Rise of the Runelords - Pathfinder Society (Inactive)

Game Master JCServant


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Grand Lodge

We are. I got the sheets updated and uploaded. I'll probably kick this off sometime durign the holiday here. Happy New Years to everyone!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

GM-JC, will you roll for me or shall I? Good to know we are ready to go.

Hey, and a HAPPY NEW YEAR to all if we don't speak before that!!

P.S. GM-JC did I complete the gear for Zeriax?

Grand Lodge

Hmmm...turns out ya don't roll because it conflicts with another choice you already made on the character. Oh well. I see no gear at all. Still at 150gp.

Game has begun, though another person may be joining. Remember, this is a secondary game for me...so there may be times I don't get to post if work is really busy.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

WOHOO!!! Lets go!!

Am sending you my gear list right now GM-JC.

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Game on!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18
GM-JCServant wrote:

Hmmm...turns out ya don't roll because it conflicts with another choice you already made on the character. Oh well. I see no gear at all. Still at 150gp.

Game has begun, though another person may be joining. Remember, this is a secondary game for me...so there may be times I don't get to post if work is really busy.

Meh, I always like the randomness in those Tiefling characteristics... Never mind then.

Don't worry about the pace on this one - From my part, I thank you for having taken the time to do this ;)


Let's do this!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Guys, I was just thinking... What if my monk suddenly would turn into a Zen Archer (without being smitten into oblivion by GM-JC, both the character and me :D) - how or who, if anyone could hold off a frontline, if anyone?

Just throwing it out there cause I had a nasty, nasty idea :D

Grand Lodge

Hey...wait...isn't that the obscenely broken archtype? I'm pretty sure it is.... :P

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

How so? is there some trick they have?

I've always found monks underwhelming on paper so am yet to play one.

Grand Lodge

Hehehe...I'll let you read the pages and pages of forum posts on the Zen Archer.

Recent changes to the monk overall addresses some of that concern while making the class more appealing. Monks can now flurry with only melee weapon if they wish, and the cost of the amulet of the might fist has come down.

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

lol ok maybe in this instance ignorance is bliss


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

It is sweeeeet. But we would still need a tank :/


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

I can take next level as an Oracle, and get medium armor. Actually, I could wear heavy armor, even, if I never planned on doing casting of Witch spells in combat. And CON is my one good stat, but I don't know what besides Intimidate could convince people I deserved Aggro.

I guess I'm saying I don't know if I'd be a good tank, but I'm not so good at whatever else I'm doing that we lose much by me trying.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

The beauty of it is that it may actually be a really great switch hitter, with a slight disadvantage as far as AC may go but nothing overly dramatic in my opinion. I feel like trying it (if GM-JC allows me to create a spin off Zeriax...)

I'll do it and send him just for the heck of it :D

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Question - in pbp is there a certain convention on which real life languages are substituted for fantasy languages in Google translate?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

None that I am aware of...


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

I've see that before, but only briefly.

Grand Lodge

I believe there is something mentioned on the 'conventions of Pbp' original thread that I referenced to a long time ago (and perhaps still referenced in the house rules). Basically, you are free to do it :) I would imagine it goes something like this...

Emrys speaks in Elvish.

Ugalay manotia ka leimer.:
Go in Peace, my friend

I'm pausing the game for little bit while I review a proposal sent by a play that have obvious impact on things moving forward. Stay tuned!

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Yes I though id seen something about it but couldn't find the post. Id like to use Welsh in place of Elvish for example.

Ewch I mewn, ffrind heddwch.

Elvish:
Go in peace, friend

Tolkiens Elvish, Sindarin, was originally based on welsh apparently

Grand Lodge

There ya go!


The Zen Archer is pretty cool, but do we need two bow centric people?


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

We could use two bow characters. I have been wanting to play one that focuses on one shot damage so my sole purpose would be to disrupt spellcasters. An archer that can flurry would be optimal because they could stand in one spot and flurry the whole time. other monks could only flurry if they were close enough to someone to do so.

Grand Lodge

I've been in a significant car accident on highway ... Won't be able to post for a little bit... No broken bones or anything, just neck pain


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

you rest up and take it easy. hopefully you'll be back to 100% before too long.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Apologies for my unusual absence people, but today I was GMing my first official registered PFS event!! WOHOOOO!!

Grand Lodge

Cool.

I'm separating the shared folders for this campaign and Council of Thieves. You all should have received emails from dropbox inviting you to the new Rise of the Runelords Folder.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

I'll be at Arisia most of this weekend, may or may not be able to keep up. Probably will be able to follow along.

Grand Lodge

My humble apologies for not posting at all today, until now. I tried to post this morning, but the Paizo site was down. This afternoon, I had no internet connection on my side. It has not been a Disney day! I should be done with the flu, back in the office and back up with regular posting times by Monday. So we'll focus on everyone being on board at that point. Have a happy weekend, and do NOT get the flu. It's EVIL!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

No worries at all man, on my end things have been complicated also > it seems that my IT resources decided it is time for renewal > USB PC hubs, HDD, all are crashing around me...

Grand Lodge

I should be back on board full time now, snow storms not withstanding. Took me 2+ hours to get to work today. Joy.

Anywho, Thedrid is no longer with us. So we are down to a round party of four.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

GM-JC, may I ask if Thedrid left because he had some dislike of the group in some way?


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Seconding the motion for a whupping if we deserve it. I mean - understanding if we somehow failed Thedrid.

Grand Lodge

Just not able to keep up with the posting schedule is all. :)


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Following on Emrys' 'comparing notes', working ahead, guessing sharing spells is intended. Megekki's spells can't be shared back out to wizards, nor can he work from a spellbook. The only synergy we might apply is if one of us had Scribe Scroll, the other could use the scrolls to learn the scribed spells. We can also of course plan to cover more bases and avoid duplication.

Here's Meg's list of 1st-levels:

Cure Light Wounds, 1d10+lvl(max+5)
Diagnose Disease, detects and identifies diseases, +4 on Heal check
Frostbite, 1d6+lvl NL Cold, plus Fatigued, one attack/level
Ill Omen, roll next d20 twice, take worst roll. Can be 'unwound'
Mage Armor, +4 armor bonus, 1Hr/level
Mount, Summons riding horse for 2 Hrs/level
Remove Sickness, 10m/lvl, +4 morale bonus save vs diseases
Unseen Servant, 1 Hr/level

And 0th-levels (the whole Witch list):

Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible).
Bleed Cause a stabilized creature to resume dying.
Dancing Lights Creates torches or other lights.
Daze A single humanoid creature with 4 HD or less loses its next action.
Detect Magic Detects all spells and magic items within 60 ft.
Detect Poison Detects poison in one creature or small object.
Guidance +1 on one attack roll, saving throw, or skill check.
Light Object shines like a torch.
Mending Makes minor repairs on an object.
Message Whisper conversation at distance.
Putrefy F&D Makes food and water inedible.
Read Magic Read scrolls and spellbooks.
Resistance Subject gains +1 on saving throws.
Spark Ignites flammable objects.
Stabilize Cause a dying creature to stabilize.
Tch of Fatigue Touch attack fatigues target.

Grand Lodge

I have been gang pressed to run an errand far away. I will miss lunch posting. Gives you all plenty of time to plan your action(s)


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Guys, I am confused about a few things regarding monks and flurry of blows - maybe you can help me understand:

"Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating. A zen archer’s flurry of blows otherwise functions as normal for a monk of his level" - So far so good, but now...

"For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus."

So.... Say I am level 2, with BAB+1:

Question 1: This means that as far as Flurry goes, I am considered to have BAB+2 instead of +1 correct?

Question 2: Which in turn means, as per Flurry of Blows rules - "... a monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) [/b]as if using the Two-Weapon Fighting feat[/b] that I will be attacking as if I my offhand weapon is light, adn consequently -2/-2, taking me to +0/+0 at level 2 (and +1/+1 when at Point Blank?)?

Deadly Aim... So... Lets say I am monk level 4, which means that I am at BAB+4 for flurry of arrows. According to Deadly Aim "You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage"

Question 3: So, if I am BAB+4, does this mean that I can take a -2 penalty to have +4 to the damage (for me it makes sense that it is so, but could you confirm this)? My Flurry with Deadly Aim would be have penalties of -4/-4, taking it to +0/+0. Is this correct?

Grand Lodge

I answer the questions before DEX bonuses and any feats outside of what's directly discussed.

Question 1: Correct. At lv 2 your flurry BAB is +2. You are basically two weapon fighting, those attacks are done with a -2 penalty, netting out to a +0/+0 :) Since your a zen archer, its better to think of it as you're using rapid shot (that's a feat giving archers an extra shot very round, but takes a -2 on each shot).

Question 2: Pretty much, yeah.

Question 3: Correct. At level 4, your flurry is BAB is +4 for flurry. Add the -2 weapon penalty for rapid shot/two weapon fighting (whatever) for a total of +2/+2.

So your total attack bonus at level 4 with rapid shot/flurry AND Deadly aim would be +0/+0... BUT you would add +4 damage to each shot.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Thank you GM-JC. I had to clear that one out once and for all :D

I have Zeriax level up about 99% done. I wanted to e-mail him before we head back to the Glassworks, because he has a BRAND NEW Composite Long (STR +3), weapon focus, and etc... Making him waaaay more effective.

Didn't have time for it though...

Grand Lodge

As long as you get me any changes by Friday night, I will presume you had it heading back into the Glassworks. :)


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Zeriax, sounds SWEET.

Can I get an account balance for Megekki?

This is what I have recorded:

Cestus 5 gp 1d4 19-20/×2 — 1 lb. B or P monk APG
Dagger 2 gp 1d4 19–20/×2 10 ft. 1 lb. P or S — CRB
Dagger, punching 2 gp 1d4 x3 — 1 lb. P — CRB
Longspear 5 gp 1d8 x3 — 9 lbs. P brace, reach CRB
Crossbow, light 35 gp 1d8 19–20/×2 80 ft. 4 lbs. P — CRB
Crossbow Bolts, 10 1 gp

105GP STARTING GOLD
-50GP Crossbow, Bolts, Longspear, Dagger, Punch Dagger, Cestus
-50GP two 1st-level spells (in mask)
=05GP remaining
+75GP Goblins bounty (from Sheriff)
+??GP Aldern reward

The Dropbox PDF shows 13 PP

And we just got 250 GP from the Mayor

I expect I'm missing something, I saw somebody buying a wand?

Will email tonight with levelup. Will do equips, too, if I know my budget.

I'm guessing as it's narrated as just an hour or so, no spell refresh?

Grand Lodge

I haven't put the 250gp into HL yet, i don't believe. (I usually do that on the weekends). So, basically it would be what's on the PDF now + 250gp.

And, yeah, it looks like y'all went back down same day. Good thing someone picked up a wand of curing, lol.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

OK, so 380gp is my budget. Thanks. We've heard 'discount' a couple times, what on and how much?

Grand Lodge

Essentially, 25% on all curing scrolls, potions and wands available at the temple. Anything that cures, heals or restores using up to level 3 magic.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0
GM-JCServant wrote:
Essentially, 25% on all curing scrolls, potions and wands available at the temple. Anything that cures, heals or restores using up to level 3 magic.

I've been digging... also 10% off maps, and 20% off in-stock items at Savah's Armory.

OK, so at 25% off 750 for CLW wand that's going to cost 562.5, and need to be a group effort. Put me down for a fair share of 140GP, for now.

I'll email shortly.

Grand Lodge

LOL...true enough. Good things come to them that take notes!

I know Brenton said he wanted to buy a wand with 10 charges. Maybe when they all come back online, the others will want to chip in to increase that to a full wand.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

I just sent my levelup and purchases. I can go for 160GP of the cost of a full wand.

That leaves just over 400.

10 charges... that makes more sense now. I was guessing someone had rich parents. Probably the elf. :)

Grand Lodge

Well, I know that not all GM's allow sales of partial wands. They certainly don't allow them in PFS. But, I do!


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

I understand why it might be ruled out. The guy creating the wand can make ONE item per day, of up to 1000 GP sales price. A 750GP wand is already a bit of an inefficiency for him. A 250GP wand way less. But hey, it's still a day he made 125GP. Not a BAD day. :)

Grand Lodge

True...but you're forgetting the EBGames of wands...the used wand shop! Adventurers find used wands all the time with X charges left in them, and sell them to EBWands shops ALL over where they buy them and turn around and sell them for a 100% markup! :)

If I wanted to make it a little more realistic, I'd roll up a number of partially used wands and similar magic items, and let you guys buy from just that list. But, I'm a bit too lazy for that :P

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