
Harakani DM |

As the pit opens Caillus - remembering older times - immediately casts a spell, and levitates a foot from the ground.
Taerine also looses a spell, and the air in the pit is filled with shimmering dust. Within the pit a voice in Infernal curses all light-dwellers, only to be cut off at Arioch's incantation.
will dc 14: 1d20 + 6 ⇒ (4) + 6 = 10
spell pen dc 14: 1d20 + 5 ⇒ (9) + 5 = 14
In the glittering, silent pit Hasathorex waits motionless.
H holds. Anglon and Thkrull are up
Thkrull leaps into the pit takes 11 damage and attacks
Bite, power attack, charge: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Trip: 1d20 + 7 ⇒ (14) + 7 = 21
Within the pit, blinded and deafened Hasathorex slams into the ground, a gaping wound in his back from Thkrull's bite.
Hasathorex moves
will dc 14: 1d20 + 6 ⇒ (2) + 6 = 8
Hastathorex thrashes, but blinded cannot see Thkrull and misses his strike
miss chance: 1d100 ⇒ 24
Everyone is up, then poor Hasathorex

Arioch Bellimarius |

Not certain if you are considering that Arioch was maintaining inspire Courage last round or not. If so, then his free action is to maintain & he will attack with his whip. If not, then his action will be to begin inspire Courage again.
Let me know & I will post.

Harakani DM |


The Master in Grey |

Grey walked up between his archers and called them to him, pulling a bandoleer of clay jars out of the folds of his robe. He held them and directed them to be thrown down the hole.
Move and retrieve bandoleer of holy water, holding them for skeleton archers.

Grey Servant |

The skeleton warrior attempted to dodge...
Reflex: 1d20 + 4 ⇒ (2) + 4 = 6 Failing miserably.
The skeleton archers obeyed, each grabbing a jar and tossing it down the pit.
Touch Attack: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Damage: 2d4 + 1 ⇒ (3, 3) + 1 = 7
Touch Attack: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Damage: 2d4 + 1 ⇒ (1, 3) + 1 = 5
Touch Attack: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Damage: 2d4 + 1 ⇒ (2, 1) + 1 = 4

Arioch Bellimarius |

Arioch, renewing his diatribe against the enemies of the Goddess once more, also lashes out with her chosen weapon.
Free Action: maintain inspire Courage
Standard action: Whip attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14, not certain if that hits or not. If it does, Whip damage: 1d3 + 2 + 2 ⇒ (1) + 2 + 2 = 5, pfft...

The Master in Grey |

I was, yes. It went off at the beginning of my turn. I just forgot about it. >.<
Grey was taking a gamble. Normally summoning creatures was only a good idea if you summoned creatures who's general goals were similar to your own. It was entirely possible that the creature would simply refuse to be summoned.
His magics reached out to the Celestial Plains and brushed a simple, golden mind.
Grey is Lawful Neutral. He's attempting to summon a Lantern Archon, which is Lawful Good. It's up to you if the Archon answers.

Molly the Raven |

For this? Battling the spawn of Jubilex? Seems reasonable. Thought that did not apply to Wizards, just divine casters. Archon appears within 30ft and can attack immediately.
WIzards can summon whatever they want. Clerics can only summon within 1 step of their Alignment. I Know the former is true, not sure about the latter but I seem to recall something like that.

The Summoned |
Good to know.
A tiny glowing ball of light burst out of a spacial fold and made a sound reminiscent of tiny bells. Grey pointed to the pit.
It slipped over like a humming bird, it's golden glow deepening in shock at what it saw.
It began firing bolts of light down onto the newborn demon.
Ranged Touch Attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage (ignores all DR): 1d6 + 2 ⇒ (6) + 2 = 8
Ranged Touch Attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage (ignores all DR): 1d6 + 2 ⇒ (4) + 2 = 6
Demon must make a DC 13 Will save against the Archon's Aura of Menace

Anglon |

I know Chaotic, Evil, Good, and Lawful Spells: A cleric can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table 10–1 marked with an “*” are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an “*” always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.It has always been my understanding that arcane casters can do whatever they want, but divine casters should follow their alignment.

Harakani DM |

Hasathorex's eyes clear will save glitterdust: 1d20 + 6 ⇒ (15) + 6 = 21 and with a soundless roar he turns to the creature attacking him.
He swarms to his feet
Caillus AoO: 1d20 + 6 + 1 + 1 + 2 ⇒ (15) + 6 + 1 + 1 + 2 = 25
Thrkull: 1d20 + 5 + 2 + 1 ⇒ (15) + 5 + 2 + 1 = 23
and attacks!
touch attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage coming in a minute

Denat Leroung |

Denat Leroung wrote:All good. who are you casting on?Denat wraps himself in a shimmering protective aura.
Casting Protection from Chaos. Sorry for being late, had several minor but time consuming problems at work.
Myself (and my familiar)

Harakani DM |

Bite, power attack:
Bite, power attack: 1d20 + 5 + 2 + 1 - 2 ⇒ (3) + 5 + 2 + 1 - 2 = 9
Damage: 1d6 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12
Trip: 1d20 + 7 ⇒ (9) + 7 = 16
Critical: x2; Type: B/S/P
Claw, power attack:
Claw, power attack: 1d20 + 5 + 2 + 1 - 2 ⇒ (9) + 5 + 2 + 1 - 2 = 15
Damage: 1d6 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12
10' reach; Critical: x2; Type: S
Claw, power attack:
Claw 2, power attack: 1d20 + 5 + 2 + 1 - 2 ⇒ (1) + 5 + 2 + 1 - 2 = 7
Damage: 1d6 + 8 + 2 + 1 ⇒ (6) + 8 + 2 + 1 = 17
10' reach; Critical: x2; Type: S
In his sickened condition only one of Thkrull's strikes hit.
Caillusattack: 1d20 + 6 + 2 + 1 + 2 ⇒ (7) + 6 + 2 + 1 + 2 = 18damage: 1d10 + 4 + 3 + 1 + 2 ⇒ (3) + 4 + 3 + 1 + 2 = 13
But Caillus strikes home

Grey Servant |

One of the skeletal archers took the bandoleer as the other two took and threw the remaining holy water.
Touch Attack: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Damage: 2d4 + 1 ⇒ (3, 3) + 1 = 7
Touch Attack: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 Heh. Not good.
Damage: 2d4 + 1 ⇒ (1, 2) + 1 = 4
...aaaaand all out of holy water.

The Author |

There is some debate in the academic summoning community over Hasathorex's true rankings in the infernal hierarchy. The time spent in a statue undoubtedly cost him much of his position.
Lissalans claim that Hasathorex was only one step below a demon prince, banished for a thousand years by the actions of the Runelords. Dissenters claim Hasathorex was simply a powerful demon.
There is no doubt, however, that the death of "Old Sharptooth" was one of the first great deeds of the New Runelords.

Anglon |

"Thrkull, could you bring that stuff up here, please?"
Anglon casts detect magic and looks at the items.
Spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14
Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22
Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17
Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18
Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25
No idea how many things there are, but I might have got 1 or 2.

Anglon |

"This belt looks like it will make the wearer healthier" Belt of con +2
"And this scarab seems like it will provide some protection." bracer of armour +1
"But this...thing...I just don't know what this strange spider-like thing is. I can't identify it's aura."
Anglon definitely does not need the bracers and doesn't really need the belt.

Simon Demarkus |

"Grey, Have legion gather kindling please to keep this going. The sphere won't last much longer."
The sphere has about 4 rounds left. We'll have to start a bonfire to get the tree burning on it's own.
R1 on tree 3d6 ⇒ (4, 1, 6) = 11
R2 on tree 3d6 ⇒ (5, 2, 2) = 9
R3 on tree 3d6 ⇒ (4, 1, 1) = 6
R4 on tree 3d6 ⇒ (6, 1, 3) = 10