| Lumi the Leopard |
Lumi's eyes follow Paemil, and her body posture mimics that of her human. She relaxes and the arch on her back slowly dissipates.
Hand signals flash, drawing her attention. Heel
Her demeanor lifts immediately- actively ignoring Rhiannon. She sidles up next to Paemil, absentmindedly licking her paws and rubbing up against his legs.
| GM Valen |
"Perhaps someone took the message in the wrong way. This One wonders if someone believed the 'last son' to be the last male child. An easy mistake, if an unfortunate one."
"Perhaps," is all Rhiannon offers in response. Grabbing the reigns of her steed, Zephyr, she makes her way over to the Tullivor mausoleum and peers inside.
The falcon, however, remains at perched in the old tree.
Map updated with the new location of Rhiannon and Zephyr.
"See, there." Rhiannon notes to any of you that follow. She points to an elaborate, arcane rune that adorns the locked, iron door that presently bars entrance to the tomb. "The door is trapped. You all appear to me to be adventuring types, perhaps one among you has sufficient skill to disable such wards?'
Before the party answers, she glances over at the half-orc and then proposes, "In the alternative, I suppose, we could led the strongest, most durable among you set off the trap, thereby allowing the rest of us to enter the tomb before the trap has the time to reset."
Polo Took
|
Polo shrugs and unloads his crossbow and slings over his shoulders. He follows Rhiannon and looks where she pointed..perception traps: 1d20 + 8 ⇒ (2) + 8 = 10...Um...can't see what you're talking about...where'd you say there was a trap? Polo looks again for the trap (if I didn't set it off, looking around for it the first time)perception traps: 1d20 + 8 ⇒ (6) + 8 = 14
| GM Valen |
Polo looks again for the trap.
Rhiannon points out to him the arcane rune.
Once she does so, Polo expertly uses his tools to cut away a part of the rune, ensuring that the ward will not trigger.
@ Polo = Great roll! It was a DC 27 trap!
With the trap disabled, the iron door seems to open automatically.
Once the door opens, Rhiannon pushes her way inside.
Assuming that you follow...
The mausoleum contains five sarcophagi bearing the names of the Tullivors interred within. Above Laban’s casket, hangs a gleaming tapestry, woven with gold and silver thread. It depicts the Tullivor crest and the family motto: “Never in Shadow.”
"Where is it?" Rhiannon asks, frantically. "Where is the treasure?" She begins to over turn items within the tomb, then starts pushing on the lid of one of the sarcophagi. "It must be here!" she cries, seemingly oblivious to the party members around her, as she madly conducts her search.
Tsuk Sach
|
I made a post and I am unhappy with it. I need a little time to find Tsuk's feeling on this. Will post soon.
I had a look at Inner Sea Gods and read up a little on Gorumite priests. Tsuk will raid this tomb
Tsuk move up to the tapestry and takes it down. He then starts scanning the tomb for other items of value.
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Shruti Afshur
|
Shruti enters the tomb with the others, their eyes searching the room with interest. Such honors for those who are gone and will never return. Perhaps such respect is needed to ensure the dead stay in their place.
Seeing Tsuk and Rhiannon going about their business with reckless abandon, Shruti raises a hand and extends her senses to find signs of magic within the tomb.
Cast Detect Magic
| GM Valen |
I made a post and I am unhappy with it. I need a little time to find Tsuk's feeling on this. Will post soon.
Please let me know if I am missing you moving things along too quickly (or not quickly enough). I want to give folks time to properly play their characters and react, but also keep momentum and interest going. I am finding pacing can be hard to gage in PbP.
There appears to be nothing of value in the tomb save the ornate tapestry. There are no magic auras detected other than those on the party members and the vial on Rhiannon's belt.
@ Sirius - You believe the tapestry is easily with a few hundred gold pieces, likely 500 (don't have the scenario in front of me at the moment, but you easily recognize it's true value).
Rhiannon grows visibility more agitated. She looks accusingly at Sirius, "What do you mean, 'beat me to it'? What do you know?"
Paemil
|
As the gates slide open, Paemil watches mournfully the behavior of Rhiannon. As her anger grows, the tension from earlier resets itself on his frame. "The dead need not their material things... but this one shows no concern for the living or the dead.
Paemil steps into the door frame, flanked by Lumi, and positions himself to hold his ground- separating Rhiannon from her mount. His hands gesture commands the the leopard.
"การฆาตกรรมของ คุ้มค่าหรือไม่? คุณรู้สึกว่าได้รับการพิสูจน์และแก้แค้นหรือไม่? มันคืออะไรที่ตอนนี้คุณหวังว่าจะสำเร็จ?"
Was the murder of Northis worth it? Do you feel vindicated and revenged? What is it that now you hope to accomplish?
Full defensive action, blocking the whole door if possible. Command to Lumi: Defend Paemil
Feelo
|
Feelo is happy to see that Tsuk has claimed the tapestry, realizing that this is probably the treasure that Ulisha needed them to claim. But this Sarvio woman's reaction to not finding the treasure she was looking for was concerning.
I feel like this is going to come to blows. He looks around for a safe place, and moves over near Paemil and his cat.
"What treasure are you looking for? It clearly was something specific...."
I'm not seeing a map to the inside of the mausoleum, so I just moved Feelo over by the others.
| GM Valen |
"The chalice! Where is the chalice!" Rhiannon screams as she pushes over the lids of the sarcophagi, seemingly oblivious to the words of those around her. She stops and glares over a Tsuk,"The only thing of value in here seems to be that accursed tapestry."
She places one hand on the hilt of her sword and holds out the other toward the half-orc. "Hand it over to me!" she demands.
Glancing at the door, she notices Paemil barring her way to it. His words to her, now, beginning to register. She draws here blade1
Roll for Initiative!
I have put up a cut-away map of the interior of the mausoleum in Slides and placed Rhiannon, her steed, and Paemil as described. If your PC entered the tomb, go ahead and place your token in an empty spot. It's likely to be crowded.
I normally would roll Initiative for all of you, but since I want you to place your tokens anyways, I figured it makes sense to have you roll as well. Also, no one (as far as I can tell) is surprised.
Initiative, Rhiannon: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative, Zephyr: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative, Triumph: 1d20 + 3 ⇒ (8) + 3 = 11
Feelo
|
Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Feelo has been placed on the map.
Paemil
|
Init Paemil: 1d20 + 3 ⇒ (5) + 3 = 8
Init Lumi: 1d20 + 5 ⇒ (6) + 5 = 11
Paemil maintains his stance at the door as the situation deteriorates around them.
Adjusted position slightly based on what I had in mind (and the limitations of 5x5 grids...)
Tsuk Sach
|
There is no way I am handing over this tapestry
Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Polo Took
|
After inspecting his fingers with a wry smile..Polo can hear the commotion about treasure or some such nonsense inside the tomb. He takes a peek inside and sees the woman draw her blade..Polo draws his own blade and tries to find some cover. int: 1d20 + 5 ⇒ (3) + 5 = 8
Shruti Afshur
|
Ah! So the woman's greed is her motivation then. Very well. She may join her ancestors.
Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Not super happy with my position tactically, but that's pretty much where Shruti was according to how things played out. Oh well!
| GM Valen |
@ Shruti - Since you go first in Initiative, you may move your token to where to a starting position in the tomb of your choice, I was just trying to figure out where people were based on description. And its your turn!
Also, based on descriptions in post, I placed the token for Tsuk at location of tapestry and Sirius next to him. Since you two are lower in Initiative, you may move to new starting places until one of the NPCs take their first action this round (after that, you are locked into that spot as a starting position) 1 left of Tsuk, 2 right: 1d2 ⇒ 2
Round One Initiative
Those in bold may act
Shruti
Zephyr
Tsuk
Feelo
Lumi
Triumph
Paemil
Polo]
Rhiannon
Sirius
Shruti Afshur
|
Always ready to move away from the front of the fight, and seeing that Rhiannon is still focused on Tsuk, Shruti moves to the other side of the mausoleum and summons barrier of protective magic to surround her.
Move to the other side of the mausoleum, should not provoke since Rhiannon is flat footed. Cast Mage Armor.
@Polo, don't forget you have Shruti's Ward Hex active on you, granting you a +2 deflection bonus to AC and a +2 resistance bonus to saves.
| GM Valen |
Outside of the tomb, the mighty steed of Lady Rhiannon, Zephyr, awaits the return of his mistress. Noting an increase in commotion inside, he stomps his foot in anticipation, but does nothing more without any obvious cause or instruction.
Zephyr is Delaying
Round One Initiative
Those in bold may act
Shruti
Zephyr - delaying
Tsuk
Feelo
Lumi
Triumph
Paemil
Polo
Rhiannon
Sirius
Feelo
|
Feelo, having no doubt that this was now going into combat, sends a prayer out again. "Desna, this woman means to betray your loyal servant and companions. Protect me! We wil bring her the justice she deserves!"
Standard: cast protection from evil
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.
Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
Here's hoping she actually is evil!
| Lumi the Leopard |
I am assuming the “defend” command is still active, however since no one attack Paemil then the snowy white leopard holds.
As the tension mounts, Lumi struggles to determine threat from friend. She turns her attention to Paemil.
Blood soon. Unsure. Defend friend.
Tsuk Sach
|
Desna will be ably assisted by Gorum in this case Tsuk says with a chuckle as he swings his sword at the the woman.
Greatsword: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Crit confirm?: 1d20 + 5 ⇒ (2) + 5 = 7 Bonus Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15
| GM Valen |
True to the nature of his god, the half-orc strikes the elven noble with his sword, the cut is deep. The woman cries out, her painful retort echoes off of the stone walls inside the mausoleum.
Outside of the tomb, Triumph, the watchful hawk is alerted to the fact that there is some disturbance in the tomb. However, unable to see within, it sees only that the humanoids outside the tomb have not moved, so the bird waits for instruction or an indication as to its next action from its mistress.
Triumph delays
Round One Initiative Cont'd
Those in bold may act
Shruti
Zephyr - delaying
Tsuk
Feelo
Lumi
Triumph - delaying
Paemil
Polo
Rhiannon - 8 hp
Sirius
Paemil
|
As swords are drawn, Paemil continues to hold his ground- intent of preventing the woman from escaping out the door. Pointing at the noble, his hands flash commands to lumi- who steps into the room.
Ready Attack: Fleeing Rhiannon, Command to Lumi: Attack
Mst Scimitar: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
| Lumi the Leopard |
At her human's command, she steps into the room and lunges at the woman.
Now I defend my friend!
Bite: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Trip?: 1d20 + 7 ⇒ (17) + 7 = 24
Claw #1: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d2 + 1 ⇒ (2) + 1 = 3
Claw #2: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d2 + 1 ⇒ (2) + 1 = 3
5ft move, Full round attack
Polo Took
|
Hearing the fight break out inside the mausoleum Polo curses, Goats milk! and pushes his way in to the crypt. There he sees the mysterious woman fully engaged in melee with his companions..cursing again, blood and bloody ashes! Polo drops his rapier (seeing he will be unable to engage the woman in these tight quarters) and instead draws out his crossbow.....again! I should have just shot this woman when I had the chance earlier! steamed Polo...
| GM Valen |
Recovering from the large cat's claw tearing into her, Rhiannon quickly considers her situation. She concludes that she is not skilled enough to tumble her way past so many opponents. Likewise, she concludes, she cannot simply fight her way out—not on her own. She decides her best bet is to rely on her companions.
Handle Animal – Triumph (DC 10): 1d20 + 13 ⇒ (17) + 13 = 30
Handle Animal – Zephyr (DC 10): 1d20 + 100d20 + 14 ⇒ (17) + (18, 5, 2, 7, 1, 6, 5, 15, 5, 5, 11, 10, 2, 20, 7, 2, 3, 17, 8, 20, 1, 13, 11, 17, 17, 16, 18, 6, 20, 7, 1, 16, 19, 20, 14, 6, 15, 11, 17, 10, 5, 19, 10, 18, 16, 15, 10, 7, 9, 2, 3, 9, 16, 6, 5, 7, 9, 5, 19, 15, 9, 3, 16, 17, 16, 17, 15, 15, 7, 10, 6, 16, 7, 19, 11, 3, 1, 1, 2, 1, 13, 3, 4, 8, 7, 4, 17, 18, 13, 14, 6, 5, 11, 5, 11, 16, 16, 3, 19, 4) + 14 = 1049
Perception, Zephyr through closed doors: 1d20 + 6 ⇒ (6) + 6 = 12
Rhiannon purses her lips and lets out a high pitch whistle. Then, she shouts, “Aiya!”
In response, the hawk, Triumph, flies out of the tree towards Paemil swiping with one of its talons.
Melee charge (talon): 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 Talon damage: 1d4 - 2 ⇒ (4) - 2 = 2
The talon rips at the man's face as it had against the deceased man just feet away.
Likewise, Zephyr, the noblewoman’s steed, rears up on its hind legs and attacks with both of its front hooves.
Melee (hoof): 1d20 - 1 ⇒ (11) - 1 = 10 Hoof damage: 1d4 + 1 ⇒ (3) + 1 = 4
Melee (hoof): 1d20 - 1 ⇒ (18) - 1 = 17 Hoof damage: 1d4 + 1 ⇒ (2) + 1 = 3
One of the beast's hooves strikes Paemil hard!
“Let me go from here.” Rhiannon yells, her voice echoing off the marble walls of the mausoleum. “And I will instruct my pets not to harm your friend any further. Trap me here or do me futher harm, and they will continue their assault!”
"Large Map Update with positions of all Tokens
Initiative (Round 1 Cont'd/Round 2 Commenced)
All PCs may act
Shruti
Tsuk
Feelo
Lumi
Paemil -5
Polo
Rhiannon - 11 hp
Triump
Zephyr
Sirius
| GM Valen |
The sarcophagus is about 3 feet tall and its lid is slightly sloped as Rhiannon had disturbed it to look within.
The sarcophagus provides cover (+4 to defender's AC) from attackers on the other side of it. Getting up onto the sarcophagus requires a successful Acrobatics check (DC 14). Once atop of the sarcophagus, an attacker has higher ground (+1 bonus to melee attack).
The sarcophagus is currently a "threatened" by Rhiannon.
Shruti Afshur
|
Thanks for the clarification!
Shruti draws her spear and prepares herself in case Rhiannon should try anything as foolish as leaping onto the sarcophagus.
Shruti Afshur
|
Also, random somewhat disturbing thought of the day: the etymology of "sarcophagus" is freaky A-F if I'm understanding it correctly.
Sarco = Flesh
Phagus = to eat/eater
Sarcophagus = flesh eater?! Yikes!
Tsuk Sach
|
Tsuk glances around Rhiannon and seems to consider her words for all of a nanosecond before swinging his sword at her.
Greatsword: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13
Cowards flee, warriors retreat and you are in no position to retreat.
| GM Valen |
Sirus misses the noblewoman, Shruti readies an attack against her, but Tsuk's blade fells Rhiannon with a single blow.
Rhiannon's body drops to the ground. She is dying, her life-blood pouring over the floor of the tomb of her hated, family rivals.
Initiative (Round 2 Cont'd)
Those in bold may act
Shruti
Tsuk
Feelo
Lumi
Paemil -5
Polo
Rhiannon - dying
Triump
Zephyr
Sirius
Paemil
|
Turning towards the horse, Paemil swipes his scimitar against it's side- attempting to cause it to flee.
Scimitar: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
"Lumi, get this hawk!"
| Lumi the Leopard |
Hearing her master's command, Lumi moves back beside Paemil and in a smooth motion leaps at the Hawk, claws bared.
Jump: 1d20 + 13 ⇒ (15) + 13 = 28
Claw: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d2 + 1 ⇒ (2) + 1 = 3
| GM Valen |
The horse rears back in pain, the fresh slice on its abdomen having run so deep as to reveal muscle tissue and bone.
Likewise, the hawk, unprepared for the big cat, is nearly brought down in a single swipe. It screeches out in pain and confusion.
Polo Took
|
Polo's eyes well up in tears as he see's his fellow Pathfinders ruthlessly cut in to the animals. He simple stops what he's doing and watches the slaughter in shock...a low murmur of...Why?.. escapes his lips. Polo hold's action and does nothing to aid his comrades unless their life is threatened. He is sicked and sad at the sudden violence .
Paemil
|
Out of turn, but for RP purposes
Hearing Polo's remark, Paemil turns to face the halfling- blood spilling from the talon wounds under his eyes. Likewise, his robe slowly turns crimson from the gash suffered to his thigh from the hooved beast.
"Animals here trained, fight to blood and death- Sadness for their hurt. Sadness for my blood."
Feelo
|
Nervous at being trapped inside this small space with so many blades swinging, and no combat ability of his own to speak of, Feelo has been doing all he can to stay in the corner and remain unnoticed and thus untargeted. When he sees Rhiannon go down, he breathes a sigh of relief at the same time as he instinctively reaches out to Desna for aid.
"She's our enemy, but that doesn't mean she has to die. Save her, Desna; we can turn her in and let the town seek justice for her crimes."
Standard: cast stabilize on Rhiannon
Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.
Is anybody hurt other than Paemil?
| GM Valen |
The severely injured hawk flies back to its perch among the statuary of the spired mausoleum, apparentl unwilling to risk the remainder of its life force for its mistress. Likewise, the horse, without sight of his rider, backs off—attempting to keep its distance from the party.
Rhiannon, once just moments from death, is now stabilized, though unconscious, as the result of Feelo’s magic.
COMBAT OVER
Paemil
|
With the now still air in the mausoleum, Paemil is able to take stock of the situation and outcome of the interchange. He searches out any additional threats that may remain.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
She was a murder who killed off the last of her rivals bloodline he reminds himself, still uncomfortable with how things unfolded.
Carefully he draws his wand, tapping it on his thigh- watching the exposed skin stitch and heal- still leaving deep crimson stains on his garments. Seeing the blood also on his scimitar, he looks onward to his friend and companion the leopard, and then back to the horse.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Stepping out of the mausoleum, Paemil makes eye contact with the horse. He takes his sword and shield off and lays them on the ground. Slowly he approaches to animal- only a wand in hand- with arm outstretched in a calming position. Nature- give me guidance to right this pain.
He speaks to the horse- alternating Sylvan and Common.
"Still. Calm. Remove pain. ยังคงสงบไม่มีอาการปวด"
Wild Empathy, Guidance: 1d20 - 1 + 1 ⇒ (17) - 1 + 1 = 17
He continues to approach the animal, hoping to get close enough to heal some of the damage he caused.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
| GM Valen |
@ Paemil - As the horse is trained and you are trying to issue commands to it, rather than approach a wild animal, I am ruling that the applicable skill is Handle Animal. Keeping your roll of a 17 and adding +2 modifier to your Handle Animal checks, the result is a 19, more than sufficient to handle even a severely wounded animal.
The injured horse, somewhat reluctantly at first, approaches the druid and allows itself to be healed.
If you have been prompted to make a Knowledge (religion) check...
As the sun continues its descent from the sky, the shadows within the graveyard grow in length and number. Soon, the entire area will be shrouded in darkness.
Tsuk Sach
|
Tsuk falls to one knee, his sword point down on the floor of the mausoleum. He mutters a prayer to Gorum in thanks for the chance to practice his martial skills.
Shruti Afshur
|
Shruti looks with surprise at Polo, "Oh, were you injured, Polo? This One did not witness the attack that harmed you. If you need healing, I can assist you." They stretch out their hand and begins to call upon the strange powers that infuse Shruti's current form with arcane energy, but they see that Polo is not actually injured. "Ah, I see you were concerned for the future. That is wise. Please, take the potion."
| GM Valen |
From its roost among the statuary of the spired mausoleum, Triumph, the injured hawk looks on. Near the Tullivor tomb, Zephyr, the recovering steed, seems calm. Neither has seen its mistress since she entered the tomb, where she now lies unconscious.
In the far distance, a few cries break the overall quiet of the evening sky.
Paemil
|
Paemil continues to tend to the horse, unaware of the things happening around him.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13