Razisus the Servant of Death's page

69 posts. Organized Play character for Lysle.

Full Name

Human Male Cleric of Pharasma 1


| HP 5/7 | AC 15, T 11, FF 14 | CMD 13| F +1 R +1 W +5 | Init +1 | Perc +3


| Speed 30ft | Channel negative energy 5/5 (DC12), Bleeding touch 6/6 | Active Conditions: None.


”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 1

Diplomacy +6 +7 to attracted female, Heal +7, Knowledge (local) +4, Knowledge (religion) +4

About Razisus the Servant of Death

PFS #90900-14
Experience 1 XP
Faction Grand Lodge
Wealth 510 gp, 8 sp, 0 PP 2 Fame



This Garundi man is well-dressed and hospitable.

Razisus, Servant of Death
Human (Garundi) cleric of Pharasma 1
LN Medium humanoid (human)
Init +1; Senses Perception +3
AC 15, touch 11, flat-footed 14 (+4 armor)
hp 7 (1d8-1)
Fort +1, Ref +1, Will +5
Speed 30 ft.
Melee dagger +2 (1d4+2/19-20)(P)
Melee heavy mace +2 (1d8)(B)
Ranged dagger +1 (1d4/19-20, 10 ft.)(P)
Ranged sling +1 (1d4+2, 50 ft.)(B)
Special Attacks channel energy 5/day (DC 13 [negative] 11 [positive], 1d6 [+1 vs. undead])+1 to DC trait
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—Bleeding Touch(1d6)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—bless, comprehend languages [D], shield of faith
0 (at will)—detect magic, light, guidance
[D] Domain spell; Domains Death, Knowledge
Str 14, Dex 12, Con 9, Int 12, Wis 17, Cha 14
Base Atk +0; CMB +2; CMD 13
Feats Selective Channeling, Versatile Channeler
Traits charming, sacred conduit
Skills Diplomacy +6 +1 to attracted female, Heal +7, Knowledge (local) +4, Knowledge (religion) +4; Armor Check Penalty –2
Languages Common, Osiriani
SQ spontaneous casting
Combat Gear chain shirt, dagger x4, heavy mace, sling (20 bullets)
Other Gear hemp rope (50 ft.), grappling hook,

Cleric’s kit:
backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol of Pharasma

Special Abilities
Channel Negative Energy 1d6 (5/day, DC 13) (Su) Razisus can release a wave of negative energy by channeling divine power through his holy symbol. This energy can be used to cause damage to undead creatures or to heal living creatures. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on Razisus. Creatures that take damage from channeled energy may attempt a DC 13 Will saving throw to halve the damage. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. Razisus can channel energy 5 times per day as a standard action that does not provoke an attack of opportunity. Razisus can choose whether or not to include himself in this effect. He must be able to present his holy symbol to use this ability.
Bleeding Touch (Sp) As a melee touch attack, Razisus can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 his cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. He can use this ability a number of times per day equal to 3 + his Wisdom modifier.
Lore Keeper (Sp) Razisus can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, he gains information as if he made the appropriate Knowledge skill check with a result equal to 15 + his cleric level + his Wisdom modifier.
Selective Channeling When Razisus channels energy, he can select up to two creatures within the area of the burst; these targets are not affected by his channeled energy.
Versatile Channeler When Razisus channels energy, he may choose to channel positive energy as if his effective cleric level were 2 levels lower than normal (DC 11).

Spells Razisus can cast the following spells he has memorized. For full spell descriptions for these and other spells he can prepare, see Chapter 10 of the Pathfinder RPG Core Rulebook.
Bless: Grants Razisus and all allies within 50 feet a +1 morale bonus on attack rolls and on saving throws against fear effects.
Cure Light Wounds: Touch a living creature to heal 1d8+1 hit points of damage, or touch undead to deal 1d8+1 points of damage.
Detect magic: Detects all spells and magic items within a 60-foot cone.
Light: Touched object shines like a torch for 10 minutes.
Shield of Faith: Touched creature gains a +2 deflection bonus to AC.
Stabilize: A living creature within 25 feet that has –1 or fewer hit points stabilizes.
Spontaneous Casting Razisus can exchange any prepared spell (other than an orison or a domain spell) for a cure spell of the same spell level or lower as he casts the spell.