Ruins of Pathfinder: Reign of Winter (Inactive)

Game Master Robert Brookes

"I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust."

T.S. Eliot


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Since it looks like you've decided to be merciful, I'm working on a gameplay post. I will be incorporating Fenyx's ray of enfeeblement into it. Should be up in a little while.

Furthermore, I wanted to share some good news with you guys!

Firstly, I've been accepted into the writing pool for Pathfinder Society modules. I don't have an assignment as of yet, and it may be a while until a spot opens for me, but I will be writing scenarios :)

Secondly, my submission for the special edition of Wayfinder magazine that goes on print at GenCon has been accepted, so in August you'll all be able to see some of my stuff in print/PDF form!

With that horn-tooting done, I slither into my writing pit.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Nice! I'm glad you're being recognized by Paizo for your awesome writing abilities. I'll keep an eye out for the magazine and eventual PFS module :P


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

double woo hoo!


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

That's awesome! From what little we've played thus far in this PbP, I can already say it's well deserved.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

How does one go about doing that Lucent? I wouldn't mind giving something like that a go. Congrats!

In other business, any chance Rasso can have one of the muskets? He lacks a ranged weapon at the moment and he's very limited movement wise in this snow. Especially since his anatomy won't allow for snowshoes.

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

congrats lucent!

and Marc, I'd definitely be up for it.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Sounds good to me Rasso, though its a Martial weapon.. you might not be able to use it proficiently. And can you even use it with those pincers?

Alright so thats 3 (Fenyx, Styv, and Ordrud) for my campaign so far.. I'm gonna be working hard on it the next few weeks to make my modifications and hopefully get it started by May 1st at the latest.

Feel free to message me about char ideas / backgrounds so we don't clutter up Lucent's RoW Discussion too much :P


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Yes, I have hands inside my pincers. Guess I'm not technically proficient. I'd probably be better off with a sling. Any chance of retconning me a sling since they're free and I was dumb and didn't think of it before we left?


Female Human (erutaki) Druid (arctic) 3 / Guardian/Hierophant 1

Lucent, congrats! I look forward to seeing your writing in print.

Marcellano, I'm interested as well. I was playing in an S&S game here on the boards, but the GM left and I ended up taking over. Second one that I've taken over, btw. I'll think about a character and send you my ideas either tomorrow or Friday.


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

Congrats Lucent!


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Thought some of you guys might be interested in this ongoing thing I've got going on. It's not as awesome story wise as this game, but it is pure crunchy goodness.

Heroes of Legend:Dragonslayer

Check out the first post in recruitment to get the rules and idea of what the game is.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Nice job Lucent. Well deserved I am sure and I look forward to seeing your ideas and adventures in print.

What is the Ranger (freebooter) Archtype? I don't see it in any of the books I have.

Marcellano - I would be interested, but have no clear idea of character concept at this exact time. I'll mull it over.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

I never did finish my goblin commoner for that.. lol.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

@Rasso I've lurked those Dragonslayer threads. That's beyond my expertise of optimization.

@Kain I've worked up a Tengu cleric of Besmara working as a Jinx Eater for your game.

cheers


Freebooter

It's from Pirates of the Inner Sea.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Trying to determine if the oath or the ritual that was described sounds like something my character might know of.


It doesn't. In fact, it seems like exactly the opposite, something entirely made up to scare a bunch of superstitious people into thinking it was a real ritual of sorts.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Hey Lucent, looking over the loot, I noticed that there are 30 doses of gunpowder in the powder horns - normally, the powder horns can only hold 10 doses a piece. So am I assuming that there are a total of 6 horns, or are they just triple-sized? (If they're triple-sized, I call dibs on one)


Whoops, that's my bad. Yeah it should be divided per powder horn, so 6 horns in total. That looked way more coherent when I wrote it than it does now.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

:P Gotcha. Yeah I'm carrying two powder horns already, meself. Depending on who wants a musket and powder associated with it, I might have to nab me some of the powder and bullets. Perhaps a spare musket, if no one else wants it.. in case it jams again.

But I'll let the others choose if they want a musket first, before I take a spare.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3
Ordrud wrote:
@Kain I've worked up a Tengu cleric of Besmara working as a Jinx Eater for your game.

Sounds good. Its actually kinda funny.. I'm reworking the campaign and I added a Tengu aboard the ship myself, before you told me you were making a Tengu. Wonder how this is going to play out. :P


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Are firearms emerging or common place? I am sure that will make a big difference on who takes one. If they are common place, our fighters (or even the elf) can use it without negative, which is nice. If so, I would recommend our Orc and our captain and maybe our elf take a musket.

Otherwise I will take one. It could be useful.


Ruins of Pathfinder is set to "Commonplace Guns" and as such they are considered martial weapons, yes.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Time to feed them more superstitous nonsense. If they believed the ritual, maybe they will believe Ar'Zarrcal's mumbo-jumbo about flaying souls and power over names.

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

that was a nice bit of posting to come home to!

Really enjoyable read guys. Going to work on a contributing post now.

Marcellano(Skull+Shackles)

Spoiler:
Red Beard Runolf

really all but the name and avatar image are up for change.
I've just been dying to play in this campaign with those two things, I'll likely play him a bit less charismatic, since i'd rather not play the 'captain' role in that campaign too. : P


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I need some kind of ranged weapon. You never answered me about a sling Lucent. If I can't have a sling, then I'd still like a musket as the only ranged weapons we have are martial, and hitting touch would do a lot to offset the -4 non-proficiency penalty. Odrud should probably grab the other. Captain can throw his shield, Teladon has his bow. I'm also the only one who can't wear snowshoes, so there's gonna be a round at the beginning of most combats where I do nothing if I don't get a ranged weapon going on.


Rasso: Oh! Sorry, I missed that somewhere in the things. I'd rather not retcon in gear, even free gear, since it sets an awkward precedent.

There's a shortbow among the loot here, and arrows. It's an alternative to the gun, if you don't want to use the rifle.


Actually... since a sling is free it's technically stupid easy to craft I guess. I would be okay with Rasso rummaging around through the rubble and finding some scraps of leather and a few rocks to make one. You guys have the time.

I'd much rather do it that way than just assume it's hanging on somewhere.

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

there were 3 of the muskets weren't there?

one for Rasso, an extra one for Marcellano, one for Styv, since Teladon has his bow.

The shield is nice but a musket would offer some longer ranged capabilities.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

No, only two muskets. So Rasso and Styv'll probably take them. Hopefully there will be more for me to grab later :P

Though I would like to take some of the ammunition, since its my main weapon. Probably two powder horns and associated bullets would suffice (so I'd have 4 horns and 38 bullets)


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Well, one of the hunters could have a sling. Not exactly out of character, and I promise I won't ask for any more retconned gear.

I'd prefer to have the sling over the musket.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

However, don't forget that you're using rocks instead of sling bullets, which I think have a damage or attack penalty.. not sure which (Would have to double check)


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3
Sling wrote:
You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a –1 penalty on attack rolls.

Woohoo 1d3+4 damage. Still not bad actually. The +2 to-hit kinda sucks though.

So on an AC 15/touch 12 opponent I'd have a 40% chance to hit for 5.5 with the sling, or a 40% chance to hit for 6.5 with the musket. Hmmmm.

So sling would be better against dextrous opponents like fairies, animals etc. While musket would be better against dudes in plate mail. Makes sense. Still taking the sling.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Rasso

If you role-play this, Ordrud has a sling and lots of bullets. Check his equipment list. He could either share the bullets or just take a musket. He should RP learning how to handle the musket from the marine.

cheers


Aha, a perfect setup. Ordrud can trade out his slung for a musket, Rasso gets the sling and everyone gets a slice of character interaction!


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Ooh, cool.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Hey Kain

Here's Korbo for your adventure on the Fever Seas.

cheers

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Looks good Styv and Odrud. So for my campaign, the only person I haven't heard from about if they're going to be joining is Rasso - Rasso, will ye be joining us, or will we be going with 5?

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Hey that also brings me to a question - how do I even start a campaign? XD Been trying to figure it out today and I haven't any luck.. or do I just start a thread on the campaign forums?


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Just start a recruitment thread, and then when you do it will ask if you want to make a game for it. Then you can add a discussion and gameplay thread later. It's pretty straightforward.

As for joining you I unfortunately can't. I've recently had to put a hard cap on my PBP games and drop out of a bunch, and cancel one or two I've been running so that I can concentrate more on some RL stuff. Rasso would of course be awesome for a S&S campaign, or perhaps a sort of opposite version of him. An ifrit synthesist with an aquatic eidolon. See, I really want to play. But yeah, no.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

I gotcha Rasso, and I understand lol. Lucent would've joined as well, but he's got a bit too many games going as is, so its the same there. So we have 5 people, potentially 6 if one of my RL friends wants to join since we're probably not going to be able to finish our RL game. I'll ask 'em and let you guys know if they're coming or not.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Got the campaign discussion thread up for you guys to join, so lets head over there about any info regarded to that campaign so we can stop hogging Lucents thread with that stuff :P

Crusty's Skull and Shackles Campaign

Rasso, Lucent, Teladon, you guys are always welcome to come over there to chat and stuff as well of course, and if you guys ever decide you want in, I can find a way to get you in depending where we are.


While we're wrapping up interactions with Savard and Eldrin, you all should begin thinking about how you want to go forward from here. Points to consider:

1) You have all been going since sunrise and it is now dark and none of you have had proper rest.
2) You know that within 8 hours or so Halak and Thuldrin will realize that the team they sent after you hasn't returned, and your element of surprise will be ruined.
3) It takes 8 hours of travel through the Darkmoon Wood to reach the lodge that Gwynn is being held at.

Sleep Deprivation Rules:

Characters who do not get a full night’s sleep may suffer the effects of fatigue. If a PC does not get at least 6 hours of sleep, she must make a DC 15 Fortitude save or be fatigued and take a -1 penalty on all other checks and saving throws against sleep effects. A second night without sleep requires another DC 15 Fortitude save. A failed save results in the character becoming exhausted and the penalties increasing to -2. A third failed save on the next night increases the penalties to -3.

Food for thought :)

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Well I can stay up another few nights without issue it looks like. :P


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

It should also be noted that Ar'Zarrcal needs to offer moonlit prayer to Lissala soon. That will require an hour of time. I am fairly sure that cannot be done while trudging through the snow. While I can forgo the prayers, if we absolutely need the element of surprise, be aware that I will not be at full capacity.


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)
Marcellano Kain wrote:

Got the campaign discussion thread up for you guys to join, so lets head over there about any info regarded to that campaign so we can stop hogging Lucents thread with that stuff :P

Crusty's Skull and Shackles Campaign

Rasso, Lucent, Teladon, you guys are always welcome to come over there to chat and stuff as well of course, and if you guys ever decide you want in, I can find a way to get you in depending where we are.

I appercieate that Mercellano and I might take you up on it later depending on how things shake out!


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)
Lucent wrote:

While we're wrapping up interactions with Savard and Eldrin, you all should begin thinking about how you want to go forward from here. Points to consider:

1) You have all been going since sunrise and it is now dark and none of you have had proper rest.
2) You know that within 8 hours or so Halak and Thuldrin will realize that the team they sent after you hasn't returned, and your element of surprise will be ruined.
3) It takes 8 hours of travel through the Darkmoon Wood to reach the lodge that Gwynn is being held at.

** spoiler omitted **

Food for thought :)

I think surprise would be worth the risk of a possible -1 and not getting all of our spells left. It sucks, but look how well surprised turned out for us. I still have a wand and 2/3 spells for today. Its not optimal, but the potential for sneaking up on the cabin as opposed to a assulting a structure that's on full alert is huge. Look how well it worked out vs the ice-walkers. We should truge on.

P.S. Sorry for the double post.. and dammit I'm really thinking hard about your campain Marcellano!

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

I agree - surprise would be best. They have the defensive and numerical advantage. We'll be fighting a seriously uphill battle if we can't get some kind of advantage.

We've all done double posts, don't worry aboot that lol. Also Teladon, how far are you in your other S&S games? (Send the answer to that with a PM) I'm changing up the first part a bit.. adding my own personal flair to it. Dunno if you've seen the campaign rules yet or not, but I'm allowing Called Shots, Piecemeal Armor, Words of Power, and will be adjusting the NPCs to include things like the APG optional combat manuevers and commonplace Firearms. >:D

Oh just remembered I need to add something in the campaign post about ship to ship combat.. almost forgot.

My campaign will probably be fairly gritty, and not too much like Pirates of the Caribbean. This ain't gonna be a Disney movie, thats for sure. :D

Edit: Nvm, found your two campaigns. Gonna check 'em out for myself :P


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

I'm for trudging ahead through the night. Fenyx hasn't exhausted too many spells, and I can still use my arcane bond to recall a necromancy slot for the day (so I've effectively got a magic missile, and a ray of enfeeblement or cause fear at my disposal). Other than that, if they have some undead lingering about I have several more attempts at commanding them.

In summary, press on!

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Hmm Teladon, you don't seem to be far at all in your S&S campaigns eh? And one isn't even following the storyline it looks like :X

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