Ringtail's Rise of the Runelords

Game Master Ringtail

Ringtail's Rise of the Runelords - Chapter 1: Burnt Offerings

The party, along with their newest ally, brave the perils of the Nettlewood in order to face the goblin threat at Thistletop and put an end to the menace once and for all.


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Male Half-Elf Hedge Witch 1

Basically, here's the story so far...

We came to Sandpoint for a butterfly fair, then goblins attacked and one of them stole a salmon. We killed the goblins and now we're like rock stars. We continued to have goblin trouble for a few more days. One of them ate a guy's face, but we killed him, then a few more stole some fireworks and we blew them up. Then Flitter got drunk.

We met this noble who kept hitting on our sorceress, then we killed a pig with him, and I think he left. Then Flitter got drunk.

After that, Ameiko, the local inkeeper (inkeepress?) went missing so we went to check things out at her family's glass-factory, led by a weirdly amicable note from her problem-child half-brother. Guess what we find inside? That's right, goblins. Goblins and her problem-child half-brother. Also her dad, but he was dead, killed by her problem-child half-brother. We trounced them mightily, saved Ameiko (we all got hugs), and took her bro prisoner. We got all palsy with him and he told us that his girlfriend is controlling the goblins in the region and is planning to destroy Sandpoint, because she has a grudge against it. Also, she's turning into a succubus or something. He also explained that goblins will be attacking Sandpoint via the tunnels in his family's glassworks, and they had a quasit down there stirring up trouble. Then Flitter got drunk.

Well, we arrived at the conclusion that we didn't really want goblins in our tunnels, so we headed down there to clear them out. We fought a few creepy things with untwinkable minds, then we found the quasit. She was using a magic pool of water to make the creepy things, so we killed them, ran her off (with flour. It was awesome), then destroyed her magic basin and chased her. We just found her on a beach, then killed her with metal. Flitter will begin drinking shortly.

Am I leaving out anything important?


Male Half-Elf Fighter 3

The firepelt that almost ate Tardek.


Male Half-Elf Hedge Witch 1

Right, the firepelt almost ate Tardek.


Male Human Bard 3

Gather information.

1d20 + 9 ⇒ (1) + 9 = 10

How hot is the sorceress?


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

That is actually a rather good (and entertaining) overview of major events thus far- I'm putting it under the campaign info tab so I don't have to type a full one out myself. :)


Male Half-Elf Hedge Witch 1
Lleneth Chembryll wrote:

Gather information.

d20 + 9

How hot is the sorceress?

That depends. Do you like skinny chicks?


Male Human Bard 3
Dehrisan wrote:
Lleneth Chembryll wrote:

Gather information.

d20 + 9

How hot is the sorceress?

That depends. Do you like skinny chicks?

Anorexic or just thin?


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Ah- there is something you missed; Alyoma's play!


Male Half-Elf Hedge Witch 1

Hey Alyoma, how much do you weigh?


That is a secret, you anorexic half-elf!

But, I'm 5' 10", and have lots of curvy places.

And I dance. As all good Varisian girls do. (And the bad girls too!)


Male Half-Elf Fighter 3

If you want a chick I got one for you Lleneth though I think she might be a bit "unclean" if you get my drift.


Male Human Bard 3

Now, madam, some of the bad ones dance too.

Those are the best ones.


Male Human Bard 3
Ansruath wrote:
If you want a chick I got one for you Lleneth though I think she might be a bit "unclean" if you get my drift.

That's why Shelyn invented remove disease.

Unless she's a zombie. I don't do zombies.


Male Half-Elf Fighter 3
Lleneth Chembryll wrote:
Ansruath wrote:
If you want a chick I got one for you Lleneth though I think she might be a bit "unclean" if you get my drift.

That's why Shelyn invented remove disease.

Unless she's a zombie. I don't do zombies.

Lol and no she is not a zombie.


Oh right, you asked for AM's comments on bards. Luckily, this question has been asked:

AM BARBARIAN wrote:
LADYBARIAN AM BARD, SO BARD AM OKAY WITH BARBARIAN IF BARD AM MIGHTYFINE WOMAN WHO AM GIVE BARBARIAN MUCH LOVE. BARBARIAN NOT WOMAN, SO NOT BE BARD NO MATTER HOW MIGHTYFINE BARBARIAN AM.

In short, AM feels that Lleneth is a woman.


Male Half-Elf Fighter 3
Alyoma wrote:

That is a secret, you anorexic half-elf!

But, I'm 5' 10", and have lots of curvy places.

And I dance. As all good Varisian girls do. (And the bad girls too!)

Hey Ansruath is half-elf and is 190 pounds.


Male Half-Elf Hedge Witch 1

Will Lleneth recite Boston lyrics when activates his abilities?


Male Human Bard 3

I'll be telling all sorts of stories... reciting poems, I might even try humming (Though I'm woefully lacking in talent)! My favorite is a story of how life came to live on the surface of Golarion...


Male Human Bard 3

Unrelated note: Done with the profile for the alias. I went with average HP +1, and swapped the Timely Inspiration for Eagle's Splendor as I said.


Male Half-Elf Hedge Witch 1

I notice that Mr. Bard is level 3. Are we leveling up from our righteous demon-slaying?


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Yes, when you rest for the evening you will all offically be level 3 (another reason Flitter is going to be drinking at the Deer until he returns; to avoid a split level party and risk him harm).


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
Lleneth Chembryll wrote:
Unrelated note: Done with the profile for the alias. I went with average HP +1, and swapped the Timely Inspiration for Eagle's Splendor as I said.

Looks great!


Male Half-Elf Hedge Witch 1

Sweet action! 2nd level spells!


Male Half-Elf Fighter 3

Oh yeah Lleneth I posted a class I am making and asking people in here to review it for me to help it turn out better would you mind taking a look?

As for Ringtail oh yeah I get back swing at level 3 lets go double strength mod on damage rolls.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
Ansruath wrote:
Oh yeah Lleneth I posted a class I am making and asking people in here to review it for me to help it turn out better would you mind taking a look?

Ah, nuts! I got caught up gaming in a friend's campaign this weekend and knew I spaced something. I still need to give that a look!

Ansruath wrote:
As for Ringtail oh yeah I get back swing at level 3 lets go double strength mod on damage rolls.

Because he wasn't already cleaving goblins in two? ;)


Male Half-Elf Fighter 3
Ringtail wrote:
Ansruath wrote:
Oh yeah Lleneth I posted a class I am making and asking people in here to review it for me to help it turn out better would you mind taking a look?

Ah, nuts! I got caught up gaming in a friend's campaign this weekend and knew I spaced something. I still need to give that a look!

Ansruath wrote:
As for Ringtail oh yeah I get back swing at level 3 lets go double strength mod on damage rolls.
Because he wasn't already cleaving goblins in two? ;)

It is cool Ringtail. Wait until level 7 and I can do that to all my attacks after the first. So everyone I need haste and lots of it. 15 is where I can the greater power attack *drools*+4 damage per 4 BAB*drools*


Male Half-Elf Hedge Witch 1

So I need some input on leveling mah witch in three regards.

I'm thinking of pickiing up some ranks in Sense Motive, which I'd be mediocre at, but it fits the character soooo well. I would opt not to increase Knowledge (Nature) or Perception this level, and instead put 2 ranks in Sense Motive. Would there really be any point to this?

I'm taking Detect Thoughts as one of my two 2nd level spells, but I have no idea what to select for the other one.

I'm a bit lost on my feat. I was leaning towards Spell Focus (Enchantment), but toughness might not be a bad idea, or taking skill focus a second time could be in the cards if I take ranks in Sense Motive. Of course, taking Extra Hex again couldn't hurt, since my archetype has me give up two of them.

Thoughts?


Male Half-Elf Fighter 3

I would not give up perception. Knowledge nature could give up maybe. As for feats Extra Hex is a nice choice I would suggest crackle always nice to increase rounds of the debuffs and to increase the rounds on Fortune. Toughness on the other hand is nice if you think that things will go after you. Granted most of the time they have to get past Gorgoron and I unless we bit split up.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

I also wouldn't give up perception. Perception is as often as not an opposed roll, meaning that it gets harder with levels if you don't rank it up every level. Knowledge nature is generally going to be against set DCs which will top around 20 (give or take) and Dehrisan is already INT based. Most animals that will be identified in the game will fall into the "common" category of knowledge, dropping the DC for them as well. So not leveling up nature right away would probably be your best bet for picking up sense motive.

Toughness and Improved Initiative are never poor choices for feats, but I'd have to advocate extra hex. Hexes are amazing and you'll already be 2 behind a standard witch. I can't think of a hex off the top of my head that isn't at least equivilent in power to most feats.


Male Human Bard 3

Extra Hex for Cackle. Or Evil Eye. Or Misfortune. One of them 'eviiiil' hexes. That's my 2cp anyway.


Male Half-Elf Fighter 3

He has evil eye.


Male Human Bard 3

Clearly, he should take it TWICE. That would be the best.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Cackle would compliment both fortune and evil eye well.


Male Half-Elf Hedge Witch 1

Cackle would be nice, but I think the only hex that fits Dherisan less is Cook Children. I was really leaning towards Tongues or Animal Speech for my next hex. He's got offensive options with Evil Eye and Slumber, a support hex with Fortune, so I figured a utility hex would be in order next. Oh, and you guys have absolutely convinced me that Extra Hex should be my next feat. I guess I'll kick Sense Motive to the curb. My wisdom just isn't high enough to make dabbling worth it. :(

Any thoughts for my other 2nd level spell?


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Web is a solid spell that forces a Reflex save, or Blindness/Deafness for Fortitude since you are already a little Will heavy and both of the above are non-lethal which seems to fit Dehrisan well so far.


Male Human Bard 3
Dehrisan wrote:

Cackle would be nice, but I think the only hex that fits Dherisan less is Cook Children. I was really leaning towards Tongues or Animal Speech for my next hex. He's got offensive options with Evil Eye and Slumber, a support hex with Fortune, so I figured a utility hex would be in order next. Oh, and you guys have absolutely convinced me that Extra Hex should be my next feat. I guess I'll kick Sense Motive to the curb. My wisdom just isn't high enough to make dabbling worth it. :(

Any thoughts for my other 2nd level spell?

There's also flight if you want a support hex. It's pretty neat, too.

As far as 2nd level spells go... I'm a proponent of Web or False Life. Perhaps Glitterdust? (I am personally a fan of Vomit Swarm but... that doesn't seem too in character unless you're a creeper.)


Male Half-Elf Hedge Witch 1

I've decided to go with Blindness/Deafness for my spell, and will likely be selecting web next level (unless, of course, I find a scroll before then). Speaking of which, have we found much in the way of swag yet? Also, once I get more than 45gp, would it be possible to purchase a few 1st or 2nd level scrolls in Sandpoint so I can add them to Ember?

As for my hex, I've opted for Feral Speech. I never hear it mentioned much, but we're in Varisia. There are animals everywhere, and they probably see a lot of goings on. Maybe they can point us to the goblins' lair?


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

We know where their lair is from the Half-elf bastard's notebook. Weathertop or witherthistle or somesuch. It was a few days east and north of here.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Thistletop, good dwarf, Thistletop.

@ Dehrisan: Low level scrolls are well within the towns allotted wealth limit; there is a 75% chance that you will be able to find any particular scroll at 1 of the local shops, and failing that there is a 75% chance that 1 can be ordered or made within the week. Decent treasure will start to appear soon, but unfortunately barely organized goblin raids yield little.


Not to mention the magic items found in the catacombs.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Lleneth, we have a good place for you to make your entrance in the lull between adventures up.


Male Human Bard 3

Consider it entered.


Male Half-Elf Fighter 3

Well I took average again on hp. So at 31 HP, took iron will as my feat, level survival and intimidate for skills. I also got overhand chop now which I will be using all the time. Well when I charge or until I get more than 1 attack in.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

I also took average HP, since I want to get at least a few decent levels of HP in before I start risking lower rolls.

Out of curiosity, I would have rolled: 1d8 ⇒ 7 High this time, of course.

I'm not sure what level 2 spells to make my default's for memorization, so I've started with Bull's Strength and Lesser Restoration. Let me know if you think different spells would be better on an average day.

On a bright note, my channel positive is up to 2d6, which I'm sure will be welcome.

I still need to assign my level 3 feat; any ideas? I am planning on taking an item creation feat at some point. I'm eligible for Craft Wondrous or Scribe Scroll now, or I could hold off to get craft wand at 5th. Who is planning to take what in terms of item creation? Scrolls and wands are great for clerics of course because of the shear number of spells they can access, but craft wondrous can be useful for anyone. Thoughts?


Male Human Bard 3

We definitely want someone to get craft wondrous in the future, but for you I'd vote for craft wand now. I have two main reasons:

-half price wand of CLW
-wand of protection from evil for mind powers negation that is literally on a stick.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

You can't really go wrong with Bull's Strength; on Ansruath (or another party member using a two handed weapon) it is +2 to hit and +3 to damage. Restoration, Lesser is a good spell, and one that warrants regular memorization, but I'm not sure at level 3. You aren't quite to the level where you will be running into a ability damage on a regular basis, though it obviously does happen on occasion. Once you get more spell slots, then most definitely keep 1 or 2 prepared, now it is a little more debatable. If you feel like taking an attack spell, Sound Burst can stun, though the damage is low, and Spiritual Weapon is a force effect and an extra attack for a few round, though again the damage is quickly dwarfed (no pun intended). Grace from the APG is usually a pretty amazing spell.

Toughness and Improved Initiative are both personal favorites for casters. Craft Wondrous is great, but you'll need to work closely with Dehrisan and Alyoma so the creation DCs don't get out of hand (since Gorgoron isn't Intelligence based). Scribe Scroll certainly gets great mileage on clerics, with their many situational fix-it spells. Brew Potion can be handy too, for another item creation route, turns those 3 rounds of casting Restoration, Lesser into 1 round of drawing and drinking that anyone can do and therefore manageable in combat (but with a bard, cleric, and hedge witch you probably won't need cure potions).


Male Half-Elf Fighter 3

If you want to go for item creation feat Wondrous. As for the wand would have to wait until 5 anyway. If you wish to hold off though on item creation feats there are a few you can look at.

Feats:
Steel Soul
Ironhide
Extra Channel

There were other ones but seemed a bit off or you could take selective channeling. Again this is if you want to wait on the casting.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
Ansruath wrote:

If you want to go for item creation feat Wondrous. As for the wand would have to wait until 5 anyway. If you wish to hold off though on item creation feats there are a few you can look at.

Feats:
Steel Soul
Ironhide
Extra Channel

There were other ones but seemed a bit off or you could take selective channeling. Again this is if you want to wait on the casting.

Steel Soul would make Gorgoron's saving throws virtually untouchable. Being a dwarf already and getting that +2, on top of a bonus to Constitution and Wisdom, on top having Cleric saving throws (good Fortitude and Will) would make for a formidable die roll vs just about anything (except Reflex, but luckily those are fewer and in several levels Resist Energy can help lessen the need to succeed).


Male Human Bard 3

Oooh, that is a good point. Nigh invulnerability is always nice. That may well be worth it. Was craft wand really level 5 to take?

(Side note, GMing Jade Regent came in handy. I actually know who these NPCs are!)


Male Half-Elf Hedge Witch 1

Maybe we ought to compare spell lists to see who could get the most mileage out of the various item creation feats? I'd volunteer for Craft Wondrous Item, but I just noticed that I don't get any of the stat buff spells, which would make it more difficult for me to make those items. I'm still pretty set on Extra Hex for my 3rd level feat, but I would be happy to pick up Craft Wand or something at 5th level if we need it.

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