Ringtail's Rise of the Runelords

Game Master Ringtail

Ringtail's Rise of the Runelords - Chapter 1: Burnt Offerings

The party, along with their newest ally, brave the perils of the Nettlewood in order to face the goblin threat at Thistletop and put an end to the menace once and for all.


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Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

That would be fine with me as well.


Second pass on the "battle-field control" barbarian for anyone interested in giving feedback. He's built for level 12 at a 20 point buy (basically PFS). He now has capped Diplomacy as well and Intimidate to maximize options with Antagonize and eat up his remaining skill points and has a decent modifier. That means thes CHA of 7 is really only hurting him when he wants to use Bluff. With no INT based skills and plenty of skill points to hit what is important for him the 8 works fine in INT. Iron Will was unfortunately lost to Antagonize, but he has a positive WIS and Indomitable Faith, and a superstition of +6, so he still has an acceptable +16 vs will saves when raging. Some gear was moved around and he traded in Skill Focus (Intimidate) for Intimidating Presence which only nets 5 instead of 6, but he can allocate his rage to STR to get 7 instead if he really needs the boost. Damage isn't great, but he is more about controlling the flow of movement on the battlefield with numerous tricks to support that talent and if he ever needs to too, he can STR rage, drop the shield, two-handed power attack with his furious keen bardiche and do his share of pain while still sporting a solid AC.


Male Half-Elf Fighter 3

I would trade nimble moves for iron will, but that is me. Otherwise seems great to me.


Nimble Moves was added to 5' step about on ground breaker terrain and set up Pushing Assault in any direction needed, or simply to 5' step back in ground breaker terrain to make opponents who want to reach melee need to take a move equivolent action and provoke AoO since they couldn't likewise step to follow. It or Intimidating Prowess would be the first to go, but I'd have to do some math to see if the +13 is going to regularly be good enough for use with Antagonize. I suppose STR could always drop a point or two to move CHA up to a 10 and it would lessen the reliance on Intimidating Prowess...


I've got no problem with that Ringtail.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Sweet. I was gifted a copy of the famous 1981 collection of Against the Giants yesterday during the postgame of my RotRL sessions. Time to dig my old books out of storage. I can't believe they were written before I was born.


Male Half-Elf Fighter 3

That is cool Ringtail. A lot of things were done before I was born.


Ringtail when you going to restart your other game? I want to go bash things with Nodin's Earth breaker again.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Hopefully soon. I may wait until the start of the year to prevent peoples' holiday plans from throwing a kink into the posting schedule right when it is gets rolling.


I am going to start recruiting for mine in a week or two than have people ask questions and wait until New Years to start.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Sorry, for the delay, busy weeks. I am done now, except for HP/level. Do you roll, or half+1, or max?

Other than that, Thaddeus is ready for whenever you want to bring him in.


On the other hand Ringtail, I remember when the 'Against the Giants' originally came out as individual modules.

Boy, have I been at this gaming thing for a while...


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Okay; we'll get Thaddeus slid in at the earliest convienent oppurtunity (likely after the current battle). For hp I believe I had this group decide if they wanted to roll or take half of max +1 at every level, decide before the roll is made at every level (unless I'm getting my groups crossed). So slightly above average, or random if you are feeling lucky.

For those interested, I have a table group that wanted to run a Fallout game using the D&D 3.5 system (albeit with a lot of tweaks; guns, lasers, chems, armor as DR, robots, generic classes- mercenary as opposed to warrior, salvager instead of expert, and splicer/scientist rather than spellcaster- E6, and more). So my first step in rewriting the system was creature types and getting a bestiary written as baseline to determine difficulty of combat and power of weapons.

Here is what I have so far.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Well, I can't help myself, I'm addicted to rolling dice, despite the fact that I tend to do ABSOLUTELY horrible most of the time.

Level 2 Magus 1d8 ⇒ 1
Level 3 Magus 1d8 ⇒ 6

So, 3 shy of what average would have been, meh.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Hmmm. Dice rolls came out different on my last post than in the preview...strange. I also have 2 posts in my post history, but only one appeared in the game thread. Glitchy nonsense.

@ Ansruath: Looks like I'm getting no response from A(boleth), but almost all of the B(ehir) wants to keep playing NB. Since I think they are convienently going to be short 1 origional party member, if I counted correctly, would you want Nodin to change groups if nobody in A(boleth) pops back up by the year's end?

@ Thadeus: Looks good! Don't worry too much about hp, Ansruath seems to be the one that takes all of the abuse in the party lately (;P). Next time the PCs rest will probably be a good time introduce your character, so hold tight a couple of days and you'll be in in no time. Great backstory. Thaddeus will likely be very involved and have plenty of spotlight time in the middle section of my rewrite of HMM for sure.


Male Half-Elf Fighter 3

I did not see your post for in that thread. Finals keep people busy. I am fine with that.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13
Mrdarknlight wrote:

I am going to start recruiting for mine in a week or two than have people ask questions and wait until New Years to start.

Any details on your game? I might be interested in one since I'm not playing in CC anymore.


You are part of gang who is going to take control of a country and over throw a corrupt church.

Alignment will matter for this. It all home brew I have most of the stuff done just have to type it up which I am going to do soon. It will be a mix of combat and social people will want favors for their support.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

BALLS! I just realized an enormous error in my RGPSS submission from yesterday! Well I'm probably out this year. Stupid 300 word count limit making me edit it down and have a horrible, horrible mistake. *Grumbles*


That sucks Ringtail. Well maybe you can get to round two?

Oh yeah to Gorgoron if you go into my game you can play an Inquisitor. Makes sense to considering group going to topple corrupt church. (forgot to put this in my last post)


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

I resolve through Lleneth in a moment.

Any room in that game for either a Dex-based cavalier or paladin?


Happens Ringtail.

Well my home brew knight class replaces paladin. There are reasons but basic of it is evil people and good people work together all the time so paladins would flip out because of their code. Also the old gods were the ones that had paladins they all died.

On to Cavalier, the game will have a fair amount of urban combat, so if you meant mounted you will have some trouble.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

What are your thoughts on the Hound Master archetype from round 2 of last year's RPGSS?


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13
Mrdarknlight wrote:

That sucks Ringtail. Well maybe you can get to round two?

Oh yeah to Gorgoron if you go into my game you can play an Inquisitor. Makes sense to considering group going to topple corrupt church. (forgot to put this in my last post)

I may wait to see more details on the game. I tend to shy away from home brew worlds unless I am playing irl, and even then only if I know I'm going to be playing with them for a while. While they can be awesome in some cases, in a group you are new to, especially online, it is very hard to understand one's intent with their world, unless they have done an extensive amount of writing to describe the world. I have run into trouble before in such games with someone giving a brief version of what they see it being like, and that not really being a good description. My character ends up clashing with the GMs intended meaning. In some ways I find it curbs player creativity, because only the GM really understands what is going on.

No offense intended, as such games really can be a lot of fun if the conditions line up, I will probably hold off and look for a Golarion game, preferably an AP.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Speaking of homebrew stuff, if anyone is interested, I'll just drop this WIP here.


Ringtal:Hound master is a cool idea, I still do not get the reason for two hounds though. That is just me though.
Oh yeah Ringtail how goes the other group for the game Nodin was in?

Gorgoron: I understand that, I do not know how or why it would curb player creativity though.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

5 of the 6 players are still interested. 1 had to drop. If nobody else in your group pops back up it would probably be easiest to move Nodin over.


Cool cool, I cannot wait to use the Earthbreaker again.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

How difficult it is to be creative depends a great deal on the the GM of course, and how much the world deviates from that of your typical fantasy setting.

I'm thinking mostly of a recent experience I had with a local group. They had been playing together for years and had a long history in their homebrew world.

Pretty much whenever I tried to create something interesting with the character, or even just play their basic traits, I was told, that's not how it works in this world, our gods aren't like that, your culture wouldn't support that, etc, etc. I became very challenging to even roleplay many ordinary conversations as my view of my character was in conflict with the world. The experience has left a bit of a sour taste in my mouth.

Don't get me wrong, I like homebrew, but I might be a bit put off on it just for the time being.


That sucks Gorgoron.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Ringtail, I posted an entry to introduce Tryg in the other game.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

For Ansruath/Nodin. Looks like we'll be moving you there, since the rest of A(boleth) is gone.


Male Human Bard 3

So I've been slow of late because I was being hung up about posting here while working on a thing for which I have managed to f'k up colossally and lose all my data for, causing me to have to recheck over something like 80 pages of boards at this point.

Then I decided that was stupid and posted. Shouldn't happen again.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Suck.

It's all right; we've had far longer absences. *Taps watch* Whose seen Flit? :)


Male Half-Elf Fighter 3

Last time I saw Flit he was getting drunk.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

I think every time I saw Flitter he was getting drunk.


Male Half-Elf Fighter 3

Now that Gorgoron says that I think he is right.


Ringtail you around? I need some feedback.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

What's up?


I made a Tyranny domain for one of my deity can you check it out? I based it off of the one from Forgotten Realms but changed spells here and there.

Tyranny:

Domain: Tyranny
Frightening Touch(Sp): You can cause a living creature to become shaken for 1 round as a melee touch attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Aura of Fear(Su): At 8th level, you can emit a 30-foot aura of fear for a number of rounds per day equal to your cleric level. Using this ability is a swift action. Enemies within this aura are shaken for as long as they are within the aura. These rounds do not need to be consecutive.

Domain Spells: 1st: Command, 2nd Enthrall, 3rd Discern Lies, 4th Fear, 5th Dominate Person, 6th Geas/Quest, 7th Grasping Hand, 8th Demand, 9th Dominate Monster.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Frightening Touch seems to be balanced with all of the other 1st level cleric domain powers.I can think of a number of things that work equally well with a tyranny themme though, such as staggered or fatigued. I'm assuming the Frightening Touch power is intended to stack with the Aura of Fear, though, to cause a fear effect.

Aura of Fear I'm not 100% sold on. It activates as a swift action as opposed to a a standard action like most 8th level auras and the effect is rather powerful. It targets only enemies and makes them automatically shaken, much like the Frightening Touch power. With 1 round you can automatically debuff all enemies within range that are not immune to fear effects and send one fleeing for a round with a touch. That is pretty potent. Also, with 2 fear powers the fear theme starts to overshadow the tyranny/dominance theme.

The spell list seems pretty solid and flavorful, with a good mix of both well rounded spells and situational ones. I feel like there are better spells than Enthrall and Discern Lies for the 2nd and 3rd level slots, but I can't think of them off of the top of my hand, and they aren't bad choices. I like Grasping Hand though, good pull for the theme.

Overall, the pure fear aspect itself seems to overshadow the overarching theme of tyrrany itself (which does include a healthy dose of fear), by way of 2 powers and a spell. I'd change the aura to a standard action since it isn't a self-buff like many swift action cleric power. And I'd add either a saving throw or a hit die cap equal to your level on the Frightening Touch and/or Aura of Fear (or at least a note on how they stack). For completeness sake you may want to add "This is a mind-affecting fear effect" to the end of the powers even though most people will have assumed so, it closes loopholes.


Alright thank you. I was thinking of going with forcing enemies to listen to the cleric but I thought that was a bit much for 8th level.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

If you don't mind my input on it, I would suggest something along the charm lines. To me, the idea of Tyranny falls in the "making people do something they do not want to do out of complete control over them" type of thing.

Maybe something that makes an enemy attack another, or fight for you for a level based duration.

Looking at the domain spells, I'm not sure what would make this any better than access to Dominate person at 9th lvl. Maybe affects more than humanoids, or will attack despite their nature, or even being an (Su) used as a swift.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

You could give them beguiling gift as a spell. A cleric who takes brew potion could have some fun with that (inflict, bestow curse, blindness/deafness, and more). Remember a caster of a spell voluntarily gives up a saving throw when targeting themself, and an imbiber of a potion is considered the caster of the effect. What's more tyrranical than "drink this because it will amuse me."


Thank you for the input, I changed Frightening Touch to inflict staggered instead of shaken. I gave Aura of Fear a DC and made it a standard action. I also changed out enthralled as a domain spell for Beguiling Gift because that is neat.

Thaddeus the spell list has Dominate Person, it just as a 5th level domain spell. Otherwise good stuff I might add stuff like that for the sub-domains when I get around to doing them.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Yawn. 7 am is far too eary to work for someone who usually works evenings/nights and doesn't go to sleep until about 3 in the morning or so because of it. I'll be here New Year's morning as well. And I'm betting the forums will be incredibly slow since people will be off doing things. Lame.


I am here Ringtail. Sorry this is late, was up til 3 am.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

For that game you were thinking of running; how were you planning on doing statistics? Also, I've browsed over the thread a couple of times, but I must keep passing you homebrew class. I was going to take a closer look at it while working today.

*So hungry. All delivery restaurants are closed. Sigh.


Either an array or 25 point buy. I am still doing the class I just need to finish off 2 more parts for the one ability.


Here what I have so far on class, races and deities I got the crunch down just need time to write up the fluff. (Holidays and people coming over has been cutting into doing that.)
Casus
Deities
Races

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