RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

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Xin Shalast Map

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The man looks a bit better, but is still quite wild eyed and just starts to babble in a language you don't speak.

It is Thasselonian for those who speak it, but it is completely incoherent.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Ahhh, the poor lad has gone bonkers in here."


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

We'll need to get him out of here and back to town. Not sure whether we should take him with us until we finish off the succubi and...well, whatever else is in here.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"We have no time for that now.. He's gone crazy from being in that cage.. With the healing he's received he should be fine till we're done here.. Lets move on.."

Bo will give the man a ration and some water as well..


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"He needs more help than we can give him, but he might know something interesting if we can get him fixed up back in town. First, let's find out what bander found in the circus tent."


Actually he has been abused far more than merely being in a cage. The signs of torture are readily apparent.


Let me know how you wish to proceed into the pavillion. Normal bull in china shop or something different.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Has Bander returned and relayed what he saw to us?


I believe so.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi loads 6 +1 Giant Bane cartridges into his masterwork revolver and looks to the others.

"Ready to go when you are."


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo takes up the rear guard as normal..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander leads the way in taking 10 on stealth


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi ain't afraid of no giants!


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan, sensibly, is afraid of giants.

He deals with this fear by beating them to death.


Well the map is ready. Feel free to position yourselves.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo extended his divine favor in the fight vs the Succubi so it should still be up, not sure how many rounds left though.. 5 maybe?

Init: 1d20 + 10 ⇒ (15) + 10 = 25

Bo moves into line of sight of a couple of giant and prepares to unleash hell!.. Or heaven which ever way you wanna look at it..

Know Local on giants: 1d20 + 18 ⇒ (11) + 18 = 29

Yap casts Blessing of Fervor before the groups starts combat..


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Initiative: 1d20 + 5 ⇒ (9) + 5 = 14


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 8 ⇒ (11) + 8 = 19


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi has these racial traits

Vs Giants:

Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.


giants init: 1d20 + 4 ⇒ (6) + 4 = 10 bah

Bo realizes that they are stone giants. They can throw rocks and are immune to being short.

I hold little hope for my poor defenseless giants.

Go. They go last.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo opens fire on #4.. Bane as a swift, grit as a free.. Extra attack from BoF..

Attack 1: 1d20 + 19 ⇒ (5) + 19 = 24 steel vs FF
Attack 2: 1d20 + 19 ⇒ (14) + 19 = 33
Attack 3: 1d20 + 14 ⇒ (2) + 14 = 16
Attack 4: 1d20 + 9 ⇒ (4) + 9 = 13
Attack BoF: 1d20 + 19 ⇒ (8) + 19 = 27

Dam 1: 1d8 + 25 + 2d6 ⇒ (3) + 25 + (2, 4) = 34
Dam 2: 1d8 + 25 + 2d6 ⇒ (6) + 25 + (2, 6) = 39
Dam 3: 1d8 + 25 + 2d6 ⇒ (8) + 25 + (1, 6) = 40
Dam 4: 1d8 + 25 + 2d6 ⇒ (2) + 25 + (1, 6) = 34
Dam 5: 1d8 + 25 + 2d6 ⇒ (7) + 25 + (5, 4) = 41


hit, hit, hit, miss, hit

owie, still up


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

post coming later today


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan charges 1.

Attack (Heavy Shield, Power Attack, vs. Giants): 1d20 + 24 ⇒ (13) + 24 = 37
Damage (Heavy Shield, Power Attack, vs. Giants): 2d6 + 24 ⇒ (4, 4) + 24 = 32


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Blessing of Fervor: +2 AC & +2 to hit

Shot at #4: 1d20 + 15 + 2 + 2 ⇒ (13) + 15 + 2 + 2 = 32 (giant bane steel round & deadly aim)

damage: 1d8 + 3 + 2d6 ⇒ (8) + 3 + (5, 4) = 20


Obi finishes off Bo's target.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

note to Bo: we both have Target of Opportunity I believe


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Indeed! I often forget about it though.. I already used a swift in the round however so no immediate for me this round..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bah still haven't gotten to a computer so f it

Bander sends a fireball to hit as many as he can

1d20 + 18 ⇒ (5) + 18 = 23 for 5d6 ⇒ (1, 1, 5, 1, 4) = 12


You can catch 2,5,6 in the badaboom.

reflex: 1d20 ⇒ 2 fail 12 damage
reflex: 1d20 ⇒ 2 fail 12 damage
reflex: 1d20 ⇒ 15 pass 6 damage


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
Bo wrote:
Indeed! I often forget about it though.. I already used a swift in the round however so no immediate for me this round..

I dropped him anyway.


The Giants Strike Back.

2 on Bander (I didn't see any declaration that he was using Ki to be invisible).

to hit: 1d20 ⇒ 18 damage: 3d6 + 25 ⇒ (2, 5, 1) + 25 = 33 hit
to hit: 1d20 ⇒ 20 damage: 3d6 + 25 ⇒ (1, 6, 4) + 25 = 36 hit

to hit: 1d20 ⇒ 10 damage: 3d6 + 25 ⇒ (2, 5, 6) + 25 = 38 miss
to hit: 1d20 ⇒ 10 damage: 3d6 + 25 ⇒ (4, 6, 3) + 25 = 38 miss

2 on Jan
to hit: 1d20 ⇒ 20 damage: 3d6 + 25 ⇒ (4, 5, 3) + 25 = 37 hit
to hit: 1d20 ⇒ 18 damage: 3d6 + 25 ⇒ (4, 6, 4) + 25 = 39 hit

to hit: 1d20 ⇒ 19 damage: 3d6 + 25 ⇒ (2, 4, 6) + 25 = 37 hit
to hit: 1d20 ⇒ 8 damage: 3d6 + 25 ⇒ (4, 4, 1) + 25 = 34 miss

confirm Bander
to hit: 1d20 ⇒ 18 damage: 6d6 + 50 ⇒ (2, 3, 6, 3, 3, 2) + 50 = 69 fail

Confirm Jan
to hit: 1d20 ⇒ 11 damage: 6d6 + 50 ⇒ (3, 2, 6, 4, 4, 2) + 50 = 71 fail

1 on Obi
to hit: 1d20 ⇒ 13 damage: 3d6 + 25 ⇒ (3, 3, 5) + 25 = 36 hit

PCs are up.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Attack (Heavy Shield, vs. Giants): 1d20 + 28 ⇒ (9) + 28 = 37
Attack (Kukri, vs. Giants): 1d20 + 20 ⇒ (5) + 20 = 25
Attack (Heavy Shield, vs. Giants): 1d20 + 23 ⇒ (2) + 23 = 25
Attack (Kukri, vs. Giants): 1d20 + 15 ⇒ (1) + 15 = 16
Attack (Heavy Shield, vs. Giants): 1d20 + 18 ⇒ (4) + 18 = 22

Damage (Heavy Shield, vs. Giants): 2d6 + 16 ⇒ (6, 2) + 16 = 24
Damage (Kukri, vs. Giants): 1d4 + 8 ⇒ (1) + 8 = 9
Damage (Heavy Shield, vs. Giants): 2d6 + 16 ⇒ (5, 6) + 16 = 27
Damage (Heavy Shield, vs. Giants): 2d6 + 16 ⇒ (4, 4) + 16 = 24
Damage (Two-Weapon Rend, vs. Giants): 1d10 + 10 ⇒ (4) + 10 = 14

Ffffffffuuuu-

It'd be nice to roll higher than 10 once in a while.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

I sure didnt.

Forgot to say that

So swift to go invis now


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Snicker/PS: 1d20 + 23 + 2 - 4 ⇒ (14) + 23 + 2 - 4 = 35 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (2) + 3 + 1 + 8 + (6, 6, 1, 4, 1, 3, 2) = 37 and
Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (6) + 23 + 2 - 4 = 27 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (1, 3, 6, 1, 2, 1, 1) = 28
Snicker/PS: 1d20 + 18 + 2 - 4 ⇒ (5) + 18 + 2 - 4 = 21 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (4) + 3 + 1 + 8 + (5, 1, 4, 6, 2, 5, 2) = 41 and
Snack/PS: 1d20 + 18 + 2 - 4 ⇒ (18) + 18 + 2 - 4 = 34 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (5, 4, 2, 5, 1, 5, 2) = 37
Snicker/PS: 1d20 + 13 + 2 - 4 ⇒ (19) + 13 + 2 - 4 = 30 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (4) + 3 + 1 + 8 + (6, 3, 3, 3, 2, 2, 1) = 36 and
Snack/PS: 1d20 + 13 + 2 - 4 ⇒ (15) + 13 + 2 - 4 = 26 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (4, 1, 1, 2, 5, 1, 2) = 31

To confirm
Snack/PS: 1d20 + 18 + 2 - 4 ⇒ (17) + 18 + 2 - 4 = 33 for 1d4 + 3 + 1 + 8 ⇒ (2) + 3 + 1 + 8 = 14
Snicker/PS: 1d20 + 13 + 2 - 4 ⇒ (13) + 13 + 2 - 4 = 24 for 1d4 + 3 + 1 + 8 ⇒ (1) + 3 + 1 + 8 = 13 and

Bander slices and dices the one that just wailed on him

edit forgot this.

As Bander is wailed on, he snags a hold of the giants arm and lets it pull him inside the giants reach trying to get a boost to his AC Opportunist Aid: 1d20 + 22 ⇒ (7) + 22 = 29 vs CMD if it succeeds +4 AC[/ooc]


Jan hits once.

Bander:
hit
hit
miss
hit
hit
miss

confirm
fail

No on the CMD.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo reloads one round as a swift action and fires twice at the one on Bander..

Attack 1: 1d20 + 19 ⇒ (10) + 19 = 29 steel
Attack 2: 1d20 + 19 ⇒ (3) + 19 = 22

Dam 1: 1d8 + 23 ⇒ (3) + 23 = 26
Dam 1: 1d8 + 23 ⇒ (5) + 23 = 28

Yap channel heals, excluding the giants..

Channel: 8d6 ⇒ (4, 6, 2, 3, 5, 5, 1, 5) = 31

Dont forget your BoF bonuses folks!


hit, hit


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Dam they have over 200 hps?


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi makes a 5' step backwards away from the giant and fires his revolver 4 times.

Blessing of Fervor: +1 free attack

(Giant Bane Steel Rounds, Deadly Aim, PBS, Clustered Shots, Giant Hunter)

Shot at #6 1: 1d20 + 15 + 2 + 1 + 1 ⇒ (19) + 15 + 2 + 1 + 1 = 38
Shot at #6 2: 1d20 + 15 + 2 + 1 + 1 ⇒ (4) + 15 + 2 + 1 + 1 = 23
Shot at #6 3: 1d20 + 10 + 2 + 1 + 1 ⇒ (11) + 10 + 2 + 1 + 1 = 25
Shot at #6 4: 1d20 + 5 + 2 + 1 + 1 ⇒ (19) + 5 + 2 + 1 + 1 = 28

damage 1: 1d8 + 3 + 2d6 + 1 ⇒ (7) + 3 + (4, 1) + 1 = 16
damage 2: 1d8 + 3 + 2d6 + 1 ⇒ (3) + 3 + (5, 6) + 1 = 18
damage 3: 1d8 + 3 + 2d6 + 1 ⇒ (5) + 3 + (3, 2) + 1 = 14
damage 4: 1d8 + 3 + 2d6 + 1 ⇒ (4) + 3 + (5, 4) + 1 = 17

If Bo had a swift action he could shoot....


Robert "Bo" Hardin wrote:
Dam they have over 200 hps?

Keep your shirt on, I didn't resolve all the damage yet.

Bander killed his.

Obi hits every shot. Target still up.


Still 2 on Jan
1 on Bander
1on Obi

Jan
to hit: 1d20 ⇒ 11 damage: 3d6 + 25 ⇒ (2, 1, 3) + 25 = 31 hit
to hit: 1d20 ⇒ 18 damage: 3d6 + 25 ⇒ (3, 5, 5) + 25 = 38 hit

to hit: 1d20 ⇒ 6 damage: 3d6 + 25 ⇒ (1, 1, 3) + 25 = 30 miss
to hit: 1d20 ⇒ 3 damage: 3d6 + 25 ⇒ (6, 5, 3) + 25 = 39 miss

Bander square
to hit: 1d20 ⇒ 10 damage: 3d6 + 25 ⇒ (2, 6, 3) + 25 = 36 hit%: 1d100 ⇒ 17 miss

Obi
to hit: 1d20 ⇒ 6 damage: 3d6 + 25 ⇒ (5, 6, 3) + 25 = 39 hit

PCs up


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Well, not Jan - he's dead.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Not this round your not! Next round I can't say though lol..

Yapp flies over to Jan and casts Breath of Life on him.. He then burns his other combat healer use to quicken a mass cure light on everyone..

Breath of Life: 5d8 + 11 ⇒ (4, 5, 4, 2, 8) + 11 = 34
Mass Cure: 1d8 + 11 ⇒ (5) + 11 = 16

So Jan will be a 30 hps and prone I suppose.. Although BoF has an option to stand with no AoO's so..

Bo will reload as a move and fire once at the most damaged one..

Attack: 1d20 + 22 ⇒ (7) + 22 = 29 all steel..
Dam: 1d8 + 18 ⇒ (7) + 18 = 25

If Obi hit with a ranged attack this round he'll use his immediate to fire at the same one..

Attack: 1d20 + 22 ⇒ (20) + 22 = 42
Confirm: 1d20 + 22 ⇒ (3) + 22 = 25

Dam: 1d8 + 18 ⇒ (2) + 18 = 20
Crit Damage: 3d8 + 54 ⇒ (1, 6, 3) + 54 = 64

Sure hope he hts with an attack lol..


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

A reprieve! Maybe?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander continues his assault

Snicker/PS: 1d20 + 23 + 2 - 4 ⇒ (14) + 23 + 2 - 4 = 35 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (5, 5, 5, 3, 5, 6, 1) = 45 and
Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (8) + 23 + 2 - 4 = 29 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (2) + 3 + 1 + 8 + (1, 4, 6, 1, 6, 4, 4) = 40
Snicker/PS: 1d20 + 18 + 2 - 4 ⇒ (2) + 18 + 2 - 4 = 18 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (4) + 3 + 1 + 8 + (6, 6, 1, 3, 6, 2, 6) = 46 and
Snack/PS: 1d20 + 18 + 2 - 4 ⇒ (15) + 18 + 2 - 4 = 31 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (6, 4, 2, 5, 5, 6, 6) = 49
Snicker/PS: 1d20 + 13 + 2 - 4 ⇒ (12) + 13 + 2 - 4 = 23 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (4, 3, 3, 4, 1, 3, 6) = 39 and
Snack/PS: 1d20 + 13 + 2 - 4 ⇒ (16) + 13 + 2 - 4 = 27 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (2, 6, 1, 5, 4, 5, 4) = 42

Again he tries to sneak inside the guard for a +4 to AC 1d20 + 22 ⇒ (12) + 22 = 34 vs CMD

edit forgot blessing of fervor attack

Snicker/PS: 1d20 + 23 + 2 - 4 ⇒ (17) + 23 + 2 - 4 = 38 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (5, 5, 4, 2, 5, 4, 5) = 43


Obi is up.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi steps 5' back and fires the last round out of his revolver at #6.

blessing of fervor +2 ac and +2 to hit

Shot at #6 1: 1d20 + 15 + 2 + 1 + 1 + 2 ⇒ (12) + 15 + 2 + 1 + 1 + 2 = 33

damage: 1d8 + 3 + 2d6 + 1 ⇒ (1) + 3 + (4, 5) + 1 = 14

should be within 30' for an attack from Bo


Bo and Obi finish off 6, Bander finishes off his target.

I'd prefer to see if Jan prefers to get up via BoF or play dead.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Oh do I get to move? I figured I'd be down what with the coming back from death. I'll delay for the moment and attack if the giant near me does anything.

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