
Kent Atherton |

That'd be fun. I was just curious, as I like to do some rough sketching of my character build early on, just so I don't screw myself later on. It'd suck to plan on taking something in my sixth level in barbarian, for example, if the level of the campaign means I won't likely get there.

Kent Atherton |

I mean, the rudimentary build was Brawler 12/Barbarian 8, but as long as we aren't capping around like 14th level or something I should be able to work something out pretty easily. I just like to know where I'm capable of getting to for that exact reason.
Had a campaign where the GM told no one the game ended at 7th level, some old 3.5 module. When we learned that it did, we figured we'd pick up another module to keep going up. GM started a new game, leaving a lot of players furious as they made characters who's builds wouldn't come online until a higher level. Not fun, as you can guess.

DM Grey |

Interesting. Why that particular mix of class levels?
While we may not quite hit that level, should be close.
Also, nice job on the posts so far, I knew would have suspected pig wrestling could be so exciting. ^_^ Everyone is doing a nice job on their posts. Good interaction between Kent and Torvald. If we can keep this up, things will be awesome.

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Oh, Thank you for letting me know about my stats DM Grey, I updated them slightly to be a bit more optimized now. I have a con score above 10 now!

Kent Atherton |

The mix of levels has a couple reasons. If you're planning on multiclassing as a brawler, level 12 gets you most of the best things they have to offer. Three combat feats as a swift action? Yes please! Most of the stuff I miss out on isn't the best, so it's a good stopping point.
8th level of Unchained Barbarian lets me grab Improved Damage Reduction, and DR is Kent's whole shtick, as mentioned previously. Also, a lot of Unchained powers have an effect of "+1 per four Barbarian levels" so stopping at eight gets me that additional +1 bonus.
As I play Kent, this could change quite a bit, and I may even decide against the Barbarian levels, although they were what I had in mind to take. I don't like to pin myself into a build from level 1, so for all I know he could end up taking bard levels.
He'd be an awful bard, but for some reason that almost makes me want to do it. He'd only ever sing "Home on the Range".

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Well, I don't know if I hit all of them, but I know the last one did hit.

Tsakua |

I find it a bit difficult to keep this accent correct, because it isn't quite clear in my head yet. But frankly I like the well-spoken former slave. It makes me think of a Frederick Douglass type, but with probably more punching.
Thanks, I'll keep that in mind. I like to think that Tsakua has a fairly "renaissance" background from traveling with the circus.

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Honestly, I am liking all of the RP I am seeing. It is rather fun to read.

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Yeah, though I am the lone person out. By the way it sounds, I am the most recent to the town, the rest of you been here a while. With a strange weapon like wand called a "Boomstick"!

Tsakua |

Yeah, though I am the lone person out. By the way it sounds, I am the most recent to the town, the rest of you been here a while. With a strange weapon like wand called a "Boomstick"!
yup, and i'm trying to figure out what Tsakua will do the first time he's around that thing when it goes off.

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Might be like a firework going off unexpectedly, maybe. Or if there was lots of conflict in your past, maybe that might be brought to the top. Definitely if it had explosions.

Torvald Ragnir |

My assumption was that firearms are almost exclusively found in the wealthiest cities, where you have the alchemists and smiths and resources necessary to make them reliably. It's much harder to make something designed to withstand constant explosions than it is to make something meant to stab or smash, after all.
That means that nobody in the north is likely to have ever encountered one... but from the moment I saw Mary in the other thread, I had a plan in mind for what kind of reaction would be appropriate from my side.

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My assumption was that firearms are almost exclusively found in the wealthiest cities, where you have the alchemists and smiths and resources necessary to make them reliably. It's much harder to make something designed to withstand constant explosions than it is to make something meant to stab or smash, after all.
That means that nobody in the north is likely to have ever encountered one... but from the moment I saw Mary in the other thread, I had a plan in mind for what kind of reaction would be appropriate from my side.
Oh, that makes me want to meet up with the rest of you soon! just to meet, and then hopefully right after, see your reactions!

DM Grey |

Hope you don't mind me tweaking your trait a bit Mary. The reward will just be slightly delayed.
Some general information on guns in the world of Pathfinder. Torvald basically has the right idea. At least, this is my own understanding for sources and how I usually run it. The Ducky of Alkenstar has a pretty firm monopoly on firearm production in the Inner Sea. They actually have secret agents that hunt down people who try to smuggle excess guns out of the country or produce them independently. This is part of the reason why prices are so high.
As a result, and Alkenstar's location, guns are uncommon in the cosmopolitan cities of the Inner Sea, and vanishingly rare in places like Varisia, the Linnorn Kings, or Brevoy. You've probably, though not necessarily, heard stories about like, much like you've heard stories about dragons sleeping on golden hordes, and clerics summoning angels from the heavens.
This also means that Mary's weapon is essentially irreplaceable, at least for the near future.
Gunpowder on the other hand, because of the trade route to Tian Xia, can be found relatively easily in Varisia, if you know where to look. The recipes aren't quite the same, but with a bit of experimenting it should work well enough, and lead isn't difficult to find.

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Okay! I am just interested to see how it plays out.

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You know, I was thinking, maybe second level, I start going into Lore Warden, for the extra skills and knowledge to help out. And also for the bonus feat! What do you guys think? Also, in later levels, I was thinking that maybe I should look into the animal soul feat tree to see if I can make the horse an animal companion. But that would be after level seven. Though I was thinking of something else as well, but since we have not even truly started, I am not worried by it.

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Yeah, only going to do one at 2nd level, and then another at 7th. Maybe.

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Yeah. Though I have to say, it wont be like a bard or Wizard in terms of knowledges though. While I might get a +5 in a given knowledge skill, a wizard will have +8 or more. And bards can do all of them untrained.

DM Grey |

@Mary, I like it. As Torvald says, those skills will be useful. And as there isn't a wizard, rogue, or bard in the party each character's skills become more valuable. Also, don't hesitate to use skills that you wouldn't normally think of, but that make sense. Found an unusual sword? Use Craft(Weapon) or Profession(Smith) to try and learn something about it. That sort of thing.
Everyone, I really like how the characters are shaping up. Good job.
Is there more that people would like to do here, or would it be alright to move things forward? If you'd like to spend more time here, that's fine. Your characters are moving into good positions for what happens next though, and I'd just thought to double check. Everyone needs to be in the vicinity of the central podium/stage of the festival at sundown.
Torvald and Kent, if you are ready, please give a description of how you pass the time to sundown. The Two Knights pavilion is in a prime location in front of the stage, giving you good views of performances happening throughout the day and plenty of company and drink to enjoy them with.
Mary, I was thinking to start the next scene just as you are beginning to enjoy the festival again?
Tsakua, how would you feel about your conversation with Ven happening towards evening? Catching up with our unwelcome suitor at sundown would work out nicely. Also, just to double check are you wanting to know where Danny likely is now, the location of the lumber mill where he works, or where the Scarnetti's manor is? I'm a little sleep deprived at the moment.

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Yup, I am ready to join in on more festivities.

Tsakua |

@DM Gray: Just a follow up on that question (i'm a little sleep deprived all around right now). Tsakua was trying to phrase his question in such a way that Ven couldn't be held accountable for Tsakua's actions. Having had trouble with high-powered individuals before, Tsakua would know that accomplices are also punished, and would want to keep Ven out of trouble as much as possible. I figured Ven would give me a few locations and then tell me where i could most likely find Danny (Banny?) at that moment i.e., sundown. hope that helps.

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I'm good for moving on. I believe I am currently having Mary wander around the main part of the festival, looking for something else to try.

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Fun either way, but I think I missed on my first swing. :(
And if we do a map program, I think I'd like the Roll20 one better than google.

DM Grey |

1d20 + 6 ⇒ (5) + 6 = 11 Kent
1d20 - 1 ⇒ (4) - 1 = 3 Torvald
1d20 + 3 ⇒ (17) + 3 = 20 Mary
1d20 + 3 ⇒ (10) + 3 = 13 Tsakua
There you go. Thanks for the reminder Kent. Please post your full-round action. For this first combat the party is considered to have higher initiative than the goblins, so it isn't much of an issue really. People don't need to wait for those with higher initiative to go first, otherwise things get very slow. Initiative will only be a concern, for this combat, in determining which PC actions take priority.
Usually for combat I divide it into three groups. PCs that beat the NPCs' roll, NPCs, and PCs whose initiative is lower than the NPCs. NPCs, monsters, act as a single group. Since all PCs are higher than the goblins in this combat, it's a simple, party turn, monster turn. In other combats, initiative will be more important. People will still post when able, but higher initiative determines whether you have strike before the monsters, or your comrades, do.
For this combat we are going theater of the mind. I haven't had time to get a good google map worked out, and maps of crowd scenes are a pain anyway, and don't know how to use Roll20. I'm open to either one in the future when I have time to get something ready. I'll have to look into learning Roll20. It seems to be popular.
This sound alright to everyone?