Rise of the Runelords

Game Master Lloyd Jackson


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Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Dot. Again, thanks for the invitation.


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

I'm excited for this. Thanks again for the invite, and please, share suggestions for anything I can do to improve my gameplay. First time PbP, still getting used to the formatting.


Male 8th Generation Gangrel

Dotting. Thanks for the invitation, and I'm curious what level you're expecting this to run to (assuming we make it that far). I know a number of GMs lengthen RotRL to a full 20 level campaign, and others run it as "scheduled", so to speak.


I don't have a set level I'm aiming for. By default, it will probably be to about the level given in the AP, but that really just depends on where the campaign goes. It's possible, though I'm certainly not planning on it, that it may eventually become mythic. Nothing is off the table.


Male 8th Generation Gangrel

That'd be fun. I was just curious, as I like to do some rough sketching of my character build early on, just so I don't screw myself later on. It'd suck to plan on taking something in my sixth level in barbarian, for example, if the level of the campaign means I won't likely get there.


Makes sense. Runelords Anniversary says players should reach lvl17-18 by the end, so if anything we'd end up slightly higher than that. I can't think of any content that I'd be likely to cut. You should, assuming all goes well, be able to reach that level even with multi-classing.


Male 8th Generation Gangrel

I mean, the rudimentary build was Brawler 12/Barbarian 8, but as long as we aren't capping around like 14th level or something I should be able to work something out pretty easily. I just like to know where I'm capable of getting to for that exact reason.

Had a campaign where the GM told no one the game ended at 7th level, some old 3.5 module. When we learned that it did, we figured we'd pick up another module to keep going up. GM started a new game, leaving a lot of players furious as they made characters who's builds wouldn't come online until a higher level. Not fun, as you can guess.


Interesting. Why that particular mix of class levels?

While we may not quite hit that level, should be close.

Also, nice job on the posts so far, I knew would have suspected pig wrestling could be so exciting. ^_^ Everyone is doing a nice job on their posts. Good interaction between Kent and Torvald. If we can keep this up, things will be awesome.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Oh, Thank you for letting me know about my stats DM Grey, I updated them slightly to be a bit more optimized now. I have a con score above 10 now!


Male 8th Generation Gangrel

The mix of levels has a couple reasons. If you're planning on multiclassing as a brawler, level 12 gets you most of the best things they have to offer. Three combat feats as a swift action? Yes please! Most of the stuff I miss out on isn't the best, so it's a good stopping point.

8th level of Unchained Barbarian lets me grab Improved Damage Reduction, and DR is Kent's whole shtick, as mentioned previously. Also, a lot of Unchained powers have an effect of "+1 per four Barbarian levels" so stopping at eight gets me that additional +1 bonus.

As I play Kent, this could change quite a bit, and I may even decide against the Barbarian levels, although they were what I had in mind to take. I don't like to pin myself into a build from level 1, so for all I know he could end up taking bard levels.

He'd be an awful bard, but for some reason that almost makes me want to do it. He'd only ever sing "Home on the Range".


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

Torvald made my day with "Yer skilled wit' pigs and pig-iron akin, eh?"

Still chucking over that one.


Male 8th Generation Gangrel

Kent's skill with pigs remains to be seen. I'm not so confident a 16 will keep do well enough to keep a hold of that thing. But I agree. Probably made Kent's day, too.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Well, I don't know if I hit all of them, but I know the last one did hit.


I'm going to be traveling again tomorrow afternoon/evening, so there may be only one post.


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

Really enjoying Kent and Torvald's accents. They reminded me that Tsakua shouldn't be speaking with as grammatically correct as I might've been typing.


Male Human (Ulfen) Oracle 1

I find it a bit difficult to keep this accent correct, because it isn't quite clear in my head yet. But frankly I like the well-spoken former slave. It makes me think of a Frederick Douglass type, but with probably more punching.


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1
Torvald Ragnir wrote:
I find it a bit difficult to keep this accent correct, because it isn't quite clear in my head yet. But frankly I like the well-spoken former slave. It makes me think of a Frederick Douglass type, but with probably more punching.

Thanks, I'll keep that in mind. I like to think that Tsakua has a fairly "renaissance" background from traveling with the circus.


Male 8th Generation Gangrel

Accents are fun! I find them a little hard to get used to at first, but they're fun. I'm from a pretty rural area, so I've more or less just made Kent talk like everyone else here. The only things I refuse to have him say are "warsh" and "wooder". I won't go that far.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Honestly, I am liking all of the RP I am seeing. It is rather fun to read.


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

I'm really interested in seeing how all of these characters will interact. We have some interesting dynamics here.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Yeah, though I am the lone person out. By the way it sounds, I am the most recent to the town, the rest of you been here a while. With a strange weapon like wand called a "Boomstick"!


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1
Mary Morrickson wrote:
Yeah, though I am the lone person out. By the way it sounds, I am the most recent to the town, the rest of you been here a while. With a strange weapon like wand called a "Boomstick"!

yup, and i'm trying to figure out what Tsakua will do the first time he's around that thing when it goes off.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Might be like a firework going off unexpectedly, maybe. Or if there was lots of conflict in your past, maybe that might be brought to the top. Definitely if it had explosions.


Male 8th Generation Gangrel

Kent's a smith, so while he doesn't know anything about how to build or repair one, I'm assuming he knows what a firearm is and what one looks like. I'm not sure he knows quite how loud they are, though.


Male Human (Ulfen) Oracle 1

My assumption was that firearms are almost exclusively found in the wealthiest cities, where you have the alchemists and smiths and resources necessary to make them reliably. It's much harder to make something designed to withstand constant explosions than it is to make something meant to stab or smash, after all.

That means that nobody in the north is likely to have ever encountered one... but from the moment I saw Mary in the other thread, I had a plan in mind for what kind of reaction would be appropriate from my side.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6
Torvald Ragnir wrote:

My assumption was that firearms are almost exclusively found in the wealthiest cities, where you have the alchemists and smiths and resources necessary to make them reliably. It's much harder to make something designed to withstand constant explosions than it is to make something meant to stab or smash, after all.

That means that nobody in the north is likely to have ever encountered one... but from the moment I saw Mary in the other thread, I had a plan in mind for what kind of reaction would be appropriate from my side.

Oh, that makes me want to meet up with the rest of you soon! just to meet, and then hopefully right after, see your reactions!


Hope you don't mind me tweaking your trait a bit Mary. The reward will just be slightly delayed.

Some general information on guns in the world of Pathfinder. Torvald basically has the right idea. At least, this is my own understanding for sources and how I usually run it. The Ducky of Alkenstar has a pretty firm monopoly on firearm production in the Inner Sea. They actually have secret agents that hunt down people who try to smuggle excess guns out of the country or produce them independently. This is part of the reason why prices are so high.

As a result, and Alkenstar's location, guns are uncommon in the cosmopolitan cities of the Inner Sea, and vanishingly rare in places like Varisia, the Linnorn Kings, or Brevoy. You've probably, though not necessarily, heard stories about like, much like you've heard stories about dragons sleeping on golden hordes, and clerics summoning angels from the heavens.

This also means that Mary's weapon is essentially irreplaceable, at least for the near future.

Gunpowder on the other hand, because of the trade route to Tian Xia, can be found relatively easily in Varisia, if you know where to look. The recipes aren't quite the same, but with a bit of experimenting it should work well enough, and lead isn't difficult to find.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Okay! I am just interested to see how it plays out.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

You know, I was thinking, maybe second level, I start going into Lore Warden, for the extra skills and knowledge to help out. And also for the bonus feat! What do you guys think? Also, in later levels, I was thinking that maybe I should look into the animal soul feat tree to see if I can make the horse an animal companion. But that would be after level seven. Though I was thinking of something else as well, but since we have not even truly started, I am not worried by it.


Apologies for no post this morning.

Lore Warden is certainly worth looking into. You'll need to balance that against delayed access to Gun Training, but the flavor fits Mary well, and the fighter bonus feats can be very handy.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Yeah, only going to do one at 2nd level, and then another at 7th. Maybe.


Male Human (Ulfen) Oracle 1

I think it would be quite helpful to have someone who can handle knowledge skills. I have a couple that might be of some use, but we're fairly limited there.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Yeah. Though I have to say, it wont be like a bard or Wizard in terms of knowledges though. While I might get a +5 in a given knowledge skill, a wizard will have +8 or more. And bards can do all of them untrained.


@Mary, I like it. As Torvald says, those skills will be useful. And as there isn't a wizard, rogue, or bard in the party each character's skills become more valuable. Also, don't hesitate to use skills that you wouldn't normally think of, but that make sense. Found an unusual sword? Use Craft(Weapon) or Profession(Smith) to try and learn something about it. That sort of thing.

Everyone, I really like how the characters are shaping up. Good job.

Is there more that people would like to do here, or would it be alright to move things forward? If you'd like to spend more time here, that's fine. Your characters are moving into good positions for what happens next though, and I'd just thought to double check. Everyone needs to be in the vicinity of the central podium/stage of the festival at sundown.

Torvald and Kent, if you are ready, please give a description of how you pass the time to sundown. The Two Knights pavilion is in a prime location in front of the stage, giving you good views of performances happening throughout the day and plenty of company and drink to enjoy them with.

Mary, I was thinking to start the next scene just as you are beginning to enjoy the festival again?

Tsakua, how would you feel about your conversation with Ven happening towards evening? Catching up with our unwelcome suitor at sundown would work out nicely. Also, just to double check are you wanting to know where Danny likely is now, the location of the lumber mill where he works, or where the Scarnetti's manor is? I'm a little sleep deprived at the moment.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Yup, I am ready to join in on more festivities.


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

Some general info about where he might be is fine (might be at x or y) or specific for evening is good too. And the conversation wrapping up at evening works great.


Male Human (Ulfen) Oracle 1

I was hoping for another post from Kent before posting again, but if he doesn't post in the next few hours then I'll just go ahead and post.


Male 8th Generation Gangrel

Ended up working a nine hour shift yesterday, didn't manage to post anywhere last night. Will be posting shortly.


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

@DM Gray: Just a follow up on that question (i'm a little sleep deprived all around right now). Tsakua was trying to phrase his question in such a way that Ven couldn't be held accountable for Tsakua's actions. Having had trouble with high-powered individuals before, Tsakua would know that accomplices are also punished, and would want to keep Ven out of trouble as much as possible. I figured Ven would give me a few locations and then tell me where i could most likely find Danny (Banny?) at that moment i.e., sundown. hope that helps.


That's what I figured Tsakua, thanks. ^_^

Kent, no worries.


Male Human (Ulfen) Oracle 1

I don't know where everyone stands, but I'm fine moving along if everybody's ready.


Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

I'm down for it.

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

I'm good for moving on. I believe I am currently having Mary wander around the main part of the festival, looking for something else to try.


Male 8th Generation Gangrel

Kent would probably prefer not to talk about his problems, so moving on is fine with me, too.


And... we're off!


Male 8th Generation Gangrel

I'm assuming once we move into actual open combat, you'll be rolling initiative for us? Also, are we going "theatre of the mind" for combat, or are you using Google Maps/Roll20/etc.?

Grand Lodge

NG Female Human Bolt Ace Gunslinger 1 / HP(10/10) / AC17 T13 F-f14 / Saves F+2 R+5 W+2
Skills:
Athletics +5, Handle Animal +4, Heal +6, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (local) +6, Linguistics +3, Perception +6, Ride +5, Survival +6

Fun either way, but I think I missed on my first swing. :(

And if we do a map program, I think I'd like the Roll20 one better than google.


1d20 + 6 ⇒ (5) + 6 = 11 Kent
1d20 - 1 ⇒ (4) - 1 = 3 Torvald
1d20 + 3 ⇒ (17) + 3 = 20 Mary
1d20 + 3 ⇒ (10) + 3 = 13 Tsakua

There you go. Thanks for the reminder Kent. Please post your full-round action. For this first combat the party is considered to have higher initiative than the goblins, so it isn't much of an issue really. People don't need to wait for those with higher initiative to go first, otherwise things get very slow. Initiative will only be a concern, for this combat, in determining which PC actions take priority.

Usually for combat I divide it into three groups. PCs that beat the NPCs' roll, NPCs, and PCs whose initiative is lower than the NPCs. NPCs, monsters, act as a single group. Since all PCs are higher than the goblins in this combat, it's a simple, party turn, monster turn. In other combats, initiative will be more important. People will still post when able, but higher initiative determines whether you have strike before the monsters, or your comrades, do.

For this combat we are going theater of the mind. I haven't had time to get a good google map worked out, and maps of crowd scenes are a pain anyway, and don't know how to use Roll20. I'm open to either one in the future when I have time to get something ready. I'll have to look into learning Roll20. It seems to be popular.

This sound alright to everyone?


Male Human (Ulfen) Oracle 1

That seems fine to me. Theater of the mind makes sense here, but I would like to get to proper maps eventually.

I also appreciate simplifying initiative somewhat. Standard system simply doesn't work that well for this format.

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