RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


3,751 to 3,800 of 9,270 << first < prev | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | next > last >>

Takes 5 minutes to get there.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Drainy starts prepping...

AC/FF/T 23/18/16 (Armor +7, Dex +5, Insight +1)

Monstrous Physique II

If the form you take is that of a Large monstrous humanoid, you gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus.

Str 22, Dex 18, Con 16, Int22, Wis 10, Cha 5

Melee bite +13 (1d8+6), 4 claws +13 (1d6+6/19–20), gore +13 (1d4+6)

AC/FF/T 26/21/15 (Armor +7, Dex +4, Insight +1, +4 na)

Psychokinetic Tincture

+2 deflection

AC/FF/T 28/23/17 (Armor +7, Dex +4, Insight +1, +4 na, +2 deflection)

Greater Mutagen

Benefit: The alchemist’s mutagen now grants a +4 natural armor bonus, a +6 alchemical bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +4 alchemical bonus to a second physical ability score. The alchemist takes a –2 penalty on both associated mental ability scores as long as the mutagen persists.

Str 28, Dex 22, Con 16, Int20, Wis 8, Cha 5

Melee bite +16 (1d8+9), 4 claws +16 (1d6+9/19–20), gore +16 (1d4+9)

AC/FF/T 34/29/19 (Armor +7, Dex +6, Insight +1, +8 na, +2 deflection)

False Life, Greater

HP: 3d10 + 11 + 97 ⇒ (2, 2, 2) + 11 + 97 = 114

Heroism

The target gains a +2 morale bonus on attack rolls, saves, and skill checks.

Melee bite +18 (1d8+9), 4 claws +18 (1d6+9/19–20), gore +18 (1d4+9)

Draingore heads in


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo uses one of his scrolls of Heroism..

Caster Level: 1d20 + 4 ⇒ (10) + 4 = 14 all good..

He switches his class teamwork to stealth synergy as they enter the tunnels.. He reups Heightened Awareness as well..

He looks around for any tracks as they enter the tunnels..

Take 10 on Perc and Surv(track) for 28 and 25 respectively..


There are scratchings all over the floor from large taloned feet.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Any idea on a Knowledge check from his tracking check?


Arcana.


dude halfling

Tirion's Knowledge:Arcana check: 1d20 + 5 ⇒ (16) + 5 = 21

Tirion will apply Oil of Silence to his +1 revolver, and Alchemical Grease to his attire...


They appear to be wyvern tracks. You get 1 question.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

The question isn't wyvern, it's why not vern?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo points the tracks/claw marks out..

Know Arcana: 1d20 + 10 ⇒ (6) + 10 = 16


Bo has no idea what made the tracks till the shrimp blabs what they are.


dude halfling

Tirion will cite for the party any special attacks he may be aware of that Wyverns tend to possess...


They have a poison stinger and grab.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

With that in mind Bo pulls out an antitoxen and downs it.. Being is this stinky place he downs an antiplague as well for good measure..

"Right, well lets be finding our way in.. Team sneaky, yall taking point?"

Stealth: 1d20 + 15 ⇒ (3) + 15 = 18 With stealth synergy i take the best roll out of everyone and add my +15 so please do better than a 3 lol..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 23 ⇒ (10) + 23 = 33

Bander also downs an anti toxin and plague, then he takes the lead mindful of traps

reminder I have trap spotter


dude halfling

Yeah -- what they said...

(Tirion only had two of each -- now he has but one Antiplague and one Antitoxin)

Tirion's Stealth check: 1d20 + 24 ⇒ (10) + 24 = 34


OK, well if someone does desire to actually enter the cave, do let me know.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander takes the lead into the cave, and is mindful of traps


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

EDIT Bander will also use a scent cloak


Ok, you advance into the cave, there are no traps. As you come to a side cave a Wyvern flies out to attack (scent). It will provoke from the shrimps as it flies over them (though iirc Tirion is carrying a pistol so does not have a weapon handy), but not seeing them, to attack Drainy since he's the only one without any stealth skill.

to hit: 1d20 ⇒ 12 miss

Poor thing.

Wyvern init 1d20 + 7 ⇒ (9) + 7 = 16


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 7 ⇒ (11) + 7 = 18

Bander quick draws and fires away added SA since I was stealth and had scent cloak so it would know i was there.

MW Revolver: 1d20 + 18 - 2 ⇒ (3) + 18 - 2 = 19 for 1d6 + 5d6 ⇒ (1) + (5, 6, 1, 6, 3) = 22
MW Revolver: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26 for 1d6 + 5d6 ⇒ (4) + (5, 4, 1, 1, 3) = 18
Shuriken: 1d20 + 17 - 2 ⇒ (19) + 17 - 2 = 34 for 1 damage+ 5d6 ⇒ (6, 4, 1, 2, 1) = 14
Shuriken: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29 for 1 damage 5d6 ⇒ (1, 1, 3, 3, 3) = 11


Scent doesn't prevent sneak attack anyway. It doesn't pin you down close enough.

You did get an AOO if you had a weapon in hand, but I guess you didn't either.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

No I didn't, rely on quick draw


dude halfling

Tirion's Initiative roll: 1d20 + 8 ⇒ (3) + 8 = 11

eventually, Tirion pops a ki for Vanishing Trick, strolls back 20' to a corner where he can hide (he pulls his +1 revolver as part of movement), and plinks once with his silenced pistol:

primary attack with +1 Revolver: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
if AC 26 hits (no DX -- invisible attacker) , then 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9 points of damage...
plus 6d6 + 12 ⇒ (6, 3, 1, 1, 1, 6) + 12 = 30 sneak attack damage, ** and Bleed6 **

then tries to hide:

Tirion's SNIPER check: 1d20 + 24 - 10 ⇒ (14) + 24 - 10 = 28


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo ops to let the hobbits and Drainy down the creature, so they can stay silent.. He readies an action to fire at the beast should it do something especially nasty..

Just not wanting to give up our stealth entrance unless he absolutely has too.. I shoulda bought some of that dam oil.. Im blaming you Woo for not suggesting it too me :)


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

I just shot twice cause I got excited


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Though I guess if I next to tirion I am silent as well...


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Yea i forgot about that.. I think if i 5' stepped to the right id be in it.. Your deff not though Bander..


dude halfling

nope: the alchemical <Oil of Silence> (250gp) that Tirion is using only silences the weapon it is applied to -- but it lasts an hour!

(as opposed to a magic potion Oil of Silence -- 300gp -- which creates a 20' radius, but only lasts 3 rounds)


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Why was i not informed that this existed? DAmmit... Dont suppose you retcon a purchase would u lol..


dude halfling

using the oil is still kinda expensive: Tirion spent a full 1,000gp on 4 doses -- and half of those 4 are already gone...

Tirion is pretty focused on Stealth and sniping, though, so he's definitely gonna keep buying alchemical Oil of Silence when he can; not sure it's worth 250gp a pop for Bo!


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Drainy flies 5' to get into combat position. He orders his Dragon mechas to strike while he lets loose with his Gargoyle form

Init: 1d20 + 11 ⇒ (18) + 11 = 29

Melee bite +18 (1d8+9), 4 claws +18 (1d6+9/19–20), gore +18 (1d4+9)

Bite: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Claw: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Gore: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 1d4 + 9 ⇒ (3) + 9 = 12

Dragon 1

bite +16 (1d8+8)
Bite: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

Dragon 2

bite +16 (1d8+8)
Bite: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Crit Check: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d8 + 8 ⇒ (1) + 8 = 9


First Wyvern goes down under midget assault.

Drainy, you can declare an action for the first round but there are no visible targets until the Wyverns go again.

Luckily a bunch more come out to greet you.

Bander is the only one in reach.

to hit: 3d20 ⇒ (19, 2, 12) = 33
One hit
damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13
grapple(grab): 1d20 ⇒ 6 Bah. Fail.

PCs up.


my dice won't stand still

evertime, I add a crit check they change


I have dark vision, why can't I see them?


I did see it on the map. so I have that going for me


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

if the PC's are up, does that mean I can move and attack, or am I still blind?


Assume they were around a corner.

Go ahead and attack.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Since flying, dragon moves above hobbits...

5' moves

Bite: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d8 + 9 ⇒ (2) + 9 = 11
Claw: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Claw: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Claw: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Gore: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d4 + 9 ⇒ (1) + 9 = 10

Dragon 1

Bite: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Claw: 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Wing: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Wing: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Slam: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Dragon 2

Bite: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Claw: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Claw: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Wing: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Wing: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Slam: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 1d6 + 8 ⇒ (2) + 8 = 10


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander uses his Invisible Blade and goes invisible, then he snicker snacks the Wyvern that hit him

Snicker/PS: 1d20 + 18 + 2 - 3 ⇒ (8) + 18 + 2 - 3 = 25 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (2) + 2 + 1 + 6 + (2, 1, 6, 2, 1) = 23 and
Snack/PS: 1d20 + 18 + 2 - 3 ⇒ (2) + 18 + 2 - 3 = 19 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (1) + 2 + 1 + 6 + (5, 1, 2, 2, 3) = 23
Snicker/PS: 1d20 + 13 + 2 - 3 ⇒ (11) + 13 + 2 - 3 = 23 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (3) + 2 + 1 + 6 + (2, 1, 6, 6, 5) = 32 and
Snack/PS: 1d20 + 13 + 2 - 3 ⇒ (2) + 13 + 2 - 3 = 14 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (2) + 2 + 1 + 6 + (6, 1, 1, 3, 6) = 28

Opportunist Aid: 1d20 + 18 ⇒ (18) + 18 = 36 vs CMD will be used if one attacks him

god why do my attack dice always suck so hard! hopefully wyverns are really dextrous so I have a chance


dude halfling

Tirion plinks at the middle one (the one he thinks his invisible brother is attacking):

primary attack with +1 Revolver: 1d20 + 16 ⇒ (20) + 16 = 36
crit confirm check: 1d20 + 16 ⇒ (3) + 16 = 19 ...
for 1d6 + 7 ⇒ (4) + 7 = 11 points of damage...

on the off chance that particular wyvern didn't make the DC=28 perception check to note the little sniper hiding in the back there, then add 6d6 ⇒ (1, 2, 3, 3, 5, 3) = 17 sneak attack damage, ** and Bleed6 **

(in case AC 19 somehow confirms the crit, add another 1d6 + 7 ⇒ (3) + 7 = 10 points of damage from the crit)

of course, Tirion is trying to time his fire so the muzzle flash is lost among the other blasting and biting that is going on:

Tirion's SNIPER check: 1d20 + 24 - 10 ⇒ (12) + 24 - 10 = 26

Tirion hopes the distance penalty, and distraction of combat, allows him to remain unobserved...


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Guns have a x4 crit rating buddy..

Bo decides he needs to engauge.. He does so on a fresh Wyvern.. Burning a grit..

Attack: 1d20 + 12 ⇒ (6) + 12 = 18
Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm: 1d20 + 7 ⇒ (4) + 7 = 11

Dam: 1d8 + 17 ⇒ (5) + 17 = 22
Dam: 1d8 + 17 ⇒ (5) + 17 = 22
Dam: 1d8 + 17 ⇒ (6) + 17 = 23
If somehow an 11 confirmed with steel: 3d8 + 51 ⇒ (4, 7, 4) + 51 = 66


dude halfling

oops silly me -- however, I also just realized Revolver range increment is only 20', so there's another -2 on the confirm roll: AC 17 against a dragon-type cannot possibly confirm that crit...


Considering it is subtracting a goodly bit from the natural armor, that does confirm.


Drainy and his pet tear up the rightmost one, but don't put it down. It doesn't look very healthy though.

Bander and his mount tear into the one in front of him, nearly putting it down, then Tirion drops it.

Bo puts a few shots into the leftmost one, but fails to confirm his crit. Nonetheless, it takes a lot of damage.

Both of the Wyverns try to fly clear of the cave and escape (up and out, it's a pretty tall cave). Drainy, Bander, and the dragons get AOOs.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Snicker/PS: 1d20 + 20 + 2 - 3 ⇒ (16) + 20 + 2 - 3 = 35 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (4) + 2 + 1 + 6 + (6, 4, 5, 3, 1) = 32

Banders blade whips out slicing along the underside of the lizard


and it falls on top of you

(mind you this is for dramatic effect, no damage)


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander scream

I'm Luke Snatchwalker!


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Bite: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 1d8 + 9 ⇒ (4) + 9 = 13
[

Dragon 1

Bite: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d8 + 8 ⇒ (5) + 8 = 13

Dragon 2

Bite: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d8 + 8 ⇒ (5) + 8 = 13


my rolls are sh!t

3,751 to 3,800 of 9,270 << first < prev | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The threat. All Messageboards

Want to post a reply? Sign in.