Tsuk Sach |
I wont hide, not from battle. I'll stand by the fire and then worship Gorum with my blade.
Razisus the Servant of Death |
Razisus does cast detect magic. How curious!. "I find your proposal acceptable." he tells the half-orc woman.
Looking for a place to hide, Razisus looks for a spot where he can cover the path with his channelling of negative energy, but far enough away from most of the party to prevent them from feeling it's effects.
Feelo |
I placed the tokens in suggested starting positions based on peoples descriptions here of where they wanted to start. Please review and adjust as needed.
Feelo finds a place where he can easily channel to as much of the party as possible. He keeps a starknife in his hand, though he doesn't intend to use it. "Desna, give me the speed and mobility to serve your needs as I help these find people. Give me the wisdom to use your might in the best way possible."
Feelo casts longstrider immediately, and keeps his other spells in mind for when they first sight the assassins.
Paemil |
Do we have slides that we can see? If they are there, could Letsuna throw a link in the page header? Thanks!
Feelo |
Yes, they're in Mjolbeard's GM header
Razisus the Servant of Death |
Yes, they're in Mjolbeard's GM header
Oops. Missed that. Spot you picked for Raz looks good.
As the first potential target, Razisus brings one of the recently acquired potions of cure light wounds with him.
GM Mjolbeard |
Striker stealth: 1d20 + 5 ⇒ (9) + 5 = 14
Razisus Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Sniper Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Striker Initiative: 1d20 + 5 ⇒ (20) + 5 = 25
Ulisha Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Tsuk Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Razisus Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Feelo Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Paemil Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Sirius Initiative: 1d20 ⇒ 13
With the ambush set, Razisus positions himself at the edge of the path, both as a look out and as a negative energy bomb set to go off once the would-assassins show up. For a while, everything is quiet, but suddenly, the Pharasman catches sight of two hooded figures picking their way carefully along the cliff's edge, trying to keep to the shadows and stay out of sight. He raises the alarm and foils the killers' attempt to surprise the party!
The lead assassin hustles forward up the path, eager to claim not only his bounty, but this group of bodyguards she apparently hired out of fear of him and his partner. "Time's up, Ulisha," he cries as he runs up the hill. "Get ready for the Vessels Between to carry you to the other side!" He's clearly very enthusiastic about his new line of work.
INITIATIVE
Battle at Ulisha's Hideout - Round 1
Bold may post!
Striker (green)
Feelo
Paemil
Lumi
Ulisha
Tsuk
Razisus
Sirius
Sniper (white)
Paemil |
Paemil waits quietly on the hillside, not seeking stealth so much as a physical barrier. He waits patiently, not yet ready to give up the element of magical surprise. Knowing assassins are approaching he prepares to summon the grass into life.
Readied action: Cast entangle when the first assassin comes into view. Entangle circle is drawn on the map where he would like to put it. Lumi is delaying her action until a command comes from Paemil
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
40 ft Radius
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell.
The entire area of effect is considered difficult terrain while the effect lasts.
Feelo |
Feelo moves forward to ensure that Razisus benefits from Desna's aid with the others.
"We need your blessing now, Lady Luck! Let all of our strikes land true!"
Move: 20'
Standard: cast bless
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Bless counters and dispels bane.
GM Mjolbeard |
As Paemil readies himself and Lumi for their enemy's appearance (or should that be their prey?), and as Feelo calls upon Desna to grant her blessing of luck to his compatriots, Ulisha calls out a taunt to the the Vessels Between assassins. "You're too late, ya couple o' dirtbags! Me and my friends here'll wipe the floor with ya soon as you can get yer cowardly backsides up that hill!"
You are stirred by Ulisha's bold words and inspired to fight against these amateurish killers to save your friend.
Ulisha moves ahead and uses bardic performance to Inspire Courage. +1 to attack and damage rolls for everyone who can hear and understand her inspiring speech.
INITIATIVE
Battle at Ulisha's Hideout - Round 1
Bold may post!
Striker (green)
Feelo
Paemil
Lumi
Ulisha
Tsuk
Razisus
Sirius
Sniper (white)
Tsuk Sach |
Tsuk advances up to be near Razisus and watch over the path upwards. He looks to see if the enemies have any backpacks on. I have an idea
GM Mjolbeard |
Tsuk looks out to survey his foes and watches for some advantage to make itself apparent. Unfortunately, his plan is foiled as the assassins have traveled light in coming here. They seem to wear some alchemical items on their belts, but little more than that.
Just going by what is in their inventory, it looks like they wouldn't really need all that much gear. Sorry, Tsuk!
Tsuk Sach |
I will let you in on my plan. A backpack will hold 2 cubic feet, and create water creates 2 cubic feet of water which weighs 120 pounds. Putting that in a backpack would make them substantially slower
Razisus the Servant of Death |
"Let me see if I can catch them both, my friend." Razisus responds. He moves further along the path. Move action
He then channels a wave of negative energy into the area. Damage: 1d6 ⇒ 3
Living creatures with a 30-foot radius centered on Razisus may attempt a DC 13 Will saving throw to halve the damage. With selective channeling, Razisus removes himself and Tsuk from the effect. (Doesn't look like I can quite catch both villains).
GM Mjolbeard |
Will vs Channel: 1d20 + 5 ⇒ (6) + 5 = 11
Razisus repositions himself and unleashes a wave of dark energy that washes over the assassin clambering up the hill down below. He is so distracted by the climb that he is unable to resist the pulse of energy and he feels a bit of his life drain away from him in an instant.
The second, shorter assassin, seeing Razisus's magic overwhelm his partner, moves ahead with a bow and arrow at the ready. He stops just across the path below Razisus and aims a shot up at the Pharasman. Razisus just manages to avoid the arrow with a quick dodge to the side.
Shortbow, point-blank: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
After suffering the pain of negative energy, the burlier assassin continues moving up the hill. Just as he comes into view at the top of the first switchback, however, Paemil catches sight of him and calls upon the grass and scrub brush lining the path to grow and grasp at this intruder.
Reflex vs Entangle: 1d20 + 4 ⇒ (7) + 4 = 11
The assassin becomes wrapped in the hastily growing flora, but Paemil fails to account for his allies's positioning, and both Sirius and Tsuk now find themselves at risk of becoming trapped in the vines as well!
Sirius and Tsuk, please make a reflex save against Paemil's Entangle spell!
INITIATIVE
Battle at Ulisha's Hideout - Round 2
Bold may post!
Striker (green) (-3hp, entangled)
Feelo
Paemil
Lumi
Ulisha
Tsuk
Razisus
Sirius
Sniper (white)
Paemil |
I guess Paemil set the perimeter before as part of his readied attack. Would he have been able to still cast the spell, but adjust its starting point to avoid his allies- since he saw them move into the area? If not, that's AOK and lesson learned for Paemil... delay >readied for AoE spells.
Feelo |
Feelo rushes up to the edge of the writhing plants, and taps Tsuk on the back, granting him just the tiniest bit of Desna's luck!
Move: 40'
Standard: activatebit of luck on Tsuk
You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
GM Mjolbeard |
I guess Paemil set the perimeter before as part of his readied attack. Would he have been able to still cast the spell, but adjust its starting point to avoid his allies- since he saw them move into the area? If not, that's AOK and lesson learned for Paemil... delay >readied for AoE spells.
Actually, I tell you what, I believe you decide the target of your spell at the end of the spell casting action, so even if you had already started casting as part of the readied action, you would still be able to make that adjustment. Go ahead and adjust your spell radius, Paemil.
Paemil |
Adjusted. Thank you!
GM Mjolbeard |
Ulisha runs to the edge of the hill upon which her hideout sits, her crossbow in hand. "That's it, friends! Keep them rooted. Send them packing. Cut them down. Whatever your gods or your training have taught you to do, do it now!" She aims her crossbow down at the leading assassin, empowered by the force of her own speech, and fires at him.
Move, free action to continue inspire courage, fire crossbow
Lt Crossbow, IC: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6 Damage, IC: 1d8 + 1 ⇒ (8) + 1 = 9
INITIATIVE
Battle at Ulisha's Hideout - Round 2
Bold may post!
Striker (green) (-3hp, entangled)
Feelo
Paemil
Lumi
Ulisha
Tsuk
Razisus
Sirius
Sniper (white)
Razisus the Servant of Death |
Razisus casts shield of faith on himself.
Paemil |
Paemil assess the situation, watching Sirius and Tsuk approach the assassin and also being hampered by the grasses. With a flick of the wrist, he removes the spell and sends lumi off to hunt.
Move: 20 feet, Standard: Dismiss. Command: Lumi, Attack
Sorry guys, I remembered their being more ranged members than actually are. I just got by butt kicked by shaman and entangle in another campaign so I wanted to try it :)
Handle Animal: 1d20 + 6 ⇒ (4) + 6 = 10
Lumi the Leopard |
Attack!
Double move, total of 60feet
GM Mjolbeard |
Tsuk, Paemil was able to adjust the area of the entangle spell, so you were no longer affected. He also just dismissed the spell, so you have a clear path to get down to your opponent. Let me think. What would a worshiper of Gorum do in this situation? ;)
Sirius draws and loads a sling in preparation for the enemy coming up the hill. Razisus, in a similar mindset of preparation, casts a spell to grant himself divine protection from the assassins.
INITIATIVE
Battle at Ulisha's Hideout - Round 2
Bold may post!
Striker (green) (-3hp)
Feelo
Paemil
Lumi
Ulisha
Tsuk
Razisus
Sirius
Sniper (white)
Tsuk Sach |
lol
Tsuk roars to the sky as he leaps off the cliff and down toward the sniping enemy.
I have used a single move action. If I still have a move action (not sure if I need to climb down or I can just jump because I am not sure of the height) I will move another 20 feet.
GM Mjolbeard |
@Tsuk, the scenario doesn't specify the height here, but I'm going to rule it as 10 feet. Please make a DC 15 Acrobatics check to avoid falling prone at the end of your jump down. If you fail, you will also take 1d6 ⇒ 1 damage from the fall, but you can still take your second move action to stand from prone. If you pass the check, you can still take your second move action to move closer to the sniper.
P.S. - I love this move, so take a +2 circumstance bonus on your check for pure awesomeness!
Tsuk Sach |
Acrobatics: 1d20 - 2 + 2 ⇒ (10) - 2 + 2 = 10
Tsuk jumps off the cliff and lands awkwardly. He falls to the ground, lightly injuring himself, but quickly stands and readies himself to attack the sniper.
GM Mjolbeard |
The sniper moves quickly up the path, completely ignoring the dangerous looking half orc.
Meanwhile, the other assassin attempts to slip past Lumi.
Acrobatics vs CMD: 1d20 + 5 ⇒ (17) + 5 = 22
He then moves further up the path toward his bounty. ”Out is the way unless you want to join the loud mouth orc in the afterlife!”
GM Mjolbeard |
Sorry, forgot to post this to let you guys know you're up!
INITIATIVE
Battle at Ulisha's Hideout - Round 3
Bold may post!
Striker (green) (-3hp)
Feelo
Paemil
Lumi
Ulisha
Tsuk
Razisus
Sirius
Sniper (white)
Razisus the Servant of Death |
Razisus channels negative energy at the nearest foe.
Damage (Will save DC 13 for half): 1d6 ⇒ 1
Selective channeling to exclude Feelo and Tsuk (I believe all others are clear).
Feelo |
Feelo, startled at the sudden appearance of the assassin coming around the bend--and rushing past him--decides that he needs more protection.
"Desna, I beg of you, protect me from these evildoers! There is much and more that remains to be done to serve you here!"
A shimmering appears lightly around the halfling then disappears. He quickly slips a small starknife out of a pocket in his robe, and he holds it awkwardly, hoping he won't need to use it.
Standard: cast protection from evil
Move: draw starknife
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.
Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
Paemil |
Paemil calls out to the Leopard, "Come friend, and we fight together!", and steps forward to the enemy, but awaits the arrival of his friend to the battlefield.
Handle Animal, DC 10: 1d20 + 2 + 6 ⇒ (8) + 2 + 6 = 16
Free: Call Lumi. 5 foot step. Action: Delay until after Lumi
Lumi the Leopard |
A whistle pierces her ear, and Lumi turns to run down the assassin she had been attacking before. Her strides are long, and she closes ground quickly. Arriving, she leaps at the threat, teeth first, attempting to wrestle him into the ground.
Bite: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Trip, against CMD: 1d20 + 7 ⇒ (6) + 7 = 13
Crit Threat: 1d20 + 7 ⇒ (20) + 7 = 27
Crit Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Move: 50 ft, Action: Attack. Free trip attack if her bite lands
Paemil |
Watching his companion rip into the Assassin, Paemil pivots from defensive to offensive positioning- flourishing his scimitar towards the halfling.
Mst Scimitar: 1d20 + 5 ⇒ (4) + 5 = 9 +4 if prone
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
GM Mjolbeard |
Feels calls upon Desna to protect him, and even draws out her sacred weapon as a last resort against the assassin's assault. Thankfully, Paemil and Lumi spring into action and attack the halfling from two sides. Lumi lands a devastating bite on the assassin, though the leopard's prey manages to keep its feet. Paemil, concerned that he might accidentally hit his feline companion, misses his attack.
Ulisha, seeing the threat drawing closer to herself, continues to inspire her fellow Pathfinders, then fires her crossbow at the halfling assassin chasing her down. After loosing her shot into the halfling, she loads another bolt in her crossbow and calls out to her companions. "That's it, keep him down there! Good job!"
Lt Crossbow, Inspire Courage: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19 Damage, IC: 1d8 + 1 ⇒ (8) + 1 = 9
Razisus prays to his goddess to spare his companions, then channels her power to overwhelm the agents of death chasing down Ulisha.
Striker Will: 1d20 + 5 ⇒ (18) + 5 = 23
The assassin manages to resist, but Pharasma is not with him today, and he still feels her displeasure.
Minimum 1 damage even on a successful save!
Between Lumi's bite, Ulisha's bolt, and Razisus's faith, the assassin collapses in a small heap on the hillside.
INITIATIVE
Battle at Ulisha's Hideout - Round 3
Bold may post!
Striker (green) (Unconscious&dying at -3 hp)
Feelo
Paemil
Lumi
Ulisha
Tsuk
Razisus
Sirius
Sniper (white)
GM Ietsuna |
Tsuk advances on the sniper. He moves in to a position that will allow him to distract the enemy allowing Sirius to strike. double move
GM Mjolbeard |
The bowman steps away from Tsuk and takes a long shot with her short bow at Ulisha.
5ft step and a shot at Ulisha. These guys are all in on on doing their job!
Shortbow: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 1d4 ⇒ 2
Confirm crit?: 1d20 + 7 ⇒ (2) + 7 = 9 Damage: 2d4 ⇒ (2, 1) = 3 No crit :(
NITIATIVE
Battle at Ulisha's Hideout - Round 4
Bold may post!
Striker (green) (Unconscious&dying at -3 hp)
Feelo
Paemil
Lumi
Ulisha (-2 hp)
Tsuk
Razisus
Sirius
Sniper (white)
Tsuk Sach |
Tsuk follows the sniper 5 foot step and swings his greatsword at the bowyer.
Greatsword: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Razisus the Servant of Death |
Razisus runs toward the pathway to descend to the assassin's location. Double move
GM Mjolbeard |
Tsuk, great sword is 2d6, not that you need much help at this point! Go ahead and read the second d6.
GM Mjolbeard |
With a skillful pincer maneuver, Tsuk and Sirius bring down the second agent of the Vessels Between!
OUT OF COMBAT!
As the final assassin falls, Ulisha breathes a sigh of relief. "Thank you all so much," she says as you all regroup back at the top of the hill. "That bowman got a piece of me, and I can only imagine what would've happened if that other fellow had made it up here. I owe you much, here's the little that I can offer for now." She hands three wands over to Razisus and tells you what spells they contain.
She gives you a wand of identify (8 charges), a wand of comprehend languages (6 charges), and a wand of expeditious retreat (6 charges).
After taking a moment to heal her wounds and get herself settled a bit, she looks around nervously at you all "Look, I know why you came here. You did come to help me out, but you also want the weapon right? Silverhex? I- I want to give it to you after all you've done, but I'm afraid this isn't the last time someone will come for my life. I really ticked off some guy named Anwald, and he sicked the Red Revolution on me! Can you believe that? All I did was take some cup from the Tullivor tomb! Now he's sending assassins after me." She stands and begins pacing back and forth, obviously worried about what will happen to her. She finally stops pacing and looks each of you in the eyes, "So, I've got a deal for you. If you can convince Anwald to call of the dogs, I'll give you Silverhex. Seem fair? I think he's back in Daggermark. Do you think you can convince him to let me off?"