| GM Pablo |
Searching the room and Hucker you find +1 hide shirt, +1 ogre hook, amulet of natural armor +1 and a collection of severed noses in wax-sealed tin. There is nothing else of value in here. Mostly broken items and junk.
Cela uses Roland's wand to heal him up.
Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Roland is at Full Hitpoints
Fahari -1
Finding no traps, you move through the double doors and find another set of double doors.
Also one mistake the Amulet of Health +2 was a Belt of Constitution +2. Anaba can only wear the Constitution Belt or Strength Belt. Who has which ones? - You can only use if you don't already have a belt. See Treasure Sheet
Sekkim
|
I was thinking after we cleared this place out we'd split into three groups. One to tend to the rangers, one to watch for approaching threats, and one to search floor to ceiling for exciting loot and clues.
Hopefully this place doesn't have a subbasement. Or a secret crypt. I've pulled so much magic out of my head that my skull hurts.
-Posted with Wayfinder
| GM Pablo |
Fernleaf will open the doors.
This damp, steamy room reeks of rotting vegetable matter. Pools of mud and stagnant water dot the mossy floor and the walls are caked with thick swaths of puffy fungus and mold. In the center of the room. there is the trunk of a large plant growing from the muck close to touching the ceiling covered with leaves, vines and mushrooms. Nothing is moving in here.
There is a door on the north wall.
Buchart
|
Doesn't Bucky have the wand that opens doors?
That's the point. If I use a wand to open the door I'll lose an attack. The wand is best when we aren't sure about traps. Seems we lucked out that there wasn't a room full of ogrekin or worse. But this could be worse!
| GM Pablo |
Cela releases her crab into the room and the Tendriculos springs to life surprising the crab.
Tentacle #1 +Grab + Paralysis: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 3 ⇒ (2) + 3 = 5 hits Crit threat
Tentacle #2 +Grab + Paralysis: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 3 ⇒ (1) + 3 = 4 hits
Confirm Crit Tentacle #1 +Grab + Paralysis: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 3 ⇒ (3) + 3 = 6 Does not confirm.
Tentacle #1 Grab: 1d20 + 6 ⇒ (7) + 6 = 13 does not grab
Tentacle #2 Grab: 1d20 + 6 ⇒ (10) + 6 = 16 grabs the crab is wrapped up (grappled)
DC18 Fort save: 1d20 + 5 ⇒ (14) + 5 = 19 saved!
DC18 Fort save: 1d20 + 5 ⇒ (13) + 5 = 18 saved!
Crab -9
Anaba Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Buchart Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Cela Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Fernleaf Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Rolande Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Sekkim Initiative: 1d20 + 8 ⇒ (11) + 8 = 19
Crab Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Tendriculos Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Buchart
Anaba
Rolande
Sekkimm
Fernleaf
Cela & Fahari
Tendriculos
Crab
| GM Pablo |
Buchart blasts it from range for 9 (You have to 5' step next to Anaba for line of sight.) The plant lets out an eerie squeal.
"Anaba plants don't like slashing weapons. Your bastard sword will work fine. Be careful if you charge in for AOO it has 15' reach! The good news is the crab is taking away one attack."
You see it's maw open wide as it pulls the crab into swallow it whole.
Fahari -1
Tendriculos -9
Crab -9
| GM Pablo |
Anaba rushes in with her sword.
The free Tentacle tries to grab Anaba Tentacle #1 +Grab + Paralysis: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 3 ⇒ (2) + 3 = 5
Confirm Crit Tentacle #1 +Grab + Paralysis: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 3 ⇒ (6) + 3 = 9 Does not Confirm!
Tentacle #1 +Grab: 1d20 + 6 ⇒ (1) + 6 = 7 does not grab
Anaba save vs Paralysis Fortitude DC18
Rolande steps in and fires hits twice (Touch AC = 7) for 27
Sekkimm is up!
Fernleaf
Cela & Fahari -1
Tendriculos -36
Crab -9
Buchart
Anaba -5
Rolande
| GM Pablo |
Reflex save vs webs: 1d20 + 4 ⇒ (16) + 4 = 20 saved!
Fernleaf, Cela and Fahari delays.
Tentacle #1 +Grab + Paralysis: 1d6 + 3 ⇒ (2) + 3 = 5 Crushes the crab and pulls it into it's mouth.
Tentacle #1 Fortitude save DC18: 1d20 + 5 ⇒ (11) + 5 = 16 Paralyzed!
Bite + Grab + Paralysis: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 232d6 + 7 ⇒ (5, 4) + 7 = 16 The crab is crushed by the teeth and swallowed by the creature!
Anaba =1 Rolande =2
Tentacle #2 +Grab + Paralysis: 1d2 ⇒ 11d20 + 6 ⇒ (1) + 6 = 71d6 + 3 ⇒ (5) + 3 = 8 Miss
Buchart is up!
Anaba -5
Rolande
Sekkimm is up!
Fernleaf
Cela & Fahari -1
Tendriculos -36
Buchart
|
I will approach the plant. As a swift action I will spend two points from my arcane pool to enhance my weapon +2 and give it the keen weapon property. I will then spend another to pool strike it with fire energy two handed.
Longsword: 1d20 + 13 ⇒ (12) + 13 = 251d8 + 14 ⇒ (7) + 14 = 21
Pool Strike, fire: 3d6 ⇒ (4, 2, 4) = 10
| GM Pablo |
AOO Buchart!
Tentacle #2 +Grab + Paralysis: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 3 ⇒ (6) + 3 = 9 Hits for 9
Tentacle #1 +Grab: 1d20 + 6 ⇒ (15) + 6 = 21 fails to grab your CMD =23
Buchart make a DC18 Fort save before you can attack.
Anaba -5
Rolande
Sekkimm is up!
Fernleaf
Cela & Fahari -1
Tendriculos -36
Buchart -9