Rotating GM Quest Series - Silverhex (Inactive)

Game Master Ietsuna

Mausoleum Slides.

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Silverhex Slides


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The Concordance

Samsaran Witch 1 (HP 7/7) | AC:12 | T:12 | FF:10 | cmd:12 | Fort +0 | Ref +2 | Will +3 | Init. +6 | Perc:+1 | Speed 30ft | Spells: 2/2 | Status: N/A

"There is an ancient saying that suits this situation perfectly," Shruti says calmly, "It goes: 'The ones who have found the great treasure through peril and labor may keep what they have earned, but those who have lost the chance for discovery will weep to mourn their loss.'" Shruti pauses a moment to let the wise words sink in, but seeing that there's a good chance they may have gone over the Kellid woman's head, they repeat it again. "In other words: 'Finders keepers, losers weepers.'"

Silver Crusade

Male NG Halfling Cleric of Desna 2 | HP: 13/13 | AC: 19 14 (15 14 Tch, 15 11 Fl) | CMB: -3, CMD: 10 (7 Fl) | F: +3, R: +3, W: +6 | Init: +5 | Perc: +7, SM +7 | Speed 40 ft | Active conditions: Obedience (+4 Perception to avoid surprise), mage armor, hedging weapons

Feelo makes sure that he's standing to the back of the group, but pipes up with his own addition anyway. "Yeah, we were sent to recover these items specifically; I'm afraid you just can't have them."

"Desna, please watch over us and protect us from these brigands who seem to want to steal our gains."

Casting bless

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

"Now, now. There is no reason to fight. I am sure we can work this all out and find an amicable solution." Razisus suggests. "Come, let us break bread together and then, once our bellies are satisfied, let us discuss possible arrangements. There is no need for anyone to hasten their appointment with the goddess this day."

Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24 +1 more if the Kellid woman would be attracted to Razisus.


Unfortunately the Kellids are intent on making their names.
Please roll for iniative.
Enemys: 1d20 ⇒ 14

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

"A shame, truly." is all Razisus has to say upon seeing the Kellids refuse his reasonable offer.

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

Such a slight to an offer of hospitality would not go overlooked in his homeland and he has no intention of allowing it to do so even among these barbaric foreigners.

Grand Lodge

Male CN Half-Orc Warpriest 2 | HP 20/20 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +4, R: +1, W: +5 | Init: +3 | Perc: +4, SM: +2 | Speed 20ft | Blessing: 4/4 | Spells: Orisons 4/4, 1st 3/3 | Active conditions: Fatigued.

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

Silver Crusade

Male NG Halfling Cleric of Desna 2 | HP: 13/13 | AC: 19 14 (15 14 Tch, 15 11 Fl) | CMB: -3, CMD: 10 (7 Fl) | F: +3, R: +3, W: +6 | Init: +5 | Perc: +7, SM +7 | Speed 40 ft | Active conditions: Obedience (+4 Perception to avoid surprise), mage armor, hedging weapons

Init: 1d20 + 5 ⇒ (17) + 5 = 22


IniShruti: 1d20 + 6 ⇒ (10) + 6 = 16
IniPaemil: 1d20 + 3 ⇒ (17) + 3 = 20
Tsuk
Razisus
Feelo
Paemil
Shruti

Kellid Warband.

Grand Lodge

Male CN Half-Orc Warpriest 2 | HP 20/20 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +4, R: +1, W: +5 | Init: +3 | Perc: +4, SM: +2 | Speed 20ft | Blessing: 4/4 | Spells: Orisons 4/4, 1st 3/3 | Active conditions: Fatigued.

Tsuk advances on the party and feels the defence of Gorum low into him +1 to AC this round please

Silver Crusade

Male NG Halfling Cleric of Desna 2 | HP: 13/13 | AC: 19 14 (15 14 Tch, 15 11 Fl) | CMB: -3, CMD: 10 (7 Fl) | F: +3, R: +3, W: +6 | Init: +5 | Perc: +7, SM +7 | Speed 40 ft | Active conditions: Obedience (+4 Perception to avoid surprise), mage armor, hedging weapons

Feelo follows Tsuk forward, trying to stay behind the much larger half-orc.

Double move: 40'

Bless: 9/10 rounds remaining (+1 morale to attacks and saves vs. fear)

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

Racists casts shield of faith on himself and advances forward. Posting from phone. Would someone place move my token 6 squares towards the bad guys?

Silver Crusade

Male NG Halfling Cleric of Desna 2 | HP: 13/13 | AC: 19 14 (15 14 Tch, 15 11 Fl) | CMB: -3, CMD: 10 (7 Fl) | F: +3, R: +3, W: +6 | Init: +5 | Perc: +7, SM +7 | Speed 40 ft | Active conditions: Obedience (+4 Perception to avoid surprise), mage armor, hedging weapons

Razisus has been moved


Paemil
Shruti

Liberty's Edge

Human Druid (2) | HP 19/19 | AC 17 T 11 FF 16 | CMB +5, CMD 16 | F: +5, R: +1, W: +5 | Init: +3 | Perc: +7, SM: +2 | Speed 30ft| Spells: 1st =3/3 | Active Conditions: None
Skills:
Acrobatics -1, Bluff -2, Climb +6, Diplomacy -2, Handle Animal +3(+7), Heal (+6), Intimidate -2, Know(nature) +7, Know(Geo) +5, Perception +7, Sense Motive +2, Stealth -1, Survival +9, Swim +6

Sorry, just got back on the grid after 5 days without reliable internet.

Paemil moves forward, sword and shield held aloft. His cat follows him while he moves along side of him. As he stops, she takes one step farther forward and also stops- taking up a defensive stance to guard her master.

Double move, 40 ft


| HP 16/16 | AC 20 T 16 FF 15 | CMB +4, CMD 17 (21 v trip) | F: +4, R: +8, W: +2| Init: +5, Perc: +5(+13), SM: +1 | Speed 50ft | Scent | Active conditions: None ,
Skills:
Acrobatics +9 (+17 jump), Climb +1, Escape Artist +1, Intimidate +0, Perception +5 (+13 scent), Sense Motive +1, Stealth +13 (+17 underbrush/snow), Survival +1

The leopard stalks along beside her human- eyes fixed at the threat ahead. Her back arches and she lets out a low gutteral growl.

Readied Attack, Bite: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Trip?: 1d20 + 7 ⇒ (20) + 7 = 27

40 ft move, Readied Attack. If the bite lands, Lumi gets a free trip attack

AoO, if needed:

Bite: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Trip?: 1d20 + 7 ⇒ (14) + 7 = 21


Will let Shroti delay.
The first sees the bracelet with Razius and rages and charges him.
AttackCharge: 1d20 + 8 ⇒ (2) + 8 = 102d6 + 7 ⇒ (3, 2) + 7 = 12
Tsuk, you have an AoO on him.
The second the rages and charges Tsuk.
AttackCharge: 1d20 + 8 ⇒ (5) + 8 = 132d6 + 7 ⇒ (1, 4) + 7 = 12
The first brigands quickly shoot arrows at Lumi,
Attack: 1d20 + 3 ⇒ (14) + 3 = 171d8 ⇒ 3
the other at Paemil
Attack: 1d20 + 3 ⇒ (18) + 3 = 211d8 ⇒ 7

The Concordance

Samsaran Witch 1 (HP 7/7) | AC:12 | T:12 | FF:10 | cmd:12 | Fort +0 | Ref +2 | Will +3 | Init. +6 | Perc:+1 | Speed 30ft | Spells: 2/2 | Status: N/A

Shruti has no intention of letting these savages cut into her. She gazes at one of the barbarians firing arrows at the Pathfinders and raises a hand toward him. "Peace, friend. Let us have peace."

Using Peacebond hex on the nearest bowman. DC 14 Will save to resist.
Peace bond: A witch can use this hex on a creature to prevent it from drawing a weapon for a number of rounds equal to the witch’s level. This hex has no effect on natural weapons or weapons already in a creature’s hands, but does prevent an archer from drawing arrows. A Will save negates this effect, and whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.


Will: 1d20 ⇒ 19


| HP 16/16 | AC 20 T 16 FF 15 | CMB +4, CMD 17 (21 v trip) | F: +4, R: +8, W: +2| Init: +5, Perc: +5(+13), SM: +1 | Speed 50ft | Scent | Active conditions: None ,
Skills:
Acrobatics +9 (+17 jump), Climb +1, Escape Artist +1, Intimidate +0, Perception +5 (+13 scent), Sense Motive +1, Stealth +13 (+17 underbrush/snow), Survival +1

The one that attacked Razius should have triggered the readied attack by Lumi, leaving him prone and unable to complete his attack.


[ooc]You can´t stand there, that is a cliff :-( And he misses anyway!

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7
Razisus the Servant of Death wrote:
Racists casts...

Wow, just noticed this rather unfortunate instance of autocorrect.

Liberty's Edge

Human Druid (2) | HP 19/19 | AC 17 T 11 FF 16 | CMB +5, CMD 16 | F: +5, R: +1, W: +5 | Init: +3 | Perc: +7, SM: +2 | Speed 30ft| Spells: 1st =3/3 | Active Conditions: None
Skills:
Acrobatics -1, Bluff -2, Climb +6, Diplomacy -2, Handle Animal +3(+7), Heal (+6), Intimidate -2, Know(nature) +7, Know(Geo) +5, Perception +7, Sense Motive +2, Stealth -1, Survival +9, Swim +6

I am having a hard time tracking where we are in initiative order. Is it me? Is it someone else?

Grand Lodge

Male CN Half-Orc Warpriest 2 | HP 20/20 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +4, R: +1, W: +5 | Init: +3 | Perc: +4, SM: +2 | Speed 20ft | Blessing: 4/4 | Spells: Orisons 4/4, 1st 3/3 | Active conditions: Fatigued.

Tsuk swings his sword as an opening appears AoO

Greatsword: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 2d6 + 6 ⇒ (6, 4) + 6 = 16


Round 1 recap:
The pathfinders go in varius forms of readyness. Then the Kellids attack. Tsuk is nearly able to kill one that races past him. But just barely.
Shruti tries to hex one of the archers, but alas to no avail.
One of the kellid archers manages to score a minor hit, but the others fail to wound.
------------------------------------------------
Round 2

Tsuk
Razisus
Feelo
Paemil
Shruti

Kellid warband.

Grand Lodge

Male CN Half-Orc Warpriest 2 | HP 20/20 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +4, R: +1, W: +5 | Init: +3 | Perc: +4, SM: +2 | Speed 20ft | Blessing: 4/4 | Spells: Orisons 4/4, 1st 3/3 | Active conditions: Fatigued.

Tsuk hefts his swords again, a smile splitting his grazzled visage as the joy of battle fills him. He swings at the enemy in front of him White frame, not black frame invoking the power of his war mind to increase his accurace Warmind +1 insight bonus to attack roll

Greatsword: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 Damage: 2d6 + 6 ⇒ (1, 2) + 6 = 9

The Concordance

Samsaran Witch 1 (HP 7/7) | AC:12 | T:12 | FF:10 | cmd:12 | Fort +0 | Ref +2 | Will +3 | Init. +6 | Perc:+1 | Speed 30ft | Spells: 2/2 | Status: N/A

"So you have chosen violence and death as your way? Very well." Shruti's voice grows cold and menacing as she lays a presses a hand to their chest and summons a suit of shimmering armor that appears around them for an instant before fading like a mirage. She draws out her shortspear and waits for what will come next.

Cast Mage Armor on self. Move action to draw shortspear.

Liberty's Edge

Human Druid (2) | HP 19/19 | AC 17 T 11 FF 16 | CMB +5, CMD 16 | F: +5, R: +1, W: +5 | Init: +3 | Perc: +7, SM: +2 | Speed 30ft| Spells: 1st =3/3 | Active Conditions: None
Skills:
Acrobatics -1, Bluff -2, Climb +6, Diplomacy -2, Handle Animal +3(+7), Heal (+6), Intimidate -2, Know(nature) +7, Know(Geo) +5, Perception +7, Sense Motive +2, Stealth -1, Survival +9, Swim +6

Paemil continues to advance towards the enemies. Reaching out to the nature that surrounds them, he wills the grass and plants to life, surrounding and engulfing the archers.

Move: 20 feet, Standard: Cast Entangle (DC 13)

Pointing, he calls out to Lumi.

"พาเขาลง"

Sylvan:

Bring him down!


| HP 16/16 | AC 20 T 16 FF 15 | CMB +4, CMD 17 (21 v trip) | F: +4, R: +8, W: +2| Init: +5, Perc: +5(+13), SM: +1 | Speed 50ft | Scent | Active conditions: None ,
Skills:
Acrobatics +9 (+17 jump), Climb +1, Escape Artist +1, Intimidate +0, Perception +5 (+13 scent), Sense Motive +1, Stealth +13 (+17 underbrush/snow), Survival +1

Hearing her master's command, the cat leaps towards black- driving at him with her teeth bared.

Bite: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Trip?: 1d20 + 7 ⇒ (18) + 7 = 25

Silver Crusade

Male NG Halfling Cleric of Desna 2 | HP: 13/13 | AC: 19 14 (15 14 Tch, 15 11 Fl) | CMB: -3, CMD: 10 (7 Fl) | F: +3, R: +3, W: +6 | Init: +5 | Perc: +7, SM +7 | Speed 40 ft | Active conditions: Obedience (+4 Perception to avoid surprise), mage armor, hedging weapons

"Desna, bring us the bounty of your luck!" Feelo touches Tsuk's waist at the end of this quick prayer, granting the warrior a bit of luck.

Actions:

Standard: grant Bit of Luck to Tsuk

Bit of Luck wrote:

You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Bless: 8/10 rounds remaining (+1 morale to attacks and saves vs. fear)
Bit of Luck (Tsuk): 1 round (roll 2d20 for all d20 rolls)

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

"If it is bloodshed you seek," Razisus says to the Kellid before him, "then that is what you shall have." He reaches out to touch his opponent.

Melee touch attack (bleeding touch): 1d20 + 2 ⇒ (18) + 2 = 20
Damage (bleed): 1d6 ⇒ 2

He then takes a step back and prepares for any retaliation. 5 ft. step


Razius touches the Kellid before him and he drops down, deadly wounded.
Lumi quickly attacks the other.
Confirm: 1d20 + 7 ⇒ (15) + 7 = 221d4 + 1 ⇒ (3) + 1 = 4 and with a critical bite the other is also on the floor.
Refl: 2d20 ⇒ (13, 1) = 14
The one in the back is entangled by the vines, the other manages to evade them.
The Kellid tries to attack Lumi, willing to take one with him. Then falls dead.
Attack: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 172d6 + 7 ⇒ (5, 5) + 7 = 17
The unentangled archer shoots at Razius
Attack: 1d20 + 3 ⇒ (15) + 3 = 181d8 ⇒ 5
-------------------------------------
Round 3
Tsuk
Razisus
Feelo
Paemil
Shruti

Kellid warband.

The Concordance

Samsaran Witch 1 (HP 7/7) | AC:12 | T:12 | FF:10 | cmd:12 | Fort +0 | Ref +2 | Will +3 | Init. +6 | Perc:+1 | Speed 30ft | Spells: 2/2 | Status: N/A

Shruti shifts forward and tries to force the second archer to hold his arrows for a time.

Attempting the Peacebond hex on the second archer (the furthest one I suppose). DC 14 Will save or the target is unable to draw weapons/arrows for 1 round.


will: 1d20 ⇒ 8
The entangled archer is peacebound

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

Razisus casts cure light wounds upon himself.
Restoring HP of: 1d8 + 1 ⇒ (2) + 1 = 3

He then selects from the rocks around him, a bullet for his sling.
Move action

Grand Lodge

Male CN Half-Orc Warpriest 2 | HP 20/20 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +4, R: +1, W: +5 | Init: +3 | Perc: +4, SM: +2 | Speed 20ft | Blessing: 4/4 | Spells: Orisons 4/4, 1st 3/3 | Active conditions: Fatigued.

Tsuk swings his greatsword once again. The blade moving up from down by his right leg to up over his left shoulder, trying to slice through the enemy in front of him. White frame

Greatsword: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12

Liberty's Edge

Human Druid (2) | HP 19/19 | AC 17 T 11 FF 16 | CMB +5, CMD 16 | F: +5, R: +1, W: +5 | Init: +3 | Perc: +7, SM: +2 | Speed 30ft| Spells: 1st =3/3 | Active Conditions: None
Skills:
Acrobatics -1, Bluff -2, Climb +6, Diplomacy -2, Handle Animal +3(+7), Heal (+6), Intimidate -2, Know(nature) +7, Know(Geo) +5, Perception +7, Sense Motive +2, Stealth -1, Survival +9, Swim +6

Paemil continues to press forward, towards the edge of the grasping plants. He pulls up just short, unable to reach the nearest target just yet. He redirects Lumi toward the archer and watches her leap past him and onto the enemy.

Double move (35 feet total movement)


| HP 16/16 | AC 20 T 16 FF 15 | CMB +4, CMD 17 (21 v trip) | F: +4, R: +8, W: +2| Init: +5, Perc: +5(+13), SM: +1 | Speed 50ft | Scent | Active conditions: None ,
Skills:
Acrobatics +9 (+17 jump), Climb +1, Escape Artist +1, Intimidate +0, Perception +5 (+13 scent), Sense Motive +1, Stealth +13 (+17 underbrush/snow), Survival +1

Lumi stalks forward, side by side with her human. As he pulls up- his hands signal her to move forward. Her teeth barred, she leaps into combat with the archer.

Bite: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm Crit: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Crit Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Trip?: 1d20 + 7 ⇒ (19) + 7 = 26

Move: 35 feet, Standard: Bite attack, with a free trip attack if the bite attack is successful



A few things?
The two ragers are dead.
The one was tripped by lumi went down to 0 Hit points attacked once more and went down to -1
How did Lumi survive 17 + 3 damage?

Does Tsuk want to charge the first archer, the one that is not entangled?

Grand Lodge

Male CN Half-Orc Warpriest 2 | HP 20/20 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +4, R: +1, W: +5 | Init: +3 | Perc: +4, SM: +2 | Speed 20ft | Blessing: 4/4 | Spells: Orisons 4/4, 1st 3/3 | Active conditions: Fatigued.

Yup, Tsuk will charge


Tsuk hits the archer a heavy blow, but alas he is still not felled.


| HP 16/16 | AC 20 T 16 FF 15 | CMB +4, CMD 17 (21 v trip) | F: +4, R: +8, W: +2| Init: +5, Perc: +5(+13), SM: +1 | Speed 50ft | Scent | Active conditions: None ,
Skills:
Acrobatics +9 (+17 jump), Climb +1, Escape Artist +1, Intimidate +0, Perception +5 (+13 scent), Sense Motive +1, Stealth +13 (+17 underbrush/snow), Survival +1

Lumi has an AC of 20. +5 Dex, +3 armor/barding (MST studded leather), +1 NA, +1 size. Also, melee attacks from prone suffer a -4. I avoided the ragers because both were down, but not removed from the map. Hence the attack toward the unentangled archer.

Silver Crusade

Male NG Halfling Cleric of Desna 2 | HP: 13/13 | AC: 19 14 (15 14 Tch, 15 11 Fl) | CMB: -3, CMD: 10 (7 Fl) | F: +3, R: +3, W: +6 | Init: +5 | Perc: +7, SM +7 | Speed 40 ft | Active conditions: Obedience (+4 Perception to avoid surprise), mage armor, hedging weapons

Feelo moves up, almost to the area of the writhing plants, and summons the pure positive energy of Desna, which rolls out in a burst around him, granting the party a bit of Desna's luck as it heals them.

Actions:

Move: 20'
Standard: luck variant channel energy, 30' radius, excluding the remaining archers with selective channeling

Channel Energy: 1d3 ⇒ 2


Bless: 7/10 rounds remaining
Luck channel: heals 2 hp and grants +1 sacred or luck bonus to one d20 roll before Feelo's next turn
___________________
Tsuk didn't use the Bit of Luck that Feelo granted him last round; do you not want that kind of buff?


No Problem. Before Lumi had different AC listed I think

Liberty's Edge

Human Druid (2) | HP 19/19 | AC 17 T 11 FF 16 | CMB +5, CMD 16 | F: +5, R: +1, W: +5 | Init: +3 | Perc: +7, SM: +2 | Speed 30ft| Spells: 1st =3/3 | Active Conditions: None
Skills:
Acrobatics -1, Bluff -2, Climb +6, Diplomacy -2, Handle Animal +3(+7), Heal (+6), Intimidate -2, Know(nature) +7, Know(Geo) +5, Perception +7, Sense Motive +2, Stealth -1, Survival +9, Swim +6

Thanks. If Tsuk charged before Lumi, Lumi would still make it to the first archer- but she would need to make a reflex save against the difficult terrain to do it. Can I retcon Paemil's action to include a free action to dismiss the entangle?


Sure Paemil
The archer drops down dead. The other archer uses his freedom to draw his sword and charge the panther.
Attack: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 3 ⇒ (1) + 3 = 4
With the combined might the other pathfinders manage to drop him too.
----------------------------------------------------------------------
Thus ends the crush Episode!

Next one´s turn!

Dark Archive

Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12

Sirius joins the party, having been requested to help with some other tasks.
"So where to next?"


Plunder and Peril Slides, Map of the WHOLE shackles

As Sirius pulls back out Ulisha's journal, he notices several additional pages tucked in the back of the book. Taking a closer look, it becomes clear to him that these are notes recording transactions between Ulisha and a merchant named Johannes Vox, with notations indicating that he is a reliable buyer even though he doesn't pay as much as others in the city.

In addition to the journal entry See Maps/Handouts you are able to glean the following information from the journal:

Ulisha occasionally needs extra funding for her expeditions. Though she detests the people of Daggermark, she is willing to do business in the city to gain the gold she needs. One of her best clients is the Poisoners’ Guild, which frequently buys esoteric ingredients from across the Inner Sea region to create the deadly venom demanded by so many assassins. Of late, the poisoners have been running low on spider silk, which they use as a binding agent in certain recipes. Several pages notes exist following her journal entry discussing the location of a known spider nest and directions to it starting from the city of Daggermark.

----------------------------------------------------

The travel to Daggermark is uneventful, and as the party gets their orientation for Ulisha's directions there is an opportunity to learn a little bit more about Daggermark for those that are less familiar with the city and it's culture.

Diplomacy or Know(Local)

DC 10:

Daggermark is one of the River Kingdoms. It is an exercise
in anarchy, as anyone can hire assassins at affordable rates.

DC 15:

These hires come from an Assassins’ Guild, which has found a particularly deadly partner in a Poisoners’ Guild that also operates out of Daggermark.

DC 20:

Because anyone can hire an assassin, everyone in Daggermark tends to be overly polite. Most leaders don’t last very long, as anyone taking exception to their policies can hire deadly force rather easily.

DC 25:

+2 circumstance bonus on future diplomacy or know(local) checks

-----------------------------
Know Nature

DC 11:

Giant spiders are known for their venom, which is known to weaken their prey.

DC 16:

Spider webs contain a strong adhesive that is used as a stabilizer in volatile poisons. This adhesive is most valuable when it is fresh; the silk glands of a freshly killed spider are the best source.

DC 21:

+2 circumstance bonus on future heal or survival checks involving spiders

The Concordance

Samsaran Witch 1 (HP 7/7) | AC:12 | T:12 | FF:10 | cmd:12 | Fort +0 | Ref +2 | Will +3 | Init. +6 | Perc:+1 | Speed 30ft | Spells: 2/2 | Status: N/A

Diplomacy: 1d20 + 1 ⇒ (13) + 1 = 14

"Daggermark," Shruti says with a groan. "The place is an exercise in anarchy. It's a city of death for hire. We shall have to be cautious if our travels are taking us there."

Dark Archive

Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26
Sirius smiles and adds. "Well the assassins also join up with the poisoners guild. Makes the life even more dangerous. Well we should be extremely polite!"

Silver Crusade

Male NG Halfling Cleric of Desna 2 | HP: 13/13 | AC: 19 14 (15 14 Tch, 15 11 Fl) | CMB: -3, CMD: 10 (7 Fl) | F: +3, R: +3, W: +6 | Init: +5 | Perc: +7, SM +7 | Speed 40 ft | Active conditions: Obedience (+4 Perception to avoid surprise), mage armor, hedging weapons

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

"I agree, Sirius; from what I hear, everyone in Daggermark is overly polite, because nobody wants to become the next target for assassination!"

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