorius, though he hated his family for awhile, came to love them, bonding deeply with his mother, father, and two brothers.
    Traitors he captured were often brought to a Church of Asmodeus for horrific sacrifice. At times, Akorius skinned them himself before placing their squirming exposed bodies onto the sacrificial altars. His ruthless devotion to Hellish order was noticed by Most High Aspexia Rugatonn, the Grand High Priestess of Asmodeus, who offered a deal to him: if he signed a contract to serve her first, and the Inquisition second, she would bind a Brachina to be his personal slave and assistant, aiding his pursuit of the guilty and tending to his every whim. Akorius signed gladly, eager for not only the practical support of a Devil, but the social status it would grant. Secretly, he had always been fascinated by the seductresses of Hell, curiosity and lust having been built up since he first saw a painted depiction in a Church of Asmodeus. He didn't know it, but the Grand Priestess saw straight through him and knew all about his dark fantasies, offering him a Brachina for that very reason--to test his will. If he fell prey to her seduction, he was not worthy of attention, but if he resisted...she may have great plans for him.
    His new 'servant' had plans for him as well. They laid together the same night he signed the contract, both believing they had conquered the other. The Brachina, named Tisiphone, through a series of complicated contracts, still served the Grand High Priestess and was to report to her if Akorius' will failed, but through fine-print so loved by denizens of Hell, she kept their relations secret. 'Tisi', as Akorius called her, had her own secret game: to bend one of the arrogant Chelaxian to her will. As they rooted out corruption and rebellion, their relationship was a constant power-struggle. Akorius knew just what buttons to press to make Tisi feel like she 'won' by bedding him, but the Brachina took great joy in making him jump through hoops for her touch. Years passed, and one morning Akorius woke to find a crying, bloody, newborn laying on a pile of blood-soaked blankets. The vibrant purple of the child's eyes told Akorius what he already knew: it was Tisi's. A Tiefling. Loathed in Cheliax because they were a product of a Chelaxian's failure to control a Devil, giving in to their will. He realized then that he had grown to love Tisi, and now she was gone, her conquest complete.
    Akorius Thrune kept his Tiefling daughter secret, binding an imp to help take care of her while he resumed work with the Inquisition. The Grand High Priestess questioned where his Brachina servant was, and he almost broke down on the spot--Tisi hadn't told her anything. Whatever that meant, Akorius clung to the hope that maybe she actually loved him too. He quickly made up a story about banishing Tisi because she was no longer useful to him. As his secrets and deceptions piled up, he became a nervous wreck, constantly paranoid of being investigated himself.
    He named his daughter Lucia, but she would never bear the Thrune surname. A tiefling in the family would be a constant reminder of his 'failure' in the eyes of the nobles. He couldn't even tell his parents they had a grandchild. As the years passed, Akorius's nerves settled, and he grew accustomed to the routine of guarding his secrets closely while he worked as an Inquisitor, then coming home to spoil Lucia with gifts. She particularly loved a fine purple scarf he bought her when she was a baby, chosen to match her eyes, and never gave it up even when she outgrew it. Her room was filled with dolls, clothes, and other finery that nobility and status allowed Akorius to afford. The imp Akorius had bound as her 'nanny' obeyed him with fierce devotion, taking good care of Lucia while he was away. The relationship between father and daughter grew from quiet detachment to a very close bond. He taught her the value of order and rules, being completely honest with her at all times. Often this lead to the child crying or not understanding, but as time went on Akorius took heart in the respect he saw in her vibrant purple eyes, a constant reminder of Tisi.

    One day, the Inquisitors, in their all-too-familiar iron masks, kicked in Akorius' door. He commanded the imp to take Lucia into the other room and demanded answers from the Inquisitors. Two restrained Akorius while the rest began to search his home. The squeal of the imp being slain was followed by Lucia being dragged out, tears in her vibrant purple eyes. He tried to remain calm, calling on a law that assures he has a right to know what he or his family is being charged with. The Inquisitor started laughing, cruelly, gloating in that Akorius admitted Lucia was family by invoking the statute, before explaining that Akorius had broken the contract his parents had signed when he was first accepted into the Inquisition, decades ago. There was a fine-print condition that said just as Akorius was granted from his parents, so would he grant his children to the Inquisition if they so wished. Confused and outraged, Akorius pulled a curved dagger from an Inquisitor's belt and slew him with it before being shackled. The Inquisitors put a black bag over his head, whisking him away as he had done to so many before. He could hear Lucia crying, and told her it would be okay, over and over.
    When the hood was removed, Akorius saw the Grand High Priestess behind a sacrificial altar, as he had seen her so many times before. Next to her was the Inquisitor he thought long dead, the one he turned in for treason when he was but a child. The priestess told him the Inquisitor's treason was all a ruse to shape and mold Akorius, bestowing in him his loathing of injustice and corruption, an outlet for his frustrations in academic training. The priestess had been molding and shaping him ever since he first drew attention by reporting his old tutor. Once he had become a successful Inquisitor, the next step was to test his will in control of Devils, which he failed. She admitted that she hadn't known about the child for many years, and it was then that Tisiphone walked out, smiling cruelly and seductively at Akorius. Tisi had betrayed him, after all that time, yet all he could think about was how much he missed her. She seemed to know it, teasing him that if he was truly dedicated, they could be together again, forever. Whispers of how respected and loved he would be, how all would be forgiven, all set right, everything back to how it was. He stared into her vibrant purple eyes, then signed the contract with shaking hand, unsure if he was doing it out of his own will or through Tisiphone's supernatural persuasion. It was then that Akorius' family came out, forming a circle around him and the sacrificial altar, smiling with pride, as Tisi began kneeling before him in submission. She whispered for him to close his eyes, her voice sinking deep into his mind, past all the walls of secrecy and self-control. His family and the priestess applauded around the Hellish altar, making him open his eyes. Tisi wasn't there, yet he could still hear her whispering, comforting him, congratulating him. His brief moment of happiness sunk into dread when he heard a faint cry he knew too well. Lucia. A cleric of Asmodeus carried her over his shoulder, her tiny wrists bound in black-iron shackles, her favorite little purple scarf soaked with tears. His heart jumped into his throat and he strained against his own shackles and the Inquisitors restraining him. The Grand High Priestess Aspexia held the contract loosely in her pale fingers, blood-red nails tapping on the parchment, on his signature.
    Akorius only has vague memories of what transpired, which he tries desperately to forget. His hands moved on their own, while he screamed and cried in anguish within his mind, Tisi shushing and comforting him, as he took the blade to his Lucia. He remembers all the proud, ecstatic faces around him, smiling and applauding, welcoming him, as control seeped back into his limbs and he dropped the blood-soaked ritual skinning knife. Friends, family, his parents, his mentors, all hugged him, bowed their heads to him. Akorius picked up the blood-spattered scarf, purple like Lucia's eyes had been, and gripped it so tightly his bones creaked. He remembers only his mother's expression of surprise and disappointment when he threw off the Grand High Priestess' embrace and stumbled out of the Church of Asmodeus. He remembers seeing the common people of Egorian scramble out of his way, the merciless Inquisitor, as he trudged towards the city gate. He remembers wandering northward, out of the city, until dawn began to break, just as he came upon a sheer drop to jagged rocks below. Clutching Lucia's scarf to his cheek, he stepped off the edge.

    Laying amongst those broken rocks, his blood covering them, he closed his eyes and waited to die. He woke with the sun glaring down at him, his lips cracked and bloody, pain through his entire broken body. Akorius saw the treetops swaying back and forth like cobras, twisting and warping as dehydration and blood loss set in. Tisi's soft, warm voice comforted him, telling him it would all be over soon and they would be together. It took several delirious moments for him to realize it wasn't Tisi speaking to him anymore, it was another voice, deeper, stronger, more melodic. The sun warped and twisted into the shape of a woman, her brightness making his eyes water and dim. The voice offered a quick death, not the days of dehydration while scavengers picked at him. He begged for it, at first, then in despair changed his mind. His pain and sadness turned to self-loathing, all the suffering he had inflicted on others--on Lucia--he deserved his fate. The voice then offered a different choice: a lifetime of atonement, or that quick, merciful death. A favor he didn't feel he deserved. Dying now would be selfish after all he had done, he needed to spend every breath til his last in atonement.

    When he woke, he could barely sit up. So many broken bones and infected wounds, he was so thirsty though. Crawling to the nearby riverbank and drinking greedily, Akorius tried to make sense of his visions. Were they hallucinations? He listened for the melodic voice, or even Tisiphone's seductive purr, but he was alone. So begun his pilgrimage. Akorius roamed aimlessly away from Egorian, away from his 'family', away from his past, but never able to escape the memories that plagued him. The first village he came upon had a small temple, just a house really. The furniture had been replaced with altars and pews. Akorius went in to add to the donation box, when he saw a brightly-painted mural of Sarenrae above an altar. He recognized the Goddess from what he thought had been hallucinations and immediately fell to his knees, staring up at the mural in shock, feeling as dizzy as when he first woke broken upon the rocks. The room spun, and he collapsed. He hadn't eaten in weeks, and was suffering from exposure, wandering and sleeping in the open. The priest tended to him and taught him about Sarenrae, the Goddess of redemption. In between his lectures he began to hear Tisi again, whispering seductions in his ear, mocking the priest, mocking Akorius' 'redemption'.
    So he kept wandering, just following his feet. When he came upon travelers beset by bandits or monsters, he stepped in, fighting brutally with no regard for his own safety, before continuing on his way, ignoring cries of gratitude or offers of reward. Cold and cynical, detached. The only glimmer of the man that used to be was in the tiny purple scarf he kept tied around his wrist. Eventually he made his way to the Lands of the Linnorm Kings, old, scarred, and broken, but determined to stay on the path of atonement.


    Stats & Basic Info:

    Name: "Kor" (Real name: Akorius Thrune)
    Race: Human (Chelaxian)
    Class: Paladin
    Align: Lawful Good
    Deity: Sarenrae
    Languages: Common
    STR: 11
    DEX: 10
    CON: 13
    INT: 8
    WIS: 13
    CHA: 18(+2 from human)
    Skills: Diplomacy, Heal, Sense Motive
    Feats: Melee Training, Noble Scion of War
    Traits: Focused Mind, Rich Parents

    Positive traits: Dedicated to Paladin virtues and code, has a good heart. Entirely selfless.
    Negative traits: Honest even if it's seen as cruel. Cold and detached, unfriendly.
    Appearance: Though not elderly, Akor is often referred to as "that old man". His hair is close-cropped and gray, with roughly shaven gray facial hair. Scars adorn his body, and not in a masculine macho way--they make him ugly. Though he bathes as regularly as he can (old habits die hard), he still looks like he's been living in the forest for years (because he has). He has a prominent nose and strong chin, and may have been handsome in his youth, but now his eyes are sunken and dark, weary and drained.
    Attitude: Akor tries to keep emotional distance between himself and others. Conversations tend to be short and to the point, no nonsense. Despite all of the pain he seems to carry, he walks with some stubborn sense of pride that hasn't died. He doesn't back down from anyone, enjoying the occasional beating from lost fights as part of his atonement. Every wound from battles, every bruise from brawls is just a drop of atonement in an ocean of sins, and he relishes in every suffering he endures. He often stares off into space, watches the campfire for hours without saying a word, paces impatiently, or just slumps a bit and closes his eyes, seeming to sleep.

    Note: I didn't add a lot of the extra benefits you offered as extras, just wanted to spend more time on the character and less on stats. I'll add it in later, along with equipment etc. if I am accepted.


    Why he fits in RoW:

    I was very excited to read about the setting and storyline, and while I tossed around a few character ideas, I eventually settled on the world-weary foreign crusader because I envisioned a party sitting around a campfire in the harsh north, snow, wind, viking laughing and drinking, a skald bard spinning a tale, and this old, scarred foreigner in foreign armor, scarred and detached with the traumatized war veteran's thousand-yard-stare, just watching the fire, and started writing him with that end-point in mind. While he has lived through a lot of story already, none of it was really the "adventurer" lifestyle that justifies DnD leveling up, he was mainly involved in investigations, politics, day to day work, etc. It wasn't until his very recent time of wandering that he actually started fighting, worshiping, etc. Hope you can see him sitting at that fire too. Cheers for the inspiration even if I'm not accepted, was a fun character to write.


    DMVov:
    Answers added to alias, but summarized here. Gaandik's mother was overcome with the bravery and comeliness of the fallen warrior. She felt healing him would allow him to bear her a strong son. Gaandik's lack of a beard is treated with some tolerance by those in his clan, but contributes to his 'outsider' status. His brothers and stepmothers definitely tease him about it. Torag was chosen as he makes a great northern diety, but I am up for a more campaign appropriate diety. Truth is I normally prefer Iomedae, and am trying to expand my horizons.


    Ok so since I'm late to the party and at work , no time for the poetry but hoping to have fulfilled these requirements:

    · To be more powerful (20 point buy) – tell me of your character’s personality.
    · To further hone your strength (25 point buy) – describe two positive traits and two negative traits your character bears… and why.
    · To gain belongings (average wealth for your character class) –tell me what your character looks like, and how they comport themselves.
    · To be richer still (max wealth for your character class) – describe one item you bear that was inherited from someone important to you, and how it came to be yours.
    · To have skills borne of experience (two traits) – weave the skills into the background that shapes your character

    I present Sigrun Jagrsdottir

    Background

    Spoiler:

    4oo years after the founding of Irrisen, Tollheim hosted a number of individual Ulfen tribes, including the stalwart warriors led by Haggar Oriksson, a legendary Ulfen fighter reknowned for his skill in battle and one expected to one day take the mantle of a Linnorm King.

    Along the border an ambitious Winter Witch sought to expand her territory, summoning an army of fey to her side and pressing in towards Trollheim and directly into the domain of Haggar, as warden of the northernmost border. The fates however, deemed that the warrior and his people would not fall further, as a trio of Norns appeared before the warrior, warning him of the advance and granting his daughter, a skilled healer, with knowledge of a ritual that would grant his warriors power to face the witch and her trolls and giants.

    When the witch's emissary, a Frost Giant warrior mounted atop a white dragon, arrived to accept fealty, the entire tribe attacked with an unrelenting fury, slaughtering them both despite heavy losses. Their blood was drained and mixed with herbs and mystical components, a ritual cast with painstaking precision and the blood consumed by all the tribe's warriors, imbuing them with the impervious nature of a frost giant and the unrelenting fury of the white dragon.

    Such was the might of these magically imbued warriors that winter witch's plans for expansion were soon abandoned in light of continuous heavy losses, and a lack of support from the Winter Queen and her forces.

    Hundreds of years later, it is whispered that traces of this power still lies dormant in the blood of some Northernmost Ulfen, a rumor that bears truth, for once in a generation a warrior manifests a portion of this power and the ability to truly embrace the cold that for all Ulfen is simply an inevitable aspect of life.

    Sigrun was one so blessed, seemingly unaffected by the weather from the age of four. Her parents were outcasts, her mother, the daughter of a mighty Jarl and rumored to carry the blood of Baba Yaga herself, her father, a powerful warrior, born on a day of bad omen, a poor match despite his prowess and ability in the hunt. It was her mother's refusal to accept his fate that resulted in her being cast out, when her spurning of another warrior's approach erupted in a riot that killed a dozen warriors, most falling at Jagr’s devastating Lucerne Hammer.

    The wild tundra was the home of an immeasurable number of deadly creatures, one of the deadliest being the dreaded winter wolf. Scenting a child protected only by two adults, the pack descended upon the family's hovel, managing to kill Sigrun's mother before retreating with 4 of their number dead.

    Left with his wife dead and a five-year-old girl child, Jagr was forced to make a hard decision. Placing an axe and a doll at equal distances, Jagr set his little girl down in the snow to see which she would go to. The world of the north was no place for innocent childhood, and with pain in his heart, the man resolved that should the girl choose the doll, he would end her life, using his hammer to spare her the suffering that would inevitably fill her short life.

    She toddled towards the axe, straining to pick it up.

    The years were hard, but Sigrun was harder, the stoic child growing into a powerful and intense young woman, tough and focused, her father's pride and joy. No son could have done a father prouder, trained to hunt and forage, skilled in combat and prone to a devastating icy cold rage when in battle, the girl exhibited that in her the old blood was strong.

    Alas the hard lessons of life were far from over, during a hunt, Sigrun and Jagr were attacked by a trio of Ice trolls, a battle during which Sigrun was rendered unconscious after being thrown into the trunk of a tree, her body buried in a snow bank. Believing his daughter dead, Jagr fought with no regard for himself, slaying two of the creatures before falling to the third, yet even in death he saved his daughter's life as the wounded troll took his body to feed upon, leaving the girl and its fellows in the snow.

    Awakening hours later, she understood the scene, shedding tears for the first time since her mother's death. With no body to bury, there was nothing for her to do but pick up the father's mighty hammer and carry on, surviving through toughness, tenacity and cunning against all likelihood.

    Personality

    Spoiler:

    After the loss of all she holds dear, and a lifetime of learning that independence means survival, Sigrun is not someone to whom trust comes easily. Every displayed weakness is an invitation to predators, every need one cannot fulfill themselves is an opportunity to find oneself dangerously dependant and vulnerable.

    To Sigrun weakness on the surface is a sure way to invite death, and as such she attempt so conceal any weaknesses she cannot completely eradicate.

    Yet beneath this icy exterior lies the scarred heart of the little girl who witnessed her mother’s death and blames herself for not being strong enough to prevent her father’s. Should someone be able to make their way beyond the many layers of walls she has built up, they would find someone who encases her insecurities in ice.

    Description

    Spoiler:

    Sigrun Jagrsdottir

    Tall and powerfully built, Sigrun's body is reminiscent of a masterfully sculpted statue. Powerful yet sleek muscle lines her form, her body impressive and intimidating, while still being indisputably feminine. Her skin is pale, spending much time in the dark gloom of continuous winter, lines of numerous battle scars across her body indicate a history of injury, yet the lack of depth or severe scarring indicates an ability to heal and an almost impervious nature, as if faint lines on the surface was all that could be expected from one trying to harm her.

    Shockingly red hair stands out against her pale skin like a warning of danger, her intense green eyes matching the intensity, bursts of vivid color that lends life to a woman who otherwise appears as if carved from ice.

    Her every movement speaks of confidence and power, a warrior's stride, stalking with a wariness born of a life of danger and violence, full of predatory beauty and deadly grace.

    Positive/ Negative traits:

    Spoiler:

    Indomitable. Almost as a result of necessity, Sigrun does not truly accept that any opponent is unbeatable. Whether the brutal cold, the barren tundra or the vicious hunters of the wild, she does not surrender. While she respects the treats these things may pose, if cornered she would wade in headfirst, sure that she was prepared for the challenge.

    Inspiring: The combination of her physical presence, cold intensity and pure survival in the face of a brutal environment that by all accounts should have killed her has created a woman who evokes an emotional response in all who encounter her. To those fortunate enough to be her allies, she is as dependable as having a glacier at one’s back. To those who face her rage, it is akin to being set out in a blizzard, naked and afraid.

    Socially inept: Living the life of a warrior and hunter alone in the wilds with her father, Sigrun lacks much in the way of social graces, much less any idea of how a “lady” is expected to act, even in a society as rough as that of the Jarls. She has a better idea of what to say to someone she intends to slay than one she hopes to befriend.

    Untrusting: Sigrun does not easily allow others in, fearing a display of weakness in what she has come to know as an incredibly harsh world. While easy to admire she can be hard to like. (Despite having a 14 Charisma she can still easily say and do things that might piss people off)

    Traits:

    Spoiler:

    •.Winter warrior

    You grew up in the icy lands of Irrisen, and surviving in the cold snows of winter is second nature to you.
    Benefit: You gain a +1 trait bonus on Stealth and Survival checks in ice- or snow- covered terrain.

    •Resilient

    Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your mettle as a result.
    Benefit: You gain a +1 trait bonus on Fortitude saves.

    Everything else is in the profile (Mark Thomas 66)


    And despite my best efforts, RL has conspired against me and I will not be able to finish my submission in time.

    Good luck to everyone!


    Useless breakdown for anyone interested:

    Fighters - 5
    Paladins - 6
    Rangers - 4
    Barbarians - 3
    Monks - 2
    Cavalier - 1

    Rogues - 3
    Bards - 1
    Inquisitors - 3

    Wizard - 1
    Sorcerer - 2
    Witch - 3
    Summoner - 2

    Clerics - 1
    Druids - 5
    Oracles - 4

    _____________

    Human(Other/No Nationality) - 5
    Human(Ulfen) - 17
    Human(Chelaxian) - 2
    Aasimar - 3 (1 Half-fey cloned as Aasimar)
    Elf - 2
    Half-elf - 1
    Gnome - 4
    Halfling - 1
    Dwarf - 3
    Half-Ogre - 1
    Half-Orc - 1
    Orc - 2
    Changeling - 2

    ______________

    LG - 7
    NG - 6
    CG - 7
    LN - 2
    N - 5
    CN - 9
    LE - 0
    NE - 0
    CE - 0
    ?? -

    ______________

    Male - 29
    Female - 13


    Consolidated Fiallain's submission into an alias for convenience.


    Tirion Jörðhár wrote:
    Useless breakdown for anyone interested:

    I love useless data like this! I really do. Though I might be happier if I weren't one of the numerous rangers - when I started writing my character there was only one, who dropped out, so it seemed meant to be. Though I expect VoV is not going to let the standard model of party construction sway his decisions overmuch.


    Am I the Ranger you refer to?


    Hey just posting a character sheet and after thinking about some of the questions posed I decided to rewrite bits of Joanna's positive and negative traits.

    To further hone your strengths

    Spoiler:
    Positive Traits:

    Unafraid: The loss of her family and the truth of her origin has thrown, Joanna into a state neutral indifference that's not to say she actively leaps into dangerous situations. But she's not afraid too.

    Affable: She's polite, this isn't a ruse or a falsehood she honestly tries to be as friendly as possible as she can be to others. This doesn't mean she's afraid to use her powers to kill, she just doesn't see a problem in being polite about it.

    Negative Traits:

    Warped Perspective:
    She’s far to wrapped up in her own problems to realize there are others that would seek to take advantage of her. She’s gullible and over trusting especially of warrior types. (They remind her of Jarvastala)

    Conviction:
    Having lived alone Joanna is not aware of how to best help or contribute to a group. She'll often times put her own survival and needs above the lives of others.

    Just rethinking an answer to a question by the Voiceless

    Spoiler:
    About your early question about how long she would be using summoning magic or using her -skeleton- suit. I said she'd be using the suit only when necessary and for the most part actively trying to avoid prying eyes. But if she's ever placed into a situation (such as the first world, or left among winter witches), or if the party was down a melee combatant, she wouldn't hesitate to use her magic especially her eidolon in those situations. So I can't really give you a percentage of how much of the time she's doing one thing or the other.

    Character Crunch (missing her trait from the players guide)

    Spoiler:

    Joanna
    Female Changeling Summoner (Synthesist) 1
    LN Medium Humanoid
    Init +2; Senses darkvision 60 ft.; Perception +1
    --------------------
    Defense
    --------------------
    AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
    hp 9 (1d8+1)
    Fort +0 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +2, Will +3
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee Claw x2 (Changeling) +2 x2 (1d4+2/x2) and
    Longsword -2 (1d8+2/19-20/x2) and
    Quarterstaff +2 (1d6+3/x2)
    Ranged Sling +2 (1d4+2/x2)
    Spell-Like Abilities Summon Monster I (7/day)
    Summoner (Synthesist) Spells Known (CL 1):
    1 (2/day) Mage Armor, Rejuvenate Eidolon, Lesser
    0 (at will) Daze (DC 14), Mage Hand, Detect Magic, Guidance
    --------------------
    Statistics
    --------------------
    Str 14, Dex 14, Con 10, Int 12, Wis 12, Cha 18
    Base Atk +0; CMB +2; CMD 14
    Feats Extra Evolution
    Skills Diplomacy +5, Disguise +5, Spellcraft +5, Survival +1 (+3 to avoid becoming lost when using this)
    Languages Common, Elven, Giant
    SQ eidolon link, fused eidolon, fused link, hulking changeling, share spells with eidolon
    Other Gear Longsword, Quarterstaff, Sling, Sling bullets (30), Backpack (6 @ 12.5 lbs), Belt pouch (30 @ 15 lbs), Belt pouch (empty), Blanket, winter, Cleats, Cold weather outfit, Compass, Explorer's outfit, Furs, Journal, Soap (2), 44 GP, 1 SP, 8 CP
    --------------------
    Special Abilities
    --------------------
    Cleats -50% walking penalty for slick surfaces.
    Cold weather outfit +5 Fort save vs. cold weather.
    Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
    Darkvision (60 feet) You can see in the dark (black and white vision only).
    Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
    Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
    Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
    Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
    Hulking Changeling (Ex) A changeling who was born of an annis hag is much more physically formidable than other changelings. You receive a +1 trait bonus on any damage you inflict with a melee attack.
    Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
    Summon Monster I (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
    --------------------

    And just a spell checking and some grammatical revisions on her back story.

    Spoiler:

    Joanna was born the daughter of a hag of the Grungir Forest and an unfortunate merchant traveling into Kalsgard. The man never survived the night he was to lay with the hag, but this was a mercy for him, to live as an object of a hags affections and was not a kind fate. The daughter wasn't to be born amidst the forest. As was tradition she would be left at the door of a stranger to be raised until she was ready to return to her mother.

    Joanna was a gift, a crying screaming barely clothed gift but a gift nonetheless. Left upon the door of Jarvastala former adventurer now turned barkeep a man who had recently lost the love of his life. She was raised to be the daughter the man never had. For so many years she lived the semblance of a normal life. When questioned upon whom she was her -father- would laugh and jokingly say she was his daughter from a forgotten conquest. But yet she stood out with her small frame pale skin, and discolored eyes many in the village believe her to be cursed. Jarvastala (while a man of action in his prime) was not one to have his daughter be cast as a villain. He did his best to help her get past the stigma of the town encouraging her to be someone who wasn't afraid of the opinions of others. She never was truly accepted into the town but she did all in her power to fit in.

    This changed when she reached the edge of her puberty, she received the -calling- as all changelings do. Her mother had prepared a special ritual for her newest child. The hag needed a tool to add to her growing coven, a weapon to wield against her rivals. Her daughter was the perfect candidate. She would give her daughter a portion of her power and prowess enough to make her a fearsome warrior but at the same time strip away her intellect and freedom of thought.

    Joanna was already subject to the calling she had questions that needed to be answered.
    When Joanna stumbled into her mothers camp she was nothing but a thrall. Everything was in order, however. Jarvastalar had followed his daughter into the depths of the Grungir and came upon the hag as she was warping his child.

    Jarvastala was a warrior in his prime but now he was nothing but a shadow of his former glory.
    He charged into battle nonetheless he had lost his wife and he had no intention of losing his only kin. He fought against the hag amidst the ritual his sword and steel clashing with her fang and claw. The hag was weakened but not without tools to cut the man down, as she lunged forward to slit the man's throat he brought his blade to bare shoving the sword deep into her gut.
    The hag was the victor but her wounds were too severe she would need time to heal.

    Witnessing her father's death freed Jona of the calling. The ritual had worn it’s corse. The residual magic lingered around Jona a blood red outline of the hag she had not become. In fury she crushed the weakened hag with her own magic.

    Joanna returned to the village only briefly, to gather her essentials and leave never to return. Believing herself guilty of her fathers death she now roams from town to town seeking some meaning in her life.

    Random Picture

    http://browse.deviantart.com/art/Forest-Witch-301733814


    Glad to see another Orc in the recruitment pool.


    yeah i wanted a big, hulking character to be a fist-fighter and wrestler, and i didn't know about half-ogre being a possibility. but i am happy with the character. I made him be trying to fit in with ulfen, so he will mimic their speech and quirks at times.

    Liberty's Edge

    Tirion Jörðhár wrote:
    Useless breakdown for anyone...

    Heh, I take back what I said previously.

    That'll teach me to take a random small sampling of data at face value.


    Shifty wrote:

    Glad to see another Orc in the recruitment pool.

    Ya gots a half-human as well. I was amazed that there were only 3 aasimars, one of which is a half-fey using aasimar as a template. I could have sworn there were more. Everyone seems to want to be a tiny Ulfen. I have seen several 6'5" or taller and at least three 7' or more with the tallest I recall being 7'4".

    Surprised by the lack of Wizards, Bards and Clerics as well. I have a full list, but will hold off on posting it until tomorrow after DM VoV closes the applications. If there was any errors in my last list, let me know so that I can fix them. Several people I had a tough time finding alignments or sex for. Also, for those saying that they were NE or some other evil alignment, I do not have any listed, so you need to tell me who you are so that I can correct it.

    Party On.


    Tirion Jörðhár wrote:
    I do not have any listed, so you need to tell me who you are so that I can correct it.

    Well, if you do insist :P

    I believe Halfhand (SurplusRaine's submission) is NE, and Bastagar (my own) is Chaotic Evil, though currently a bit more neutral than I'd like.

    GM VoV:
    I feel as if I should give Bastagar something a bit more unforgivable in his backstory. Something that's in tune with superstitions about the fairies, such as stealing a child from it's cradle. I'm also wondering what your stance on evil PCs is. Let me know if CE is crossing any lines. I don't feel like it's inherently more disruptive than any other alignment, but we don't actually bother with the alignment system at our table.


    Tirion Jörðhár wrote:

    Useless breakdown for anyone interested:

    I enjoy having everything in one spot to gander over. So, you have my thanks for what it's worth.


    Amyric "Wander" Tuskryn wrote:
    Am I the Ranger you refer to?

    You are indeed. I saw a post from your alias saying you withdrew your entry, then I thought I saw a post from someone saying he was you - but I definitely saw you listed as "withdrawn" or something equivalent on the list of submissions.

    Looks like you're not so withdrawn, eh? May the best ranger win! Unless of course a whole 'nother set of characters win. In which case they'll have a truly awesome time.


    Twigs wrote:
    I believe Halfhand (SurplusRaine's submission) is NE, and Bastagar (my own) is Chaotic Evil, though currently a bit more neutral than I'd like.

    Right on the money, my good chum. This character certainly is NE, with a bit of a slant towards Law. He's a bit too wild to really be called Lawful, though.

    Also: Good avatars are so hard to find! This one would be fine, if his hair was black. The only other ones that fit were all shirtless barbarians.

    Profile is up and crunchy. Haven't picked a familiar yet, though.


    Backstory:

    Standing on top of a wintry hill as the snow falls, Raelyosraden looks upon the land below him. Taller than most elves with long white hair and eyes to match, fairly well built while carrying himself with a strong demeanor, 'Winter Watcher', as he's known among his clan, is also known for 'seeing' more than most. Growing up in the northern regions of Golarion, his nomadic tribe hidden away from the rest of the world, Raelyosraden has spent most of his life as sentry for his people.

    "Winter's blade has become sharper. It is an omen," he says as a female of his tribe moves up behind him. "You fret too much, brother," an elf of fewer years, her hair equally as white, her skin much fairer, responds. "It is as it has always been. Cold. How can it be sharper?" she asks rhetorically. He turns and looks to his sister, before turning back to the land before him, eyes narrowed. "The cold I can bear, Mirrashylora. I have always seem to manage it far better than the others. You know as well as I, you grow up in unforgiving land such as this, you learn to survive. But this... this is no ordinary chill, sister. No, this is something... more. The land is in trouble, and we must take action, else, all is lost. I can feel it."

    His sister smiles at him, thinking him way to over dramatic. "You always feel like something sinister is going to occur, brother. Why..." she starts before she's quickly interrupted, "And I am usually right."

    Shaking her head, "No, you just assume you will be right. But I will not deny you are known for your 'sight'," she tells him, rolling her eyes, glad he's not looking her way. "You've always been one to expect the worst and I've never quite understood that about you, brother."

    The ranger looks to her a moment before again turning back, "When one expects the worst, then he is prepared for it. But I promise you, I shall not stand idly by and watch it victorious. If it should come to pass, then so be it. But not without battle," he vows.

    She looks to him, feeling sorry for him as she so often has. "Okay, dear brother, if you say so. But do you not think you are being a bit extreme? You do know Baba Yaga is to return, don't you?" she asks. "That is all this more than likely is."

    Shaking his head, "No. I do not think so. But no matter, only time will tell if I am in error. And I do not fear that I am. We shall see." Looking upon the land, Raelyosraden can't shake the feeling that something's amiss.

    Knowing there's nothing she can say that he will listen to, "Come, Raelyosraden, let us return. We have carried out our duties this day," she tells him. Turning his attention back to her, he complies reluctantly. "Very well. But I truly believe our duty has yet begun, Mirrashylora," he says in his typical serious tone. Giggling at him, "Yes, I know, you apocalyptic brother of mine. Relax dear brother, life is short! Even for those of us long lived," she grins at him.

    Initially offended by her laughter, Raelyosraden relaxes, knowing that's just his sister's carefree way. They were so very different. He often wondered how they could possibly be related. "Very well. I will attempt at this 'relaxing' you speak of at some point in the future. But only for you, dear sister." A rare grin forms, but only for a moment. "Of course, if I happen to succeed at such a task, it is more than probable you would then find me dull and boring," he deadpans. "A moment and we shall depart," he tells her as he looks about the sky.

    Looking at him curiously, she wonders what it is he's waiting on before it dawns on her. "Ah yes, I nearly forgot. It's been a while since I've last seen him. I must say, you've done well in raising him. He has grown strong since father gifted him to you. You should be proud he entrusted you with such." An internal grin forms as he continues to watch the skies. "I am... glad. Can you believe it's been nearly a year now?" He asks, keeping his sights toward the distance.

    After a few more moments, a dot within the sky is spotted. It continues to get bigger, but not so much so, as it gets closer. Coming in strong, the eagle lands upon Raelyosraden's shoulder perfectly. A rare occurrence then happens: Raelyosraden genuinely smiles. "It is good to see you again, my faithful friend. I have missed you." He strokes the bird's head. Mirrashylora can only shake her head at the scene, finding it fascinating that one such as he can be so... soft. Of course, she always wondered if that was the reason her father gave him the eagle. Especially with the condition that he get to name her and not Raelyosraden. Serenity, he called her. Raelyosraden didn't initially care for it but grew to accept it, seeing how, he had no choice. "You are one of two worlds, brother. For one who takes himself so seriously, there is compassion in there somewhere," she grins.

    "Tell no one," he tells her - nary a smile about him - winking. "Let us return. A journey lies before me. It is time to travel to Kopparberget to acquire the necessary metals needed for our people."

    Traits:

    Snowblooded: "The cold I can bear, Mirrashylora. I have always seem to manage it far better than others."

    Resilient: "You know as well as I, you grow up in unforgiving land such as this, you learn to survive."

    Positive:

    Dependable: No matter the situation, he can be counted on. He's firm in his actions. Growing up amongst the tribe, it is born within you to look after all. That is just the way it is.

    Determined/Vigilant: Being a Snowcaster Sentry, this is the epitome of what he is. Ever watchful for enemies and never one to be deterred in any situation regardless. In his mind, that is what makes a true warrior. He would have it no other way. Plus, being such, aids him in defeating the 'worst' that is sure to come.

    Negative:

    Pessimistic: He tends to expect the worst in all situations. Whether or not there's any reason for it or not. In his mind, it aids in avoiding discouragement.

    Unsociable: He's not the most charismatic fellow you'll meet. Not that he won't speak to others, it's just more of a business like demeanor. Because that's what gets things done.

    Personality:

    He possesses a very focused, a very serious persona. If there's something that needs done - whatever that something may be - he is one to see it done, if at all possible. If he can't, then at least aid in whatever way possible.

    Now, there is a soft side to him, but at this point in time of his life, only his sister has truly ever seen it. Well, that and his faithful companion, Serenity. Which, mind you, is why his father named the bird such. In hopes that one day, his son would find exactly that within himself.

    Physical Description:

    About 6'6, 142lbs and 134 years old. A fair complexion(but not as fair as his sister's), he walks with a demeanor that tells you he is business like. If one were to see him one would think he appears quite sure of himself. Obviously, he is dressed for cold weather climates.

    Mechanics:

    Raelyosraden "Winter Watcher"
    Male Elf (Snowcaster) Ranger (Falconer) 1
    NG Medium Humanoid (elf)
    Init +3; Senses low-light vision; Perception +11
    --------------------
    Defense
    --------------------
    AC 13, touch 13, flat-footed 10 (+3 Dex)
    hp 12 (1d10+2)
    Fort +4 (+4 vs. fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments, +4 trait bonus vs. nonlethal damage from cold environments), Ref +5, Will +2; +1 vs. cold spells
    Resist cold 5
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Special Attacks favored enemy (fey +2)
    Ranger (Falconer) Spells Prepared (CL 0):
    --------------------
    Statistics
    --------------------
    Str 15, Dex 17, Con 12, Int 10, Wis 14, Cha 8
    Base Atk +1; CMB +3; CMD 16
    Feats
    Traits Resilient, Snowblooded
    Skills Bluff -1 (+1 vs. fey), Climb +6, Handle Animal +3, Perception +8 (+10 vs. fey), Sense Motive +2 (+4 vs. fey), Stealth +7, Survival +6 (+8 vs. fey, +7 to track), Swim +6
    Languages Common, Elven
    SQ animal companion link, desert runner, share spells with companion, track
    Other Gear 150 GP
    --------------------
    Special Abilities
    --------------------
    Animal Companion Link (Ex) You have a link with your Animal Companion.
    Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
    Desert Runner +4 Con checks and Fort vs. fatigue, exhaustion, running, forced marches, hot or cold environments.
    Favored Enemy (Fey +2) (Ex) +2 to rolls vs Favored Enemy (Fey).
    Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
    Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
    Snowblooded +4 to save vs. nonlethal damage from cold, +1 vs cold spells.
    Track +1 Add the listed bonus to survival checks made to track.

    ABOUT SERENITY

    Serenity
    Female Eagle
    N Small Animal
    Init +2; Senses low-light vision; Perception +6
    --------------------
    Defense
    --------------------
    AC 14, touch 13, flat-footed 12 (+2 Dex, +1 size, +1 natural)
    hp 10 (+2)
    Fort +4, Ref +5, Will +2
    --------------------
    Offense
    --------------------
    Speed 10 ft., flight (80 feet, average)
    Melee Bite (Eagle) +4 (1d4/x2) and
    . . Talon x2 (Eagle) +4 x2 (1d4/x2)
    --------------------
    Statistics
    --------------------
    Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
    Base Atk +1; CMB +0; CMD 12
    Feats Weapon Finesse
    Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Come [Trick], Down [Trick], Fighting [Trick], Roam [Trick], Seek [Trick], Stay [Trick]
    Skills Acrobatics +2 (-6 jump), Fly +8, Perception +6, Stealth +6
    Languages
    SQ attack any target [trick], come [trick], fighting [trick], roam [trick], seek [trick]
    Other Gear You have no money!
    --------------------
    Special Abilities
    --------------------
    Attack Any Target [Trick] The animal will attack any creature on command.
    Come [Trick] The animal will come to you on command.
    Fighting [Trick] The animal has been trained to fight.
    Flight (80 feet, Average) You can fly!
    Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
    Roam [Trick] The falconer can let his animal companion loose to roam and forage. He must let it roam for no more than a week. When the falconer lets it roam, it agrees to return to the place he let it loose within the time period he designates.
    Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.


    Twigs wrote:
    Tirion Jörðhár wrote:
    I do not have any listed, so you need to tell me who you are so that I can correct it.

    Well, if you do insist :P

    I believe Halfhand (SurplusRaine's submission) is NE, and Bastagar (my own) is Chaotic Evil, though currently a bit more neutral than I'd like.

    ** spoiler omitted **

    I had question marks for both of your alignments as I did not find anything the first time I looked. Now that both of you have character sheets I see the alignments.

    I am currently missing the following info if anyone wants to fill in the blanks:

    Skane/Black Dow - missing alignment
    Magnus/Jubal - missing alignment
    Elghund/Shifty - missing alignment
    Thorolf Thurgonson/Janrah - missing alignment
    Gaer/Daniel Steward - missing sorcerer bloodline
    Norðrljós/Lloyd Jackson - missing alignment
    Joanna/Vehas - missing alignment
    Ragnar/Doomed Hero - missing alignment
    Rannveig/Viscount K - missing alignment
    ____________

    I have updated with everyone I think up until this post.


    Oh I am just watching and yes I am Master Of The Games.


    five neturals, 2 changelings, 3 witches?

    ...damn. I'm really slipping. I must be losing my "anti-bandwagon" touch.


    Tirion Jörðhár wrote:


    Elghund/Shifty - missing alignment

    It's not missing, it's concealed :p

    Whilst I applaud the level of detail and the intimate scrutiny of the characters, there is a LOT of information on display that a more prudent person might not wish to divulge - like their fondness for eating small children etc :)

    In some ways its a bit like having a 100% accurate E-Harmony profile to read well before we even get on the first date!


    Aaand that is Recruitment Now Closed - Javell just got in before the deadline.

    Snows of Summer is currently downloading and I shall have questions up for those that don't have them in the next hour or so. You'll get roughly 24 hours to respond to those questions - and I shall then make final selections. I already have a decent idea of how the two groups are going to shape up - but my mind shall not be set in stone until tomorrow.

    Some of you might be wondering why you haven't gotten a second set of questions or follow ups on your clarifications. One reason for that is due to time; but the second and primal point is that as a DM I tend to not do that.

    Your responses to the first set of questions plus a review of posting history and any other PbPs you're in give me a good enough position to make a gut feel decision on apps. So settle in for a wee while longer... and we'll set out into the snows and get amongst it...


    jo:
    • Given the Calistrian focus on vengeance - why does Miralania seem to accept punishment when caught?
    • She seems a bit flighty - why would she commit to a full blown world spanning quest?
    • Who was the southern elf that she found?

    Khelreddin:
    • Is his chain of a special material? - or is the description just fluff?
    • Has he got fey blood? - and if so, why was he abandoned?
    • Does he wear a beard?

    Anthony Krast:
    • Baalgruf treats tieflings and aasimar with disdain... what about fey?
    • Do the plates in his beard bear any dwarven runes? - and if so what would the say?

    RinValak:
    • How did a Sarenraen priest and place of worship survive so close to Egorian?
    • With such a reason to hate the church of Asmodeus - why does he turn North?

    Sigrun Jagrsdottir:
    • How attached to Ulfen society was she as she grew up? - was she an outcast for most of her life?
    • Would she display any weakness to those that earned her trust? - and if so, what are her most suppressed frailties?

    Javell DeLeon:
    • Given that he's travelling to get metals, and is unsociable - why would he choose to engage on the quest?
    • How does he view the shorter lived races?

    Randver:
    Thanks for the update - no more questions at this point.

    Joana:
    • I'm assuming most of the dialogue between the two aspects will be internal, unless forced out during combat? - could you see Maeve taking control in non-combat scenarios - and if so, which?
    • Do Maeve and Halla have nicknames for each other - or do they use truenames?

    Feranfox:
    • Is he a devotee of Gozreh?
    • Does he encourage his cougar into reckless behaviour alone? - or only with him at the cat's side?

    Klò Björninnsson:
    • Is he a devotee of a god, or the Green Faith?
    • Will he retain a preference for weapons, or revert to natural attacks as he grows in power


    Tirion Jörðhár wrote:


    ...I am currently missing the following info if anyone wants to fill in the blanks:
    ...
    Rannveig/Viscount K - missing alignment

    Yeah, what the heck. My regular groups so rarely bother with hard-and-fast alignments that I tend to forget about their existence, but if I had to classify Rannveig...

    Huh. For the first time in my gaming career, I think I may have actually built a True Neutral character. Interesting. She's somewhere on the spectrum between Neutral, Neutral Good, and Chaotic Neutral, certainly. Probably Neutral leaning harder towards Good or Chaos than Law or Evil, but maybe not so far as to qualify as either. *sigh* This is probably why we don't usually use alignments much.

    On a related note - thanks for the list! It is, as you said, technically useless, but I found it interesting nonetheless. I definitely would not have expected there to be more Paladins than anything else, for instance. I saw the high numbers of Rangers and Fighters, and even Druids coming, but I definitely would not have thought Paladins would top the list.

    Liberty's Edge

    Good luck everyone!


    Answers for VoV:

    -- Is he a devotee of a god, or the Green Faith?

    I wrestled with this as I was considering Kló. I like him following whatever version of the Green Faith exists in pockets of the Lands of the Linnorm Kings. I didn't find a reference to such specifically, but that fits the concept I'm after really closely… in that it's an ancient ideology that is rarely remembered and ties very nicely with his focus on nature and – more specifically – with the power of animals. In his case, the polar bear. He would have a deep reverence for all aspects of the Faith, but would obviously have a more intimate connection to the Animal pillar of the belief system.

    This being the case, he would have come to the Green Faith through the tutelage of the Old Man.

    -- Will he retain a preference or weapons, or revert to natural attacks as he grows?

    I certainly like the idea that he'll come to rely more and more on natural attacks, but he won't do so to the exclusion of manufactured weapons. This is for a couple of reasons. First is the fact that he'll not gain Wild Shape until level 6 at the earliest (assuming no multi-classing; i don't have any specific class in mind, but some of my characters seem to grow more organically than others). So from levels 2 through 6, his only option for natural weapons is his Totemic Transformations. Which is a nice option, except I like to have that option be open for any use that is appropriate for the situation. I want to stay flexible enough so that I can feel good about using Totemic Transformation for defense when needed, added mobility when it's right for the situation, or even the senses when we're in a pinch. As much as his stats look very focused, I actually built him to be somewhat flexible in terms of combat strategy and spell use.

    So with flexibility in mind, I'll probably move through the campaign with an eye towards having (at any one time) one weapon with reach, one primary melee weapon, and one primary ranged solution. Class proficiencies will make a lot of these determinations for me (he can really only effectively use longspears for reach, for instance), but as much as possible, i'll try to fit in the various needs of DR bypassing into these few choices. As is stated in his write-up, his gear choices will be made based on utility as much as raw power.

    So I guess the more succinct answer is "both". I want to use his natural weapons when I can, but have the options to use his class abilities most effectively for the group in any one combat or encounter.

    Though I am hoping to keep that giant's short-sword (mechanically a longsword) on Kló for most (if not all) of his career and get to use it against giants (whom he hates) when that comes up… with an eye towards upgrading it magically appropriately for that role (can you say giant-bane?).


    A few minor additions to Rannveig's tale (tail? hah), because they occurred to me and I couldn't leave it alone:
    Added a few details to her first encounter with the witch, including a better description of the dead wolf, and added a medallion involved in the ritual that Rannveig still wears. Further details on said medallion can be found in her description. (A note on this: I guess this technically could qualify for the 'full character wealth' thing, but I don't actually want to give her any more equipment or wealth at this point. Wouldn't make much sense.)
    Also finished up her story, although it's not yet all in alliterative verse. I figured I'd just finish up the story, in free verse form, then come back to it and Skaldic it up as time goes on. I like it. It's a bit short, but it says what it wants to.

    Oh, and finally, a repetition of Feral's good luck wishes. There's an awful lot of creative juice being poured into this one, and I have no doubt that anyone that gets in will deserve to.


    Voice:

    •How attached to Ulfen society was she as she grew up? - was she an outcast for most of her life?

    She actually has been an outcast for the majority of her life, first with her parents, then growing up at her father's side. Even then, sometimes on a good hunt they would go days without seeing each other, trusting to the other's instincts as they tracked prey. She is wary of Ulfen society but acknowledges that those of the tribes and lodges may often be the lesser of two evils.

    •Would she display any weakness to those that earned her trust? - and if so, what are her most suppressed frailties?

    Yes she would, despite herself, and she'd be quite surprised about it. Lonliness. As used to solation as she is a part of her desparately aches for human contact. Also, being hard all the time takes its toll. There is a part of her deep down that desparately needs to be held by somone stronger, that can make her feel safe and protected, though right now she would not only never admit it, but probably couldn't even recognize it.

    For what it's worth I'd also like to give a ringing endorsement of both Doomed Hero and Viscount K having gamed with both in the past.


    The anticipation is killing me! It's all so exciting!

    Best of luck to everyone. I know I'll certainly be following the game, no matter the outcome.


    46 applicants? That's intense. Usually AP recruitment posts from obviously competent DMs get around 30 apps. I'll be somewhat shocked if I get in, mainly because I don't know how well I fit the whole norse poetry thing going on here. I did try, just don't know anything about it really.


    Yep. Good luck, everyone. Some really strong applicants here. Hope to get to see some of you in-game. :)

    1 to 50 of 457 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Recruitment / 'An axe-age, a sword-age, shields shall be cloven' - Reign of Winter Recruitment All Messageboards

    Want to post a reply? Sign in.