| robin | 
Round 1
C1 : 17 ( badly wounded ) 
Danaris 15  
Kast  12
Zees 10 
Dorin 7
C2 6
Kast strikes a strong blow against the first creature and then Zees' spell (1d20 + 2 ⇒ (16) + 2 = 18 does not succeed to cause it to lose his footing . 
Dorin cause it further slight wound and seeing all four of you visible , he shouts to his comrade ( in thessalonian ) 
'Kill the slaves ! '
C2 then moves to AE6 , takes a key from within his clothes and open the door between him and Malcolm
Round 2 
C1 then strikes at Kast without success 
1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (1) + 1 = 2
1d20 + 3 ⇒ (10) + 3 = 131d4 + 1 ⇒ (1) + 1 = 2
1d20 + 3 ⇒ (6) + 3 = 91d4 + 1 ⇒ (1) + 1 = 2
Malcom , even without understanding Thessalonian , the creature's intention is evident , you can act if and when you want ...
| Zees | 
The idea of preventing the second one from coming upstairs worked too well. Sorry Malcolm.
Round 2, Init 10
HP 16/16
AC 16 (mage armor)
CM Bonus = 0
CM Defense = 12
Fortitude = +2
Reflex = +2
Will = +3
Cantrips - (4 per day) 
- Daze (DC 15 Will) 
- Flare (DC 15 FORT) 
- Spark 
- Ray of Frost 
1st Level spells (4 prepared per day + bonded object) 
- Color Spray (DC 16 Will: +1 level 1 spell, +5 INT) 
- Grease* (DC 18 REF, +1 level 1 spell, +5 INT, +1 from focus, +1 from tattoo) 
- Magic Missle 
- Ear Piercing Scream 
Spells used: Grease
Waiting to see what Danaris and Kast are up to.
| Kast Phaer | 
Waiting to see what Danaris and Kast are up to.
Kast is waiting to see what Danaris is up to...the fate of Sandpoint, nay, the fate of all Golarion, rests on his shoulders right now!
| 'Gar' Duncrick | 
"Hey you slack-jawed, slober-tongue, ugly Goblin-kisser. Get your degenerate hide over here and try that with me. I'll spit you on your statue out there and use your guts to wrap the may-pole."
Hang in there Malc.
| Danaris Krupt | 
"We have to get through to Malcolm!" Danaris uses his spear to aid Kast's attack on the first creature and then moves to AA6 (moving to avoid an attack of opportunity from creature one), "You make one more move to him, I swear by Erastil that you will die."
Aid Another Attack 1d20 + 1 ⇒ (14) + 1 = 15 
+2 to attack for Kast if successful
| Kast Phaer | 
Danaris! w00t!
Round 2, Init 12
Kast tries to take advantage of Danaris knocking away the arm of the creature and make a solid strike of his own.
1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 to hit;
1d8 + 4 ⇒ (3) + 4 = 7 damage.
If, by some miracle Kast hits and takes the creature down, Kast will climb down the 10' to the lower portion, avoiding the grease and moving to Z8.
1d20 + 4 ⇒ (7) + 4 = 11 Climb Check
If the creature is still up, Kast will hold his position.
| Zees | 
Round 3, Init 10 
HP 16/16 
AC 16 (mage armor) 
CM Bonus = 0 
CM Defense = 12 
Fortitude = +2 
Reflex = +2 
Will = +3
Cantrips - (4 per day) 
- Daze (DC 15 Will) 
- Flare (DC 15 FORT) 
- Spark 
- Ray of Frost 
1st Level spells (4 prepared per day + bonded object) 
- Color Spray (DC 16 Will: +1 level 1 spell, +5 INT) 
- Grease* (DC 18 REF, +1 level 1 spell, +5 INT, +1 from focus, +1 from tattoo) 
- Magic Missle 
- Ear-piercing Scream 
Spells used: Grease, ear-piercing scream (this round)
Zees tries to climb down to Y7, but falls. From prone he casts an ear-piercing scream at the creature attacking Malcolm, hoping it will daze him. (DC=17 FORT to negate daze and 1/2 damage)
1d20 ⇒ 6 - climb
1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 - caster level check for SR with spell penetration
1d6 ⇒ 1 - damage
| Dorin Zstel | 
Round 02, init=07, map is undersandpoint round
HP=12/12 points, AC=13 (touch 13, flat-footed 10), no armor, wearing both gauntlets, holding a lighted torch, speed=30 ft.
Fort=+1, Ref=+3, Will=+4
Spells: inf/4 for 0th/1st; Acid Splash is 1/1; Heavenly Fire is 6/6
Dorin heard the shouted command in the Old Language. He hoped Danaris and Kast would keep the creature busy enough for him. Dorin hurried past Zees and behind the two fighters, making for the stairs down to the prison floor. He was going to rescue Gar! But first, he needed to see where Gar and Malcolm were. He waved the torch around, trying to see in the dark prison. "Gar? Malcolm? We're coming!" Dorin shouted.
Move to W8 on the map (25 foot move).  Do I need a reflex save to get down the stairs?  Hopefully no AOO, as Dorin is 10 feet away from Creature #1 as he runs behind Kast.)
Reflex save: 1d20 + 3 ⇒ (12) + 3 = 15
(The Plan: get to Gar with the crossbow & bolts!)
| robin | 
Round 2
C1 : 17 ( badly wounded ) 
Danaris 15 
Kast 12 
Zees 10 
Dorin 7
C2 6
Malcolm ( out ) 
Kast's attacks is not enough to down his adversary 
Meanwhile Zees falls down ( a way of going down more easily but he takes 1d6 ⇒ 6 damage doing so
Even prone he cast a spell to stop the murder of Malcolm . The sinspawn is (1d20 + 3 ⇒ (14) + 3 = 17 NOT Dazed 
Dorin run down the stairs (no reflex save necessary)
 Dorin you only made a single move this round , if you want to you could move near Gar and then Gar could take the crossbow and some bols from you 
C2 decides that a prone mage is too tempting a target 
 (There , Zees  , are you happy , you diverted him from Malcolm )   and charge to attack Zees while he is down 
C2 1d20 + 3 + 4 + 2 ⇒ (12) + 3 + 4 + 2 = 211d6 + 1 ⇒ (4) + 1 = 5
Fortitude Save for Zees 
Round 3 
C1 strikes at Kast  
1d20 + 3 ⇒ (20) + 3 = 231d6 + 1 ⇒ (4) + 1 = 5
1d20 + 3 ⇒ (13) + 3 = 161d4 + 1 ⇒ (1) + 1 = 2
1d20 + 3 ⇒ (16) + 3 = 191d4 + 1 ⇒ (1) + 1 = 2
Possible crit with bite 1d20 + 3 ⇒ (16) + 3 = 191d6 + 1 ⇒ (4) + 1 = 5 It miss because of the PFE but Kast need to make a Fort Save anyway
you can now act ...
| Dorin Zstel | 
Dorin run down the stairs (no reflex save necessary)
Dorin you only made a single move this round , if you want to you could move near Gar and then Gar could take the crossbow and some bols from you
(I do believe Dorin will do that. Move to U6 on the map.)
Dorin stopped in front of the iron bars that he saw the dwarven dock worker behind. "Gar!" he exclaimed happily. A sound from behind the youth made him turn around. Out of the darkness of the prison another one of those sinspawns was lunging at Zees while the mage was prone. "Quick!" Dorin told Gar, looking over his shoulder, "Grab the crossbow I brought, and the bolts too!". The weapon and ammo boxes was hung from the boy's backpack, ready to take.
| 'Gar' Duncrick | 
Good Lad!
Gar will grab and load when he can. If that is not two move actions, he will shoot at C2.
| Kast Phaer | 
Round 3, Init 12
Kast swings hard against the beast, trying to bring it down.
"FOR MALC!"
LIKE A SOLDIER!
1d20 + 6 ⇒ (12) + 6 = 18 to hit;
1d8 + 4 ⇒ (6) + 4 = 10 damage
AC = 21 (+4 armor, +3 dex/cha, +2 shield, +2 PFE)
HP = 13/18
Weapon = Cold Iron Longsword (first time using a real sword!)
Status = a bit worried. Am I good enough for this?
Effects = Mage Armor, PFE
Spells = 0/4 cast
If it's down, Kast will make a standing jump down to Z7.
"ZEES!"
1d20 - 6 ⇒ (18) - 6 = 12 Acrobatics
| Danaris Krupt | 
Danaris stabs at the second creature, the one menacing Zees. And then moves to AA7
1d20 + 1 ⇒ (8) + 1 = 9
Zees is at 11, right? My current plan is to get to Malcolm and cure light him. If Zees or anyone else gets hit hard enough, I'll channel. I believe Malcolm is right on the edge of the 30 foot burst right now.
| Zees | 
Round 4, Init 10
HP 5/16 
AC 16 (mage armor) 18 vs. evil with prot. from evil
CM Bonus = 0 
CM Defense = 12 
Fortitude = +2 
Reflex = +2 
Will = +3
Cantrips - (4 per day) 
- Daze (DC 15 Will) 
- Flare (DC 15 FORT) 
- Spark 
- Ray of Frost 
1st Level spells (4 prepared per day + bonded object) 
- Color Spray (DC 16 Will: +1 level 1 spell, +5 INT) 
- Grease* (DC 18 REF, +1 level 1 spell, +5 INT, +1 from focus, +1 from tattoo) 
- Magic Missle 
- Ear-piercing Scream 
Spells used: Grease, ear-piercing scream
Zees is glad to see help arriving and hopes it isn't too late. He tries to cast an ear-piercing scream using his ring, but the threat of the creature is too much for him and his hands will not cooperate.
1d20 + 2 + 5 + 2 ⇒ (7) + 2 + 5 + 2 = 16 - Concentration DC 17
1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 - SR
| robin | 
Dorin U6 is a prison cell so I put you in U8 ( hope that's all right)
Danaris miss . Dana if you want to go to AA7 , you would have to jump (acrobatics DC15 AND take a AoO from C1 since you already attacked this round ) . Pkease confirm this action
C1 is down with Kast attacks and his bad leg cause him to fall down after his heroic jump (1d6 ⇒ 5 damage)
| Dorin Zstel | 
Dorin U6 is a prison cell so I put you in U8 ( hope that's all right)
(No problem.)
Round 03, init=07, map is undersandpoint round
HP=12/12 points, AC=13 (touch 13, flat-footed 10), no armor, wearing both gauntlets, holding a lighted torch, speed=30 ft.
Fort=+1, Ref=+3, Will=+4
Spells: inf/4 for 0th/1st; Acid Splash is 1/1; Heavenly Fire is 6/6
Dorin saw the creature on the upper level finally go under Kast's longsword. "Yeah!" Dorin shouted. Then Kast stumbled on the way down to the lower level. Right in front of the second creature by Zees. "Whoops." Looking at the second creature, Dorin wove another spell that wouldn't miss. "Magic Missile!" he cried out.
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Getting out the oil and fire...
| robin | 
No problem , the rate of posting is better
Round 3
C2 hesitates about 2 seconds and then attacks Zees 
1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 141d6 + 1 ⇒ (1) + 1 = 2 
1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 81d4 + 1 ⇒ (3) + 1 = 4
1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 81d4 + 1 ⇒ (4) + 1 = 5
C1 : 17 (out for now, 27hp taken )
Danaris 15 
Kast 12 
Zees 10 ( still conscious !) 
Dorin 7 
C2 6  (3hp taken) 
Malcolm ( out )
| Kast Phaer | 
Round 4, Init 12
C'mon Kast...that looked bad, but at least Marigold Pottersmoot didn't see it. Let's get back in the fight.
Kast, prone, annoyed, and with left leg throbbing, will lash out at C2, trying to knock it off balance before he tries to stand.
1d20 + 6 - 4 - 4 ⇒ (8) + 6 - 4 - 4 = 6 to hit (attacking while prone, attacking defensively);
1d8 + 4 ⇒ (7) + 4 = 11 damage.
Move action: stand up and provoke AoO.
AC = 23 (+4 armor, +3 dex/cha, +2 shield, +2 PFE, +2 attack defensive)
HP = 8/18
Weapon = Cold Iron Longsword (first time using a real sword!)
Status = a bit worried. Am I good enough for this?
Effects = Mage Armor, PFE
Spells = 0/4 cast
Geez Zees, how many lives do you have? ;)
| robin | 
(Excuse me? This thing's still fast healing? Somebody jump up there and do a coup de grace, cut off its' head, anything! If C1 gets up we're dead!)
Of course , it is still fast healing . In fact these are the same two creatures you already fought :) The one Kast dissected has not come back
| GM_Chris | 
Round 4, Init 10 Mistakenly named my round 3 post as round 4 too
HP 5/16
AC 16 (mage armor) 18 vs. evil with prot. from evil
CM Bonus = 0
CM Defense = 12
Fortitude = +2
Reflex = +2
Will = +3
Cantrips - (4 per day) 
- Daze (DC 15 Will) 
- Flare (DC 15 FORT) 
- Spark 
- Ray of Frost 
1st Level spells (4 prepared per day + bonded object) 
- Color Spray (DC 16 Will: +1 level 1 spell, +5 INT) 
- Grease* (DC 18 REF, +1 level 1 spell, +5 INT, +1 from focus, +1 from tattoo) 
- Magic Missle 
- Ear-piercing Scream 
Spells used: Grease, ear-piercing scream, bonded object
Zees stands up with the club in his hand and pulls out a flask of oil with the other.
| 'Gar' Duncrick | 
Gar loads and shoots again from within his cage.
lt. Crossbow into melee-> 1d20 + 0 ⇒ (20) + 0 = 20
lt. Crossbow damage -> 1d8 + 0 ⇒ (6) + 0 = 6
Confirm
lt. Crossbow -> 1d20 + 0 ⇒ (18) + 0 = 18
lt. Crossbow damage-> 1d8 + 0 ⇒ (3) + 0 = 3
"Get away from them boys you foul beast."
| Dorin Zstel | 
Round 04, init=07, map is undersandpoint round
HP=12/12 points, AC=13 (touch 13, flat-footed 10), no armor, wearing both gauntlets, holding a lighted torch, speed=30 ft.
Fort=+1, Ref=+3, Will=+4
Spells: inf/3 for 0th/1st; Acid Splash is 1/1; Heavenly Fire is 6/6
Dorin saw the dwarven shipwright shoot again from behind him into the creature standing above Zees. The fighter Kast was still being attacked by the second creature as well. "Danaris! Have you finished that one off yet?" he called out to the clerical fighter still on the upper level. I don't want to use all my spells at once! Dorin thought to himself. No crossbow, because Gar was using it. He dared not get close enough to use his dagger or spiked gauntlets, not yet. His frost ray wouldn't do enough damage. Which only left...Dorin saw Zees pull out a flask of oil and smiled. He reached for the flask of oil in his own belt pouch to throw it at the creature. "That's doing it, Zees!" Dorin shouted.
Ranged attack to break the flask of oil beneath the creature on the floor it is at (Z6): 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 (Includes firing into melee.)
| robin | 
Round 4 
C2 is hurt by Gar's quarrel but continues to TRY to attack Zees  
1d20 + 3 ⇒ (13) + 3 = 161d6 + 1 ⇒ (3) + 1 = 4
1d20 + 3 ⇒ (9) + 3 = 121d4 + 1 ⇒ (1) + 1 = 2
1d20 + 3 ⇒ (2) + 3 = 51d4 + 1 ⇒ (3) + 1 = 4
Round 5
C1 : 17 (out for now, 26 hp taken ) 
Danaris 15 
Kast 12 
Zees 10 ( the mage tank ) 
Dorin 7 
C2 6 (11hp taken) 
Malcolm ( out )
| Kast Phaer | 
Round 5, Init 12
Though wounded, Kast will soldier on, appreciating that the battle wizard his taking most of his hits on his pristine invisible armor.
5' stepping to AA6, Kast will ready to strike at the abomination when Zees the Armored-by-Irori steps into flank.
1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 to hit;
1d8 + 4 ⇒ (3) + 4 = 7 CI damage.
AC = 23 (+4 armor, +3 dex/cha, +2 shield, +2 PFE, +2 attack defensive)
HP = 5/18
Weapon = Cold Iron Longsword (first time using a real sword!)
Status = a bit worried. Am I good enough for this?
Effects = Mage Armor, PFE
Spells = 0/4 cast
| Zees | 
Round 5, Init 10
AC 16 (mage armor) 18 vs. evil with prot. from evil
CM Bonus = 0
CM Defense = 12
Fortitude = +2
Reflex = +2
Will = +3
Cantrips - (4 per day) 
- Daze (DC 15 Will) 
- Flare (DC 15 FORT) 
- Spark 
- Ray of Frost 
1st Level spells (4 prepared per day + bonded object) 
- Color Spray (DC 16 Will: +1 level 1 spell, +5 INT) 
- Grease* (DC 18 REF, +1 level 1 spell, +5 INT, +1 from focus, +1 from tattoo) 
- Magic Missle 
- Ear-piercing Scream 
Spells used: Grease, ear-piercing scream, bonded object
Zees finds himself holding a club and a flask of oil and standing toe to toe with the creature. This is definitely not recommended in any book I've read.
Seeing Kast move to one side of the creature, Zees recalls how that "flank" thing is supposed to work and takes a 5' step to Y6. Kast swings, but misses. Zees follows suit and swings with his club, surprised when it actually seems to damage the creature. No. Definitely not supposed to be right here.
1d20 + 2 ⇒ (17) + 2 = 19 - (-1 STR, +1 BAB, +2 flank)
1d6 - 1 ⇒ (4) - 1 = 3
| 'Gar' Duncrick | 
"That went well let's try this again." He takes aim and at the last second realizes Zees in moving to fight the creature..Well as long as Zees doesn't..WHEW! missed 'im.
lt. Crossbow into melee-> 1d20 + 0 ⇒ (16) + 0 = 16
lt. Crossbow damage -> 1d8 + 0 ⇒ (5) + 0 = 5
| Zees | 
Robin is saying that the creature was at 0 and concious, so Danaris can't coup de grace. The creature isn't going to get to flee in reaction to Danaris, but Danaris will have to hit it with his attack. At least there's the +4 for prone. Good luck Danaris.