Full Name |
Adular |
Race |
Elf |
Classes/Levels |
Paladin-3 |
Gender |
Male |
Alignment |
Lawful good |
Strength |
16 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
8 |
Wisdom |
11 |
Charisma |
14 |
About Adular
Adular
Male elf paladin 3
LG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +2
Aura courage (10 ft.)
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Defense
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AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 shield)
hp 25 (3d10+3)
Fort +6, Ref +5, Will +5; +2 vs. enchantments
Immune sleep, disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk longsword +8 (1d8+3/19-20)
Ranged composite longbow +5 (1d8+3/×3)
Special Attacks smite evil 1/day (+2 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +5)
. . At will—detect evil
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Statistics
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Str 16, Dex 14, Con 13, Int 8, Wis 11, Cha 14
Base Atk +3; CMB +6; CMD 18
Feats Extra Lay on Hands, Weapon Focus (longsword)
Traits sacred touch, warrior of old
Skills Acrobatics -2 (-6 to jump), Diplomacy +6, Handle Animal +7, Heal +4, Knowledge (nobility) +4, Knowledge (religion) +3, Perception +2, Profession (fisherman) +5, Ride +2, Sense Motive +4, Spellcraft +3 (+5 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ elven magic, lay on hands 5/day (1d6), mercy (shaken)
Combat Gear holy water; Other Gear mwk agile breastplate[APG], light steel shield, arrows (20), composite longbow (+3 Str), mwk longsword, belt pouch, flint and steel, masterwork backpack[APG], soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, light horse (combat trained), bedroll, bit and bridle, blanket, feed (per day), hemp rope (50 ft.), pot, riding saddle, saddlebags, emerald gem (worth 100 gp), 1,410 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Smite Evil (1/day) (Su) +2 to hit, +3 to damage, +2 deflection bonus to AC when used.
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History:Adular was born of the Callarii Elves in the central forests of Karameikos. While his parents and little sister loved him, Adular was never the brightest of elves. He often felt foolish and stupid next to his peers. While weapons training came easily to him, and like most Callarii he was quite decent on horseback, book learning was always difficult for him. While the Church of Karameikos often sent in missionaries, most of the Callrii Elves honored their own immortals. In elvish spirituality, tradition, and ritual, Adular found comfort. His own mother was a beloved priestess, and perhaps the best healer for miles! She claimed when he was born, she had glowed during labor. He always thought she spoke metaphorically, but soon learned it was quite true and that whatever immortal had invoked his mother’s power during his labor, it had given him a gift he was unaware of.
His younger sister was more agile, and far brighter than he, but she wasn’t necessarily wise. She clambered on a tree top during a storm, and… well, lightning struck, stopping her heart even before she was cast down below to the earth to bleed against the rocks. There was no time to get help, and Adular put his hand on her, and a glow erupted from him along her skin. She did not heal, but she did stop bleeding. He was able to get her to their mother who restored her entirely.
His mother and father wondered if it was a sign that perhaps he was blessed by one or more immortals, or if it was just the hand of destiny. This was the beginning of Adular’s path to paladinhood.
Personality/Motivation: Adular rather loves his life now. While he sometimes feels insecure about his intellect, he tries to radiate a quiet hope to all about him and be a good example of what is good in elven custom and tradition while not coming across as arrogant. He laughs loudly when happy or amused, he weeps at tragedies, and he tries to keep an open heart despite his traditionalist leanings. He doesn’t always understand the higher theologies, but he tries to honor the lessons of Ilsundal, Mealiden, and Lady Callari. He has no problem with humans or their churches as long as they have no problem with elves and their faith in return.
Appearance: Golden hair in a glorious mane falls about his shoulders and he tries to keep it clean and in good shape. His eyes are inhumanly azure, large and bright. He wears traditional touches to his armor and gear to honor his people.
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Silverblaze CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
Other Gear bedroll, bit and bridle, blanket[APG], feed (per day) (2), hemp rope (50 ft.), pot, riding saddle, saddlebags
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
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