About Hrunndalf JarlssonSpoilers for organization only. HP: 78 (out of 78)
Description:
Clad in mail and wolfskin, a fearsome greatspear in hand and a warhammer on his side, Hrunndalf may easily be mistaken for a barbarian at first sight. But born a bastard son to a lesser jarl in the Lands of the Linnorm Kings, he is no stranger to civilization, manners, grooming, and reading (though not necessarily fast reading). He keeps his straw-blond mane in a tidy braid and his beard in a trim goatee, and makes a good-natured impression most of the time. That said, Hrunndalf's true vocation lies in battle. When the blood roars in his veins, when all distractions clear from the mind, when time slows down to a trickle and death is only a single wrong move away, that's when he feels most alive. It is in these moments that he transcends his mortal bounds and attains a fleeting glimmer of divinity, each one bringing him a step closer to enlightenment. Friendly sparring or the petty squabbles common among his ancestral tribes hold no interest for him, and starting a fight for no reason is blasphemy in his eyes. Divinity does not come easily after all. Only where there is real danger and a worthy cause, there are revelations to be earned. Thus, when Ameiko Kaijitsu and her adventuring group passed through his homeland, he was impressed and fascinated by the sense of purpose and destiny she displayed, in stark contrast with the pointless feuds of his own people. Her breathtaking exotic beauty did the rest -- Hrunndalf packed his arms and armor, and accompanied them henceforth as a strongarm, healer, and liaison to the Ulfen people. He never looked back. Through shared dangers and experiences, he grew close to Ameiko. The adventuring group soon broke up, and as Ameiko settled down in Sandpoint, Hrunndalf continued to roam Varisia on the search for new challenges, training, and insight. His paths always seem to bring him back to Sandpoint sooner or later, though. Those who know him need not ask why.
Character Sheet:
HRUNNDALF JARLSSON NG Male Human Oracle (Battle) 10 (Favored Class)
Init +1 (roll twice, use better result; always act in surprise rounds); Senses: Perception +12 --------------------
HP: 78 (9 x [1d8 + 2 (Con) + 1 (Favored Class)], max at 1st) Saves: Fort +7, Ref +6, Will +9
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Melee: Þrumublað (+1 shock Guisarme) +15/+10 (2d4 + 10 slashing/piercing + 1d6 electricity, 19–20/x3, reach) or +1 Cold Iron Morningstar +14/+9 (1d8 + 10 bludgeoning, x2) or Masterwork Greatsword +14/+9 (2d6 + 9 slashing, 19–20) or Masterwork Throwing Axe +14/+9 (1d6 + 6 slashing, x3) or Spiked Gauntlet +13/+8 (1d4 + 6 piercing, x3) or Sap +13/+8 (1d6 + 6 nonlethal, x2)
Ranged: Masterwork Throwing Axe +9 (1d6 + 6 slashing, x2), Javelin +8 (1d6 + 6 piercing, x2)
Special Attacks: Trip using guisarme (CMB +20, reach) Oracle Spells Known (CL 10, +13 melee touch, +8 ranged touch):
Magic Consumables: 2 potions of CLW, 1 potion of CMW, Wand of Shield, 1 charge; 1 wand of Shield CL 3, 11 charges; wand of Longstrider, 15 charges (spread over 2 wands); 2 wands of Cure Light Wounds, 60 charges in total; 1 scroll of Remove Disease (party item), 1 scroll of Cleanse (party item), 1 wand of Lesser Restoration, 11 charges; 1 wand of Mirror Image, 18 charges; 1 wand of Magic Missile, CL 7, 25 charges. --------------------
BAB: +7; CMB: +13 (+18 for Trip); CMD: 24 (26 vs Trip) Traits: Dangerously Curious, Best Friend (Ameiko; Campaign Trait) Feats: (1) Extra Revelation, (H) Extra Revelation, Weapon Focus: Guisarme (from Weapon Mastery revelation), (3) Power Attack, (5) Combat Reflexes, (7) Quick Draw, Improved Trip (from Maneuver Mastery revelation), Improved Critical: Guisarme (from Weapon Mastery revelation), (9) Extra Revelation. Skills: Acrobatics +1 (-4 in armor), Climb +6 (+1 in armor), Diplomacy +20, Intimidate +17, Linguistics +1, Perception +12, Profession: Engineer +4, Ride +5 (+0 in armor), Sense Motive +4, Swim +6 (+1 in armor), Use Magic Device +15
Languages: Taldane, Skald, Terran (Oracle curse), Tien, Infernal (Oracle curse), Halfling Combat Equipment: Þrumublað (+1 Shock Guisarme), Guisarme, +1 Cold Iron Morningstar, Warhammer, 2x Masterwork Throwing Axe, Throwing Axe, Masterwork Greatsword, Spiked Gauntlet, Sap, 3x Javelin, Masterwork Full Plate, Studded Leather for "covert ops", Amulet of Natural Armor +1, Terra Cotta Warrior.
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Class Abilities:
Trait Abilities:
Claimed Items:
Total value: 31,733 gp. Relationships:
Ameiko: Competitive +33 (love interest). +3 Cha, +4 trait, +1 2nd-level Insult, +1 Kaijitsu message delivery, +1 3rd level blanket increase, +2 3rd-level Insult, +1 Amatatsu seal delivery, +1 4th level targeted increase, +2 4th level Insult, +1 5th level blanket increase, +1 pissing off the ninjers, +1 5th level Insult, +1 6th level targeted increase, +3 rescue from Kimandatsu, +1 Suishen, +1 7th-level blanket increase, +1 7th-level Insult, +1 8th-level targeted increase, +1 dragonslaying, +1 8th-level Insult, +1 9th-level blanket increase, +1 9th-level Insults, +1 Tian Xia, +1 10th-level targeted increase. Sandru: Competitive +23 (rival). +3 Cha, +1 caravan expansion, +1 3rd-level blanket increase, +3 2nd- and 3rd-level Insults, +2 4th-level Insult, +1 5th level blanket increase, +2 5th level Insult, +1 sake, +3 rescue from Kimandatsu, +1 7th-level blanket increase, +1 8th-level Insult, +1 9th-level blanket increase, +1 10th-level Insult, +1 rice beer. Shalelu: Friendly +22 (peer) +3 Cha, +2 2nd-level Gift, +1 goblin-bane, +1 3rd-level blanket increase, +2 3rd-level Gift, +2 4th-level Gift, +1 5th level blanket increase, +1 5th-level Gift, +3 rescue from Kimandatsu, +1 7th-level blanket increase, +1 7th-level Gift, +1 Snowcaster, +1 lakeside camping, +1 quiver, +1 8th-level Gift, +1 9th-level blanket increase. Koya: Friendly +22 (mother figure) +3 Cha, +2 2nd-level Gift, +1 3rd-level blanket increase, +2 3rd-level Gift, +1 reconsecration of Brinewall temple, +1 4th-level Gift, +1 5th level blanket increase, +2 5th level Gift, +1 Helgarval, +3 rescue from Kimandatsu, +1 7th-level blanket increase, +1 7th-level Gift, +1 Kjaerulff's map, +1 8th-level Gift, +1 North Pole, +1 9th-level blanket increase. Benefits: +1 morale bonus to Charisma-based skill checks. Trading insults with Ameiko has sharpened your wits and toughened your sensibilities. You get a +4 bonus on saving throws against sonic and mind-affecting attacks.
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