Kobold Devilspeaker

Dyukela's page

201 posts. Organized Play character for neodam.


Full Name

Dyukela

Race

male

Classes/Levels

shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3

Gender

M

Size

M

Alignment

NG

Location

Verces

Languages

Celestial, Common, Shirren, Vesk;

Strength 10
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 23
Charisma 8

About Dyukela

Statistics:
Male shirren priest mystic 8
NG Medium humanoid (shirren)
Init +3; Senses Senses blindsense (vibration) 30 ft.; Perception +17
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DEFENSE
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EAC 21, KAC 23,
SP 64 HP 54 RP 10
Fort +6, Ref +7, Will +12
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OFFENSE
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Speed 30 ft.

Melee
battle staff +6 (1d4 B; critical knockdown; analog, block)

Ranged
Laser pistol, azimuth +9 (1d4+4 F)

Semi-auto pistol, advanced +9 (2d6+4 P)

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STATISTICS
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Str 10, Dex 17, Con 14, Int 14, Wis 23, Cha 8

Feats
Great Fortitude - +2 to fort save;
Skill Synergy (Computer and Mysticism),
Weapon Specialization
Spell Focus - +1 to DC spell
Spell Penetration (+2 to overcome SR 1d20+7+2)

Skills ()

Acrobatics +3
Athletics 0
Bluff +3
Computers +13
Culture +13
Diplomacy +3,
Disguise -1
Intimidate -1
Life Science +13,
Medicine +16,
Mysticism +23,
Perception +17,
Piloting +11;
Sense Motive +13,
Stealth +4
Survival +10

(reduce the DCs of Culture and Mysticism checks
by 5 when recalling knowledge about religious traditions,
religious symbols, and famous religious leaders)

Non-Standard Skill Bonuses

Languages Celestial, Common, Shirren, Vesk; limited
telepathy 30 ft, Azlanti, Aklo, Sarcesian, Akitonian

Special Abilities:

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SPECIAL ABILITIES
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Blindsense Dyukela ignores all forms of visual camouflage
and invisibility when attempting Perception checks to
notice creatures within 30 feet, though creatures he can’t
see still gain full concealment.

Communalism Once per day, as long as an ally is within
10 feet, Dyukela can roll a single attack roll or skill check
twice and take the higher result.

Harm Undead When Dyukela uses healing channel as a
full action, he can expend 1 Resolve Point to also deal
damage to all undead within 30 feet. The damage is equal
to the amount the healing channel heals, though undead
can attempt a Will save (DC 14) for half damage.

Healing Channel (Su) Dyukela can spend 1 RP to restore
2d8 HP to himself (as a move action), an ally touched (as a
standard action), or all allies within 30 feet (as a full action).

Healing Touch (Su) Once per day, Dyukela can spend 10
minutes to restore 5 Hit Points to an ally.

Limited Telepathy (Su) Dyukela can communicate telepathically
with creatures within 30 feet that share a language with him.

Healer’s Bond (Sp) you can form a bond with up to three allies, allowing you to constantly sense their condition as per the status spell.

mind link 1/day

Spells:

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Spells
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Mystic Spells Known (CL 1st, ranged +1)

3rd(3/day)—
Remove Affliction - connection. spell
Mind Thrust - 7d10
Mystic Cure - 7d8 + WIS
Dispel Magic

2nd (6/day)—
2nd mystic cure - conn. power 3d8 + WIS
mind thrust - 4d10 damage to one target
Restoration, Lesser - 1d4 ability
Mystic Cure - 3d8 + WIS
Hurl Forcedisk
Hold Person

1st (6/day)—
Confusion, lesser,
lesser remove condition ,
share language,
Life Bubble,
WISP ALLY,

0 (at will)—
detect afiction,
detect magic,
stabilize,
telekinetic projectile,
Psychokinetic Hand,
Token Spell

Gear/Possessions:

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GEAR/POSSESSIONS
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Combat Gear
mk 1 serums of healing (2),
shock grenade;
Laser pistol, azimuth with 1 battery
battle staff,
Semi-auto pistol, advanced

Other Gear
second skin,
Advanced Medkit
everyday clothing,
feld rations (1 week),
hygiene kit,
Sprayflesh
datapad
Serum of appearance change
personal comm unit,
stone 5x
Jetpack
Aeon Stone - Iridescent Spindle
Aeon Stone - Clear Spindle
Ring of resistance, mk 2
Darkvision capacitors, std;
Ultralight wings Strix
Personal upgra.- +4 Ability crystal (WIS) +2 Synaptic acc. (DEX)

GEAR DESCRIPTIONS

Background:

Appearance and Personality: