Arazni

Joanna's page

1 post. Alias of Vehas.


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Hey just posting a character sheet and after thinking about some of the questions posed I decided to rewrite bits of Joanna's positive and negative traits.

To further hone your strengths

Spoiler:
Positive Traits:

Unafraid: The loss of her family and the truth of her origin has thrown, Joanna into a state neutral indifference that's not to say she actively leaps into dangerous situations. But she's not afraid too.

Affable: She's polite, this isn't a ruse or a falsehood she honestly tries to be as friendly as possible as she can be to others. This doesn't mean she's afraid to use her powers to kill, she just doesn't see a problem in being polite about it.

Negative Traits:

Warped Perspective:
She’s far to wrapped up in her own problems to realize there are others that would seek to take advantage of her. She’s gullible and over trusting especially of warrior types. (They remind her of Jarvastala)

Conviction:
Having lived alone Joanna is not aware of how to best help or contribute to a group. She'll often times put her own survival and needs above the lives of others.

Just rethinking an answer to a question by the Voiceless

Spoiler:
About your early question about how long she would be using summoning magic or using her -skeleton- suit. I said she'd be using the suit only when necessary and for the most part actively trying to avoid prying eyes. But if she's ever placed into a situation (such as the first world, or left among winter witches), or if the party was down a melee combatant, she wouldn't hesitate to use her magic especially her eidolon in those situations. So I can't really give you a percentage of how much of the time she's doing one thing or the other.

Character Crunch (missing her trait from the players guide)

Spoiler:

Joanna
Female Changeling Summoner (Synthesist) 1
LN Medium Humanoid
Init +2; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 9 (1d8+1)
Fort +0 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee Claw x2 (Changeling) +2 x2 (1d4+2/x2) and
Longsword -2 (1d8+2/19-20/x2) and
Quarterstaff +2 (1d6+3/x2)
Ranged Sling +2 (1d4+2/x2)
Spell-Like Abilities Summon Monster I (7/day)
Summoner (Synthesist) Spells Known (CL 1):
1 (2/day) Mage Armor, Rejuvenate Eidolon, Lesser
0 (at will) Daze (DC 14), Mage Hand, Detect Magic, Guidance
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Statistics
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Str 14, Dex 14, Con 10, Int 12, Wis 12, Cha 18
Base Atk +0; CMB +2; CMD 14
Feats Extra Evolution
Skills Diplomacy +5, Disguise +5, Spellcraft +5, Survival +1 (+3 to avoid becoming lost when using this)
Languages Common, Elven, Giant
SQ eidolon link, fused eidolon, fused link, hulking changeling, share spells with eidolon
Other Gear Longsword, Quarterstaff, Sling, Sling bullets (30), Backpack (6 @ 12.5 lbs), Belt pouch (30 @ 15 lbs), Belt pouch (empty), Blanket, winter, Cleats, Cold weather outfit, Compass, Explorer's outfit, Furs, Journal, Soap (2), 44 GP, 1 SP, 8 CP
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Special Abilities
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Cleats -50% walking penalty for slick surfaces.
Cold weather outfit +5 Fort save vs. cold weather.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Hulking Changeling (Ex) A changeling who was born of an annis hag is much more physically formidable than other changelings. You receive a +1 trait bonus on any damage you inflict with a melee attack.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Summon Monster I (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
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And just a spell checking and some grammatical revisions on her back story.

Spoiler:

Joanna was born the daughter of a hag of the Grungir Forest and an unfortunate merchant traveling into Kalsgard. The man never survived the night he was to lay with the hag, but this was a mercy for him, to live as an object of a hags affections and was not a kind fate. The daughter wasn't to be born amidst the forest. As was tradition she would be left at the door of a stranger to be raised until she was ready to return to her mother.

Joanna was a gift, a crying screaming barely clothed gift but a gift nonetheless. Left upon the door of Jarvastala former adventurer now turned barkeep a man who had recently lost the love of his life. She was raised to be the daughter the man never had. For so many years she lived the semblance of a normal life. When questioned upon whom she was her -father- would laugh and jokingly say she was his daughter from a forgotten conquest. But yet she stood out with her small frame pale skin, and discolored eyes many in the village believe her to be cursed. Jarvastala (while a man of action in his prime) was not one to have his daughter be cast as a villain. He did his best to help her get past the stigma of the town encouraging her to be someone who wasn't afraid of the opinions of others. She never was truly accepted into the town but she did all in her power to fit in.

This changed when she reached the edge of her puberty, she received the -calling- as all changelings do. Her mother had prepared a special ritual for her newest child. The hag needed a tool to add to her growing coven, a weapon to wield against her rivals. Her daughter was the perfect candidate. She would give her daughter a portion of her power and prowess enough to make her a fearsome warrior but at the same time strip away her intellect and freedom of thought.

Joanna was already subject to the calling she had questions that needed to be answered.
When Joanna stumbled into her mothers camp she was nothing but a thrall. Everything was in order, however. Jarvastalar had followed his daughter into the depths of the Grungir and came upon the hag as she was warping his child.

Jarvastala was a warrior in his prime but now he was nothing but a shadow of his former glory.
He charged into battle nonetheless he had lost his wife and he had no intention of losing his only kin. He fought against the hag amidst the ritual his sword and steel clashing with her fang and claw. The hag was weakened but not without tools to cut the man down, as she lunged forward to slit the man's throat he brought his blade to bare shoving the sword deep into her gut.
The hag was the victor but her wounds were too severe she would need time to heal.

Witnessing her father's death freed Jona of the calling. The ritual had worn it’s corse. The residual magic lingered around Jona a blood red outline of the hag she had not become. In fury she crushed the weakened hag with her own magic.

Joanna returned to the village only briefly, to gather her essentials and leave never to return. Believing herself guilty of her fathers death she now roams from town to town seeking some meaning in her life.

Random Picture

http://browse.deviantart.com/art/Forest-Witch-301733814