robin |
You see a Big room . For once the roof is 45 feet high . There are stone doors on either side . The walls are covered in strange spiky runes . In the center if the room is a large pool of water , a ring of polished skulls arranged in a circle around it . At the far end of the room a pair of stone stairs leads up to a pulpit leads up to a pulpit on which sits a second pool of bubbling reddish liquid like translucent lava . Just before it is Ameiko ! she is like a bondage doll (ropes , gagged so as to be in an obscene position: she can be considered in an helpless situation ) and some marks on her indicated she has been tortured and is near coma . Near her is a sinspawn wielding the ranseur you first found in the statue .
Also the corpse of a nearly naked Tsuto is indicated by the 'c' and a pile of equipment is in 'e' .
The hated voice speaks again
oh ! you came prepared to rape dear Ameiko. Good thing , Tsuto did balk at this . No matter , he was an unfit consort to dear Nuala.
Malcolm Cavendish |
Abadar forgive me this falsehood for it will lead to good, I promise!
I am prepared to take the girl. Come friends, and watch the ceremony!
Malcolm slowly begins to walk to AN28 as if he is going to rape Ameiko, and he motions for the others to follow.
Bluff: 1d20 + 3 ⇒ (5) + 3 = 8
Greeeeat...
Dorin Zstel |
At the sound of the disembodied voice again, Dorin's eyes went wide and he began pushing Zees from behind. "Did you hear that? Hurry!"
(Malcom's Detect Evil is a good idea. Dorin can Detect Magic as well, but not with both hands full. He'll either have to drop the lighted torch or the crossbow. Since the sinspawn looks ready to skewer Ameiko, I think he's the first target. Dorin will attack with the crossbow as soon as possible.)
Zees |
Zees never makes it past the woman with wings. He's read of such things, but to actually see it before him. 1d20 + 9 ⇒ (17) + 9 = 26 (Knowledge ???)
However, once Kast opens the door and reveals the horrors there, Zees is brought back to his senses. He grips his mighty club tightly and waits for things to explode.
Zees |
Zees looks away from the statue to the condition of Ameiko and the evil that must lurk within. He imagines himself a mighty wizard with numerous powerful spells and magical items at his command. Surely, he could easily deal with the evil and save Ameiko.
Reality quickly returns as he remembers he has only a magic missle and color spray left. Those, and his mighty club.
Dorin Zstel |
(robin, Dorin is holding a torch. Are there any other light sources? I'd like to know if Dorin can drop the torch if needed. As far as movement, Dorin will try to find out where that voice is coming from and get within 15 feet to shoot at it with the crossbow. Otherwise, he's going to AN24 next to Gar to get a clear shot at the creature next to Ameiko. Obviously we need to take out C1 first.)
Seeing the sinspawn creature holding the ranseur, Dorin muttered, "I knew we should have kept that weapon."
robin |
I'll amend my last description : the second pond is in fact glowing a little (not enough to really illuminate anything )
Malcolm detect a moderate source of evil hovering in AN30 and there are in all 4 auras
I can see from here you are not standing at attention . Too bad , this means the chit is of no more use . Oh well , time for combat then and just to make it interesting ...
Perception DC 20 ( +1 for each 2 5' you are from AN30 )
The pool glows a little more and a second sinspawn appear suddenly in AM29 . The glow from the pool is fainter after this
Feel free to react . If your action is an attack or a standard action , the first to act will initialize the round ... and the others will follow
'Gar' Duncrick |
Perception DC21-> 1d20 + 7 ⇒ (3) + 7 = 10
"Enough from this squirt! Arghhhh!"
Gar rushes forward skirting the pool (20' to AP28) and swings the loaned short sword.
Short Sword Attack-> 1d20 + 3 ⇒ (7) + 3 = 10
Short Sword Damage-> 1d6 + 2 ⇒ (4) + 2 = 6
Malcolm Cavendish |
Perception: 1d20 ⇒ 19
Malcolm sees Gar attack, notices the additional enemy and evil aura, and moves to AM28 to attack C2 with his Longsword.
There is anothr Sinspawn next to the pool, anf the Quasit is directly behind Ameiko.
LS ATT:1d20 + 6 ⇒ (7) + 6 = 13
LS DAM: 1d8 + 4 ⇒ (3) + 4 = 7
Dorin Zstel |
Free action round, map is undersandpoint round
Gar roared past Dorin, and Dorin remembered the last battle with the quasit. The multiple waves of nausea that had felled his friends, only Dorin himself being out of the range. I'll bet that hellspawn does that again. The boy thought to himself. We'll have to say as far apart as possible.
Dorin called over his shoulder "Danaris! We need you up here! Zees, don't forget to stay out of that thing's evil miasma!" (30 feet). He then moved to his right, into the corner of the room. (At AK24.) Dorin dropped the torch to the stone floor, and began casting a spell with his freed hand.
(No, not Magic Missile - Dancing Lights! And Dorin will send the four lighted globes at the quasit to annoy it and light up the area for the others. That should illuminate the whole room.)
Kast Phaer |
Kast will look at Dorin, then say to Danaris. "Wait. Your time is not yet. We need you to be safe."
Dorin should have stayed back as well.
Kast will advance on C1, but his action will depend on the initiative and what happens on Gar's move.
robin |
Round 1
Initiative
Gar
Malcolm 1d20 + 1 ⇒ (19) + 1 = 20
Dorin 1d20 + 3 ⇒ (14) + 3 = 17
Kast 1d20 - 2 ⇒ (20) - 2 = 18
Zees 1d20 + 2 ⇒ (6) + 2 = 8
Danaris 1d20 + 2 ⇒ (13) + 2 = 15
C11d20 + 5 ⇒ (7) + 5 = 12
C21d20 + 5 ⇒ (8) + 5 = 13
Quasit
Gar tries to attack the first sinspawn despite his upper position . I can not show it on the map but there should be a line between line 28 and 29 since there is a 5' height difference
C1 with his ranseur has an AoO
1d20 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 62d4 + 1 ⇒ (3, 1) + 1 = 5
Malcolm tries to attack too but with as much unsuccess as Gar
Now that the place is better lighted , you can see that strewn about in AP21 is the equipment of Malcolm Gar and presumedly Tsuto ( it is indeed his corpse which is in AL27
Kast and Danaris can act
robin |
End of round 1
You could move through the pool but it would cost you double .
C1 let the ranseur fall at his feet and decides to attack Gar
1d20 + 4 ⇒ (1) + 4 = 51d6 + 1 ⇒ (3) + 1 = 4
1d20 + 3 ⇒ (12) + 3 = 151d4 + 1 ⇒ (2) + 1 = 3
1d20 + 3 ⇒ (6) + 3 = 91d4 + 1 ⇒ (3) + 1 = 4
C2 seeing a nearly naked Malcom in fornt of him decides to take some chunks out of him.
1d20 + 4 ⇒ (12) + 4 = 161d6 + 1 ⇒ (5) + 1 = 6
1d20 + 3 ⇒ (9) + 3 = 121d4 + 1 ⇒ (4) + 1 = 5
1d20 + 3 ⇒ (17) + 3 = 201d4 + 1 ⇒ (4) + 1 = 5
With Malcolm's current AC , I am afraid he is hurt quite badly
Zees' turn and then the quasit
Zees |
Round 1, Init 8
AC 16 (mage armor)
CM Bonus = 0
CM Defense = 12
Fortitude = +2
Reflex = +2
Will = +3
Cantrips - (4 per day)
- Daze (DC 15 Will)
- Flare (DC 15 FORT)
- Spark
- Ray of Frost
1st Level spells (4 prepared per day + bonded object)
- Color Spray (DC 16 Will: +1 level 1 spell, +5 INT)
- Grease* (DC 18 REF, +1 level 1 spell, +5 INT, +1 from focus, +1 from tattoo)
- Magic Missle
- Ear-piercing Scream
Spells used: Grease, ear-piercing scream, bonded object
Zees moves up into the doorway next to Danaris at AN23 while pulling out his club. He uses hand of the mage to try and hit C1, but is unsuccessful.
1d20 + 5 + 1 - 4 + 1 ⇒ (4) + 5 + 1 - 4 + 1 = 7 (INT, BAB, Cover, Bless)
'Gar' Duncrick |
Round 2
5' shift to AO-28. Attack on C-1
Short Sword -> 1d20 + 3 ⇒ (1) + 3 = 4
Short Sword damage -> 1d6 + 2 ⇒ (6) + 2 = 8
Ugh!
Kast Phaer |
Round 2
Kast will 5' limp to AP30 and swing on the abomination.
1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 CI longsword to hit;
1d8 + 4 ⇒ (4) + 4 = 8 damage.
Ameiko!
AC = 19
HP = 18/18
Spells cast = 3/4
Effects = Mage Armor, not sure about Prot from Evil
Weapon = Cold Iron
Malcolm Cavendish |
Round 2
Stats
Malcolm slides to AL29 and attacks C2.
LS ATT: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
LS DAM: 1d8 + 4 ⇒ (2) + 4 = 6
Dorin Zstel |
Round 02, init=After Kast and before Danaris, map is undersandpoint round
HP=12/12 points, AC=13 (touch 13, flat-footed 10), no armor, wearing both gauntlets, speed=30 ft.
Fort=+1, Ref=+3, Will=+4
Spells: inf/1 for 0th/1st; Acid Splash is 1/1; Heavenly Fire is 6/6
Active: Dancing Lights (1/10 rounds)
Lit torch at Dorins' feet to give light in the corner of the room.
With the quasit disappearing again while his friends fought the two sinspawn, Dorin cast Detect Magic to try and find the little imp. I can't shoot it while it's invisible, but I bet I can keep those Dancing Lights around it for the others to know where it is. he thought to himself. Dorin kept the crossbow with its' cold iron bolt ready, just in case.
"Malcolm, protect Ameiko! I'm going to keep the lights on the quasit! Where's that net?" Dorin called out loudly.
Move the Dancing Lights as needed, or shoot C2 with a crossbow bolt and then reload.
robin |
round 2 continuing :
C1 in thassilonian
It then turn to Ameiko
1d20 + 8 ⇒ (20) + 8 = 281d6 + 1 ⇒ (3) + 1 = 4
1d20 + 8 ⇒ (3) + 8 = 111d4 + 1 ⇒ (3) + 1 = 4
1d20 + 8 ⇒ (5) + 8 = 131d4 + 1 ⇒ (1) + 1 = 2
Possible critic on bite 1d20 + 8 ⇒ (17) + 8 = 251d6 + 1 ⇒ (4) + 1 = 5
All his attacks strike the bound Ameiko and while the blood is everywhere , he turns back toward Gar and Kast spitting a glob of flesh
C2 more prosaïc just hit Malcolm
1d20 + 4 ⇒ (8) + 4 = 121d6 + 1 ⇒ (6) + 1 = 7
1d20 + 4 ⇒ (19) + 4 = 231d4 + 1 ⇒ (3) + 1 = 4
1d20 + 4 ⇒ (2) + 4 = 61d4 + 1 ⇒ (2) + 1 = 3
Zees and then the quasit to finish the round
Zees |
Round 2, Init 8
HP 16/16
AC 16 (mage armor)
CM Bonus = 0
CM Defense = 12
Fortitude = +2
Reflex = +2
Will = +3
Cantrips - (4 per day)
- Daze (DC 15 Will)
- Flare (DC 15 FORT)
- Spark
- Ray of Frost
1st Level spells (4 prepared per day + bonded object)
- Color Spray (DC 16 Will: +1 level 1 spell, +5 INT)
- Grease* (DC 18 REF, +1 level 1 spell, +5 INT, +1 from focus, +1 from tattoo)
- Magic Missle
- Ear-piercing Scream
Spells used: Grease, ear-piercing scream, bonded object
Zees tries to send his club at C2, but is closer to hitting Malcolm then the creature.
Zees then steps 5' to AO24 and pulls out a scroll of magic missle.
1d20 + 6 - 8 ⇒ (7) + 6 - 8 = 5 (-4 cover, -4 melee)
'Gar' Duncrick |
Gar shifts to flank one of the creatures with Kast (5' step to AN-28) and attacks.
flanking short sword attack -> 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
flanking short sword SA damage -> 1d6 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5
Damn. Finally hit and basically min-out with a sneak attack.
Kast Phaer |
"Beware, it summons!" Kast remembers the dog that almost ate Zees during the first Battle Royale: The Quasit Strikes First.
This time it's payback!
Kast takes advantage of Gar's flank.
1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12 to hit;
1d8 + 4 ⇒ (3) + 4 = 7 damage.
Sonuva@#%*!
Malcolm Cavendish |
ROUND 3
Stats:
Malcolm again attacks C1
Die you waste!
LS ATT: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
LS DAM: 1d8 + 4 ⇒ (1) + 4 = 5
Danaris Krupt |
Danaris channels positive energy, excluding the two creatures and the quasit.
1d6 ⇒ 1
!!!!
Those exclamation marks cover an utterance unbefitting a servant of Erastil.
He then moves to AK29.
How's everyone feeling about the net? I figured that Ameiko's healing came first. Next round I can try to bring the quasit down. Is that worth it or should I drop the net, grab a spear and help flank?