Ruins of Pathfinder: Reign of Winter (Inactive)

Game Master Robert Brookes

"I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust."

T.S. Eliot


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Female Human (erutaki) Druid (arctic) 3 / Guardian/Hierophant 1

Question for Lucent: Does produce flame allow the free touch on the round of its casting? The spell is intended to be used as a weapon in addtion to providing light, however it is not a range: touch spell and thus under RAW wouldn't. I'd like your opinion on it, though.

Also, I'm using serbian for erutaki. I've noticed that thassilonian is using another cyrillic script language, so I'd like to keep it at least separate from that. I'm basing the use of the cyrillic script on the fact that the real life analogue of the erutaki generally use a script derived off of cyrillic.


I'm going to say no to that since it can also be used at a range and has a duration longer than instantaneous (which is the duration of all other free-touch spells).


Also I love the sidebar for the spell on d20pfsrd:

"Note, this spell can cause fires on a ship."

It felt like the website was leaning in, wagging its eyebrows at me.


Female Human (erutaki) Druid (arctic) 3 / Guardian/Hierophant 1

Yup, that's why I had no intent on throwing fire around. Touching zombies with it, however...


That would have been one of the most hilarious 'Reign of Winter' obituary entries:

"Drowned on a river after burning down their ship."


Well, I guess everyone except Rasso...


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I actually have air bubble memorized, so I might survive the ship going down as well, especially since I am not in my armor, but I'd rather not take the risk.

Fenyx what have you been using for Thassilonian? The few times I have used it I used Macedonian. I'll modify to accomodate.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Ordrud may survive, too.


Ordrud would probably survive third darkness, ground zero.


In fact he might even keep the meteor rock as a throwing weapon.


As an aside I'm excited for the conclusion to the ship encounter so that I can introduce everyone to Ordrud :)


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Hopefully some of them will move through my 10' reach and give me AOOs to speed things along.


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1
Ar'Zarrcal wrote:

I actually have air bubble memorized, so I might survive the ship going down as well, especially since I am not in my armor, but I'd rather not take the risk.

Fenyx what have you been using for Thassilonian? The few times I have used it I used Macedonian. I'll modify to accomodate.

I just followed your lead on it and started using Macedonian as well.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Hey don't forget my guy. He may be half-dead from zombies, but he's helluva swimmer.

:D Remember part of my backstory?


Yes but zombie has to be zombie bait.

I mean--


I'll update the gameplay when I get into work this morning now that Teladon's gone.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Are we tracking our own experience points or will you be doing that Lucent?

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

I'll be tracking my own, though if Lucent wants to track it too thats fine by me :P

Also: I'M IN A LOT OF PAIN! 5 hp out of 31! q.q Damn me for not wearing mah armor.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision
Marcellano Kain wrote:
q.q Damn me for not wearing mah armor.

That should teach you ;D

Ordrud only takes off his armored kilt to sleep or recreate. Yes, he's seen the Excalibur movie!

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Well, I know after this, I'm keeping the breastplate on at all times. I can sleep in it fine. Lol


You should all be keeping track of your XP on your sheets individually, since some people may or may not get bonus experience for individual achievements or accolades during play. It'll be your responsibility to keep track of when you've earned enough to level.

As for leveling, when you have enough XP to level you can immediately apply the level. Typically this will happen between combat encounters. You'll still need to rest to gain new spells/spell slots, however. Any new HP you gain from leveling will be added to both your current total and your maximum in the event you're injured. When you level please give me your HP roll in here and just wave your arms or what-not to let me know you've leveled your character up.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Medium XP track right?


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

How much Experience Points should we currently have? I shall keep track of my experience from this point forward. Which experience track are we on?


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Marcello I was going to go to your character next with a treat deadly wounds attempt (Though I am unsure if I can attempt it now that you did), but Ar'Zarrcal is currently closer with the captain so naturally tended to him first.

If I had any magical healing I'd heal you, but unfortunately I channel negative energy due to Lissala being LE and I don't currently have Cure Light Memorized. I am somewhat surprised Rasso didn't use infernal healing on your character, but maybe Rasso hates Chelishmen...

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Well since we're level 2, we should start with 2000, and we just got 200, so we should be at 2200. Except the Talavuc, who I believe got 100 xp bonus earlier. Dont' think anyone else did..


Rasso wrote:
Medium XP track right?

Correct!


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1
Quote:
, to this day, still struggle to know when is proper to use Chelish and when is proper to use Chelaxian. As for the axe, he would be willing to part with it in trade for something else of value. And no, the ship has no proper facilities to forge anything, unfortunately.

Would the good captain be willing to accept a Sunrod in trade for the Battle-Axe?


No, but he would trade it for the ground coffee beans (of all things). Food, especially exotic food, is a pretty good trade commodity right now, and coffee beans are imported from way off in Garund, typically.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Not my precious coffee. I will need to consider this.

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

just a heads up, just started a new job today, so i'll be limited in posting to once or twice a day

still really loving this game, i hope it doesn't become too much of an inconvenience

thanks


I will be moving us to Falcon's Hollow around 6pm eastern (-5 GMT) tonight.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

That hope stone wasn't magic was it?

Ar'Zarrcal didn't appreciate it, yet he kept it none the less...


It's not magic, no. It's just a keepsake, also a fun little nugget of character development that can come up later as desired. :)


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

That's what I thought. I thought about bringing in the whole dwarven tradition of carving a name on stone as a manhood rite, but decided to have the memories blocked for now. Karzoug did his job fairly well.


Yeah, that's a plot seed that can sprout further down the line. Since you know it's an adventure path you also know it has a 6 Act setup (+ the Witchwar Legacy module at the end as a bonus epilogue), so you can manage your personal story arcs pretty well in terms of timing.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Go team! You're finally here!

Lucent, can you post/link the map of falcon's hallow's surroundings? We saw it at the briefing.

thanks


Falcon's Hollow region

Darkmoon Wood Map with logging trails revealed


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Great. Can you put them in the Campaign Info tab too? We'll probably need them for awhile.

thanks


Female Human (erutaki) Druid (arctic) 3 / Guardian/Hierophant 1

Updated my character sheet: Notable - Realized that my animal companion's claws are always considered primary in addition to his bite, so I updated his attack and damage, also adding in the benefit of the Improved Natural Attack feat that I forgot to assess. Finally, I gave him tricks, which was something I had neglected to do before.

Basic Things - adding the potions and sunrod, plus updating the experience point total


Maps have been updated in the campaign info tab to include everything you have about the region at present.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I very nearly took Orc as one of my languages, but I went with skald instead (which has also served well) - I figured I had to devote some to Thassilonian and Giant since they are both languages of Shalast. If I had taken a rank in linguistics (Which i considered) I would have taken Orc as well. Oh well, maybe next level.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision
Ar'Zarrcal wrote:
I very nearly took Orc as one of my languages, but I went with skald instead (which has also served well) - I figured I had to devote some to Thassilonian and Giant since they are both languages of Shalast. If I had taken a rank in linguistics (Which i considered) I would have taken Orc as well. Oh well, maybe next level.

Not to be difficult, but I would doubt Ordrud's identity would be clear at a distance beyond 20-feet (-1 Perception per 10-feet). Plus you would only start to see him at 60-feet. Further, there were several others in the team and locals who would be wearing snowshoes and furs. Yes, he's taller than an average human or dwarf, but the snow may obfuscate true heights. Meaning, if you were close enough to recognize him as half-orc, he would be close enough to hear you speaking Common, and that would be awkward. But doable if that's in-character for Ar'Z.

Just saying not to make this too easy to connect with a character with a flashing red player-character light on his head.

cheers


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I'm not sure what the issue is? I never said that the identity is clear, in fact, quite the opposite. All Ar'Zarrcal knows is that there is a nearly seven foot tall figure bundled up in furs and with ski's in hand that is waiting on the pier for them. In fact, the whole reason he asked if anyone speaks orcish was to determine whether or not the figure was an Orc / Ordrud and to root out the potential of a trap. I wouldn't put it past Lucent to have you pretend to be your character just to treat us a lesson for 'assuming'.

It was clearly indicated in your own post that we saw the figure, especially if we have darkvision.

"The group sees a large humanoid about seven tall hustling toward them on snowshoes. He wears furs over a cold weather outfit as dressed as you can for the temperature. Skis and a two-handed weapon handle protrude above his head and shoulders. He waves to you and continues to silently approach."


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision
Quote:

"Let us be alert, but at the same time we do not need to foolishly provoke an ally who has been waiting for aid. At the meeting, we were told that one of the expedition was an orc-blooded soldier named Ordrud. I do not have a full grasp on the language of Belkzen, but if one of you do, perhaps call out to the figure by name?" Without thinking of the established heirarchy of command, he looked first to his fellow ambassador of Shalast, before turning to the humble and so far soft spoke Styvanus.

Ar'Zarrcal wished he could be of more use, but while he had studied some Orcish, he could speak little of it. He believed that they had bastardized the fine Dwarven alphabet with their harsh, clipped tongue. These biases had always kept him from a true grasp of the language.

The issue (to repeat that I don't want to be difficult) is that the logic was not clear to me how a comment about a orc-blooded soldier could be triggered here. Your characters see a large humanoid and dressed appropriately for the weather, so the much more likely thought would be a large Human from the other team or a local. Humans outnumber half-orcs and dwarves by many & many times here.

Unless you waited until you could see that he appeared orc-blooded (which I didn't think you did), then you would probably be close enough for him to hear you in common. Clearer?

cheers!


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

Lucent, I am going to hold off on posting until Ordrud makes his introduction. Teladon is already in place to observe the initial meeting and I wrote up my thoughts on it. While I like to make one solid post a day, I need something to play off of. Since my character rarely talks, nor is charismatic my hands are tied on this one. After some other people get things started I’ll write up something.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Ordrud, while you say you don't want to be difficult, I find that hard to believe. This is a silly conversation to begin with, but allow me to explain the logic behind asking if anyone speaks orc to identify the figure.

1) We know that there is an Orc-blooded member of the expedition.
2) The expedition was last seen in Falcon's hollow.
3) We are now in Falcon's hollow
4) Male humans are typically (5 ft - 6 ft. 6 in.)
5) Male half-orcs are typically (5 ft - 6 ft. 10 in.)
6) Male full blood Orcs are typically (5 ft. 3 in. - 7 ft. 1 in.)
7) The figure waving at us in a seemingly inviting manner is 7 feet.

I do not see why you find it hard to grasp the train of thought that "Perhaps this tall lumbering figure is the Orc blooded member of the expedition, lets find out by calling out in Orc (a language by the way that none of the other characters speak, but my character doesn't know that) and make sure this figure isn't an enemy."

I am really not sure where the disconnect is here. If I am in the wrong, I will retract my IC post -- but the reason I linger on this is I get the distinct impression you accused me of using out of character information where I truly don't think I have.


Teladon: Sounds good. I think everyone's waiting on Styvanius. I know he's been slowed down because of work, which is totally understandable. I figure we'll hear from him tomorrow, so no worries!


M Disciple of Brimley 20

To Ordrud: I think it's less "He's an Orc!" than it is "We know there's an Orc in the first expetition, let's hope this is he!"


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

@Ar'Zarracal

If you "truly don't think that" you were jumping to conclusions, then you didn't. I truly thought you were and failed to persuade you with this "silly conversation." We can agree to disagree. As I started, I don't want to be difficult or disrupt the game. I only wanted to share my perspective for you to reconsider your character's actions.

Perhaps, I am hypersensitive to the introductions to player-characters (PCs), because over the decades I have seen too much bad hand-waving to explain why PCs want to adventure together.

No offense was intended.

Best regards,


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

Started to write something, but then I decided that my opinion wouldn't help the situation at all.

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