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About Melinda SornStanding in the shadows, Mel is a young woman whose body has not quite caught up to her newly grown height. Her dark hair and pale skin mark her as one who shuns the daylight, a true goth child, which both warms her mother's heart and worries her. When she steps into the light, shading her eyes from the glare, the dark hair is lit with green and a gentle breeze pushes hair back from ears that just aren't quite human. She moves with a grace that belies her gangly form, an economy of movement both natural and trained since early childhood. Mel is a child of the House of Blue Stones. Her training in the monastery has developed a strong mind and body, although a wildness in her spirit has kept her from following her mother's path of the ascetic. Instead her parents' assumed that her natural inclination for study would lead her to be a sage. However, her mother's orc blood runs deep and true. A rage, tightly controlled and not completely understood, has been growing and has started to erupt spontaneously. Small fires, easily controlled, but not naturally created. Now when not in the company of her family, or old friends that are like family, she sees a worry in the eyes of the good people of Sandpoint. They are worried about her, worried that she may be more like her mother than previously believed. Mel:
MELINDA SORN
Female Human Sorcerer 10 NG Medium Humanoid (Human, Orc) Init +2; Senses Darkvision (60 feet); Perception +2 -------------------- DEFENSE -------------------- AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural armor) hp 57 (10d6+20) Fort +5, Ref +6, Will +8; included: +1 cloak of resistance Immune fear -------------------- OFFENSE -------------------- Spd 30 ft. Melee Unarmed Strike +8 (1d3+3/20/x2) and . . Suishen +9 (1d8+4/18-20) and . . Suishen (2-H) +9 (1d8+5/18-20) and . . Quarterstaff +7 (1d6+3/20/x2) and . . Sickle +7 (1d6+2/20/x2) and . . Dagger +7 (1d4+2/19-20/x2) Sorcerer Spells Known (CL 10, +8 melee touch, +7 ranged touch): 5 (3/day) Corrosive Consumption 4 (6/day) Dimension Door, Enervation, Shocking Image, Wall of Fire 3 (7/day) Arcane Sight, Blood Rage, Fireball (DC 17), Force Punch (DC 17), Rage, Strangling Hair 2 (7/day) Bull's Strength, Cat's Grace, Cushioning Bands, Scorching Ray, Share Memory (DC 16), Unnatural Lust (DC 16) 1 (7/day) Burning Hands (DC 15), Chill Touch (DC 15), Cultural Adaptation, Ear-Piercing Scream (DC 15), Expeditious Retreat, Feather Fall, Shield, True Strike 0 (at will) Arcane Mark, Dancing Lights, Detect Magic, Disrupt Undead, Mage Hand, Mending, Message, Prestidigitation (DC 14), Read Magic, Spark (DC 14) Concentration +18 (+10 CL, +4 CHA, +4 trait) -------------------- STATISTICS -------------------- Str 14, Dex 15, Con 11 (13), Int 14, Wis 10, Cha 18 Base Atk +5; CMB +7; CMD 19 Feats Cosmopolitan (Diplomacy, K: Planar), Eldritch Heritage (Arcane), Eschew Materials, Exotic Weapon Proficiency (katana), Improved Familiar, Improved Unarmed Strike, Skill Focus (Knowledge: The Planes), Toughness Traits Hero Worship (Ameiko), Looking for Work (Perf:Wind) Skills Bluff +5, Diplomacy +12, Disguise +5, Intimidate +5, Knowledge: Arcana +9, Knowledge: Local +4, Knowledge: Planes +21, Knowledge: Religion +4, Linguistics +12, Perform(wind) +21, Perception +2, Profession: Cook +4, Sense Motive +3, Spellcraft +10, Stealth +2, Survival +4, Use Magic Device +11; Modifers +1 Perform: wind (Looking for Work), +2 Perform: wind (masterwork flute), +2 Perception/Sense Motive (Alertness, familiar withing reach), +1 morale bonus to CHA-skills (Ameiko's friendship) Languages Celestial, Common, Draconic, Elven, Goblin, Halfling, Hongali, Infernal, Minakian, Orc, Skald, Terran, Thassilonian, Tien, Vudrani SQ Orc, Touch of Rage +5 (7/day) (Sp) Combat Gear Suishen, Dagger, Quarterstaff, Sickle; Other Gear Wand of Grease (11 charges), Wand of Mage Armor (11 charges), Wand of Ray of Enfeeblement (14 charges), Wand of Scorching Ray (21 charges), belt of mighty constitution +2, amulet of mighty fists +1, Alaric's cloak of resistance +1, 1-ft square of black silk (pocket), see gear spoiler; 3,591 gp, 8 sp, 1cp; 1,000 gp in diamond dust -------------------- SPECIAL ABILITIES -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Eldritch Heritage (arcane) Gain familiar Eschew Materials Cast without materials, if material cost is <= 1gp. Fearless (Ex) Immune to fear, +2 natural armor Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. Light Sensitivity (Ex) Dazzled as long as they remain in bright light. (*-1 penalty on attack rolls and sight based perception checks) (No longer as of 9th level) Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled. Strength of the Beast (ex) At 9th level, you gain a +2 inherent bonus to your Strength Touch of Rage +5 (7/day) (Sp) Morale Bonus on attack rolls, damage rolls, and Will saving throws equal to +2 for 1 round. Traits:
Xanderghul:
XANDERGHUL
Male Agathion, Silvanshee NG Tiny Outsider (Agathion, Extraplanar, Good) Init +6; Senses Darkvision (60 feet), Low-Light Vision; Perception +10 -------------------- DEFENSE -------------------- AC 19, touch 14, flat-footed 17 (+2 Dex, +2 size, +1 natural, +4 familiar natural) hp 28 (1/2 Mel's and counts as 10 HD for effects) Fort +5, Ref +6, Will +9; Modifiers Using Mel's base +7 Will, Cat's Luck (+CHA to all saves) Defensive Abilities Poison Resistance +4; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 13 -------------------- OFFENSE -------------------- Spd 30 ft., Flight (90 feet, Good) Melee Bite (Agathion, Silvanshee) +9 (1d3-4/20/x2) and . . Claw x2 (Agathion, Silvanshee) +9 x2 (1d2-4/20/x2) Space 2.5 ft.; Reach 0 ft. Special Attacks Heroic Strength +8 (1/day), Pounce Spell-Like Abilities Commune (6 questions, cl 12th) (1/week), Dancing Lights (At will), Dimension Door (1/day, self plus 5 lbs. of objects only) , Know Direction (Constant), Prestidigitation (At will), Speak with Animals (Constant), Stabilize (At will) -------------------- STATISTICS -------------------- Str 3, Dex 15, Con 12, Int 10, Wis 12, Cha 13 Base Atk +5 (Mel's); CMB +5; CMD 11 (15 vs. Trip) Feats Improved Initiative, Weapon Finesse Skills Acrobatics +11, Climb +1, Diplomacy +5, Fly +10, K(arcana) +7, K(local) +2, K(planes) +13, K(religion) +2, Linguistics +10, Perception +10, Perform (wind) +11, Prof(cook) +2, Sense Motive +5, Stealth +19, Survival +2, Use Magic Device +4; Modifiers +4 racial mods to Acrobatics, Perception, and Stealth (included) Languages Celestial, Common, Draconic, Elven, Halfling, Infernal, Hongali, Minkalan, Skald, Sylvan, Terran, Thassilonian, Tien; Speak With Animals, Truespeech SQ Cat's Luck (Su), Lay on Hands (1d6) (2/day) (Su), Spectral Mist (5 minutes/day) (Su) --------------------
Familiar When within 1 mile of Mel, Mel is granted a +3 bonus on Stealth checks; when in arm's reach, she gets Alertness.
Suishen, Guardian of the Amatatsu:
Suishen, Guardian of the Amatatsu
+2 defending flaming burst katana Aura strong evocation; CL 20th Weight 6 lbs. Senses (all with 60 ft. range): darkvision, detect Amatatsu scions, read languages Communication: speech, telepathy Languages: Common, Tien Flaming Activation word: Mamoru Additional Powers:
Gear:
Gear stored on caravan:
Alchemist's Kindness x18 Bag, Waterproof Bedroll Butterfly, stained glass Cold weather outfit Cooking kit Elixir of tumbling Simple clothing (totaling 10 gp) Soap, bar (50 uses) x4 Tea, Night x35 (plus contributed to caravan supply) book of heroic Ulfen tales, great adventure: 25 gp (1) chocolate: 1 gp/serving cleats, frostbite ointment, furs, shovel, skates, skis and poles, snow goggles, snowshoes darkwood-and-silver disc decorated with an intricate etching of Brinewall under the midnight moon darkwood-and-silver disc decorated with an intricate etching of Brinewall under the noonday sun Purchased stuffs
Gear stored in backpack:
Clothing ~ Stored in the Wagon:
Two person fur sleeping bag (15 gp) ~ given to Alaric
lingerie: (2 different sets, to be described later): 50 gp/each
black pants and V-neck sweater (35 gp)
3 thongs - white, black, green (1.6 gp ea)
5 antitoxin (50 gp each) (*1 to lio, 3 to rhost for other himself/others, 1 used by Z (hopefully))
Party Items Carried:
nada Claimed gear record:
Post equalization total: 900 gp
Total value of claimed gear: 32,633 gp Wand of Grease (19 charges) - 142.5 gp 7 masterwork cold iron arrows - 21.3 gp (given to Shae) Wand of Scorching Ray, 30 charges - 1350 gp Alchemist's fire (wth?) - 10 gp Boots of Elvenkind - 1250 gp (*given to amieko) 1 shinobi shokozu - 25 gp 3 fifty foot silk ropes - 15 gp (1 remaining ~ one to Kalimac, one to Hrunndalf) Ornate Varki needlecase carved from whalebone with three bone needles - 30 gp (*given to Lio) Tian spices - 80 gp (*given to Rhost) Masterwork fishing net - 25 gp 2 healer's kits - 50 gp Jar of frostbite ointment - 25 gp Jug of firewine - 40 gp (sacrificed for Alaric's divination in the undead metropolis) 1 piece of polished amber - 200 gp Campfire bead - 360 gp (given to Reta) Claws of the Ice Bear - 0 gp Wand of ray of enfeeblement (15 charges) - 112.5 gp 200 feet of silk rope - 20 gp A piece of amber - 200 gp 8 matching bracelets - 1600 gp 3x Amulet of Natural Armor +1 - 3,000 gp (1 to Reta) Claimed Money - 3,176.7 gp Efficient Quiver - 900 gp In keeping for Ameiko: Suishen - 20,000 gp Language Cheat Sheet:
Common (Taldane) = English
Celestial = Arabic Draconic = Bengali Elven = Welsh Goblin = Maltese Halfling = Estonian Hongali = Albanian Infernal = Persian Minkalan = Japanese Orc = Czech Skald = Icelandic Terran = Yiddish Thassilonian = Kannada Tien = Chinese (Traditional) Vudrani = Hindi Abyssal = Urdu
Relationships:
Ameiko: 36
Koya: 24 Sandru: 18 Shalelu: 19 Personal Notes:
Ameiko: +1 for grandfather's letter, +1 for music, +1 playing while sick, +1 box/seal, +1 leveling (4th), +1 for duet music, +1 foiling enemies, +2 boots of elvenkind, +1 leveling (6th), +1 Suishen, +1 boots of winterlands, +1 save town from dragon, +1 leveling (8th), +2 elixir, +1 mirror image wand, +1 reaching Tian-Xia, +1 leveling (10th), +1 for armor fund, +1 for no slaughter in Ordu-Aganhei
Koya: +1 for Desna temple cleaning, +1 for desna temple again, +2 for blessing, +1 Helgarval, +1 Rhost's tour, +2 boots of winterland, +1 map of high ice, +2 aurora walk, +1 north pole, +1 waymarker Sandru: +1 for adding wagons to the caravan, +1 'guy's night', +2 post-Brinewall meal prep, +1 world sake, +1 boots of winterland, +1 rice beer Shalelu: +1 for ending goblin raids, +1 arrows & realization that goblins are dangerous, +2 music, +1 boots of winterland, +1 snow elf, +1 camping in beauty, +1 snowcaster elf quiver +1 all; Leveling (3rd, 5th, 7th, 9th), +3 all (Ravenscrag rescue) Private Notes:
Alaric = Gozreh 6th
Zaiobe = Calistril 2nd Reta = Desnus 2nd Milena = Desnus 16th Caravan Sheet:
Current Notes:
Touch of Rage (7/day):
Wand of Grease (CL 1, DC 11, 11 charges): Wand of Mage Armor (CL 1, 11 charges): | Wand of Ray of Enfeeblement (CL 1, DC 11, 14 charges): Wand of Scorching Ray (CL 3, 21 charges): ||| Suishen's Powers:
Spells per day used:
HP (57 max) current: 57
Xander HP 28 (28 max) |