
Mercurion |

I figure that the rock sinks rapidly enough that Majuba is dazzled by it for long, so no game impact.
And yeah, I noticed too that we've been missing Garmack. Hopefully he jumps in soon because you're about to get busy.
Heh, you know that scene in Jaws where...well, I better not give anything away ;)

Odak the Iron Giant |

Relevant, possibly: http://imgur.com/gallery/ei3CU

Odak the Iron Giant |

Nice to hear from you Doc!
We agreed everybody takes their turn at the same time to save on the logistics of play-by-post in non-realtime. It's up the to the GM to play your post and instructions in the order which it should go in.

Mercurion |

I hope no one is waiting on me. I assume my action will go off on 3(my initiative roll)
Right, we've already seen that the skum failed his save and is affected by Majuba's hex, but I should have posted a reaction to complete the round. Well, consider him hexed and we are on to the next round.
Odak has already posted a move; Tigerwolf has a readied action and so does Garmack, though his player has disappeared. Karol hasn't posted in three weeks, which is a bit odd since I know he is still running the other mission. I'll post an action for Dergosh.

Tigerwolf Runt |

Just posted. Dealing with death in the family but will keep up. If you need to bot she prefers cleaving because the second person she hits is always flatfooted to her attacks. I love Surprise Follow Through

Odak the Iron Giant |

Just posted. Dealing with death in the family but will keep up. If you need to bot she prefers cleaving because the second person she hits is always flatfooted to her attacks. I love Surprise Follow Through
Sorry for your loss Tigerwolf, sending my condolences.

Odak the Iron Giant |

Karol being busy with the other mission is understandable, given it's hard enough to be a PC and DM at the same time without it being on other sides of the map. But the Garmack stuff is troubling, he was pretty reliable with his bow and wolf and worked well with Tigerwolf too.
Makes me wonder if anybody from the other mission has gone AWOL, and whether we'll need to regroup at some point.

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Yes sir, If you scroll down to class features you will see the cackle hex. Witches are awesome debuffers!

Karol Heart Singer |

Really feel for you tigerwolf. Best wishes.
sorry for my tardiness, combination of bad internet and bad flu. I should be right know.

Odak the Iron Giant |

I've just been informed by Mercurion that he wishes to hand over DMship of this mission to me, due to real life issues impeding his attendance. I'm currently waiting to receive his notes and outline so I can actually run the story as intended. He does say he can still try playing Garmack and Garmack but yeah, stay tuned.

Odak the Iron Giant |

Yeah I'd have to, it'll probably won't be any different to how Mercurion played Dergosh only I'll try posting in the same time as I review everybody elses actions. The only thing I need know is the outline and notes so I know where this story is headed and what enemies/obstacles to provide.
I'm thinking I'll also be a more active since I'm usually on the computer doing nothing important most of the week. Outlook is positive.

Odak the Iron Giant |

Naturally after the mission is completed (with enough risk), everybody should be getting a level These games run on far too long and honestly I'd like a campaign where we actually hit double-digits in our lifetime.

Mercurion |

Hey All,
First, my apologies. I have unfortunately not been able to devote the attention to this game that it needs and deserves, and as a result my DMing has been far, far below my standards. I am now in the process of changing jobs (a very positive thing), but the repercussion is going to be even less time to focus on putting together a good game for everyone.
Next, my thanks. Fortunately Oneironhero has agreed to jump in and save my bacon from the fire. I'll be passing over the map and notes today, but of course he might take us in any direction he desires. I'll still run Dergosh and will take over Garmack until and unless he returns so that we have a fully functioning party.
Cheers all,
Merc

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Good to hear, new jobs are great especially when it's one that you have been actively seeking.
@Odak: Would you consider adding another player, so that merc does not have to play 2?

Tigerwolf Runt |

To be honest I miss Garmak, he was a great compliment to Tigerwolf but also, story wise I think it would be hard to add another player. If it was the other group it could be pretty easy.

Odak the Iron Giant |

@Odak: Would you consider adding another player, so that merc does not have to play 2?
To be honest I miss Garmak, he was a great compliment to Tigerwolf but also, story wise I think it would be hard to add another player. If it was the other group it could be pretty easy.
I do too miss Garmack, personality wise he was nice to talk with and in combat and exploration his ranged offensive certainly helps. Even with Odak, Majuba and Greez forming the 'Brute Squad', they're much better having the support of the lil folks than then lil folks are having them draw attention.
As for adding another player to play Garmack, I suppose it's possible. But with the Karol collary, having one person focus on two different missions can lead to the same issues as DMing with a lot going on. It works for me to DM since Odak is only in this game. Since Merc is playing Dergosh in this game it shouldn't be too difficult to play Garmack as well if he has his information.

Odak the Iron Giant |

Alrighty folks, I finally received the notes and the maps from Mercurion (Google Drive was being a Google D88khead) and now attempting to get the stuff into Maptool so I can properly organise things, this may be a return of the little character tokens with your faces on them like before! I just need a bit to properly position everything as of the point we're at now, and where the mission is going to conclude.
Please bare with me while I set things up on my end.

Mercurion |

Good to hear, new jobs are great especially when it's one that you have been actively seeking.
@Odak: Would you consider adding another player, so that merc does not have to play 2?
I know I am certainly fine with someone else picking up Garmack, just didn't want him to be an orphaned character.

Odak the Iron Giant |

Yeah, it's kind of hard to get back up to speed on people's posts that I wasn't in control of. I'd wipe all status effects if it didn't mess Majuba around. I don't know what HP the Skums had before the change over or whether any of them are actually KO'd or not.

Tigerwolf Runt |

Counter Attack???
And I guess I did forget to say she moves where she wouldn't provoke cause she could have.
But, Im guessing Counter uses their AoO To deflect my blade instead of hurt me I am guessing?

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Don't sweat it, It's just that I rarely get 2 conditions on 1 person so it's kind of entertaining for The Doctor....Ok me too 8>).

Odak the Iron Giant |

Counter Attack???
And I guess I did forget to say she moves where she wouldn't provoke cause she could have.
But, Im guessing Counter uses their AoO To deflect my blade instead of hurt me I am guessing?
Correct, judging by the positioning in MAP, the only way you could have cleaved the Skum in which you had reach to both of them and could also hit them as adjacent targets would be to flank around them from behind (impossible with 30ft movement speed), or the path I could best interpret as shown here.
Also the Counter-Attack is a house-rule that mitigates the usual Attack-of-Opportunity, perhaps the term is a bit of a misnomer but their attack only subtracted from the amount of damage you were about to deal to them. If I turned into a Gaming RAWbot on the issue Skum C would have dealt 4 damage to you instead. But because Skum's C's attack wasn't very strong, it only negates 4 out of 9 damage.
ADDEN: Also to clarify, this case of AoO deflection only occurs when the attacker intends to attack the target who is triggering AoO. If in some case the defender AoOs with more damage than the attacker, the difference in damage is dealt to the attacker.

Odak the Iron Giant |

Hmm, a serious though has occurred to me.
Does anybody know that Skum A and B are KOed? I know I put a skull icon in the corner of them and they have no HP bars but I'm starting to wonder whether Majuba knows his two-hex target and Tigerwolf thinking she could attack two Skum with a cleave without AoO is because of a mix up of actually live targets.
Maybe I should put a different icon or remove those tokens all together in the future.

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Hmm, a serious though has occurred to me.
Does anybody know that Skum A and B are KOed? I know I put a skull icon in the corner of them and they have no HP bars but I'm starting to wonder whether Majuba knows his two-hex target and Tigerwolf thinking she could attack two Skum with a cleave without AoO is because of a mix up of actually live targets.
Maybe I should put a different icon or remove those tokens all together in the future.
I was not 100% sure that the skull icon meant dead which is why I gave 2 options in my description, If it was dead then I would have moved behind Odak and fired off misfortune(Will 20) on Skum D

Tigerwolf Runt |

From original position go one south, then one diagonal south east, then into current position. Since he was down i figured it was a matter of stepping over him since he isnt a standing target.

Mercurion |

Yeah, it's kind of hard to get back up to speed on people's posts that I wasn't in control of. I'd wipe all status effects if it didn't mess Majuba around. I don't know what HP the Skums had before the change over or whether any of them are actually KO'd or not.
The skum that went back under the water was not physically hit, it has/had Majuba's two hexs on it. The first skum through the vine curtain was killed by Tigerwolf and Greez, the rest hadn't yet been hit.

Odak the Iron Giant |

From original position go one south, then one diagonal south east, then into current position. Since he was down i figured it was a matter of stepping over him since he isnt a standing target.
*snaps his fingers* Ohhh! Damn, I didn't see that route, maybe having dead targets so visible on the field was a mistake. it's so much easier back when I was doing live games where people moved the pieces they wanted themselves instead of having to move for them, sorry.
The skum that went back under the water was not physically hit, it has/had Majuba's two hexs on it. The first skum through the vine curtain was killed by Tigerwolf and Greez, the rest hadn't yet been hit.
Okay, this means Skum A still have some HP left but is using the water as cover for now. Because I don't know what HP it had I'm going to assume 50%.
With the current revisions, the only thing to do is inflict 4 more damage to Skum C, revive Skum A with 50% health. Map should be revised with names shown as well.

Mercurion |

Mercurion wrote:The skum that went back under the water was not physically hit, it has/had Majuba's two hexs on it. The first skum through the vine curtain was killed by Tigerwolf and Greez, the rest hadn't yet been hit.Okay, this means Skum A still have some HP left but is using the water as cover for now. Because I don't know what HP it had I'm going to assume 50%.
No, Greez and Odak killed one of the skum outright, while the other was undamaged but went back under after 1) failing to hit Dergosh, twice, and 2) having two hexes on it. But it is at 100% health.

Odak the Iron Giant |

Is there any way for individual players to move their own character, like say Roll20
Unfortunately while Maptool is designed to be played live, it requires a direct connection with the client as I'm hosting. Even with the new version finally resolving the problems with Java Compatibility it just wasn't designed to be played ad-hoc on a forum like this. To be honest, it wouldn't even be feasible if it weren't for Lightshot enabling me to quickly crop and annotate everything clearly and then upload it in the same action. The most I can do is either interpret a vague command like 'I move towards enemy A while doing X, Y and Z' or literally as in 'Move me up 1, NE 1, up 1 and attack enemy A' whilst doing movement to make sure you move exactly how you want to.
Besides, I do not like Roll20 at all, it feels like using a Tandy computer to write campaigns and it has the gall to charge you a subscription to edit things offline (which I can do in Maptool for free). Pfft, Maptool 4 lyfe.

Dergosh the Loud |

I know chill hasn't posted much at all for Karol in quite a while, is he an NPC now? I noticed you out his character name in parentheses along with Garmack.

Odak the Iron Giant |

Yeah, parenthesised (what a word!) characters are mere shells at the moment. PCs without Ps are just Cs. I know with the amount of player absences we'll have to see about the state of the groups later on. If enough people have dropped we could converge back into one group again!

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Majuba wrote:Is there any way for individual players to move their own character, like say Roll20Unfortunately while Maptool is designed to be played live, it requires a direct connection with the client as I'm hosting. Even with the new version finally resolving the problems with Java Compatibility it just wasn't designed to be played ad-hoc on a forum like this. To be honest, it wouldn't even be feasible if it weren't for Lightshot enabling me to quickly crop and annotate everything clearly and then upload it in the same action. The most I can do is either interpret a vague command like 'I move towards enemy A while doing X, Y and Z' or literally as in 'Move me up 1, NE 1, up 1 and attack enemy A' whilst doing movement to make sure you move exactly how you want to.
Besides, I do not like Roll20 at all, it feels like using a Tandy computer to write campaigns and it has the gall to charge you a subscription to edit things offline (which I can do in Maptool for free). Pfft, Maptool 4 lyfe.
The reason I ask is to save you a little work.