Shruti Afshur |
"There is an ancient saying that suits this situation perfectly," Shruti says calmly, "It goes: 'The ones who have found the great treasure through peril and labor may keep what they have earned, but those who have lost the chance for discovery will weep to mourn their loss.'" Shruti pauses a moment to let the wise words sink in, but seeing that there's a good chance they may have gone over the Kellid woman's head, they repeat it again. "In other words: 'Finders keepers, losers weepers.'"
Feelo |
Feelo makes sure that he's standing to the back of the group, but pipes up with his own addition anyway. "Yeah, we were sent to recover these items specifically; I'm afraid you just can't have them."
"Desna, please watch over us and protect us from these brigands who seem to want to steal our gains."
Casting bless
Razisus the Servant of Death |
"Now, now. There is no reason to fight. I am sure we can work this all out and find an amicable solution." Razisus suggests. "Come, let us break bread together and then, once our bellies are satisfied, let us discuss possible arrangements. There is no need for anyone to hasten their appointment with the goddess this day."
Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24 +1 more if the Kellid woman would be attracted to Razisus.
Razisus the Servant of Death |
"A shame, truly." is all Razisus has to say upon seeing the Kellids refuse his reasonable offer.
Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Such a slight to an offer of hospitality would not go overlooked in his homeland and he has no intention of allowing it to do so even among these barbaric foreigners.
Tsuk Sach |
Tsuk advances on the party and feels the defence of Gorum low into him +1 to AC this round please
Feelo |
Feelo follows Tsuk forward, trying to stay behind the much larger half-orc.
Double move: 40'
Bless: 9/10 rounds remaining (+1 morale to attacks and saves vs. fear)
Razisus the Servant of Death |
Racists casts shield of faith on himself and advances forward. Posting from phone. Would someone place move my token 6 squares towards the bad guys?
Paemil |
Sorry, just got back on the grid after 5 days without reliable internet.
Paemil moves forward, sword and shield held aloft. His cat follows him while he moves along side of him. As he stops, she takes one step farther forward and also stops- taking up a defensive stance to guard her master.
Double move, 40 ft
Lumi the Leopard |
The leopard stalks along beside her human- eyes fixed at the threat ahead. Her back arches and she lets out a low gutteral growl.
Readied Attack, Bite: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Trip?: 1d20 + 7 ⇒ (20) + 7 = 27
40 ft move, Readied Attack. If the bite lands, Lumi gets a free trip attack
Bite: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Trip?: 1d20 + 7 ⇒ (14) + 7 = 21
Helikon |
Will let Shroti delay.
The first sees the bracelet with Razius and rages and charges him.
AttackCharge: 1d20 + 8 ⇒ (2) + 8 = 102d6 + 7 ⇒ (3, 2) + 7 = 12
Tsuk, you have an AoO on him.
The second the rages and charges Tsuk.
AttackCharge: 1d20 + 8 ⇒ (5) + 8 = 132d6 + 7 ⇒ (1, 4) + 7 = 12
The first brigands quickly shoot arrows at Lumi,
Attack: 1d20 + 3 ⇒ (14) + 3 = 171d8 ⇒ 3
the other at Paemil
Attack: 1d20 + 3 ⇒ (18) + 3 = 211d8 ⇒ 7
Shruti Afshur |
Shruti has no intention of letting these savages cut into her. She gazes at one of the barbarians firing arrows at the Pathfinders and raises a hand toward him. "Peace, friend. Let us have peace."
Using Peacebond hex on the nearest bowman. DC 14 Will save to resist.
Peace bond: A witch can use this hex on a creature to prevent it from drawing a weapon for a number of rounds equal to the witch’s level. This hex has no effect on natural weapons or weapons already in a creature’s hands, but does prevent an archer from drawing arrows. A Will save negates this effect, and whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Lumi the Leopard |
The one that attacked Razius should have triggered the readied attack by Lumi, leaving him prone and unable to complete his attack.
Razisus the Servant of Death |
Racists casts...
Wow, just noticed this rather unfortunate instance of autocorrect.
Paemil |
I am having a hard time tracking where we are in initiative order. Is it me? Is it someone else?
Tsuk Sach |
Tsuk swings his sword as an opening appears AoO
Greatsword: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Helikon |
Round 1 recap:
The pathfinders go in varius forms of readyness. Then the Kellids attack. Tsuk is nearly able to kill one that races past him. But just barely.
Shruti tries to hex one of the archers, but alas to no avail.
One of the kellid archers manages to score a minor hit, but the others fail to wound.
------------------------------------------------
Round 2
Tsuk
Razisus
Feelo
Paemil
Shruti
Kellid warband.
Tsuk Sach |
Tsuk hefts his swords again, a smile splitting his grazzled visage as the joy of battle fills him. He swings at the enemy in front of him White frame, not black frame invoking the power of his war mind to increase his accurace Warmind +1 insight bonus to attack roll
Greatsword: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 Damage: 2d6 + 6 ⇒ (1, 2) + 6 = 9
Shruti Afshur |
"So you have chosen violence and death as your way? Very well." Shruti's voice grows cold and menacing as she lays a presses a hand to their chest and summons a suit of shimmering armor that appears around them for an instant before fading like a mirage. She draws out her shortspear and waits for what will come next.
Cast Mage Armor on self. Move action to draw shortspear.
Paemil |
Paemil continues to advance towards the enemies. Reaching out to the nature that surrounds them, he wills the grass and plants to life, surrounding and engulfing the archers.
Move: 20 feet, Standard: Cast Entangle (DC 13)
Pointing, he calls out to Lumi.
"พาเขาลง"
Bring him down!
Lumi the Leopard |
Hearing her master's command, the cat leaps towards black- driving at him with her teeth bared.
Bite: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Trip?: 1d20 + 7 ⇒ (18) + 7 = 25
Feelo |
"Desna, bring us the bounty of your luck!" Feelo touches Tsuk's waist at the end of this quick prayer, granting the warrior a bit of luck.
Standard: grant Bit of Luck to Tsuk
You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Bit of Luck (Tsuk): 1 round (roll 2d20 for all d20 rolls)
Razisus the Servant of Death |
"If it is bloodshed you seek," Razisus says to the Kellid before him, "then that is what you shall have." He reaches out to touch his opponent.
Melee touch attack (bleeding touch): 1d20 + 2 ⇒ (18) + 2 = 20
Damage (bleed): 1d6 ⇒ 2
He then takes a step back and prepares for any retaliation. 5 ft. step
Helikon |
Razius touches the Kellid before him and he drops down, deadly wounded.
Lumi quickly attacks the other.
Confirm: 1d20 + 7 ⇒ (15) + 7 = 221d4 + 1 ⇒ (3) + 1 = 4 and with a critical bite the other is also on the floor.
Refl: 2d20 ⇒ (13, 1) = 14
The one in the back is entangled by the vines, the other manages to evade them.
The Kellid tries to attack Lumi, willing to take one with him. Then falls dead.
Attack: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 172d6 + 7 ⇒ (5, 5) + 7 = 17
The unentangled archer shoots at Razius
Attack: 1d20 + 3 ⇒ (15) + 3 = 181d8 ⇒ 5
-------------------------------------
Round 3
Tsuk
Razisus
Feelo
Paemil
Shruti
Kellid warband.
Shruti Afshur |
Shruti shifts forward and tries to force the second archer to hold his arrows for a time.
Attempting the Peacebond hex on the second archer (the furthest one I suppose). DC 14 Will save or the target is unable to draw weapons/arrows for 1 round.
Razisus the Servant of Death |
Razisus casts cure light wounds upon himself.
Restoring HP of: 1d8 + 1 ⇒ (2) + 1 = 3
He then selects from the rocks around him, a bullet for his sling.
Move action
Tsuk Sach |
Tsuk swings his greatsword once again. The blade moving up from down by his right leg to up over his left shoulder, trying to slice through the enemy in front of him. White frame
Greatsword: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Paemil |
Paemil continues to press forward, towards the edge of the grasping plants. He pulls up just short, unable to reach the nearest target just yet. He redirects Lumi toward the archer and watches her leap past him and onto the enemy.
Double move (35 feet total movement)
Lumi the Leopard |
Lumi stalks forward, side by side with her human. As he pulls up- his hands signal her to move forward. Her teeth barred, she leaps into combat with the archer.
Bite: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm Crit: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Crit Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Trip?: 1d20 + 7 ⇒ (19) + 7 = 26
Move: 35 feet, Standard: Bite attack, with a free trip attack if the bite attack is successful
Lumi the Leopard |
Lumi has an AC of 20. +5 Dex, +3 armor/barding (MST studded leather), +1 NA, +1 size. Also, melee attacks from prone suffer a -4. I avoided the ragers because both were down, but not removed from the map. Hence the attack toward the unentangled archer.
Feelo |
Feelo moves up, almost to the area of the writhing plants, and summons the pure positive energy of Desna, which rolls out in a burst around him, granting the party a bit of Desna's luck as it heals them.
Move: 20'
Standard: luck variant channel energy, 30' radius, excluding the remaining archers with selective channeling
Channel Energy: 1d3 ⇒ 2
Bless: 7/10 rounds remaining
Luck channel: heals 2 hp and grants +1 sacred or luck bonus to one d20 roll before Feelo's next turn
___________________
Tsuk didn't use the Bit of Luck that Feelo granted him last round; do you not want that kind of buff?
Paemil |
Thanks. If Tsuk charged before Lumi, Lumi would still make it to the first archer- but she would need to make a reflex save against the difficult terrain to do it. Can I retcon Paemil's action to include a free action to dismiss the entangle?
Helikon |
Sure Paemil
The archer drops down dead. The other archer uses his freedom to draw his sword and charge the panther.
Attack: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 3 ⇒ (1) + 3 = 4
With the combined might the other pathfinders manage to drop him too.
----------------------------------------------------------------------
Thus ends the crush Episode!
Next one´s turn!
RxGM |
As Sirius pulls back out Ulisha's journal, he notices several additional pages tucked in the back of the book. Taking a closer look, it becomes clear to him that these are notes recording transactions between Ulisha and a merchant named Johannes Vox, with notations indicating that he is a reliable buyer even though he doesn't pay as much as others in the city.
In addition to the journal entry See Maps/Handouts you are able to glean the following information from the journal:
Ulisha occasionally needs extra funding for her expeditions. Though she detests the people of Daggermark, she is willing to do business in the city to gain the gold she needs. One of her best clients is the Poisoners’ Guild, which frequently buys esoteric ingredients from across the Inner Sea region to create the deadly venom demanded by so many assassins. Of late, the poisoners have been running low on spider silk, which they use as a binding agent in certain recipes. Several pages notes exist following her journal entry discussing the location of a known spider nest and directions to it starting from the city of Daggermark.
----------------------------------------------------
The travel to Daggermark is uneventful, and as the party gets their orientation for Ulisha's directions there is an opportunity to learn a little bit more about Daggermark for those that are less familiar with the city and it's culture.
Diplomacy or Know(Local)
Daggermark is one of the River Kingdoms. It is an exercise
in anarchy, as anyone can hire assassins at affordable rates.
These hires come from an Assassins’ Guild, which has found a particularly deadly partner in a Poisoners’ Guild that also operates out of Daggermark.
Because anyone can hire an assassin, everyone in Daggermark tends to be overly polite. Most leaders don’t last very long, as anyone taking exception to their policies can hire deadly force rather easily.
+2 circumstance bonus on future diplomacy or know(local) checks
-----------------------------
Know Nature
Giant spiders are known for their venom, which is known to weaken their prey.
Spider webs contain a strong adhesive that is used as a stabilizer in volatile poisons. This adhesive is most valuable when it is fresh; the silk glands of a freshly killed spider are the best source.
+2 circumstance bonus on future heal or survival checks involving spiders
Shruti Afshur |
Diplomacy: 1d20 + 1 ⇒ (13) + 1 = 14
"Daggermark," Shruti says with a groan. "The place is an exercise in anarchy. It's a city of death for hire. We shall have to be cautious if our travels are taking us there."
Feelo |
Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
"I agree, Sirius; from what I hear, everyone in Daggermark is overly polite, because nobody wants to become the next target for assassination!"