Zalsus

Obozaya Ymeros's page

148 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Obozaya

Race

Vesk

Classes/Levels

Soldier SP 4/8 | HP 13/13 | RP 4/4 | EAC 14 KAC 16 | Fort +3 Ref +3, Will +2 | init +7

Gender

Female

Special Abilities

Cannon (20/20); Frag (2/2); Shock (1/1); Serum (2/2)

Alignment

Neutral

Languages

Common; Vesk

Occupation

Mercenary

Strength 16
Dexterity 16
Constitution 13
Intelligence 8
Wisdom 10
Charisma 10

About Obozaya Ymeros

[dice=Turret Missiles]1d20+4+1;4d8[/dice]

[dice=Squad machine gun]1d20+4;1d10[/dice] Analog, Automatic
2 usage, 34 rounds, 60’

Level 1 Stats:

Female vesk mercenary soldier 1
N Medium humanoid (vesk)
Init +7; Senses low-light vision; Perception +0
DEFENSE SP 8 HP 13 RP 4
EAC 14; KAC 16
Fort +3; Ref +3; Will +2; +2 vs. fear effects
OFFENSE
Speed 30 ft.
Melee tactical doshko +4 (1d12+3 P; analog, unwieldy) or unarmed +4 (1d3+3 B)
Ranged light reaction cannon +4 (1d10 P; penetrating) or frag grenade I +4 (explode [15 ft., 1d6 P, DC 13]) or shock grenade I +4 (explode [15 ft., 1d8 E, DC 13])
Offensive Abilities primary fighting style (blitz)
STATISTICS
Str 16 (+3); Dex 16 (+3); Con 13 (+1); Int 8 (–1); Wis 10 (+0); Cha 10 (+0)
Skills Athletics +6, Intimidate +4, Survival +4; (reduce the DCs of Culture and Profession [mercenary] checks by 5 when recalling knowledge about military procedures and personnel)
Feats Mobility
Languages Common, Vesk
Combat Gear mk 1 serums of healing (2), frag grenades I (2), shock grenade; Other Gear troop ceremonial plate, light reaction cannon with 20 heavy rounds, tactical doshko, everyday clothing, field rations (1 week), hygiene kit, personal comm unit, credstick (9 credits)
SPECIAL ABILITIES
Low-Light Vision Obozaya can see in dim light as if it were normal light.
Mobility Obozaya gains a +4 bonus to her AC against attacks of opportunity she provokes by moving out of a threatened square.
Natural Weapons Obozaya’s unarmed attacks deal lethal damage and aren’t considered archaic.
GEAR DESCRIPTIONS
Light Reaction Cannon This two-handed ranged weapon can be fired six times before it must be reloaded. When damaging objects, it ignores 1 point of hardness.
Mk 1 Serum of Healing Drinking this serum restores 1d8 HP.
Tactical Doshko This two-handed weapon can be used to make only a single attack each round due to its unwieldy special quality.
Troop Ceremonial Plate While wearing this armor, Obozaya can close its environmental seals and survive in a vacuum

Combat Rolls:

[dice=Initiative]1d20+7[/dice]

[dice=Tactical Doshko]1d20+4;1d12+3[/dice] Pierce; analog; unwieldy

[dice=Unarmed]1d20+4;1d3+3[/dice] Bludgeon

[dice=Light Reaction Cannon]1d20+4;1d10[/dice] Pierce; Penetrating

[dice=Frag Grenade I]1d20+4;1d6[/dice] Pierce; 15ft; DC 13

[dice=Shock Grenade I]1d20+4;1d8[/dice] E; 15ft; DC 13

[dice=Mk I Healing Serum]1d8[/dice]

Skills:

[dice=Acrobatics]1d20+3[/dice]
[dice=Athletics]1d20+6[/dice]
[dice=Bluff]1d20+0[/dice]
[dice=Diplomacy ]1d20+0[/dice]
[dice=Disguise]1d20+0[/dice]
[dice=Intimidate]1d20+4[/dice]
[dice=Perception]1d20+0[/dice]
[dice=Piloting]1d20+3[/dice]
[dice=Sense Motive]1d20+0[/dice]
[dice=Stealth]1d20+2[/dice]
[dice=Survival]1d20+4[/dice]

Saving Throws:

+2 vs Fear

[dice=Fort]1d20+3[/dice]
[dice=Ref]1d20+3[/dice]
[dice=Will]1d20+2[/dice]