Rotating GM Quest Series - Silverhex (Inactive)

Game Master Ietsuna

Mausoleum Slides.

Mists Slides

Colony Slides

Crash Slides

Webs Slides

Silverhex Slides


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| HP 16/16 | AC 20 T 16 FF 15 | CMB +4, CMD 17 (21 v trip) | F: +4, R: +8, W: +2| Init: +5, Perc: +5(+13), SM: +1 | Speed 50ft | Scent | Active conditions: None ,
Skills:
Acrobatics +9 (+17 jump), Climb +1, Escape Artist +1, Intimidate +0, Perception +5 (+13 scent), Sense Motive +1, Stealth +13 (+17 underbrush/snow), Survival +1

Perception, scent: 1d20 + 5 + 8 ⇒ (4) + 5 + 8 = 17

After the combat, Lumi stands up giving a large cat yawn and stretch, before bounding over to Paemil. She walks in a quick circle two times, before plopping down on the ground next to the human to clean her paws.

The Exchange

male Halfling HP. 9/9, AC: 18, Tch. 15, FF. 14 | Per:+7(8 traps) int. +5| fort.+3, Ref.+7, will.+2 (+4 fear) unchained R 1

perception: 1d20 + 7 ⇒ (6) + 7 = 13 Polo nods his head in acknowledgement of Shruti...suddenly feeling a bit selfish. Perhaps I can tie our prisoner and we can throw her over her horse .. and lead her away from this place, to question her further Polo looks how beat up the woman looks and finishes.. That is if...I mean when she recovers.. Polo shivers a bit at the thought of the sudden violence that brought this woman to her current state. Oh well...guess she had it coming.

Grand Lodge

Male CN Half-Orc Warpriest 2 | HP 20/20 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +4, R: +1, W: +5 | Init: +3 | Perc: +4, SM: +2 | Speed 20ft | Blessing: 4/4 | Spells: Orisons 4/4, 1st 3/3 | Active conditions: Fatigued.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Tsuk stands and starts walking out of the tomb the tapestry over one shoulder and his greatsword over the other. I am returning to the inn. Our work here is done.

Silver Crusade

Male NG Halfling Cleric of Desna 2 | HP: 13/13 | AC: 19 14 (15 14 Tch, 15 11 Fl) | CMB: -3, CMD: 10 (7 Fl) | F: +3, R: +3, W: +6 | Init: +5 | Perc: +7, SM +7 | Speed 40 ft | Active conditions: Obedience (+4 Perception to avoid surprise), mage armor, hedging weapons

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

"We have no need to question her any further. Ulisha only needed us to recover the tapestry, which we've done. We can leave this Rhiannon here." He waves his hands to the stars. "Desna will see to her safety if her own animals won't, at least until the city watch arrive. Which they will do quickly! Normally, I'd stay and help make sure they know what happened, but this tapestry might come into more question than we want if we do that. They will figure out the rest. Let's secure our prize and see to Ulisha's next task."

The Concordance

Samsaran Witch 1 (HP 7/7) | AC:12 | T:12 | FF:10 | cmd:12 | Fort +0 | Ref +2 | Will +3 | Init. +6 | Perc:+1 | Speed 30ft | Spells: 2/2 | Status: N/A

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

"Yes, I think Ulisha will be satisfied with our work here. Let's be on our way before any misunderstandings arise."

Liberty's Edge

Human Druid (2) | HP 19/19 | AC 17 T 11 FF 16 | CMB +5, CMD 16 | F: +5, R: +1, W: +5 | Init: +3 | Perc: +7, SM: +2 | Speed 30ft| Spells: 1st =3/3 | Active Conditions: None
Skills:
Acrobatics -1, Bluff -2, Climb +6, Diplomacy -2, Handle Animal +3(+7), Heal (+6), Intimidate -2, Know(nature) +7, Know(Geo) +5, Perception +7, Sense Motive +2, Stealth -1, Survival +9, Swim +6

"Guard not good. Go before questions. Come Lumi"

He looks back at the horse, and up at the hawk, before heading out the nearby gate and into the falling darkness.


Destiny of Sands | | Shadows of the Black Sovereign

As the sun slips below the horizon, Rhiannon's steed, Zephyr, makes no effort to impede the adventurers as they depart.

From its perch, the more gravely wounded Triumph watches on. Though it grows more agitated as the cries of the approaching city watch grow louder, it remains in its secure spot.

Yards below his perch, beneath a bust in the likeness of a dead man, lies a lifeless body of similar features, awaiting a time, perhaps soon, when it will be identified.

Not far away, within the tomb of Laban Tullivor, lies the unconscious body of Rhiannon Sarvio. This structure, built to hold the spiteful and greedy ambitions of a deadman in addition to his body, it is a fitting resting place for the woman, who still retains her own spitefulness and hatred even after the death of her dreams.

End of Quest the First.


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Ok, so Tsuk will now take a back seat and we'll hit this thing called Mists

Tsuk takes his leave from the party to visit the site of a historic battle near by. Before he leaves the group begins looking at the next of Ulisha's notes Slide 2 of the link at the top of the page

The Exchange

male Halfling HP. 9/9, AC: 18, Tch. 15, FF. 14 | Per:+7(8 traps) int. +5| fort.+3, Ref.+7, will.+2 (+4 fear) unchained R 1

Polo purses his lips and hands the note to one of his nearby companions after reading it...Hmmm Cannibals Grove....now doesn't that sound like a nice place for a weekend retreat? comments Polo with obvious sarcastic over-tones...(has Polo ever heard about this place before?) knowledge local: 1d20 + 6 ⇒ (15) + 6 = 21


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Polo:
You have heard of Cannibal's Grove. You know that it lies somewhere in the region of Varno, a county in southeastern of Ustalav. Perhaps someone in the area, say the local inn, could give you specific directions

Dark Archive

Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12

"Come on, they said, join the pathfinders and see the world!"


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You travel through Varno and the journey is quite boring. There is little in the way of wildlife and even less in the way of the common people. You eventually arrive at a building on the side of the road

This crumbling, moss-choked inn stands alone at the road’s end. Looming over its squat frame, a dense curtain of foliage marks the border of the Forest of Veils. The sign above the door reads “The Restless Bear,” and it seems to refer to a stuffed bear’s head that lolls upon a flagpole near the eaves.

DC10 Perception or Knowledge (nature):
The head belonged to a juvenile brown bear. It is quite old and has begun to look mangy.

Silver Crusade

Male NG Halfling Cleric of Desna 2 | HP: 13/13 | AC: 19 14 (15 14 Tch, 15 11 Fl) | CMB: -3, CMD: 10 (7 Fl) | F: +3, R: +3, W: +6 | Init: +5 | Perc: +7, SM +7 | Speed 40 ft | Active conditions: Obedience (+4 Perception to avoid surprise), mage armor, hedging weapons

Each night during their travels to get to the Forest of Veils, Feelo spends an hour or so dancing beneath the stars, sometimes softly intoning the names of various stars, and always dancing in a seemingly random pattern.

Perception DC 10: 1d20 + 6 ⇒ (2) + 6 = 8

He looks up at the sign on the inn. "Hopefully someone here can point us the right way to Cannibal's Grove. How do you politely ask about a place called Cannibal's Grove?"

The Concordance

Samsaran Witch 1 (HP 7/7) | AC:12 | T:12 | FF:10 | cmd:12 | Fort +0 | Ref +2 | Will +3 | Init. +6 | Perc:+1 | Speed 30ft | Spells: 2/2 | Status: N/A

Perception: 1d20 + 1 ⇒ (1) + 1 = 2

Shruti's mind wanders back and forth through their lives, trying to recall a time in all their existence when they might have lived as Rhiannon had. The memories are vague, but Shruti is sure there must have been such a time.

As the group of fledgling Pathfinders approach the inn, she looks up in surprise. "Oh. Are we here?"

Liberty's Edge

Human Druid (2) | HP 19/19 | AC 17 T 11 FF 16 | CMB +5, CMD 16 | F: +5, R: +1, W: +5 | Init: +3 | Perc: +7, SM: +2 | Speed 30ft| Spells: 1st =3/3 | Active Conditions: None
Skills:
Acrobatics -1, Bluff -2, Climb +6, Diplomacy -2, Handle Animal +3(+7), Heal (+6), Intimidate -2, Know(nature) +7, Know(Geo) +5, Perception +7, Sense Motive +2, Stealth -1, Survival +9, Swim +6

Knowledge Nature: 1d20 + 7 ⇒ (1) + 7 = 8
Perception: 1d20 + 6 ⇒ (5) + 6 = 11

The druid turns with disgust at the sight of the bears head. "Kill to eat. Kill to defend. But no kill to dishonor."

Paemil quietly reassures Lumi "โอเคเพื่อน ฉันจะไม่ยอมให้คุณจบลงเหมือนหมีตัวนี้ คุณมีคำพูดของฉัน"

He waits for others to enter, savoring the last few moments of being outdoors before entering the dilapidated building. The leopard pauses, as if unwilling to enter, before Paemil chides her.

"คุณมาหรือไม่? แมวขี้กลัว"


| HP 16/16 | AC 20 T 16 FF 15 | CMB +4, CMD 17 (21 v trip) | F: +4, R: +8, W: +2| Init: +5, Perc: +5(+13), SM: +1 | Speed 50ft | Scent | Active conditions: None ,
Skills:
Acrobatics +9 (+17 jump), Climb +1, Escape Artist +1, Intimidate +0, Perception +5 (+13 scent), Sense Motive +1, Stealth +13 (+17 underbrush/snow), Survival +1

*Yawn* Why walk on path? Rather run through woods.

During the journey, Lumi ranges ahead of the party- prowling through the underbrush or sneaking through the shadows. She comes back every 15 mins, almost like clockwork, appearing just in line of sight- before returning to her scouting.

When she first notices the bear's head, she stops dead in her tracks. Back arching, she enters a defensive stance- looking not for the bear but for those who would have killed it.

*It is ok, friend. I will not allow you to end up like this bear. You have my word.* comes from her human, and the tension leaves.

She hesitates before entering the Inn. "Most humans do not like me in their den" before finally being gulled into entering the building by Paemil.

*Are you coming or not? Scaredy cat.*

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

A man with sun-darkened skin and seemingly overly-dressed for the local weather, looks up from the remains of a small meal at the newcomers. Tired from recent events and far from home, the man seems excited to see.

"Come in! Come in!" Razisus beckons as he rises to his feet. "I am Razisus, it is good to meet you. You look as if you have been traveling. Would you allow me the pleasure of your company and perhaps provide you with a modest meal?"

Introducing GM Valen's Character

The Exchange

male Halfling HP. 9/9, AC: 18, Tch. 15, FF. 14 | Per:+7(8 traps) int. +5| fort.+3, Ref.+7, will.+2 (+4 fear) unchained R 1

Polo looks at the stuffed Bear and enters the Inn reluctantly..This place seems dubious at best...but, perhaps just the type of place we could learn of a lovely little place called Cannibals Grove.. After he enters the Inn the first thing Polo notices is a Dark skinned man greeting them as if they were not strangers.

Razisus wrote:
"Come in! Come in!" Razisus beckons as he rises to his feet. "I am Razisus, it is good to meet you. You look as if you have been traveling. Would you allow me the pleasure of your company and perhaps provide you with a modest meal?"

Polo resist the urge to reach for his rapier at the sudden and unexpected greeting from a total stranger. However, Polo does melt toward the back end of the group and begins to look for places of cover..should a fight break out.

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

Razisus lets out a chuckle, before continuing in a thick, Osirian accent"Ha! Ha! No need to hide, Little One! I bear you no ill-will. I wish only to share some hospitality!" Which seems is a virtue lost on many in this seemingly forsaken realm, the cleric ponders.

"My goddess welcomes everyone, showing favor to none. Why should I not act in kind?" The cleric continues, "You all look like you could use a meal. What say you?"

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

@ GM Ietsuna:
To introduce Razisus, I thought it would be fun to have him have tangled with (perhaps even have dispatched) the "anemic necromancer" who Ulisha stole the lantern from, in order to explain the reason for his interest in the item and give him a reason to join the party.


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@ Razisus:
Sounds fine to me. We'll weave it in

This common room feels like a cave, its sagging rafters clogged with yarn, shabby ribbons, and odd miniature knick-knacks that reinforce its claustrophobic atmosphere. The only person other than Razisus inside the inn is a spindly old woman who moves around the bar with a small amount of visible discomfort as she comes to your table to take your orders. We only have ale and good harty food, but nothing fancy. I'll give you a room and meals for 5 coppers a day. No negotiating She eyes the group waiting for anyone to object.

GM rolls:

ST: 1d20 + 20 ⇒ (14) + 20 = 34

Can I have everyone make a perception check please?

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

A lost virtue, indeed. Razisus notes at the words of the spindly old woman.

"My goddess does not negotiate either." Razisus says, as he places a two gold coins on the table. "I believe that this should cover food and lodging for the lot of them." he says to the woman.

Returning to the party, he says, "Please, keep your coin." The cleric points to the money he had placed on the table. "Those I recently released from a necromancer here in Ustalav, who had been holding onto them far longer than he had any natural right to do. And I have come to learn that the coins were among the least of his treasures. Word is that the man possessed a magic lantern. And though it had been stolen from him, it was his belief that the object must be somewhere nearby."

Liberty's Edge

Human Druid (2) | HP 19/19 | AC 17 T 11 FF 16 | CMB +5, CMD 16 | F: +5, R: +1, W: +5 | Init: +3 | Perc: +7, SM: +2 | Speed 30ft| Spells: 1st =3/3 | Active Conditions: None
Skills:
Acrobatics -1, Bluff -2, Climb +6, Diplomacy -2, Handle Animal +3(+7), Heal (+6), Intimidate -2, Know(nature) +7, Know(Geo) +5, Perception +7, Sense Motive +2, Stealth -1, Survival +9, Swim +6

Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Perception, Lumi, Scent?: 1d20 + 5 + 8 ⇒ (1) + 5 + 8 = 14

Paemil enters slowly and stiffly, having only just become somewhat comfortable with his traveling group, now comes face to face with another. He struggles to follow the accented speech of the gregarious stranger choosing instead to nod. Paemil's manner lacks any sort of social refinement and he inadvertently misses several social niceties. He sits still, with his cat at his feet while his companions interact with the newcomer.

The Exchange

male Halfling HP. 9/9, AC: 18, Tch. 15, FF. 14 | Per:+7(8 traps) int. +5| fort.+3, Ref.+7, will.+2 (+4 fear) unchained R 1

perception: 1d20 + 7 ⇒ (12) + 7 = 19


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Ok, no-one made the DC. Move on please

Dark Archive

Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12

Perc: 1d20 + 8 ⇒ (19) + 8 = 27
Sirius smiles at the bartender and orders food and drink.

Silver Crusade

Male NG Halfling Cleric of Desna 2 | HP: 13/13 | AC: 19 14 (15 14 Tch, 15 11 Fl) | CMB: -3, CMD: 10 (7 Fl) | F: +3, R: +3, W: +6 | Init: +5 | Perc: +7, SM +7 | Speed 40 ft | Active conditions: Obedience (+4 Perception to avoid surprise), mage armor, hedging weapons

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

"Well thank you, good sir. May the light of Desna's stars bring you fortune and safe travel. We are well met; I am Feelo, and think that perhaps we could use your assistance." Feelo sits himself at Razisus' table, and also orders food and drink from the innkeeper.

"We too seek this lantern, at the behest of an acquaintance. Have you heard of a place called Cannibal's Grove? It doesn't sound savory, of course, but I think it's where we need to start."

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7
Feelo wrote:
"We too seek this lantern, at the behest of an acquaintance. Have you heard of a place called Cannibal's Grove? It doesn't sound savory, of course, but I think it's where we need to start."

"I know of its existence from my dealings with the necromancer. I understand it is a place of magic and superstition." Razisus responds.

"If you think finding this Cannibal's Grove could lead to the recovery of the lantern, then I am happy to accompanying you and offer my aid. It seems to me as though you tend to keep some strange company. Well, that is no matter to me, for death is the great equalizer and all have an appointment with the goddess."

"As for finding the location of this Grove, I suppose there is no harm in simply asking the locals." The Garundi man assumes.

"Kind woman," he calls over to the old woman, who has shown him little of the descriptive characteristic. He flashes another coin to garner her attention. When she approaches, he makes inquiry. "Tell me, if you would be so kind, have you heard tales of a Cannibal's Grove? And if so, do they tell of its location?"

The Concordance

Samsaran Witch 1 (HP 7/7) | AC:12 | T:12 | FF:10 | cmd:12 | Fort +0 | Ref +2 | Will +3 | Init. +6 | Perc:+1 | Speed 30ft | Spells: 2/2 | Status: N/A

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

"This One appreciates your hospitality," Shruti says, taking a seat at Razisus's table. "From your appearance and manner, This One suspects you too are from a distant land. Our meeting is a fortunate one, then, especially since our goals seem to align."

As the inn's apparent owner speaks with Razisus, Shruti watches the woman carefully, trying to perceive any unusual reaction to the question.

Sense Motive: 1d20 + 1 ⇒ (1) + 1 = 2


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Where is Cannibal’s Grove?:
I’m not keen ta put my own soul in peril, steerin’ yas to such unhallowed spots.

What is Cannibal’s Grove?:
’Twas where the old Famished Shaman worked his blasphemies.

Is Cannibal’s Grove dangerous?:
Anybody with good sense’n their head should know the answer to that question.

Who was the Famished Shaman?:
I’ll not speak his name; the dead rest ill. He was a druid. Spent so much time as a beast, he lost his soul to hungerin’ for flesh.

What became of him?:
They say Erastil made him a bear— prey for hunters. My husband usta tell folks that head on the pole outside was the selfsame bear, but it were bad for business.

Liberty's Edge

Human Druid (2) | HP 19/19 | AC 17 T 11 FF 16 | CMB +5, CMD 16 | F: +5, R: +1, W: +5 | Init: +3 | Perc: +7, SM: +2 | Speed 30ft| Spells: 1st =3/3 | Active Conditions: None
Skills:
Acrobatics -1, Bluff -2, Climb +6, Diplomacy -2, Handle Animal +3(+7), Heal (+6), Intimidate -2, Know(nature) +7, Know(Geo) +5, Perception +7, Sense Motive +2, Stealth -1, Survival +9, Swim +6

"I know none of this druid." Peamil interjects into the conversation. "Many circles lost over years. It would mean much to me to reclaim circle"

Standing, his chair drags across the uneven wooden floor and he approaches the woman at the bar. "I am from Angol Grove. Please direct me to this location." Not intimidating. Just blunt.

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

"I do not see how merely divulging the location of Cannibal's Grove would place your soul in peril." Razisus ponders aloud, fancying himself a student of religion. "Trust that the goddess will see your soul gets to where it is intended to go."

"As for your protestations, your words suggest you know of the location of Cannibal's Grove, or at least someone who does." The cleric of Pharasma flashes a second coin.

"As the man from Angol Grove has suggested, my tired and hungry group fellow travelers and I wish to see Cannibal's Grove for ourselves. If you can provide us with direction to this Grove, which I understand is nearby, then my new traveling companions and I will have reason to spend more time, and more coin, in this establishment. Otherwise, we, and our gold, will be moving along."

Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9 +1 more if she would be attracted to Razisus


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Birdie, the old woman who runs the inn, remains steadfast in her refusal to provide you directions to the grove.

The Exchange

male Halfling HP. 9/9, AC: 18, Tch. 15, FF. 14 | Per:+7(8 traps) int. +5| fort.+3, Ref.+7, will.+2 (+4 fear) unchained R 1

Polo ducks away from the conversation and tries to blend in to the crowd un-noticed stealth: 1d20 + 9 ⇒ (9) + 9 = 18 He then looks around for any likely candidate inhabiting the Inn, that might be a little more open to communication than Birdie. perception: 1d20 + 7 ⇒ (16) + 7 = 23

The Concordance

Samsaran Witch 1 (HP 7/7) | AC:12 | T:12 | FF:10 | cmd:12 | Fort +0 | Ref +2 | Will +3 | Init. +6 | Perc:+1 | Speed 30ft | Spells: 2/2 | Status: N/A

"Please, Miss Birdie, rest assured that your soul's fate does not rest upon what becomes of us. We walk willingly into this peril, if only we know where it may be found. Please, will you point us in the right direction?"

Diplomacy: 1d20 + 1 ⇒ (8) + 1 = 9

Silver Crusade

Male NG Halfling Cleric of Desna 2 | HP: 13/13 | AC: 19 14 (15 14 Tch, 15 11 Fl) | CMB: -3, CMD: 10 (7 Fl) | F: +3, R: +3, W: +6 | Init: +5 | Perc: +7, SM +7 | Speed 40 ft | Active conditions: Obedience (+4 Perception to avoid surprise), mage armor, hedging weapons

"These are sweet words from my companions here, but only I can give you the real assurance, from Desna directly, that your soul will be safe. I speak with her voice, and you can feel safe speaking with yours. Speaking of the Grove cannot harm you, and we will bring no harm back to you or to yours."

Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13

Dark Archive

Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12

Sirius quickly adds a few choice logical words and a few gold pieces.
Diplo: 1d20 + 8 ⇒ (19) + 8 = 27


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Sirius manages to cajole Birdie into finally providing directions to Cannibal Grove. Will you stay the evening at the inn, or set out immediately?

The Concordance

Samsaran Witch 1 (HP 7/7) | AC:12 | T:12 | FF:10 | cmd:12 | Fort +0 | Ref +2 | Will +3 | Init. +6 | Perc:+1 | Speed 30ft | Spells: 2/2 | Status: N/A

In thanks for Birdie's information, and to try to follow the more prudent path, Shruti suggests the group stay the night at the inn and make their way to the grove tomorrow at first light.

Liberty's Edge

Human Druid (2) | HP 19/19 | AC 17 T 11 FF 16 | CMB +5, CMD 16 | F: +5, R: +1, W: +5 | Init: +3 | Perc: +7, SM: +2 | Speed 30ft| Spells: 1st =3/3 | Active Conditions: None
Skills:
Acrobatics -1, Bluff -2, Climb +6, Diplomacy -2, Handle Animal +3(+7), Heal (+6), Intimidate -2, Know(nature) +7, Know(Geo) +5, Perception +7, Sense Motive +2, Stealth -1, Survival +9, Swim +6

"Long day of travel, makes late night. Sleep now. Approach danger with rest."

The druid glances down at his companions, sprawled out on the floor and cleaning between her claws- and looks up at the innkeeper. "She stay with me" he says, as more of a statement than a question


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You spend an uneventful night at the inn. When you wake you swear someone had rifled your belongings, but everything is there and nothing is missing. After a simple yet satisfying breakfast you leave the inn to head to the grove.

DC15 Perception:
The bear head that hung from the sign when you entered is gone

Liberty's Edge

Human Druid (2) | HP 19/19 | AC 17 T 11 FF 16 | CMB +5, CMD 16 | F: +5, R: +1, W: +5 | Init: +3 | Perc: +7, SM: +2 | Speed 30ft| Spells: 1st =3/3 | Active Conditions: None
Skills:
Acrobatics -1, Bluff -2, Climb +6, Diplomacy -2, Handle Animal +3(+7), Heal (+6), Intimidate -2, Know(nature) +7, Know(Geo) +5, Perception +7, Sense Motive +2, Stealth -1, Survival +9, Swim +6

Would having an animal with scent in my room make any difference regarding the feeling at the inn?

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

As Paemil gathers his things outside of the Inn, he glances up- noticing the bear's head is missing. "Gone." he says, drawing the parties attention to the now vacant flag pole.

"Uneasy feeling after last night. Next time we stay outside"


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@Paemil. I am going to say no. I will explain what I was trying for when we are done. Remind me if I forget.

Liberty's Edge

Human Druid (2) | HP 19/19 | AC 17 T 11 FF 16 | CMB +5, CMD 16 | F: +5, R: +1, W: +5 | Init: +3 | Perc: +7, SM: +2 | Speed 30ft| Spells: 1st =3/3 | Active Conditions: None
Skills:
Acrobatics -1, Bluff -2, Climb +6, Diplomacy -2, Handle Animal +3(+7), Heal (+6), Intimidate -2, Know(nature) +7, Know(Geo) +5, Perception +7, Sense Motive +2, Stealth -1, Survival +9, Swim +6

No worries. Scent is one of those weird things that is both incredibly useful and completely irrelevant! Figured it was worth asking thought.

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7
Paemil wrote:

As Paemil gathers his things outside of the Inn, he glances up- noticing the bear's head is missing. "Gone." he says, drawing the parties attention to the now vacant flag pole.

"Uneasy feeling after last night. Next time we stay outside"

"To each their own, but I much prefer the confinements of an inn, even one somewhat...Shall we say, lacking?... in certain comforts. Razisus responds.

When he looks at the vacant pole, he notes, "Perhaps, the woman's spouse was right and the shaman is again on the hunt."

The Exchange

male Halfling HP. 9/9, AC: 18, Tch. 15, FF. 14 | Per:+7(8 traps) int. +5| fort.+3, Ref.+7, will.+2 (+4 fear) unchained R 1

Polo *yawns* after a restless night's sleep...he looks up to the missing bear head and says guess it was creepier to someone else than it was to me! Polo grabs Birdie aside... I'll have some of that porridge you have bubbling in the kettle over the fire... Polo lets her start walking away and quickly interjects, Say what'd you do with the Bear head you had hung up? Did some customers complain or what?

Dark Archive

Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12

Seeing Polo yawn, Sirius can´t help to do so, too.
"What a hard night, well it´s time to move out!


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Birdie answers Polo. Is it gone? Probably some local kids messing about. In my day we would never think to do such a thing and she launches into a diatribe about the failing of youth these days.

The Concordance

Samsaran Witch 1 (HP 7/7) | AC:12 | T:12 | FF:10 | cmd:12 | Fort +0 | Ref +2 | Will +3 | Init. +6 | Perc:+1 | Speed 30ft | Spells: 2/2 | Status: N/A

Shruti nods along sincerely with Birdie's tirade. "Indeed, This One has noted a certainly lack of courtesy in the world of late as well. In This One's previous times in the world, children were not allowed such license. Still, they would need to be very crafty children to retrieve their prize from such a lofty height. Are you certain there is no other explanation?"


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Birdie thinks for a minute. She seems to reluctantly nod her head. I do have a house spirit that lives in the inn. She likes to collect things. Maybe she has it. If she has I am sure she'll return it soon enough.

Ok, pausing until after the US Memorial Day Weekend.

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