Kazim

Annika Watches Sky's page

24 posts. Alias of andygal.


Full Name

Annika Watches Sky

Race

Human (Shoanti)

Classes/Levels

Shaman 1 HP 11/11 AC 13 (touch 11, FF 12) Init +5, Melee +0, ranged +1 Fort +2 Ref +3, Will +5 Perception +4

Gender

Female

Size

Medium

Age

19

Alignment

CG

Deity

Desna

Languages

Common, Shoanti, Varisian, Thassilonian, Giant

Occupation

Shaman

Strength 11
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 16
Charisma 14

About Annika Watches Sky

Annika Watches Sky
Female human (Shoanti) shaman 1 (Pathfinder RPG Advanced Class Guide 35)
CG Medium humanoid (human)
Init +5; Senses Perception +4
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 11 (1d8+3)
Fort +2, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee morningstar +0 (1d8)
Ranged sling +1 (1d4)
Shaman Spells Prepared (CL 1st; concentration +4)
1st—cure light wounds, protection from evil; color spray[S] (DC 14)
0 (at will)—daze (DC 13), detect magic, guidance
S spirit magic spell; Spirit Heavens Wandering Spirit
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Statistics
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Str 11, Dex 12, Con 14, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 11
Feats Improved Initiative, Lightning Reflexes
Traits oral historian, scholar of the ancients
Skills Diplomacy +6, Knowledge (history) +6, Knowledge (nature) +5, Linguistics +2, Perception +4, Spellcraft +5, Survival +7
Languages Common, Giant, Shoanti, Thassilonian, Varisian
SQ heart of the wilderness, spirit animal (owl named Inke), stardust
Combat Gear oil of magic stone, potion of cure light wounds; Other Gear leather armor, morningstar, sling, sling bullets (10), bedroll, flint and steel, masterwork backpack[APG], mess kit[UE], spell component pouch, waterskin, wooden holy symbol of Desna, 2 gp, 3 sp, 6 cp
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Special Abilities
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Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Heart of the Wilderness +0 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spirit Animal (spirit animal (owl named Inke)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Stardust (5/day) (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -1 to att & perception checks for 1 rds.
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10-Minute Background:
1) Annika is Shundar-Quah, and her mother was herself a shaman.
2) She is unusually curious about outsiders and as a child liked to slip into towns that the to watch people.
3) She has a natural talent for languages and history.
4) Her desire to understand more about the Thassilonian ruins her people revre has led her to travel away from her clan, though she intends to return some day, hopefully with new knowledge to share.
5) She was considered a bit strange in her clan, due to her scholarly bent and interest in outsiders.

Goals
1) I think it would be interesting for her to meet some more typical scholars.
2) It would be fun for her to meet a non-hostile giant and speak with them.

Secrets
1) (Known) Annika is still a little nervous around horses stemming from a childhood accident. She really doen't want anyone to notice this.
2) (Unknown) Annika is 1/4 Varisan on her fahter's side as the result of her grandmother's unorthodox adventures.

Contacts
1) Her mother, Enna Sets Bones.
2) A young hunter from her clan named Arric Wolf Slayer, with whom she had a romantic entanglement that ended in some hard feelings.
3) Victro Lorrenza, the priest of one of the towns she snuck into as a child, who was kind to her. She stayed in that town for a few days during her adulthood travels and was given the holy symbol she carries as a gift by the priest.

Memories:
1) One of her earliest memories is of seeing a Thassilonian monument against the night sky, and the stars seeming to frame it, as if beckoning.
2) She bonded with Inke during her rite of passage into adulthood. This was one of the happiest and proudest moments of her life as it meant she could carry on in her mother's footsteps as a shaman.
3) Her final argument with Arric where he accused her of being a flighty fool unfit to be a shaman and she accused him of being cold hearted and excessively hateful towards outsiders. this was part of the reason she chose to travel, she wanted to get away from her ex for a while.

Appearance:
Annika keeps her hair cut above her ears. She has dusky skin and her eyes are brown, though her bond with her spirit makes them look darker, and with swirling patterns of starlight in them. She has a tattoo of an owl surronded by stars on the back of her right hand.

Personality:
Thoughtful and curious. Somewhat uncomfortable in larger towns due to inexperience with them, but also fascinated. Generally pretty easygoing, but has quite a bit of pride in her hertiage and doesn't appreciate being dismissed as ignorant. Also sensitive about her fears and tries to avoid talking about them.

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Inke
Female owl (Pathfinder RPG Bestiary 132)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 5 (1d8)
Fort +2, Ref +5, Will +4
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Offense
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Speed 10 ft., fly 50 ft. (average)
Melee 2 talons +5 (1d4-2)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse[B]
Skills Acrobatics +3 (-5 to jump), Diplomacy -1, Fly +7, Linguistics -1, Perception +10, Spellcraft -1, Stealth +15, Survival +3; Racial Modifiers +4 Perception, +4 Stealth
SQ improved evasion
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Special Abilities
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Fly (70 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.