| Thornborn |
Megekki. Scarred Hedge Witch Doctor, Cleric dip later. Alchemist possible. Anyplace I can get more creep. Madness Domain, if I can get it without evil. Crazy as a bedbug. Catweasel after Woodstock. Prehensile Hair. Wears a mask... under the mask.
Spitballing so far, stop me if you hate any of this.
| Thornborn |
Would not want evil. But has to be crazy enough to travel with a 28, 30, and 32-pt builds. Still working details. Thinking Reach Cleric approach, spells on his turn, AoO on the enemy turn. Where can I confirm what's legal in this? Is it PFS? That'll shoot down the Con-caster, but I'll still keep the crazy.
Gotta find a crazy mask avatar...
GM-JCServant
|
LOL. Ummm...meta? LOL. Remember, what defines a hero is his bravery, not his stats. The fact that the wizard is willing to face down a band of goblins to grab an ancient scroll and lives to tell the tale.
This is not PFS-legal stuff...otherwise y'all would be using 20 point builds. These characters are not your PFS legal characters. However, the chronicle sheets you earn here may be applied to your stable of PFS legal PFS characters you keep somewhere.
I'm very weary of CN characters or 'crazy.' CN characters, by definition, are characterized by unpredictable behaviour and/or having unpredictable motivations (things like chasing one's emotions, i.e. Hulk and the such). There's a reason Hulk hasn't fit well in any team. Too much crazy makes it hard for a party to work with and/or depend on a team member. "A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions."
I'm not saying it can't work at all, and I stop short of saying CN is not allowed, but I do ask that we have the discussion about your characters background and/or motivations and insure that it will work well both within the context of the overall plot (this is a traditional heroic campaign) and in the context of a party that will eventually (sooner rather than later) have to be able to form tight friendships and depend on one another. Thanks!
| Thornborn |
I can have a NG who travels with the party because (meta), because (RP cliche #n), or because (RP Whiskey Tango Foxtrot?). All we need is I travel with. I once had a Capellan decide to follow a Vulcan/Klingon halfbreed off his world and into space because he saw her on a vision quest, and so she was his Totem Spirit. That there were four such halfbreeds in the galaxy meant learning from his totem meant going into space.
I suppose Crazy was a loaded word, since it echoed back as CN. But the Capellan above? Not CN. LG. Megekki? Feeling NG. Both arguably crazy, depending on where you stand.
I need you to be OK with this. If you're not, I'll change tack. Or channel, depending. Your call.
GM-JCServant
|
I pretty much say what I mean, and I don't hide behind words.
I'm not saying it can't work at all, and I stop short of saying CN is not allowed, but I do ask that we have the discussion about your characters background and/or motivations and insure that it will work well both within the context of the overall plot (this is a traditional heroic campaign) and in the context of a party that will eventually (sooner rather than later) have to be able to form tight friendships and depend on one another. Thanks!
Pretty much what I'm saying here :) I just need y'all to keep the above guidelines in mind, and if there's even an inkling that it may be a concern, or you're doing something outside the box, just post (or PM) a background and characteristic profile for me. I'll let you know at that point if there are specific concerns.
Your example above would need some more detail...but if your were basically a somewhat crazy person that was beholden to another of the party members or NPCs, that would probably work since the other party members are pretty much going to head in the G or N direction.
GM-JCServant
|
The funny thing is, I'm rarely a fan (personally) for most N characters. Pathfinder fiction is full of them and I rarely find them an interesting read (its a matter of taste). And, many N players seem to lose their way and end up acting more G (just to be cooperative), forgetting what makes their character unique or what really drives him/her. However, I try not to let my opinion make me too jaded, and I have been rewarded, on the occasion, with some really good players who pull off an N or even a CN really well.
We had an LN ninja who was from a dragon clan, and was beholden to dragons as a race. He has a strict set of guidelines. He roamed with the party, and his rules made him a decent team member in a party of mostly goods. He didn't believe in torture, or killing the helpless for example. He traveled with them because he hoped to meet more dragons. Well, the party met one alright...an undead, evil beast. While they rushed in with their battlecries, he politely refrained, and sat outside. They all died. He was once again, alone! HAHAHAHAHAH
I don't know what Brandon/Edmond has listed for his alignment, but with his split personalities, it definately comes across as a CN. It works with the party, however, because Edmond has not crossed the line of killing innocents. He may make people uneasy, and be overly vicious in combat, but none of that is an evil act.
So, I have faith y'all CAN pull off N's or CN's if you want...I just want to make sure we're all on the same page and double check it will work out in the long run. Sorry if it comes across like I don't have enough faith in y'all.... I should after the fun we've had on CoT. I just like to cover my basis cuz a few things *have* fizzled the wrong way in my groups of the past.
| Edeldhur |
Hello again guys,
Just dropping a line to say that it has been one of those crazy crazy crazy pre-Christmas weekends :D
In any case, just wanted to say that since there are only 4 of us, we should take a further look at group balance, aiming for a frontliner, arcane and divine power and a skill monkey - we really should try to get these roles covered.
Thedrid, would you consider a ranged type but based on a rogue character? I shiver at running around without find traps, disable device,etc.
On my character, and since it seems clear that he has got the stats to be the frontliner, I have been back and forth betweem the straight up fighter (with an high wis :D) as you guys know I am REALLY partial to Fighters, a Barbarian tank build which I am currently a fan of, a druid (I am REALLY inexperienced with druids tbh, at least since the OP druid from D&D 3.5, when Master Silvanus - that was my druid's name - would melt faces with an army of summoned creatures ;)), AND.... wait for it.... A monk or monk/fighter.
I'll just give it some more time for Thornborn to throw his concept out there, and take it from there.
Any input from you guys' on this would be great :D
| Edeldhur |
Salutations.
I've been giving this a lot of thought, and talking carefully with a couple of close friends...and while I don't want to disappoint everyone, I can't please everyone and meet the goals I've set for myself and this campaign. To be upfront, one of those goals is to allow a close friend of mine who has an excellent history for RP'ing with me to join one of my Pbp. He's still working on logistics to make sure this is viable, but if he can join, I want to leave that door open for him until we start. Also, as I've mentioned, I want to keep this group somewhat smaller so that it is easier to manager.
So I've had to boil down the list based on a number of factors including posting history, chemestry, and a few other unmentionables :P
Elderhur, Jamzilla, Brenton, Noamuth... and my friend who will join later if possible... this gives us 4-5 players. Congrats to those who made it in. I'll let you know if that changes, but right now, I think this will be it unless someone changes their mind.
I guess you are right, I think I missed someone...
Who is Brenton? (I was under the impression it was a mistype for Brandon - which is also Jamzilla right?)
I am confused...
| Brandon Harcroft |
Yes, jamzilla and Brandon are one and the same. I tthought Brenton was a second friend you were inviting.
Returning to the issue of alignment for a moment. I see Edmond very much as hovering between CN and LN which is a difficult balance but let me try to explain.
He does have a very strict personal motivation that hasn't come out in rp yet which would give him lawful tendencies but the joy of freedom he feels when released generally makes him chaotic as he takes pleasure in all sensations and experiences (even pain and battle) because it is so exhilarating to feel anything. He will not deviate from the central purpose he has and is neutral because he will do anything to achieve it. He is certainly odd, eccentric, viscous and devious but not overtly evil (despite Brandons belief that he is).
Hope that makes sense.
| Edeldhur |
Looks as fine a build as any Brandon. Might bring some useful additions to the group, besides some nasty firepower.
From my end, I am still pondering several options - I had equated the druid/tank/animal companion approach BUT I don't think it is an option if we do not have a healing capable class.
I will play a cleric if none such class comes up.
GM-JCServant
|
Hmmm...doesn't druid have decent healing capabilities on its own? Also, keep in mind that my house rules allow for more healing than straight up PF does CLW: 1d10+1/lv, CMW: 2d10+1/lv, CSW: 3d10+2/lv, etc) plus a number of feats that can make you a better healer. I designed those feats to give parties more options when using an 'off healing' class to pinch hit as the party healer. You won't outheal a healing domain cleric or anything, but they can help make you into a solid healer. I've pasted them below for convenience.
New Feat Options
Enhanced Cure
Req: Access to Cure Spells
Benefit: Whenever you cast a cure spell, the maximum number of hit points healed is based on your caster level, not the limit based on the spell. For example, an 11th-level caster with this feat may cast cure light wounds to heal 1d10+11 hit points instead of the normal 1d10+5 maximum.
Enhanced Cure II
Req: Access to Cure Critical Wounds or better, Enhanced Cure I
Benefit: The cleric takes more time to channel her faith to heal her teammates more effectively. Mass Cure spells heal an additional 1d10. Direct curing spells heal an additional 2d10. An "Enhanced" cure spell takes a full round to cast (Full round cast action, not a 1 round cast).
Rapid Healer
Req: Access to Cure Moderate Wounds or better
Benefit: Whenever you cast a cure spell (a spell with "cure" in its name), you can cast it as a move action, by expending a higher level spell. This does not increase the level of the spell for purposes of calculating healing. You can use this ability once per day at 3rd level and one additional time per day for every four levels beyond 3rd.
Swift Healer
Req: Access to Cure Critical Wounds or better, Rapid Healer
Benefit: Your rapid healing ability is improved and you heal even faster. You may now cast "Rapid" healing spells, up to your normal limit per that feat, as a swift action instead of a move action.
| Edeldhur |
I am aware of those GM-JC, the thing is that to cast a healing spell, a druid needs to chose it on his daily allotment, unlike a cleric, and that makes a huge difference since I will be obliged to leave the buffing spells needed for tanking aside, and focus on healing spells, gimping the abovementioned tanking :D
On the other hand, I cannot play a druid tank, and focus on healing specifics - will end up not being good at either of them.
Thornborn, any idea on class you are planning to chose?
GM-JCServant
|
Ah, but Edeldhur, you DO know about my variant casting system as well, right? (Found in your friendly houserules) :)
You only have to dedicate one slot to a healing spell, so to speak. So, you won't be having to abandon 7 buffing spells to make way for 7 copies of a cure spell. Of course, if you cast that spell 7 times, then that's a different story.
| Thornborn |
Megekki is a Witch (Scarred Witch Doctor), Healing Hex will go a long way. Will dip into Cleric, NG for more heals from Spontaneous Healing spell conversion, and some wimpy Channels. Healing Hex is a CLW once per day per target, at 5th level it becomes Cure Moderate once per day per target. Sometime before 4th level witch he might declare Hedge Witch, that would let him spontaneously convert Witch spells to heals.
And we can probably get wands and such.
GM-JCServant
|
My house rules and feats were actually made with a witch in mind :) And with my house rules, I'm not sure you really need to dip cleric to have spont casting or whatnot. As long as you've memorized CLW or CLX once, you can cast it as many times as you have spells left to cast for that day in that level slot.
| Thornborn |
I was also dipping Cleric for the Madness Domain, and it's bizarre three-edged buff/debuff/debuff. Sivanah, Lady of Illusions, who reveals and deceives, and disproves the unreal. Seemed a great fit for a SWD, which is pretty much fluffed as being a flagellant. Pain is not only transitory; pain is not real. He won't have the WIS to go far as a Cleric, but I saw a couple levels.
Still building, and of course, any Cleric would be after starting as a Witch.
But I DO see healing from Megekki.
GM-JCServant
|
I just like asking questions because I like to understand things...What do you get from dipping a level or two of Madness domain cleric? Ya get Lesser Confusion as a domain spell and vision of madness deal...but if you're just dipping, it's always going to be a +/-1 deal (it only increases with cleric levels), and slows down your witch progress as a result. It's super yummy flavor though.
| Brandon Harcroft |
Personally, I am a HUGE fan of the warrior style druid. I usually go for combat related feats all the way, building him like a fighter with toughness at first level, power attack at 3 (you benefit a lot from this, particularly if you wild shape into something with, say, 3 primary attacks, since you dont get the iterative -5 like the barbarian would for example).
Depending on how min/max you want to go and their acceptability as playable races, both Oreads and oni-spawn tieflings offer +2 str +2 wiz -2 cha which is a perfect array for this build.
Finally, id also consider wielding a club at lower levels and casting shillelagh to turn it into a huge sized magic weapon for 2d6+1+str, that'll definitely put the hurt on some fools!
| Silvanius |
I can understand the logic behind focusing on combat oriented feats - It would certainly make me more able in a fight, but the battlefield control and versatility brought on by the Augmented Summoning... I don't know... It just seems to be a really nice addition to any adventuring group :D
| Brandon Harcroft |
I definitely agree that summoning is absolutely aces, I just tend to prioritise combat and having to take spell focus is a bit of a drain on a feat heavy build.
For myself, I've narrowed it down to three options:
Rogue/wizard/arcane trickster
Pros
This would be a Ray specialist evoker wizard, basically a sniper rifle with scorching Ray, Ray of frost etc for potentially massive damage. Can cover most of the skill monkey role too.
Cons
Unbelieveably squishy, limited spells, limited rogueishness too until level 7 when sneak and spellcasting progresses.
I like this concept but I'm talking myself out of it.
Evoker specialist wizard
Pros
Lots of blasty spells, coupled with rime and dazing adding metamagic to apply some control.
Cons
I feel like JCs description style could make it more difficult to target AOE spells, I could just as easily blow up you guys. Also blasting is generally considered suboptimal.
I've never played a blaster and sometimes it is fun to throw a nuke in someone's face.
Conjurer specialist wizard
Pros
Control, damage, buffs, debuffs and... summoning. Wizards are great, conjurers are the greatest. Lots of good spells without saves or spell resistance.
Cons
Potentially same problem with AOE. That's it as far as I see.
This is my favourite type of wizard.
I know this is all very meta but I'd be really glad for your thoughts.
| Edeldhur |
I'm guessing it will all depend Brandon.
From my part, and even though nuking someone out of their shoes is always fun, there is nothing preventing you from doing it as a Conjurer wizard - personally I find conjurers to be a load of fun to play, and I would go that way when compared to evoker.
On the other hand, I still think we need utility in the group - rogue/wizard/arcane trickster takes some time to lift off, but when it does it becomes quite astounding imo.
So, as I said, I am guessing it will depend on whether Thedrid decides for an alternative archer type and tries a roguish character - that would free you up for full conjuring.
Also, GM-JC never actually confirmed if we are 4 or 5 - I am guessing 4, so if Devil packs some sort of healing ability, we should be ready to roll - I mean, once I decide on which character to play :D (Actually monk and Oracle of Battle have now come up on my mind). I'm thinking monk can make for a pretty fun, alternative tank with additional versatility, but not as much as the druid I guess.
Oracle of battle is just a mean machine - though not being to run above cha12 kinda messes up the DC of targeted spells.
GM-JCServant
|
Cons
I feel like JCs description style could make it more difficult to target AOE spells, I could just as easily blow up you guys. Also blasting is generally considered suboptimal.
You can't blast your friends...unless you want to.
It generally works like this. If a group of enemies are 'together' for an AoE Blast, there's an X% chance that any given mob in that 'group' are affected by your AoE blast. For a ranged fireball, it's about 75% (GM would adjust up or down if he felt they were particularly clumped together or spread apart). If that group gets close enough to engage party members in combat, that chance drops to 50% to reflect the fact that in normal grid play, you would put it in a place where it would not hit friends. However, if you're willing to include people on the PFL (Party Front Line) in the blast (Maybe because they have improved evasion, for example..or you have selective metamagic), that chance returns back to 75%.
Also, GM-JC never actually confirmed if we are 4 or 5 - I am guessing 4, so if Devil packs some sort of healing ability, we should be ready to roll - I mean, once I decide on which character to play :D (Actually monk and Oracle of Battle have now come up on my mind). I'm thinking monk can make for a pretty fun, alternative tank with additional versatility, but not as much as the druid I guess.
I had Elderhur, Jamzilla, Brenton, Noamuth, plus the new guy, Thedrid. Are they not all here now? I get so confused with the names...
| Edeldhur |
Quote:Cons
I feel like JCs description style could make it more difficult to target AOE spells, I could just as easily blow up you guys. Also blasting is generally considered suboptimal.You can't blast your friends...unless you want to.
It generally works like this. If a group of enemies are 'together' for an AoE Blast, there's an X% chance that any given mob in that 'group' are affected by your AoE blast. For a ranged fireball, it's about 75% (GM would adjust up or down if he felt they were particularly clumped together or spread apart). If that group gets close enough to engage party members in combat, that chance drops to 50% to reflect the fact that in normal grid play, you would put it in a place where it would not hit friends. However, if you're willing to include people on the PFL (Party Front Line) in the blast (Maybe because they have improved evasion, for example..or you have selective metamagic), that chance returns back to 75%.
Quote:Also, GM-JC never actually confirmed if we are 4 or 5 - I am guessing 4, so if Devil packs some sort of healing ability, we should be ready to roll - I mean, once I decide on which character to play :D (Actually monk and Oracle of Battle have now come up on my mind). I'm thinking monk can make for a pretty fun, alternative tank with additional versatility, but not as much as the druid I guess.I had Elderhur, Jamzilla, Brenton, Noamuth, plus the new guy, Thedrid. Are they not all here now? I get so confused with the names...
The thing is, aren't Brenton and Jamzilla the same? Who is Brenton on the CoT? :D
| Megekki |
What do you get from dipping a level or two of Madness domain cleric? Ya get Lesser Confusion as a domain spell and vision of madness deal...but if you're just dipping, it's always going to be a +/-1 deal (it only increases with cleric levels), and slows down your witch progress as a result. It's super yummy flavor though.
It is SUPER yummy. Yeah, you could talk me out of it. But it's got a lot more. Another batch of spells, with the huge automatically-available Cleric list to pick from daily, and spontaneous healing, freeing up the Witch 'spellbook' selections and the Witch daily slot selections. Radial heals with Channeling, 3/Day (And Dreams variant would be sweet). Light and Medium Armor and Shields. Sivanah Clerics get Bladed Scarf. "Mirrors in the silk, they cut!" Archetype Theologian gives +2 to the Domain power's effective level, so a 2nd level (which also gives +1 BAB, +1 Fort/Will) makes the Visions a +/-2 effect.
At 5th, the Witch can enchant the mask. With possible WIS boosts, Mystic Theurge opens up. That's a ways off, but if it seems to fit who we all are at the time, who can say?
It might be a big hit to the Witch powers to chase Theurge, but a first level of Cleric surely seems fair.
Witch to begin with, though. Will be filling out the profile as I can.
GM-JCServant
|
It is SUPER yummy. Yeah, you could talk me out of it. But it's got a lot more. Another batch of spells, with the huge automatically-available Cleric list to pick from daily, and spontaneous healing, freeing up the Witch 'spellbook' selections and the Witch daily slot selections.
Hmmm...but just 1st level spells, right?
Archetype Theologian gives +2 to the Domain power's effective level, so a 2nd level (which also gives +1 BAB, +1 Fort/Will) makes the Visions a +/-2 effect.
. You would still need 2 levels of cleric since the effect is 1/2 per level, and it never rounds up except for 1st level since it also stated minimum is 1.
At 5th, the Witch can enchant the mask. With possible WIS boosts, Mystic Theurge opens up.
I've always been a fan of MyT myself. I do have a houserule feat that essentially allows a person to get into MyT one level early...though I forget what it is right off the top o my head.
We had a male witch (warlock?) in our other group. He was pretty fun...though towards the end he devolved to a blasting roll.
GM-JCServant
|
GM-JCServant wrote:The thing is, aren't Brenton and Jamzilla the same? Who is Brenton on the CoT? :D
I had Elderhur, Jamzilla, Brenton, Noamuth, plus the new guy, Thedrid. Are they not all here now? I get so confused with the names...
You're right...I'm super confused.
So, by the end of the day, I need everyone to 'sound off' ...make sure to mention your CoT alias. If you don't sound off by the end of the day, you might get replaced...lol.
| Megekki |
Quote:It is SUPER yummy. Yeah, you could talk me out of it. But it's got a lot more. Another batch of spells, with the huge automatically-available Cleric list to pick from daily, and spontaneous healing, freeing up the Witch 'spellbook' selections and the Witch daily slot selections.Hmmm...but just 1st level spells, right?
Quote:Archetype Theologian gives +2 to the Domain power's effective level, so a 2nd level (which also gives +1 BAB, +1 Fort/Will) makes the Visions a +/-2 effect.. You would still need 2 levels of cleric since the effect is 1/2 per level, and it never rounds up except for 1st level since it also stated minimum is 1.
Quote:At 5th, the Witch can enchant the mask. With possible WIS boosts, Mystic Theurge opens up.I've always been a fan of MyT myself. I do have a houserule feat that essentially allows a person to get into MyT one level early...though I forget what it is right off the top o my head.
We had a male witch (warlock?) in our other group. He was pretty fun...though towards the end he devolved to a blasting roll.
Cleric only frees up 1st-level Witch spells, until (unless) one has 2nd-level Cleric spells.
Yes, need a 2nd level of Cleric for +2/-2/-2 effect with Touch of Madness. And then why not 3 for 2d10 Channels? :)
Witch/Warlock... hmmm. I think Megekki is the mask, actually. So Megekki is not what you would call a 'strongly gendered' character.
| Thornborn |
Brandon-> JamZilla (13,14,15,13,15,13) - Rogue/wizard/arcane trickster ?
BD->Thornborn->Megekki (11,10,10,11,15,10) - Scarred Hedge Witch Doctor?
Aaron->TheDrid (13,18,13,11,11,15)
Tessai->Elduhurd (16,11,11,17,14,10) Fighter
Kyle->Brenton (13,14,13,17,11,11)
(Str Dex Int Wis Con Cha)
I had this:
Thornborn: Megekki: Human Witch, w/heals
Jamzilla: ?: Trickster or Evoker or Conjuror
TheDrid: ?: Bow fighter
Edeldhur: ?: Inquisitor? Summoner Druid? Barbarian?
Brenton: ?: ?
Megekki is definitely a Scarred Witch Doctor. Hedge Witch decision can wait.
GM-JCServant
|
For now, let's go with my notes, and let each player tell me what they want to change on the notes below... That's much easier to manage than trying to compare notes. I got ya changed, though :)
Brandon-> JamZilla (13,14,15,13,15,13) - Rogue/wizard/arcane trickster ?
BD->Thornborn->Megekki (11,10,10,11,15,10) - Scarred Witch Doctor
Aaron->TheDrid (13,18,13,11,11,15)
Tessai->Elduhurd (16,11,11,17,14,10) Fighter
Kyle->Brenton (13,14,13,17,11,11)