Tiger

Lumi the Leopard's page

44 posts. Alias of RxGus.


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Long story short me and some friends recently started a campaign and didn't really think through our party balance. People were concerned about long and close range but not about healing.So I went and make a character I've been thinking about for a while, a good necromancer(explained lower). So what funny medics have you all made and how well have they worked out

*My story*
So after looking at some spells I with some spells but choose False life since it seemed like a funny concept.
Now the problem here was False life is temp hp lasting about an hour and I only have 3 casts a day. So after a couple hour long dungeon dive everyone was alive but all those who were injured had 2-4 our of their starting health. Now queue the boss fight....We start with all of our non-injured second line combatants running in to kill the 2 side bosses. Those bosses went down easily but not before nearly killing our wizard with 2 range attacks(now knocked out) and we haven't even touched the boss yet.So me being the last unharmed player run in and crit hit the boss for 24 damage(which is alot for level 1).Followed by "healing" the main fighter to clean up the fight, we somehow managed. With that our parties average health was reduced to may 2-4. But at least there were no serious worries during the fight.
****Cue Looting the room*****
So we loot the bodies and check the room and find a hidden passage-way leading underwater. So 4 our of our 6 party members jump into it and begin to drown thanks to botched swim checked every time. After 2 pass out 1 of them finally manages to get everyone out but now their in need of serious medical attention(which I'm bad at). So the person with randomly decent heal check rolls a 10,13 on both with no avail. Then I try with only the bases plus 2 but phrased it as "Horribly inaccurate CPR" so my DM gave me a minus -1 instead(worth the joke). Then proceed to roll 18 and nat. 20 to save the day.

*My Character*
Name:Johann Faust(based off the story and "historical" figure)
Class:Wizard
Story*needs more work*: Was resurrected/"saved" by nondescript necromancer as a child, for some reason I've yet to choose. He mistakes this as a blessing and now lives under the misconception that Necromancy is good and his goal is to become a Lich to help others.
Side notes: Playing him as an overly trusting and very medically inept doctor.


Well I like the pacific rim idea since my character has the major of crafting feats needed to build a makeshift mechs.

Feats
Craft Wondrous Item
Craft Magical Arms and Armor
Craft Construct
Brew Potion
Craft Wand


Tried to offer to fix the hole since its maybe just the size of a basketball court. However DM said that its to late for that even though we beat the army and no other being had escaped from it. He basically said "Even if you close the hole now, they're going to get out eventually. Since whatever you do would only be a temporary fix" .I think he just wants it to happen now since its more interesting.


Update

Yeah no one seemed to care and we just left the hole open and continued on the story. That continent will probably be wiped out but we moved on. Next was a walled city that we COULD have walked right into but out halfling and gnomes sorcerers choose the threaten the guards to the point where they would only let in some of us. So the monk knocked and asked to be let in and there was no problem. So I tried the same thing and knocked but there was no answer since the two sorcerers from before started to attack the city. At this point I said f!++ it and just cast invisibility and earth glide. However for SOME reason the was a anti-magic field located in the middle of the wall. So I got stuck inside and left for dead. Thankfully I had a plot point we needed to kill said god or my party would have left me for dead because f+~* teamwork. After a lengthy excavation I had all 230,000 gp worth of magic items destroyed besides a whats listed below. I also lost my left arm and right leg.

-1 glove of shaping(since the left one was on the left arm I lost)
-a spoon of sustenance
-Bottle of Air
-Everburning Torch
-250gp


Ok so after me and some friends started a campaign at level 15 character for some fun, I have accidentally managed to bring about the end of the world with 4 alchemist bombs(explaining later). So I wanted to ask/discuss with people things they have done in pathfinder that unintentionally have had major issues for the state of their campaigns.

~Story Time~

Ok so story time. Basically my DM had us roll level 15 character and I choose alchemist. The goal for the campaign was simple,kill a specific god he had named because we have some prior issue with said god. Now after a quick flight over a dessert we stumbled upon an ancient city buried in the sand and it had a button that was supposed to open the door. I rolled around 35 knowledge history since I had great knowledge and the DM just mentions it was an ancient city that had been buried and how old it was. So I took some bombs and blew a hole in the ceiling and we flew down.After meeting some zombies and undying sinner, we came across a pyramid with and inverted pyramid that was inverted on-top of it. Alot of weird plot and harmless things later having no impact towards how the world would end, we came across something comparable to a demon king(which half of the party proceeded to make a pact with but not me since I wasn't evil). So we left and guess what we found outside, an army of 2,000 zombies(like 1d4 or 1d6 hit die) which we somehow killed since they couldn't hit us and the DM sped over the encounter as just "a you guys and some NPC's beat them". After which we learned that since I made that hole, I effectively opened a "portal to hell" that would slowly destroy the earth. So the moral of the story is either use the front door or open a portal to hell.


I've only just got into pathfinder recently but overall my favorite experience so far is when me and my DM made a cursed item. Ok so some back-story to this is one of my group members just didn't like my character even after I was fixing everyone stuff and covering most of the expenses and what not to keep the party going smoothly(since my guy is basically a craftsman/merchant). Eventually it got to the point where we felt the to roleplay a campfire conversation to help our characters get to know each other. However even after this the player(our cleric) still felt like I was shady and was up to something. So I worked with my GM to give him a reason we made a cursed hat that gives him +1 to all knowledge checks since his guy was another player but teleported to into the game(normally he wouldn't know anything so seemed helpful). He accepted without question and now he has to sleep 1.5X as much as we do.