
liothonae cromvathar |

After some more snuggling, "When, when we're back in the caravan... would... will you share a bed with me? I... I know it will be tight... but..." her words are spoken much more quickly than she normally speaks. She is clearly nervous, and excited.

liothonae cromvathar |

At the caravan, Lio picks up a spare set of clothes, and, to the two of you she says, in Elven "I think I need to get cleaned up much more thoroughly than a pitcher of water will do. I'd like to go to the bathhouse before going back to the inn." She looks at Shalelu, then at Myri, "Shalelu and I talked about going; if you want to come along, I would not mind." She offers her annwyl's sister the option of coming with them, since she hasn't seen Myri spend a lot of time with Shae lately. Also, the three of them are all pretty dirty from the fighting, so it wouldn't hurt Myri to have a bath, but she doesn't bring up that last thought, though it might be readable on her face. Belatedly she looks at Shae, and realizes that she should have asked if that was ok, first. As she meets Shae's gaze, she blushes just a bit, out of a combination of embarrassment at having forgotten to ask, and a deep desire to see Shae without her clothes on, and then realizing if Myri came along they wouldn't be alone, so it would be a very frustratingly teasing experience.

Hrunndalf Jarlsson |

To the point!
Hrunndalf is wearing his "pajamas", a suit of supple studded leather armor he keeps primarily for sleeping, which is rather impossible in full plate. He defers to Zaiobe as the kayak's captain, mostly just applying muscle as directed.
Hrunndalf's AC is 14 for the time being.
As the kayaks set out into the mist, he calls to Melinda: "Could you keep us in contact with Message? Best not to have to shout through the mist."

Alaric Graff |


Melinda Sorn |

Mel leaves her bag back at the room, along with Xander to marshal the wolves.
During the kayak raid, Alaric is not wearing his armor. It's possible he's just trying to give Melinda a heart attack.
Right before the group sets off across the water, Mel uses a wand on herself... and the unarmored Alaric.
It ain't much, but it is +4 armor for the next hour. I think that makes Alaric's AC 14 and Mel's AC 17.

Melinda Sorn |

As the kayaks set out into the mist, he calls to Melinda: "Could you keep us in contact with Message? Best not to have to shout through the mist."
message to Hrunndalf, Rhost, Myri, and 1d4 ⇒ 1 Ameiko
Mel's reply is much quieter, just a whisper. "Not to everyone. Reta, Spivey and Buttersnips are out of the loop." A pause, "Sorry. I'm just not strong enough."
Kalimac Proudfoot |

Kalimac leaves Attatoq at the Inn, instructing him to guard alongside Silmemir, and to mind Xanderghul since that seems to be the pecking order.
He will be wearing his armor, since that's the way he rolls.
Kayak roll of Doom: 1d20 + 0 ⇒ (3) + 0 = 3
(Here's hoping that Rhost's 14 will get us through.)

Kyrademon |

THE FUNERAL SHIP
With a bit of trial, error, and effort, all of the kayaks get on their way without tipping or any undo disasters. After a few minutes of quiet paddling, you approach the ship from the side furthest from the shore.
You still hear the shouts of many men echoing over the water, and can see the flares of numerous torches on the shore through the mist, but can make out no more than that yet, and hopefully their sight of the boat is similarly obscured.
As Uksahkka predicted, the funerary ship appears to be a longship about 115 feet long, and it is perhaps 30 feet wide at its widest point. You are able to climb aboard without difficulty.
A solid deck has been made by nailing long planks over the old rowing benches, creating a space belowdecks. It appears that the treasures have been placed in this hold, as the deck is empty save for a silent, shrouded form resting atop a bier in front of the mast, surrounded by stacked wood. A leather sack sits atop a smile pile of sand at the base of the bier, the glow of flame and wisps of smoke escaping from it.
There is a hatch leading to the belowdecks hold at the fore of the ship.

Kyrademon |

Lio tucks some more of your errant hair behind one of your ears, blushing renewedly as she brushes ever so slightly against it. "What do you think it will be like?" She wonders quietly. "Do you speak Tien? ...I should really start learning."
"Ameiko says it sounds very beautiful, although of course she has never been there either. I had been planning to learn the language along the way as well." She grins. "We can practice together."
After some more snuggling, "When, when we're back in the caravan... would... will you share a bed with me? I... I know it will be tight... but..." her words are spoken much more quickly than she normally speaks. She is clearly nervous, and excited.
"Yes."

Kyrademon |

Drunk guy with dead dog
"Good luck," he replies. "Good to be human where it counts."
"Left him back home. Gonna bury him tomorrow. Couldn't face it tonight, went drinking instead."
"So," Gormun says to Alaric, his eyes not quite focusing. "Ya got my fifty gold, or do I have to do fifty gold worth of damage to you instead?"

Myriana Bayden |

flex time, while the others head to the inn... post combat
At the caravan, Lio picks up a spare set of clothes, and, to the two of you she says, in Elven "I think I need to get cleaned up much more thoroughly than a pitcher of water will do. I'd like to go to the bathhouse before going back to the inn." She looks at Shalelu, then at Myri, "Shalelu and I talked about going; if you want to come along, I would not mind." She offers her annwyl's sister the option of coming with them, since she hasn't seen Myri spend a lot of time with Shae lately. Also, the three of them are all pretty dirty from the fighting, so it wouldn't hurt Myri to have a bath, but she doesn't bring up that last thought, though it might be readable on her face. Belatedly she looks at Shae, and realizes that she should have asked if that was ok, first. As she meets Shae's gaze, she blushes just a bit, out of a combination of embarrassment at having forgotten to ask, and a deep desire to see Shae without her clothes on, and then realizing if Myri came along they wouldn't be alone, so it would be a very frustratingly teasing experience.
"Hmm?" Myri looks up, her attention had apparently been elsewhere...again. "Um, sure, I would like that a lot. Um, if it's alright with you too, of course." She glances briefly at Shae, "I don't want to intrude. I'm sure I can um, find another corner to give you some space if you'd prefer." I'm sure there is more than one public bath. Myri did NOT offer to go to a different one.
assist Diplomacy (if she gets back before the drunkard has left): 1d20 + 6 ⇒ (6) + 6 = 12 +1 optional

Kyrademon |

"Hmm?" Myri looks up, her attention had apparently been elsewhere...again. "Um, sure, I would like that a lot. Um, if it's alright with you too, of course." She glances briefly at Shae, "I don't want to intrude. I'm sure I can um, find another corner to give you some space if you'd prefer."
"We're not going to invite you along just to chase you off," Shalelu says in her usual even tone.
A week's pass for the bathhouse, which is the minimum amount available, costs a silver piece, which includes all associated expenses (tips, soap, etc.)

Myriana Bayden |

"We're not going to invite you along just to chase you off," Shalelu says in her usual even tone.
A week's pass for the bathhouse, which is the minimum amount available, costs a silver piece, which includes all associated expenses (tips, soap, etc.)
Myri had already purchased a pass...unless this is a different bath house(which I'm sure is quite possible)?
Assuming not, she produces said pass to enter said bath house.
"Of course. How silly of me." Myri replies in a similar monotone, though a corner of her mouth quirks up, just a little and her eye betrays a twinkle of mirth.

Kyrademon |

On the Boat
Perception Checks:
Melinda 1d20 ⇒ 18
Kalimac 1d20 + 7 ⇒ (7) + 7 = 14
Rhost 1d20 + 12 ⇒ (20) + 12 = 32
Alaric 1d20 + 4 ⇒ (17) + 4 = 21
Hrunndalf 1d20 + 7 ⇒ (17) + 7 = 24
Liothonae 1d20 + 12 ⇒ (8) + 12 = 20
Myriana 1d20 + 6 ⇒ (10) + 6 = 16

Kyrademon |

"Of course. How silly of me." Myri replies in a similar monotone, though a corner of her mouth quirks up, just a little and her eye betrays a twinkle of mirth.
Shalelu's answering smile is so faint as to be very nearly undetectable. "Well. I could let that error slide, soldier," she answers as you all set out on your way. "But someday The Enemy might invite you to a bathhouse, and I guarantee that he won't be as forgiving of that kind of slip-up."
She, too, is speaking in imitation of someone.
Myriana's pass will indeed let her back into the bathhouse.

Myriana Bayden |

"Chains rattling belowdecks," Alaric whispers.
Myri head below.
assuming she find Ulf in chains. or a locked door.
Disable Device: 1d20 + 10 ⇒ (19) + 10 = 29
2nd if needed: 1d20 + 10 ⇒ (10) + 10 = 20

Myriana Bayden |

Shalelu's answering smile is so faint as to be very nearly undetectable. "Well. I could let that error slide, soldier," she answers as you all set out on your way. "But someday The Enemy might invite you to a bathhouse, and I guarantee that he won't be as forgiving of that kind of slip-up."
She, too, is speaking in imitation of someone.
will: 1d20 + 1 ⇒ (9) + 1 = 10
Myri is unable to successfully contain her smile.
Rhost Mab-i-gof |

On the deck, the bottom of the leather sack is now glowing reddish-yellow and spitting forth occasional small flames.
Rhost will pick up the leather sack, and carry it carefully to the far side of the boat (the side away from land, he thinks) -- then toss it into the sea.

Kyrademon |

THE BOAT
The majority of the group is now descending one at a time through the hatchway. The space below the deck is only 4 feet high, and everyone who is medium or larger must squeeze while there. A passage down the center runs between rowing benches and stacked funerary treasures, but it vanishes into darkness quickly.
Unless a light source of some kind is used, anyone without darkvision will be considered to be blind.
A quick glance at the stacked goods reveals that they must, in total, be worth thousands of gold pieces, but many of the items are far too bulky to carry off the ship quickly and in kayaks.
What is clearly the single most valuable piece, however, is sitting in a place of honor near the hatch; a beautiful Ulfen helmet with gold inlays and backswept gold wings mounted on the sides. It is obviously worth hundreds of gold pieces.
At any point, while in the hold, any character may make a single Appraise check as a full round action. An untrained Appraise check is a straight Intelligence roll. This Appraise check will determine the value of the portable goods you are able to find and successfully carry off. The helm may be grabbed by any character as a standard action in addition to the allowed Appraise check.

Melinda Sorn |

THE BOAT
The majority of the group is now descending one at a time through the hatchway. The space below the deck is only 4 feet high, and everyone who is medium or larger must squeeze while there. A passage down the center runs between rowing benches and stacked funerary treasures, but it vanishes into darkness quickly.
Unless a light source of some kind is used, anyone without darkvision will be considered to be blind.
Mel looks to see where someone might be chained up (and heads in that direction), since that is most of the reason why we are down here. (plus, darkvision :))

liothonae cromvathar |

Shalelu's answering smile is so faint as to be very nearly undetectable. "Well. I could let that error slide, soldier," she answers as you all set out on your way. "But someday The Enemy might invite you to a bathhouse, and I guarantee that he won't be as forgiving of that kind of slip-up."
She, too, is speaking in imitation of someone.
Myriana's pass will indeed let her back into the bathhouse.
Lio blinks, doesn't get it. Looks at the two of you blankly. It's probably a pretty funny expression.

liothonae cromvathar |

"Ameiko says it sounds very beautiful, although of course she has never been there either. I had been planning to learn the language along the way as well." She grins. "We can practice together."
"That sounds like an excellent idea." She answers quietly, smiling.
liothonae cromvathar wrote:
After some more snuggling, "When, when we're back in the caravan... would... will you share a bed with me? I... I know it will be tight... but..." her words are spoken much more quickly than she normally speaks. She is clearly nervous, and excited."Yes."
"Really?" You get the impression Lio thought you might turn her down. She blinks the disbelief out of her eyes. Her first thought, I couldn't possibly have heard that right gets shut up by a bout of joy she didn't know she could possess. Her smile get's brighter. She positively glows. "I..." She doesn't know what to say, but she is very happy.

liothonae cromvathar |

Funeral Ship
Rhost Mab-i-gof wrote:Rhost goes looking for Ulf in the most obvious place -- the silent, shrouded form on the bier.The bier proves to be made of stacked firewood soaked with oil.
When Rhost removes the burial shroud from the form atop the bier, it is revealed to be a wooden manikin.
Lio's hand goes to the sword she's wearing on her hip. It's starting to look a lot like a trap. She looks to Shalelu for the tall elf's reaction.
Are wooden dummies usually placed in these things, and the body put somewhere else in the boat to deter robbers? knowledge history: 1d20 + 7 ⇒ (19) + 7 = 26 knowledge local: 1d20 + 7 ⇒ (7) + 7 = 14 and finally knowledge nobility: 1d20 + 7 ⇒ (17) + 7 = 24
oh, and perception for anything suspicious going on... 1d20 + 12 ⇒ (5) + 12 = 17

Kyrademon |

"Really?" You get the impression Lio thought you might turn her down. She blinks the disbelief out of her eyes. Her first thought, I couldn't possibly have heard that right gets shut up by a bout of joy she didn't know she could possess. Her smile get's brighter. She positively glows. "I..." She doesn't know what to say, but she is very happy.
"Yes," Shalelu answers, the brightness of her smile reflecting your own. "Yes," she says again, perhaps in response to the words you haven't said.
"Yes."

liothonae cromvathar |

"Yes," Shalelu answers, the brightness of her smile reflecting your own. "Yes," she says again, perhaps in response to the words you haven't said.
"Yes."
Lio gives a gentle laugh, more of a very happy chuckle, really. She hugs you tightly, and somehow though extended hugging, ends up on top of you. It's not entirely planned, though she does not seem displeased. She looks down into your eyes, her hair a wild crest above her, and a tangled mess to one side.

Melinda Sorn |

Later, sated, calm, and close to Alaric, a smile on her lips. Content.
Until her stomach disagrees with a insistent grumble.