Sabriyya Kalmeralm

Luminita Zantus's page

97 posts. Alias of TreasureFox.


Full Name

Luminita Zantus

Race

Human (Varisian)

Classes/Levels

Cleric 1 | HP 10/10 | AC 14 T 10 FF 14 | Ft +4 Rf +0 Wi +5 | Init +4 | Perc +3 l CMD 10 l Grit 1/0

Gender

Female

Size

5'6"

Age

18

Special Abilities

Domains (Luck/Travel), Channel Positive Energy 1d6, Spontaneous Casting (Cure), Aura of CG

Alignment

CG

Deity

Desna, Sandpoint Pantheon

Location

Sandpoint

Languages

Common, Celestial, Draconic

Occupation

Priestess

Strength 10
Dexterity 10
Constitution 15
Intelligence 14
Wisdom 16
Charisma 13

About Luminita Zantus

Statistics:
Female Human Cleric 1
CG Medium Humanoid (Human, Varisian)
Init +4; Senses Perception +3
------------------------------
DEFENSE
------------------------------
AC 14, touch 10, flat-footed 14 (+3 armor, +1 shield)
hp 10
Fort +4, Ref +0, Will +5
------------------------------
OFFENSE
------------------------------
Speed 40 ft.
Melee Starknife +0 (1d4(20/x3))
Ranged
------------------------------
STATISTICS
------------------------------
Str 10, Dex 10, Con 15, Int 14, Wis 16, Cha 13
Base Atk +0; CMB +0; CMD 10
Traits Starchild, Student of the Faith
Drawbacks N/A
Feats Improved Initiative, Scribe Scroll
Skills (8 points; 2 class, 2 INT, 1 human, 1 favored class, 2 background)
ACP -2
*ACP applies to these skills
Diplomacy +5
Heal +9
Arcana +6
History +6
Planes +6
Religion +6
Profession (Priestess) +7
Spellcraft +6
Non-Standard Skill Bonuses
+2 to Heal for carrying a Healer's Kit
Languages Common, Celestial, Draconic

Special Abilities:

------------------------------
SPECIAL ABILITIES
Domains: Luck/Travel
Spontaneous Casting (Cure)
Channel Positive Energy 1d6
Aura of CG
------------------------------

Spells:

------------------------------
Spells
------------------------------
0th (at will) All, 3/day
1st (2/day) All (except Evil or Lawful)

Gear/Possessions:

------------------------------
GEAR/POSSESSIONS
Starknife: 24gp (3lb)
Light Wooden Shield: 3gp (5lb)
Studded Leather Armor: 25gp (20lb)
Cleric's Kit: 16gp (32lb)
Healer's Kit: 50gp (1lb)
Scroll of Abundant Ammunition (crafted, CL1): 12.5gp
Scroll of Magic Stone (crafted, CL1): 12.5gp
Scroll of Create Water (crafted, CL1): 6.25gp
------------------------------
Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 61 lb. depending on amount of travel
Money 0 GP 7 SP 5 CP

Sample Interaction:

A conversation in the cathedral between Luminita, and her uncle Abstalar Zantus.

Although normally cheerful, Luminita walks brazenly into the Sandpoint cathedral towards her uncle. She is dressed in her brown studded leather traveling armor, with a few accents of orange - signifying adventure and ambition. Underneath is a dark blue blouse - representing strength - and she is armed with her starknife and a shield on her back.

"Uncle," Luminita says with a frown. "I have decided to join the adventurers in their quest to defend Sandpoint."

Father Zantus spits out his tea in surprise. "Luminita! Don't be so foolish, these adventurers are trained mercenaries and pathfinders. They've killed many times in their career, and have faced ambushes… and weather! That kind of life isn't destined for you, my daughter. What could I possibly say to your mother and father if I condoned this?"

Defiant, Luminita holds nothing back. It is clear that she has made up her mind, and that nothing will stop her. "You don't understand uncle… Father… They have no guide, no medic, no scholar or foresight. The magic of our Lady can heal them when in danger, can guide them when they're lost. I understand the laws of magic, the history of our lands, and how to mend one's wounds. Even if a question is posed that I cannot answer, I know that Desna may guide me. You must grant me your blessing, Father."

"No, Luminita, you must stay where there are songs." Replies Abstalar, now breaking into proverb. "If you treat your luck well, it will never leave you, but to rely on it will only bring misfortune. Leave the adventurers to their own tasks. Between them and the guard, our lands will be safe. I worry that something has happened in our boneyard, and I am considering summoning the adventurers for aid." He knows Luminita too well, so he shuts her down before she can even protest. "No, you cannot go with them. Even if you can heal them in times of danger, who will protect you? You have no experience in adventuring."

"It is in the water that one learns to swim." Luminita retorts. "We are all wanderers on this earth. Our hearts are full of wonder, and our souls are deep with dreams. Father, I cannot stay here while goblins threaten our homes. The guard here is so small and ill-equipped, and the adventurers number only three. A real goblin invasion would burn us to the ground. Please father, uncle! Grant me your blessing, and let me follow the butterflies and listen to the song of spheres. Desna shall guide me."

I fully admit that I will not make posts nearly this fleshed out on a day-by-day basis, but I hope this helps show my capabilities.


Appearance, Personality, Background:

Luminita Zantus is the eldest niece of Abstalar Zantus, the head priest of Sandpoint's new cathedral. She is an 18 year old Varisian woman with dusky skin, large expressive violet eyes, beautiful curves, and long wavy black hair. She wears plenty of jewelry, and is quite the fashionista. She makes sure that all of her clothes have accents typical for Varisian culture (her favorites are violet, orange, light blue, and pink, all with trimming of silver or gold if she can one day afford it). Her most treasured possession is her kapenia (or family scarf) of deep purple with stunning circular designs in silver.
Although Luminita can be absent minded, or overly carefree, she makes a loyal and open-minded friend. She is known (and teased) for openly making less important decisions by simply flipping a coin, and she regularly visits madame Mvashti for harrow readings. Her best friends are Katrina Vinder, Ameiko Kaijitsu, and the Avertin sisters in Sandpoint Savories.

That all being said, Luminita loves to travel. 5 years ago, Luminita traveled to Magnimar and lived in the church to study religion. She explored so much of the city and loved every bit of it. She tries to make a habit of exploring every now and then, as Desna would always encourage.

After the disaster at the Swallowtail festival, goblins are on Luminita's mind. She is afraid that they will return again in force, and wants to defend her home and people. Taking her traveling armor, trusty starknife, and a handful of scrolls, Luminita seeks out the PCs to join their cause. Terrible things are afoot in Sandpoint, and Luminita will no longer sit by to watch her home burn.