Rise of the Runelords

Game Master Lloyd Jackson


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Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

Thank you everyone for your kind words! I hope to have a great time adventuring with you all.


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

Welcome to the party!

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Welcome! It is nice to see another female character here. Should be fun!


Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

Don't you worry! We will infiltrate the old boys club yet! ;)

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Hm... Looking at that new guy, maybe we could use a sixth? I don't really think we do. What do you guys think? A roguey type of character in addition to an arcane type character?

Shadow Lodge

I have run Runelords before. I am pretty bent on an Arcane caster. It also hedges us against the loss of another player.

Shadow Lodge

Take a look at Tas. I'm thinking he is the one we seek.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Looks interesting... Though what do you guys think?


Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

I like that he's tied himself into Varisia well, even if it's Riddleport to the north (I'd still like to see how he found himself in Sandpoint). His archetype fits perfectly, as does the story for gaining his powers. He has tons of knowledge, along with the Scholar of the Ancients trait. It will complement our group very very well.

The blasty magic style isn't a huge deal in my eyes, but hey, more damage = less healing.

I think he's a fine character that fits our needs well. His personality and background really fit with the region, and I think we will be able to bond with him well.

I'd give him the Treasurefox seal of approval, as long as he gives himself maximum hp, adds his background skills (maybe Profession: Merchant? Or Appraise?), and buys his gear.

Shadow Lodge

Take a look at the newest application too. Another wizard.


Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

A nice utility wizard who's interested in item crafting. She has a simple, but straightforward background that ties her to Sandpoint fairly well. It makes sense for her to want to defend her home. Don't you think her character would tie in well if she knew another certain wizard from Magnimar? Wink wink nudge nudge.

The knowledge skills are fantastic. Between her and I, we can cover every single knowledge, and use aid another for any overlap. Combat may be an issue, at least at first, as she only has 2 spells/day and no real weaponry to supplement her abilities afterwards. She could scribe a few scrolls to keep her going, however.

I know of this player, he's planning to run a Kingmaker campaign very soon (I want to apply to his game, and it's gonna be very last minute XD). I don't know any more about him than that, though.


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

Both characters look like they would be good assets to the party.


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

Sorry i wasn't able to post more of an opinion earlier. Both look like strong characters and have good examples of RP. It looks like Tas has gotten his gear, and his blasty magic would be helpful, but I also appreciate the 'planned development' for Kiera. Both would, I think, mesh well with the group. Stats-wise, it should probably be Tas, but to me, story and character development take a little bit of precedence over stats. My vote will probably go to Kiera, I feel like she has a bit more potential for that.

Shadow Lodge

It is proving difficult to choose between the two...I will try to have a decision asap.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

I think I am leaning towards Kiera too. Sounds like a good fit. And of course at first level it is going to be tough going for any caster. :P

Shadow Lodge

I've got Mary and Tsakua for Kiera, I am learning toward Tas. Can I get Kent and Luminita to weigh in and we'll go from there.


Male 8th Generation Gangrel

Personally, I'm leaning towards Tas myself.

Shadow Lodge

Alright Luminita. You decide! :)


Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

Sorry Mary, Tsakua, and Kiera. My heart is for Tas.


Half-Elven Entertainer
(Stats):
│HP: 8/8 │AC:12 FF:11 T:11│CMD10 CMB -1│Init+5 │ Saves: F4,R1, W2│
(Skills):
Skills:Bluff+8 Diplo+10, K:Geo +2, Perc +4, Perform+12, Prof+5, Spellcft+5│

Wow close vote! Given the strength of Kiera's application I have to say I feel quite lucky to be chosen, and look forward to adventuring with you all, thank you for having me.

I'm just re-reading the events up to this point and will post soon.


Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

Welcome aboard, Mr.Tas!!


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

Glad to have you, Tas!

Shadow Lodge

Alright! Have a chat, get to know each other, make plans.

When there is no opposing agenda (i.e no bad guys, storms, or anything else) moving contrary to your purposes, I will not move the story forward without action on the part of the players.

The "Let's go see Vinder." was perfect, that's the kind of cue I look for to move things along.

Another thing I want to point out early. When you post, always move the story forward.

Scene:
Garth and Luccia are at work and the boss is yelling at them for something completely beyond their control.

Bad example: Garth sits very still, his expression blank. I wonder if we're ever getting out of here.

Good example: Garth sits very still, his expression blank. He leans to Luccia and whispers, "I think we should go. Any objections?" (It would then be Luccia's job to move things forward. A "no" from Luccia stalls the story in this example.

Great example: Garth sits very still, his expression blank. I have had it... Garth stands abruptly, cutting his boss off mid sentence. "I'm not taking this any more. Come if you want Luccia." Garth storms out the door.

This is a general rule and cannot ALWAYS be followed, but it is possible to do 90% of the time.

Can we try this?


Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

Sure thing, GM!

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Welcome Tas. Looks like everyone is here. So lets enjoy this story! :)


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

Just a heads up, I'm enkoying the interactions and I think the teasing is funny, but IC, Tsakua's a little grumpy. Probably would've just "harumphed" at Luminita's comments, as he really never knows how to handle women. :)

Edit: Eek! was not expecting the gun.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Oh geeze! It might just blow himself up with that!


Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

If only I was CE. That gun would make a fine prize XD

I want to see how Tsakua deals with this. I'll help after he makes his choice.


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

Well, please assist, and thank you :) Diplomacy is not my strength.

Edit: thank you for giving me a chance to handle it. I had what I would do sort of planned out, and was hopeful for a good diplomacy roll, but also wanted to make sure no one else wanted to try and calm the situation down first :). Kinda expected this to happen.


Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

Desna save us


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

I think Tsakua and Luminita will be great friends.


Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0
Tsakua wrote:
I think Tsakua and Luminita will be great friends.

I sure hope so... we've got some work to do though XD


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1
Luminita Zantus wrote:
Tsakua wrote:
I think Tsakua and Luminita will be great friends.
I sure hope so... we've got some work to do though XD

oh, it's just been a rough day. A good night's sleep, and all will be well.

wait a minute, is Tas' familiar a skunk? That is...pretty "stinking" awesome ;)


Half-Elven Entertainer
(Stats):
│HP: 8/8 │AC:12 FF:11 T:11│CMD10 CMB -1│Init+5 │ Saves: F4,R1, W2│
(Skills):
Skills:Bluff+8 Diplo+10, K:Geo +2, Perc +4, Perform+12, Prof+5, Spellcft+5│
Tsakua wrote:
wait a minute, is Tas' familiar a skunk? That is...pretty "stinking" awesome ;)

I laughed and groaned simultaneously :-p

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Um, did we loose Kent along the way? I hope he comes back soon. Maybe in the story, he got drunk when we went over to the Vinder's? :P


Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

I hope not! =P


Male 8th Generation Gangrel

I'm here; I keep getting lost in the shuffle of Paizo's servers going down, but I'm here.


Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

I feel like the Paizo goblins should be an actual goblin tribe in this adventure path.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

That would, technically, be rather scary. And I am glad Kent is around, thought we lost you there for a bit.


Half-Elven Entertainer
(Stats):
│HP: 8/8 │AC:12 FF:11 T:11│CMD10 CMB -1│Init+5 │ Saves: F4,R1, W2│
(Skills):
Skills:Bluff+8 Diplo+10, K:Geo +2, Perc +4, Perform+12, Prof+5, Spellcft+5│

Glad your still around Kent! The server maintenance has been brutal lately, if the Paizo goblins make an appearance here I'll gladly take them out.


Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

Here are my spells prepared for the day.

Spells:

Orisons:
- Create Water
- Detect Magic
- Mending

1st:
- Command (DC 14)
- Tap Inner Beauty


Male 8th Generation Gangrel

I know you've been in the process of getting yourself designated as the GM for this game, but once you do could you take my GM alias off of here? Just for my own "book keeping", if you will.

Shadow Lodge

I will. I have had no word from Paizo about my request though. :(

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Might want to send more messages then. Bugging them til they change it.


Male 8th Generation Gangrel

Is everyone else ready to move on?

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Yup, I am ready to see what the Sheriff has to say.


Female Human (Varisian) Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

Well I mean I would love to indulge in our meal, but duty calls.


Half-Elven Entertainer
(Stats):
│HP: 8/8 │AC:12 FF:11 T:11│CMD10 CMB -1│Init+5 │ Saves: F4,R1, W2│
(Skills):
Skills:Bluff+8 Diplo+10, K:Geo +2, Perc +4, Perform+12, Prof+5, Spellcft+5│

Yep, ready to go, I anxiously await our next argument with the locals :)


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1
Tas Acantha wrote:
Yep, ready to go, I anxiously await our next argument with the locals :)

Hey now, i was on my best behavior :)

Shadow Lodge

It's pretty clear that some of you have played some of this before. Please let me know if you have played Runelords and how far you got. I will use the info to respin a thing or two to make things more exciting.

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