Ruins of Pathfinder: Reign of Winter (Inactive)

Game Master Robert Brookes

"I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust."

T.S. Eliot


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Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3
Teladon Azuth wrote:
Haha yea that was right... well someone just had to go and show off by doing push-ups on the deck of a ship, bare chested in the middle of winter. =p

I wasn't bare chested. I had sailor's outfit on. Just bare armed and barefoot. :P


Sometimes I picture Marcellano as Shipwreck from the old GI Joe cartoon. Tattoo of an anchor on his chest and all.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Its not far off thats for sure. Just a more.. 17th century version. :P


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Two of these Wyrms are going to be very tough. We may need to camp after this battle, element of surprise be damned. Cure light wounds and the like might be necessary.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Lets not count the injuries until the dragons come a-chompin'. First lets focus on dealing with the threat at hand - we can figure out what to do afterwards. Lets hope our three musketeers can get lucky shots off. :P


Female Human (erutaki) Druid (arctic) 3 / Guardian/Hierophant 1

With the tatzlwyrms going first, I doubt that ranged attacks from anyone are going to be particularly effective. Did I ever mention that I hate the -4 to hit with ranged attacks in melee. I understand it, but that doesn't make me hate it less.

Good thing muskets are ranged touch in the first range increment even so.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

That's what precise shot is for. I personally think that should be one of the first feats a PC ranged character should pick up.


Female Human (erutaki) Druid (arctic) 3 / Guardian/Hierophant 1

Yeah, I find the penalty ludicrous. It's pretty much a feat tax to me for ranged characters, and one that's not the first feat in the change, but rather the second.


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

True, but archery combat is *very* strong. Having a some sort of feat tax helps to bring it slightly closer to other combat styles.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

@Lucent

Ordrud is waiting for the dragons to act, right?

cheers


Right, I've been a little busy today. Doing the Tatzl's turn now :)

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

I know this has nothing to do with anything going on right now, but I just want to say I really really really can't wait for Ultimate Campaign. Its coming out in what, one more month for PDF? q.q

And Kobolds of Golarion. Kobolds have never been my favorite race, but.. they seriously need some loving, and I plan to do just that in my homebrew campaign I'm working on in my head. Also need Ultimate Campaign for that campaign..


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

I dunno what this has to do with anything, but I am doing it regardless: boom.

Love me some BPB.


Might be slow today, crazy s&!+ is happening. 6am phone call from a friend, gunfire in the background of the call and sirens. Might need to go get them once the lockdown/gun battle in Boston is over. Cannot believe that is a real thing I just typed.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

My friend absolutely loves Kobolds. He convinced me to let him play one in my Iobaria campaign about redemption and struggle. I'm sure once that supplement comes out he's going to want to make 'changes'.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Yeah they were having a shootout with the bombers in Boston earlier, Lucent. I hope your friend is ok!

Heard they killed one of the bombers, but the other one got away. This news is a bit old for me though so I don't know how relevent it is anymore.. heard it hours ago.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

@Kain

While you can still edit your post... don't assume we're in heavy snow fall that provides visibility like a fog. Rereading Lucent's posts, we can clearly see the trees and raven widgets. He probably cut-and-pasted the snow fall rules and forgot to/didn't delete the fog portion. He posted them, because last time he didn't specify any snow game mechanics and Ordrud charged.

cheers

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

I'll copy/paste it onto a notepad and edit out the RP part, until we get confirmation. I can post the RP part back in another post later.

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

thank you dice.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

15 damage with a shield? Lol nice one!


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Proving once again why all the 'great' captains use a shield.


1 person marked this as a favorite.
Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision
Marcellano Kain wrote:
15 damage with a shield? Lol nice one!

And the legend of the first avenger begins!


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

@Styvanus: Thanks! Ordrud did the heavy lifting, I was just able to finish him off.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Lol man the weekends suck. Not enough posts on the weekends! You'd think it would be the opposite.. XD


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision
Marcellano Kain wrote:
Lol man the weekends suck. Not enough posts on the weekends! You'd think it would be the opposite.. XD

+1


It's funny, I have way more "free" time when I am in the office on weekdays. Once I get home I have hardly any time for PbP stuff (unless it's making encounter maps). Weekends are the worst, because I have a RL Pathfinder group that games from 12:00 noon to 9:00pm and Sundays are for all the other things I put off the rest of the week ;)

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

I miss my old RL Pathfinder group on Fridays and/or Saturdays.. sucks not having 'em anymore! We'd usually go from 4:30/5 to about midnight, sometimes as late as 2-3 am.


Female Human (erutaki) Druid (arctic) 3 / Guardian/Hierophant 1

Ahhh... Nostalgia. Ditto here. My old group would probably still be meeting if not for some internal politics that ended up in backstabbing.

We'd meet from around 2-3 pm and game till 1-2 am, although occasionally a session would run until 5 am. I remember not liking to do that, though. I kinda got silly tired and started doing stupid things.


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

Meet up every Monday on this end, though only for about 5-6 hours typically.


Back when I was younger, I'd have those late-nighters too. We'd all meet up around noon, on occasion game until the sun came up. Those were the days!


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I remember when I used to get to play for real. Now PBP is my only playing and the only real life games I get are ones I start. I also miss the simple days of institutionalized living (aka school) where all your friends are in the same place and all have the basically same schedule.


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

Yea, as do I Rasso, but I managed to convince a group of friend and my wife to try out Pathfinder reciently. They are still at the babysteps phase, but they seem to enjoy it. I Once they make it through the first adventure in the Serpent Skull AP, I am going to change it up and let them try something different. I am thinking Kingmaker or possibly Curse of the Crimson Throne.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I used to meet more often with my friends, but not so much anymore. I run a game once every 2 weeks at a local game store after work, but that aside this is the extent of my RPing.

Weekends are usually very bad for me. Not much free time.

In other news my character continues to contribute very little on the combat side of things.


Dwarf speed + Difficult terrain = chug chug chug

Ar'Z did great on the ship with the rope trick thing, though. I think, coming up, he's going to be rrrreeeally useful.


Alternately, Ar'Z just needs a gun for situations where range is an issue.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision
Ar'Zarrcal wrote:
In other news my character continues to contribute very little on the combat side of things.

Ordrud would happily exchange places and damage with you. ;D

cheers

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

In response to my own comment in the gameplay thread (I'm moving it over here to not clog up the gameplay stuff), heres where I read about the Eidolon thing:

Synthesist Eidolons and Healing

So basically we'll have to heal Rasso as he uses his fused link to transfer hp every time his eidolon gets hurt, though his eidolon will remain at 1 hp until he can heal it himself with his Lesser Rejuvenate Eidolon spell, or until he lets it die and summons it at half health the next day.


Marc is right. Rasso's synthesist eidolon HP can't be healed by anything other than his own summoner spells. The actual HP damage he took to keep his eidolon up beyond 0 hp, however, can be healed. Ordrud is definitely the more seriously injured that can be treated.


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

Lucent, whats your take on harvesting the Tatzlwyrm for Dragonhide?

Dragonhide:

Dragonhide

Price 850 GP

Weight 55 lbs.

Armorsmiths can work with the hides of dragons to produce armor or shields of masterwork quality. One dragon produces enough hide to make a single suit of masterwork hide armor for a creature one size category smaller than the dragon. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. In each case, enough hide is available to produce a light or heavy masterwork shield in addition to the armor, provided that the dragon is Large or larger. If the dragonhide comes from a dragon that had immunity to an energy type, the armor is also immune to that energy type, although this does not confer any protection to the wearer. If the armor or shield is later given the ability to protect the wearer against that energy type, the cost to add such protection is reduced by 25%.

Because dragonhide armor isn't made of metal, druids can wear it without penalty.

Dragonhide armor costs twice as much as masterwork armor of that type, but it takes no longer to make than ordinary armor of that type (double all Craft results).

Dragonhide has 10 hit points per inch of thickness and hardness 10. The hide of a dragon is typically between 1/2 inch and 1 inch thick.


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1
Fenyx wrote:
With a larger dragon, perhaps. I'm not sure how serviceable ones such as these can be. What is truly a pity is being pressed for time

Just to clarify, this is Fenyx saying "I don't know, but we don't have time to skin them at the moment," and not Fenyx saying, "You're wrong, elfpants!" Heading off any perceived know-it-alling or rulebook-thumping madness.

o( '')v


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

No I get what you're saying. Regardless, I still plan to take a few scales, a vial of blood and a bit of bone. If I take item crafting feats I may work them into the creation of some items. If not I can still use them at level three during the RP of my Black Blade becoming intelligent.

On the other hand while Teladon isen't a hunter, field and stream.com states that the avg. time to skin a buck deer is 15 min's for an experienced hunter and an hour for a beginner. I figure someone like Talavuc would be able to skin one with proficiency and it would likely be a Knowledge (nature) or maybe an Profession (hunter)?


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Prolly survival. I was aware of the eidolon healing thing, but thanks for making it clear in case anyone was thinking of wasting spells on me :)


Female Human (erutaki) Druid (arctic) 3 / Guardian/Hierophant 1

My guess would be Survival as well, due to its use in hunting and gathering. Gotta have some knife skills in there somewhere.


Survival would be the key skill for properly skinning an animal, yes.

You could make dragonhide armor out of a tatzlwyrm (though the arctic variety does not have any natural immunity to cold, just a different favored terrain and some movement abilities), however it would require all the skin of both wyrms to make one suit of medium armor. If you camped here for the night, you would have time, otherwise it is far too lengthy an endeavor to do and keep your element of surprise.

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

hmm, so what does everyone think we should do?

The element of surprise would be nice but if we're unable to fight when we actually get there it will all be for naught.

So should we press on guys?


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

I think we should press on and gather recon. If they're too powerful, we can wait. They would expect an assault. If they're weak enough, we can take them quickly or a few at a time.

The risk is getting jumped again with few resources. Everybody but Ordrud has cure potions for emergencies.

How are all the casters doing for spells? Does anyone have anything left?


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

Fenyx can still recall a 1st level Necromancy spell as per arcane bond, but won't be contributing much to a fight with humanoids beyond that. If there are any undead present, however, he's still got a ton of command undead channels left and unlimited disrupt undead, of course.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Kain's still 100% good to go!

I've still got a ton of ammunition left, all of my hit points, three splash weapons of the flaming variety along with six flasks of oil to throw on top of the flame, and.. yeah. I'm good to go, so its up to the casters.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I was also curious about the tatzlwyrm's providing dragonhide as I have craft armor and could fashion some nice suits out of it, especially for our druid who can't wear metal.

As for the spells I have left: Animate Rope, Endure Elements, Cure Light Wounds (since I didn't use it despite offering).

I can sub them out for Inflict wounds.

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

Rasso(or his eidolon really) isn't in the best of condition, so if it comes to a fight maybe he'll have to stay back and use that sling.

if the rest of you are fine with it, i second Ordrud's suggestion that we at least keep moving and do some recon. We have three muskets total and some splash weapons so I do feel that the surprise would be in the best interest.

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