[SFS] Quests- Into The Unknown - GM Ewok (Inactive)

Game Master EwokBanshee

Maps


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Grand Lodge

Slides

Use this thread for out of character discussions and off topic conversations. This way, we can keep the Gameplay tab in character, and reading like a story.

Also, please give me the following information.

Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?

Grand Lodge

*BeepBoop*

I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge.

If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far.

*BeepBoop*


sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
Skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

Woot:

It looks like we have:

1) Wolfspirit - TBD
3) B4B2 - Level 1 (Probably something other than Operative)
4) Raia - Level 1 Iconic
6) X5NSA - Level 1 Combat Drone Mechanic
8) Flush - Level 1 Mechanic
10) Dyukela - Level 1 Mystic

So, two Mechanics and a Mystic. Three of us need to pick something.

I’ll play whichever Iconic makes sense. Not sure what Wolfspirit’s Plan was.

B4B2, you seem the newest to Starfinder. What would you like to play (that isn’t another Mechanic or a Mystic, hahaha)?

Looking at what we have, I suggest we add an Envoy, a Soldier, and a Technomancer, but I’m sure other choices would work, an Operative or Solarian for example.


sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
Skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

Yes, this is 4th level Raia. I played her for the Special. If I go to use Raia, I’ll downgrade her to her 1st level version.


I can play an Operative, Envoy, or Melee something, depending on what's needed. One of my favorite Operatives is an almost unfair pilot, though I'm not sure if that's the kind of introduction Ewok wants to give to space combat. It does make things go a lot quicker though ;)

Grand Lodge

Slides
Wolfspirit wrote:
I can play an Operative, Envoy, or Melee something, depending on what's needed. One of my favorite Operatives is an almost unfair pilot, though I'm not sure if that's the kind of introduction Ewok wants to give to space combat. It does make things go a lot quicker though ;)

My 2 cents, having an experienced player as the pilot would make those scenes a lot less painful for the party. But don't let me persuade you. ;)

(For those who don't know, starship combat can be painful in PbP. I will be adapting the rules slightly from the rulebook to help streamline the process however.)

Grand Lodge

Slides

And we're off!!! Normally, this is when I would ask you what boons you are slotting. However, there are no boons allowed for this scenario. You will still get to get fame towards your faction of choice.

Also, please copy your character's photo into the second page of the slideshow.


sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
Skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

If B2 isn’t joining us, then we probably need a pilot.

Shall I play Obozaya and Wolf something that can Pilot?

Can we steal a table 2 person to round out our 6?


sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
Skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

Oh! Dyukela is B2!

So yeah we’re 1 short.

I’ll be right back with Obozaya!


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

”I ran into Raia in the corridor. She said something about you guys needing more brawn and less brains for this mission, and that I would be a great fit.”

Wayfinders

M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3

Player Name: Damjan
Character Name: Dyukela
PFS # : 137484-703
Faction: Wayfinders
Day Job Roll: -
Standard Advancement or Slow? Standard

Wayfinders

M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3

Guys this is my first time to play Starfinder. I am a longtime player of Pathfinder.
I'll be grateful for the help.


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

Hmmm, when I go to edit Obo's profile, I don't see the option for setting a profile picture. I know where I'd see it for a PFS/SFS character, but this is a standard profile.

Anyone know where I do that?

I'll get Obo's stats posted ASAP.

Oh, and GM, can you kick Raia out of the game, since I'll be playing Obozaya please?


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7
Dyukela wrote:

Guys this is my first time to play Starfinder. I am a longtime player of Pathfinder.

I'll be grateful for the help.

I think everyone is still learning Starfinder, so don't worry!


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

Player Name: Tripp Elliott
Character Name: Obozaya (but I will apply it to Jaxom Sandstrom)
PFS # 55238-702
Faction: Jaxom is Exo-Guardians
Day Job Roll: Iconics don't have them!
Standard Advancement or Slow: Standard

Grand Lodge

Slides
Raia Danviri wrote:

Can we steal a table 2 person to round out our 6?

I PMd a table 2 person who will hopefully round us out to 6. It's not necessary, but would be helpful.

Exo-Guardians

M, EAC: 15, KAC: 16 Ysoki Mercenary Mechanic
Stats:
Initiative: +3, Perception: +4 Fort: +2, Ref: +5, Will:+0. SP: 6, HP: 8, RP: 4

Glad to join. I'll try and add my character info into the profile tonight. I've had to switch what a character is often enough that I stopped doing it. But glad to join.


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7
Salvo "Sal" wrote:
Glad to join. I'll try and add my character info into the profile tonight. I've had to switch what a character is often enough that I stopped doing it. But glad to join.

Darkling right? So you're our 6th!!!

Welcome!

Grand Lodge

Slides

^ This is Darkling, our 6th player!

The Exchange

Indeed, thank you for the invite and for running.


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

Is anyone tech savvy enough to stick Obo's picture into the file please?

Exo-Guardians

M, EAC: 15, KAC: 16 Ysoki Mercenary Mechanic
Stats:
Initiative: +3, Perception: +4 Fort: +2, Ref: +5, Will:+0. SP: 6, HP: 8, RP: 4

Got it, I think.


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

Thanks for adding Obo's picture. I see Raia's picture there too, she can get deleted if someone would please.

Obo is ready to knock some heads! None of that talky-talky nonsense!


Ok, Raia, did you have a preference between an operative / pilot type or a envoy / captain type? Clearly neither is required, but those are the gaps I see. I'll post up with a character this evening after a PnP game :)


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7
Wolfspirit wrote:
Ok, Raia, did you have a preference between an operative / pilot type or a envoy / captain type? Clearly neither is required, but those are the gaps I see. I'll post up with a character this evening after a PnP game :)

Errr, I saw a gap in the Soldier type, so I went with Obozaya.

You could easily play an envoy, and max your piloting skill, and thus cover both chatting and flying, although some of our mechanics might have piloting covered.

Exo-Guardians

M, EAC: 15, KAC: 16 Ysoki Mercenary Mechanic
Stats:
Initiative: +3, Perception: +4 Fort: +2, Ref: +5, Will:+0. SP: 6, HP: 8, RP: 4

Sal is a fine pilot, and I've done starship combat before. But if you'd particularly like to do so he's also a good gunner or engineer. Though I might have to fight another mechanic for that role. Can we sell tickets to that? Blood bath in the engine room! Seems like a solid plan to pick up some extra cash to me.


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

Gunning is the only thing I can possibly do in Ship to Ship combat.

Of course, the ship has multiple guns I think.


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

Hey Wolf! Good on you running the AP! Well, at least the evergreen part of it!

I threw my hat into the ring there. A great way to get 3 XP!

Grand Lodge

Slides

Speaking from memory here but... I think there are two scientist slots, two gunner slots and two engineering slots on most ships. The captain and the pilot are the only forced lone wolves.

Exo-Guardians

M, EAC: 15, KAC: 16 Ysoki Mercenary Mechanic
Stats:
Initiative: +3, Perception: +4 Fort: +2, Ref: +5, Will:+0. SP: 6, HP: 8, RP: 4

There are theoretically infinite engineering and science spots. And most ships I've seen do have two guns to fire. Though I will admit that having more than one science officer typically seems unnecessary, and as for engineering only one will have anything to do unless you take significant damage. So normally you're looking at a captain, a pilot, two gunners, an engineer and a science officer. That's 6 people, so a good sized table. Most science officers can also double in engineering if actually needed, and occasionally the backup gunner won't get a shot if the enemy is in the wrong gun arc. So really we should be good. I can cover anything but the captain slot(ok, actually on review I'd make an ok captain due to diversity of skills, but not a good on.), so others can feel free to grab the job they want particularly if they're limited in choice. I'm all for jotting Obozaya down as gunner one for instance.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

Player Name: Eric
Character Name: X5NSA
PFS #: 52975-701
Faction: Exo-Guardians
Day Job Roll: -
Standard Advancement or Slow?: Standard


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7
X5NSA wrote:

Player Name: Eric

Sounds made up to me!

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

Any starship battles will be my first run at the rules but in general X5 has great (level 1 great) skills for computers and engineering, good skills at piloting, and crap diplomacy/intimidation. :)

If Sal is a fine and experienced pilot, then I can assist in the engineering or science roles.

(As a captain, X5 could be a great encourager but will never demand or taunt anything.)

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5
GM Ewok wrote:

And we're off!!! Normally, this is when I would ask you what boons you are slotting. However, there are no boons allowed for this scenario. You will still get to get fame towards your faction of choice.

Also, please copy your character's photo into the second page of the slideshow.

First noob question: :) is the

commencement boon:
marked field agent slotless boon--This implant rests beneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in a species that lacks hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder's Society's symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.
allowed to be used in this?

Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

Interesting! There are no boon slots, but that one is “spotless.”

Anyone with ranks in Profession (Rules Lawyer)?

Grand Lodge

Slides

Whoops! I misspoke earlier. The rule is "no boon slots" not "no boons". So I think slotless should be fine!

Dataphiles

Female Vesk
Stats:
Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

For GM:
I have the Commencement marker as well, just for notification's sake.

EDIT: Am I mistaken or do we have three Mechanics in this group so far? Not complaining, it looks like we all took different routes with it, was curious...

Player Name: Jim Page AKA Wei Ji The Learner
Character Name: 'Flush' Gurdon
PFS #:145296-701
Faction: Dataphiles
Day Job Roll: n/a
Standard Advancement or Slow? Didn't think they had Slow advancement for SFS yet? Either way, Standard Advancement, please.

Exo-Guardians

M, EAC: 15, KAC: 16 Ysoki Mercenary Mechanic
Stats:
Initiative: +3, Perception: +4 Fort: +2, Ref: +5, Will:+0. SP: 6, HP: 8, RP: 4

I can change characters pretty easily if people would prefer. But I do think there'll be a good bit of difference.

Player: Brandon/Darkling36
Character name: Salvo, called by most Sal
SFS #: 50916-703
Faction: Exo-Guardians
Day Job: Not yet
Advancement: standard


Well, if someone wants to call dibs on pilot, I do have a captain character I can play, particularly since Wei Jei the Learner is in the game ;)

One way or another I'll have things rolling tonight.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

So it seems we have:
Sal claims to be a fine pilot (and player experience with starship combat is bonus points)
Obozaya is a shooter
X5 is a good shooter, or computer/engineering (ace pilot is my theme but I probably should observe combat once)
Flush seems to be good engineering/computers?

Dyukela is TBD
And Wolf Spirit is TBD (but may have a captain)

No one has claimed Captain and we may have a cage match in engineering if someone wants to referee.

Did I miss anything? 

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

Second noob question (Obozaya is counting):

GM question:
In SFS can we use computers remotely to hack into places to “find information”? Or this more akin to Shadowrun that you need physical connectivity to their “mainframe” to do that?


X5NSA wrote:

Second noob question (Obozaya is counting):

** spoiler omitted **

Not the GM, but not really a spoiler:
"Hacking" in Starfinder seems to be a question of plot. I've seen some materials where you need to be at a terminal, or others where it was assumed you could do it remotely. In general, it's almost always appropriate to ask the GM "Can I hack <current objective> remotely?".

Like Shadowrun, though, there are definitely corps you do -not- want to mess with.

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

'Flush' Gurdon's player literally has brought this character upon them-self.


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

It could be worse, anyone remember “Flesh” Gordon?

Grand Lodge

Slides

Personally, I usually recommend someone start as a scientist for a round or two then move to be the second engineer. The captain, pilot and both shooters should always be filled. (The enemy seems to always have fully operational guns, so you want to as well.)

As for the question, Wolf is right. The rulebook says that unless you are a Level 5 Mechanic or have a cool personal computer, you need to be at a terminal. However, certain scenarios have allowed you to do remote hacks.

When in doubt, assume you need to be at a terminal.

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Pre-combat, the science station should always be manned, with position switches to engineering / gunning later on as needed. The science station is your "detect asteroids ahead" station in addition to combat uses :P

Wayfinders

M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
X5NSA wrote:

So it seems we have:

Dyukela is TBD
And Wolf Spirit is TBD (but may have a captain)

What does TBD stands for?

Dataphiles

Female Vesk
Stats:
Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

'To Be Determined'

'To Be Decided'

Wayfinders

M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3

Then I can be Science Officer.


Female Vesk Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7
'Flush' Gurdon wrote:


On the Way Back-ish Train

Flush will carefully respect the fragility of Sal's 'baby' and look at the construction with a critiquing eye.

"So, ah, you are ah, set on limbs for ah, locomotion? Had you ah, considered an airborne, ah, variant? I mean, you ah, wouldn't be er, able to carry as much ordinance but it could provide a logistical advantage in the er, field?"

Flush is used to machines having very finicky calibrations. She has had to calibrate many in the past.

Apologies, but this one is a pet peeve of mine: "ordnance"

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