Rise of the New Runelords

Game Master Harakani

Kingdom Map (now with Loy's family notes AND the Runelord's Route)
Kingdom Turn
Minions Page

[ ]Forsten [ ]Anglon [ ]Valerianna [ ]Denat [ ]Ronald [ ]Simon [ ]Grey
[ ]Zekat [ ]Legion [ ]Molly [ ]Grey Horror [ ]GreyServants [HQ]ZomBees
Fight Map


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HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Summon Monster 3 goes off

A glowing ball of light appears near the invisible Grey. He speaks to it softly in it's native tongue.

"Thank you for answering my summons, celestial. We face bandits infected with Lycanthropy. Your aid in dispatching them is appreciated."

Grey is Lawful Neutral and can summon creatures within one alignment step of himself, so he's called a Lantern Archon to help.

The ball of light zips down closer to the convulsing figures and fires of a pulse of golden energy.

Touch Attack, high ground, prayer: 1d20 + 3 + 1 + 2 ⇒ (11) + 3 + 1 + 2 = 17
Damage, bypasses all DR, prayer: 1d6 + 2 ⇒ (2) + 2 = 4


Find the horned man. Grab him and kill him. Grey Whispers to the spider-thing.

Horror can't make that perception check.

HP 127/138

The invisible horror ignores the arrows and rushes at the invisible man who shot it.

Tremorsense lets Horror know where the Stag Lord is, and lucky him, he's the Horror's target.

Move to Stag Lord, getting adjacent (Grey's orders, since the stag lord is currently armed with a bow)

The stag lord might know what squares the Horror is in, but it still can't see him which means he's still denied his dex to AC and CMD.

Grapple, prayer: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Grey began summoning again.

Another Summon Monster 3


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

FYI: that line of fire I made isn't going away for a few rounds. Maneuver accordingly.


sorry guys, should have specified the knowledge: Local

Many of the bandits simply fall over at Anglon's prayer, Lissala's power rendering them unconcious. Did you want to move through the gate first?

Simon's line of fire rolls over three of the bandits, incinerating one. I think squares are 5 ft

The Archers, already heavily injured by the incoming zombee attacks, fall out of sight into Ronald's Pit. consider them out; the zombees will finish off anyone who didn't die falling into the pit.

The Lantern Archon shoots at one of the burning figures, though its damage is dwarfed by Simon's it does have an effect.

The Grey Horror pounces to the top of a building, apparently engaged in furious combat with... nothing at all.

Grey:

miss: 1d100 ⇒ 97
Good point; miss chance 50%.
Take the damage as if you made the per roll (no sneak attack, which I somehow got wrong anyway).
Grapple's going to work - he is denied dex. Spider is now visible, right?

mechanics:

Auchs con dc 15: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Akiros con dc 15: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Dovan con dc 15: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Auchs ref: 1d20 + 1 ⇒ (10) + 1 = 11
Akiros ref: 1d20 + 2 ⇒ (8) + 2 = 10
Auchs = 25 dam
Akiros = 29 dam
Dovan = 4 damage
SL = ? damage


In the yard, the terrible spider-thing appears from nowhere, gnashing and bearing down on something unseen.

Horror is now visible.

Updated HP: 131/138


M Azlanti Guardian Magus

Forsten stretches as he feels Lissala's blessing settle around him. The fools had been given their chance to join them, and now they would feel the consequences of their actions. He moves forward, ducking beneath the gate as he moves inside, pausing to take in the situation. With a flourish he brings his fearsome weapon to bear, the weapon seeming to pulse in his hand, before it lashes out at the bandit leader whom had escaped the kind runelord's wrath. Forsten reappears as his blade darts forward, seeking to impale the quaking bandit.

Moving to stand either behind Simon (preferred), or else to his right. Then spending 1 point from Arcane Pool to make Kyton's Spine a +3 Keen Bardiche (still Large sized at the moment)for one minute (swift action)and Kyton's Spine spends 1 point from it's pool to activate Strike ability (+2 damage for one minute) (free action)

Kyton's spine (with Power Attack): 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 2d8 + 28 ⇒ (2, 1) + 28 = 31
Lame roll for damage. Being a +3 weapon for the next minute, it does count as Silver and Cold Iron for bypassing DR however :)

If any of the bandits attack Forsten or anyone adjacent to him with a melee attack, he will use his Sudden Block guardian call ability to hopefully negate the attack and retaliate. I'm not entirely sure if he'd be able to make the return attack if they're within 10 feet of him however, as that would normally be inside his polearm's reach (if it was an ally attacked however then they would be able to make a melee attack back that bypasses DR). See profile or mythic adventures for more on Sudden Block

If more than one attack is made he can also use his Bodyguard feat 3/round to aid ally's AC (+2)


retired

Knowledge (local): 1d20 + 10 ⇒ (6) + 10 = 16

Rolling her eyes dismissively at the lycanthropic bandits, Valerianna instead turns her attention to the grey horror and its unseen foe. Drawing a scroll, she brings its magic to bear and a moment later golden particles of light explode in the air around the horror, blanketing it and its foe in shimmering light.

Move Action: draw scroll
Standard Action: cast glitterdust (CL 3) centered on middle square of Z3b; Will Save DC 12 to avoid blindness

Status:

HP: 62/42
AC: 25 (12 T / 23 FF)
Fort: +4 // Ref: +5 // Will: +6
Cantrips Prepared (4): mage hand, mending, prestidigitation, read magic
Level 1 Prepared (3+2+1): enlarge person [ ], illusion of calm [ ], liberating command [ ], mirror strike [ ] [ ], shield [X]
Level 2 Prepared (3+1+1): alter self [ ] [ ], blindness/deafness [ ], bull's strength [X] [ ]
Level 3 Prepared (2+1+1): extended false life (mythic) [X], haste [X], monstrous physique (mythic) [X], resinous skin [ ]
Bonded Item Spell: [ ]
Augment (+2/+2) used: 0/8
Mythic Power used: 3/7

Ongoing Effects:
Str: 24 (+7)
extended mythic false life (6/12 hours)
mythic monstrous physique- gargoyle (+4 str, +3 nat armor, darkvision 60, fly 30) (5/10 rounds, 0/6 minutes)
bull's strength (+4 str) (4/10 rounds, 0/6 minutes)
shield (+4 AC) (3/10 rounds, 0/6 minutes)
haste (+1 to hit, +1 dodge, +1 ref) (2/6 rounds)


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Will save: 1d20 + 7 ⇒ (5) + 7 = 12

The Horror glitters prettily.


Forsten's target simply vanishes, ripped asunder by Kyton's spine... the red mist burned to nothing by Simon's fire.

As the horror glitters a smaller, unseen figure can be seen also glittering - and the outline of antlers suggest this is the dreaded Stag Lord! He appears to be grappled

mechanics:

SL will will: 1d20 + 1 ⇒ (19) + 1 = 20
Auchs con dc 15: 1d20 + 2 + 2 - 2 ⇒ (14) + 2 + 2 - 2 = 16
Dovan con dc 15: 1d20 + 1 + 2 - 2 ⇒ (12) + 1 + 2 - 2 = 13
Auchs = 25 dam
Dovan = 4 damage
SL escape artist 1d20 + 5 + 20 - 2 ⇒ (19) + 5 + 20 - 2 = 42
SL acrobatics 1d20 + 13 + 20 - 2 ⇒ (11) + 13 + 20 - 2 = 42
SL MP = 8

One of the bandits rolls behind cover, still convulsing. Another shifts into a mighty wolf-man! Bellowing it rolls out from Simon's fire.

Meanwhile the 'invisible' Stag Lord attempts to escape the Grey Horror's embrace. Twisting in ways no human should be able to do somehow he slips free. Running over the horror he runs, leaps the rail - and the wall!
Grey, please take an AoO AC 19... 17! Damn Prayer...


Round 3

Denat:
Are you still here? Happy to give you actions if so!


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

"Stop right there!" Anglon shouts at the Stag Lord and hopes that his spell finally works.
Casting Hold Person DC=17 plus he is at a -2 to saves.


M Azlanti Guardian Magus

Forsten's attention remains focused on the bandits in front of him, only briefly glancing at the glittering figure as it leaps over the wall. He would have to dispatch these ones quickly so he could give that threat his proper attention.

The foremost bandit quickly draws him back to the current fight as his body twists and swells transforming into a mighty beast to rival his own enhanced size.

Taking a step forward Forsten's blade shrinks, freeing a hand to inscribe runes in the air in front of him as he chants in the long dead language of the Runelords. The were-bandit's attacks cause his words to falter, but a flash of light from the rune orbiting his head distracts his foe momentarily and he recovers. As he shouts the last symbol electricity crackles and sparks from his hand to his blade. Kyton's blade seems small as he grips it in two hands again and lashes out with the ebony blade.

Crunch:
Concentration for Shocking Grasp (DC 17): 1d20 + 8 ⇒ (5) + 8 = 13
Mythic Surge: 13 + 1d6 ⇒ 13 + (4) = 17
Phew!

Kyton's Spine (PA, -4 spell combat/size): 1d20 + 14 + 2 - 4 ⇒ (4) + 14 + 2 - 4 = 16
Damage: 1d10 + 26 + 2 ⇒ (4) + 26 + 2 = 32
Shocking Grasp damage: 5d6 ⇒ (1, 6, 6, 4, 6) = 23
ugh, seriously?

Spending a second Mythic Power for Amazing Initiative to take another attack if necessary (if first one missed and/or failed to kill the giant were-bandit. Shocking Grasp stays on his weapon and will trigger off the below attack if the first missed, use above roll).
I'm assuming he can return his blade to full size after the full attack but before the follow up attack. If not use previous damage roll and -2 from the below attack.
Amazing Initiative: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
Damage: 2d8 + 26 + 2 ⇒ (4, 2) + 26 + 2 = 34

Mythic Surge took his immediate action for this round, but Forsten will still use the Bodyguard feet whenever possible.


retired

With a sudden flash of movement a burst of wind that ripples out beneath her, Valerianna pumps her stony wings once, then twice, as she streaks through the air and over the Stag Lord's head, landing just on the far side of the man with inhuman speed. Whirling back around, she brings her glaive to bear against the horned bandit leader, first with a savage strike and then again, the second swing crackling with magical power as the rune orbiting her brow flares brightly. "You had your chance to surrender, cur. You should have taken it!"

Glaive: 1d20 + 13 ⇒ (12) + 13 = 25for: 1d10 + 16 ⇒ (7) + 16 = 23

Mage Strike (3rd lvl spell): 1d20 + 19 ⇒ (7) + 19 = 26for: 1d10 + 16 ⇒ (5) + 16 = 21and (electricity): 6d6 ⇒ (5, 1, 4, 1, 6, 1) = 18

Move Action: Move up to 12 squares (2 to left of Stag Lord), flying over his head and out of reach
Standard Action: Attack
Swift Action: Mage Strike

To Hit/Damage Math:

To Hit +13/+19 = 3(BAB)+7(Str)+1(Haste)+1(Enhancement)+2(Prayer)-1(Power Attack)+6(Mage Strike)
Damage +16 = 10(Str)+1(Enhancement)+2(Prayer)+3(Power Attack)

Status:

HP: 62/42
AC: 25 (12 T / 23 FF)
Fort: +4 // Ref: +5 // Will: +6
Cantrips Prepared (4): mage hand, mending, prestidigitation, read magic
Level 1 Prepared (3+2+1): enlarge person [X], illusion of calm [ ], liberating command [ ], mirror strike [ ] [ ], shield [X]
Level 2 Prepared (3+1+1): alter self [ ] [ ], blindness/deafness [ ], bull's strength [X] [ ]
Level 3 Prepared (2+1+1): extended false life (mythic) [X], haste [X], monstrous physique (mythic) [X], resinous skin [X]
Bonded Item Spell: [ ]
Augment (+2/+2) used: 0/8
Mythic Power used: 4/7

Ongoing Effects:
Str: 24 (+7)
extended mythic false life (6/12 hours)
mythic monstrous physique- gargoyle (+4 str, +3 nat armor, darkvision 60, fly 30) (6/10 rounds, 0/6 minutes)
bull's strength (+4 str) (5/10 rounds, 0/6 minutes)
shield (+4 AC) (4/10 rounds, 0/6 minutes)
haste (+1 to hit, +1 dodge, +1 ref) (3/6 rounds)


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Waves of flame continue to pour off of Simons outstretched hand. He shifts his hand slightly and the flames envelop the big bandit and bandit leader. (typing from phone. Will adjust the map when I get home. Bandits and leader need to make reflex saves for half damage. If they fail they also catch fire.)

2d20 + 4 ⇒ (8, 1) + 4 = 13

"I have this in hand. Get the Stag Lord. " Simon says calmly with a slightly psychotic look in his eye as he watches his flames.

Maintaining this spell is a move action. Can I use my standard to cast another while concentrating on this one?


Human Illusionist 8/Archmage 3

Seeing an opportunity to end this farce quickly, Ronald's eyes glow brightly before erupting in a blast of scorching fire.

Mythic Scorching Ray, 1d20 + 8 ⇒ (7) + 8 = 15 touch, 6d6 + 2 ⇒ (6, 6, 1, 3, 2, 4) + 2 = 24 fire damage 4/7 mythic power remaining


retired

Ronald, who are you targeting?


Human Illusionist 8/Archmage 3

Oh sorry, shooting at the Stag Lord


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Simon Demarkus wrote:


Maintaining this spell is a move action. Can I use my standard to cast another while concentrating on this one?

Disregard this. Concentrating on a spell is a standard action, so I cannot cast another. My bad.


Forsten: save your point, your first hit (55 damage) will kill the already injured werewolf bandit.
Simon: He's got cover from you; I'll work that into the save
Valerianna: Mage Strike gives you an additional attack for a swift action.


retired

Right, isn't that what I did?
1 attack (standard action) + 1 additional attack (swift action) = 2 attacks, yes?


M Azlanti Guardian Magus

I forgot we had haste, so that second attack would have been the haste attack anyway, also another +1 to all my attacks.

Too many buffs! :p


AoO, Prayer, Haste: 1d20 + 13 + 2 + 1 ⇒ (15) + 13 + 2 + 1 = 31
Damage: 2d8 + 10 ⇒ (2, 1) + 10 = 13
If damage is dealt, Stag Lord needs to make a DC 18 Fort save or take 1d4 Strength and Dex damage


Another Lantern Archon shifts into the prime material plane. A few words from Grey and it joins it's fellow in helping Simon put down the lycanthropes.

Lantern 1, beam 1, touch attack, Prayer: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage, bypasses DR: 1d6 + 2 ⇒ (6) + 2 = 8

Lantern 1, beam 2, touch attack, Prayer: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage, bypasses DR: 1d6 + 2 ⇒ (1) + 2 = 3

Lantern 2, beam 1, touch attack, Prayer: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage, bypasses DR: 1d6 + 2 ⇒ (2) + 2 = 4

Lantern 2, beam 2, touch attack, Prayer: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage, bypasses DR: 1d6 + 2 ⇒ (5) + 2 = 7

Insert tie-fighter noises here.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Grey throws a handfull of gravel into the air. Boulders rain down thdding into the Stag Lord and ruining the ground in front of him.

Stone Call. Edge of the area of effect is on the Staglord (so it barely misses Valerianna). He takes 2d6 ⇒ (4, 1) = 5 damage (no save). The whole area in front of him for 80' feet is now Difficult Terrain.

Grey is now visible, but is still in the air above the fort and probably not immediately noticeable.


Horror 5' adjusts so he's partially up on the wall (climb speed, and taller than the wall should make this ok).

The Grey Horror skitters up the wall and lunges forward with it's hideous pincers, grabbing the stag lord and hauling him back upward, into the air to the top of the wall where the Horror perched, slamming him down into the wall over and over while pumping poison into his body.

Hello Staglord. Welcome to Fullattackville. Enjoy your stay.

Grapple, Prayer, Haste, High Ground: 1d20 + 18 + 2 + 1 + 1 ⇒ (19) + 18 + 2 + 1 + 1 = 41
If this hits, the Stag Lord is pulled back into a square adjacent to the Horror (up on the wall, I guess), and the Stag Lord receives a -4 penalty to Dex (lowering his AC even further).

Primary Attack (iterative), Bite, Prayer, Haste, High Ground: 1d20 + 13 + 2 + 1 + 1 ⇒ (3) + 13 + 2 + 1 + 1 = 20
Damage: 2d8 + 10 + 2 ⇒ (6, 5) + 10 + 2 = 23
If damage is dealt, Stag Lord needs to make a DC 18 Fort save or take 1d4 Strength and Dex damage. If previous save was failed, save DC increases by +2

Secondary Attack (quickstrike ability), Slam, Prayer, Haste, High Ground: 1d20 + 13 + 2 + 1 + 1 ⇒ (16) + 13 + 2 + 1 + 1 = 33
Damage: 2d6 + 7 + 2 ⇒ (6, 4) + 7 + 2 = 19

Secondary Attack, (Haste attack), Slam, Prayer, Haste, High Ground: 1d20 + 13 + 2 + 1 + 1 ⇒ (7) + 13 + 2 + 1 + 1 = 24
Damage: 2d6 + 7 + 2 ⇒ (3, 3) + 7 + 2 = 15


Valerianna: sorry, yes; I think I read one of your to-hits as damage


Grey: Grapple is a standard action; full round won't help. Unless I'm missing something?

Forsten's first blow destroys his target, the wolf's corpse charring into ash in the lighting strike. His second passes harmlessly through the space he used to be.

Simon's fire splashes towards the remaining bandit leader, cowering behind the wall. While the wall is heated red hot the bandit manages to somehow take cover. While he hides from the fire the lantern archons above him bathe him in holy light.

At Anglon's words the Stag Lord freezes. Valerianna's, Rolands's, the Horror's and Grey's attacks all hit home. It seems impossible that his body could survive; but it does. The Grey Horror reaches out and snags him just as the first corpse-hands come out of the ground.

mechanics:

will dc 17: 1d20 + 1 - 2 ⇒ (2) + 1 - 2 = 1
will dc 17: 1d20 + 1 - 2 ⇒ (4) + 1 - 2 = 3 Mythic Saves
fort dc 18: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
fort dc 18: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
dovan ref dc ??: 1d20 + 6 - 2 + 2 ⇒ (15) + 6 - 2 + 2 = 21
will dc 17: 1d20 + 1 - 2 ⇒ (13) + 1 - 2 = 12 fails to Break free
Dovan: 22
SL: 109


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Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Anglon beams with delight that he finally used hold person successfully.


The remaining bandit leader, almost dead, runs under cover, and a second later there is a loud clang

Rushing out from some unseen pen under the building 8 owlbears - apparently two parents and eight near-grown juveniles - come rushing out, filling the area and roaring.

Meanwhile where the Stag Lord had fallen four corpse-things emerge from the ground, appearing with lightning speed.

Valerianna:
can you give me a will dc 16 save, please?

Grey:
given SL is paralyzed if you want to turn this into a normal full attack I'm okay with that

Round 4


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Round4

Seeing the dead rise from the ground Simon maintains concentration (standard)( Round 3/5), Takes a few steps forward (Move), and adjusts his spell to envelop two of the rising dead.

Fire damage 2d10 + 4 ⇒ (5, 9) + 4 = 18
(Ref for half. Failure = Catch fire. Area of spell is difficult terrain)

The line is 20' long. I believe I made it the right length on the map.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

What are those things?
Trying to identify the corpse-things.
Knowledge (Religion): 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Anglon wrote:

What are those things?

Trying to identify the corpse-things.

Good point. Doing the same.

Knowledge Religion 1d20 + 8 ⇒ (16) + 8 = 24


retired

Will Save (DC 16): 1d20 + 6 ⇒ (17) + 6 = 23 Success!
Knowledge (religion): 1d20 + 10 ⇒ (7) + 10 = 17

"Tsk. This is becoming tedious. Witness the power of LISSALA!" She fades back a step and then explodes in a blur of motion as she strikes out with her glaive, the rune orbiting her brow flaring brightly once again.

First Attack: 1d20 + 13 ⇒ (10) + 13 = 23for: 1d10 + 16 ⇒ (1) + 16 = 17
Hasted Attack: 1d20 + 13 ⇒ (8) + 13 = 21for: 1d10 + 16 ⇒ (9) + 16 = 25
Amazing Initiative Attack: 1d20 + 13 ⇒ (11) + 13 = 24for: 1d10 + 16 ⇒ (4) + 16 = 20

Unable to adjust map from my phone, unfortunately. 5-ft step up and to left, focus all attacks on one undead thing, if it drops shift any remains attacks to next one in reach.

To-Hit/Damage Math:

To Hit +13 = 3(BAB)+7(Str)+1(Haste)+1(Enhancement)+2(Prayer)-1(Power Attack)
Damage +16 = 10(Str)+1(Enhancement)+2(Prayer)+3(Power Attack)

Status:

HP: 62/42
AC: 25 (12 T / 23 FF)
Fort: +4 // Ref: +5 // Will: +6
Cantrips Prepared (4): mage hand, mending, prestidigitation, read magic
Level 1 Prepared (3+2+1): enlarge person [X], illusion of calm [ ], liberating command [ ], mirror strike [ ] [ ], shield [X]
Level 2 Prepared (3+1+1): alter self [ ] [ ], blindness/deafness [ ], bull's strength [X] [ ]
Level 3 Prepared (2+1+1): extended false life (mythic) [X], haste [X], monstrous physique (mythic) [X], resinous skin [X]
Bonded Item Spell: [ ]
Augment (+2/+2) used: 0/8
Mythic Power used: 5/7

Ongoing Effects:
Str: 24 (+7)
extended mythic false life (6/12 hours)
mythic monstrous physique- gargoyle (+4 str, +3 nat armor, darkvision 60, fly 30) (7/10 rounds, 0/6 minutes)
bull's strength (+4 str) (6/10 rounds, 0/6 minutes)
shield (+4 AC) (5/10 rounds, 0/6 minutes)
haste (+1 to hit, +1 dodge, +1 ref) (4/6 rounds)


Human Illusionist 8/Archmage 3

Ronald's rune glows brightly as he pronounces a single word of magic.

"Gelid," he utters as wisps of cold fog seep up and surround the owlbears.

Crunch:

Spoiler:
Cast slow via mythic power (3/7 remaining). DC 19 Will or be slowed for 8 rounds (should affect all but one of the owlbears & the bandit leader in the center.)


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Ronald Dranstus wrote:

Ronald's rune glows brightly as he pronounces a single word of magic.

"Gelid," he utters as wisps of cold fog seep up and surround the owlbears.

Crunch:** spoiler omitted **

Owlbears?


Human Illusionist 8/Archmage 3
GM wrote:


The remaining bandit leader, almost dead, runs under cover, and a second later there is a loud clang

Rushing out from some unseen pen under the building 8 owlbears - apparently two parents and eight near-grown juveniles - come rushing out, filling the area and roaring.

Meanwhile where the Stag Lord had fallen four corpse-things emerge from the ground, appearing with lightning speed.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Ronald Dranstus wrote:
GM wrote:


The remaining bandit leader, almost dead, runs under cover, and a second later there is a loud clang

Rushing out from some unseen pen under the building 8 owlbears - apparently two parents and eight near-grown juveniles - come rushing out, filling the area and roaring.

Meanwhile where the Stag Lord had fallen four corpse-things emerge from the ground, appearing with lightning speed.

Oh. Ha ha. I had that and the zombies mixed up. Upon re-looking at the map it makes sense now.


Yes please. Rolls are the same. Just change the first one to a bite instead of a grapple.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Grey looked down at the undead and smiled beneath his mask.

Knowledge Religion: 1d20 + 13 ⇒ (17) + 13 = 30

He lifted a hand gently, exerting his will over the rising corpse creatures.

You will serve.

Casting Command Undead, DC 20, then Arcane Surge to cast it again as a Swift action.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Convinced that Grey and Valerianna have a firm grasp on the undead, Anglon moves to engage the owlbears.
Moves up next to Forsten and readies an attack if any owlbear aproaches.


M Azlanti Guardian Magus

Yes. Thankfully we are not fighting undead owlbears :p Though I'm sure Grey would love that.

Many things happen at once, he is about to turn and join Valerianna with the Stag Lord when a family of owlbears emerges hooting and snarling into the light, as he hears the grey horror dealing with something. He catches a glimpse of horns before turning back to the new foes. "He is being dealt with it seems..." he replies, glancing at Anglon as he joins them.

With a speed bolstered by Lisalla and magic Forsten lashes out again, slicing down the closest owlbear before stepping forward and lashing out again, rune pulsing gently.

Crunch:
Spending mythic power for Mythic Power Attack (no penalty from power attack on any roll (instead of just the first) for 1 minute)
Attack 1: 1d20 + 14 + 2 + 1 ⇒ (13) + 14 + 2 + 1 = 30
Damage 1: 2d8 + 26 + 2 ⇒ (5, 3) + 26 + 2 = 36

If he kills the first owlbear (in Simon's fire), he will step forward and attack another.
Attack 2: 1d20 + 14 + 2 + 1 ⇒ (17) + 14 + 2 + 1 = 34
Damage 2: 2d8 + 26 + 2 ⇒ (1, 5) + 26 + 2 = 34
potential critical thanks to keen.
Crit Confirmation: 1d20 + 14 + 2 + 1 ⇒ (16) + 14 + 2 + 1 = 33
Crit Damage: 2d8 + 26 + 2 ⇒ (1, 2) + 26 + 2 = 31

-=-=-=-=-=-

Since I'm sure there's going to be some AoOs this round, with Forsten's 20 foot reach he will take 3 :p If any owlbears manage to get in and attack someone he will spend the mythic power for Sudden Block.
Attack of Opportunity 1: 1d20 + 14 + 2 + 1 ⇒ (18) + 14 + 2 + 1 = 35
Damage: 2d8 + 26 + 2 ⇒ (6, 3) + 26 + 2 = 37
Crit Confirmation: 1d20 + 14 + 2 + 1 ⇒ (2) + 14 + 2 + 1 = 19
Crit Damage: 2d8 + 26 + 2 ⇒ (8, 7) + 26 + 2 = 43

Attack of Opportunity 2: 1d20 + 14 + 2 + 1 ⇒ (10) + 14 + 2 + 1 = 27
Damage: 2d8 + 26 + 2 ⇒ (1, 1) + 26 + 2 = 30

Attack of Opportunity 3: 1d20 + 14 + 2 + 1 ⇒ (12) + 14 + 2 + 1 = 29
Damage: 2d8 + 26 + 2 ⇒ (8, 3) + 26 + 2 = 39

Sudden Block Attack (if able): 1d20 + 14 + 2 + 1 ⇒ (8) + 14 + 2 + 1 = 25
Damage: 2d8 + 26 + 2 ⇒ (4, 6) + 26 + 2 = 38


Anglon:

Not zombies, not skeletons. The lights in their eyes are too bright, and the way they seem to be defending an area... like some sort of crypt-thing, one of the ancient guardians sometimes posted on burial crypts. Those can teleport.

Simon:

Crpyt Things, unless you miss your mark. One of the books you read talked about their creation. Fiendishly difficult, but effective. Crypt things are hard to kill, and masters of teleportation within their assigned areas.


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HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Hurry up and kill them so I can have Undead Owlbears!


M Azlanti Guardian Magus

You may have to sow/glue them back together first :p


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

<-- Heal, Craft: Scrimshaw, Craft: Taxidermy, Restore Corpse, Sculpt Corpse...

As long as there's more than a greasy smear, I can work with it.


Adjustment to last round: Stag Lord is not grappled, but is looking to be in a very, very bad way

Simon, Roland, Anglon can I get SR rolls vs 16 please? Not sure if you make seperate rolls for each target. I think you do.

Grey, I believe Wild Arcana is errata'd to Standard action? You definitely got one though.

Grey:
It's a Crpypt Thing. You can look it up

mechanics:

Simon's attack;
O ref dc 18: 1d20 + 5 ⇒ (11) + 5 = 16
O ref dc 18: 1d20 + 5 ⇒ (7) + 5 = 12
O will dc 19: 1d20 + 2 ⇒ (6) + 2 = 8
O will dc 19: 1d20 + 2 ⇒ (2) + 2 = 4
O will dc 19: 1d20 + 2 ⇒ (12) + 2 = 14
O will dc 19: 1d20 + 2 ⇒ (18) + 2 = 20
O will dc 19: 1d20 + 2 ⇒ (19) + 2 = 21
O will dc 19: 1d20 + 2 ⇒ (18) + 2 = 20
O will dc 19: 1d20 + 2 ⇒ (18) + 2 = 20
Dovan will dc 19: 1d20 + 0 ⇒ (8) + 0 = 8
CT will dc 20: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18
Dovan: 22
SL: 109+18+13+9+5=154 (21 left)
CT1: Dead
CT2:
CT3:
CT4:
MO1: Dead
MO2:
MO3:
MO4:
MO5:
MO6:
MO7:
MO8:

Valerianna's three strikes hit home, and on the third strike one of her foes finally falls.
Similarly Forsten's two strikes manage to fell an Owlbear.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Spell Penetration 1d20 + 9 ⇒ (16) + 9 = 25
Spell Penetration 1d20 + 9 ⇒ (16) + 9 = 25

Edit: That'll do.

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