Ringtail's Rise of the Runelords

Game Master Ringtail

Ringtail's Rise of the Runelords - Chapter 1: Burnt Offerings

The party, along with their newest ally, brave the perils of the Nettlewood in order to face the goblin threat at Thistletop and put an end to the menace once and for all.


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Male Human Bard 3

IIRC, you can make the item as long as you have access to the spell, including from a scroll or ally. And so, if I do recall right, personal spell lists aren't a huge constraint.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
Lleneth Chembryll wrote:
IIRC, you can make the item as long as you have access to the spell, including from a scroll or ally. And so, if I do recall right, personal spell lists aren't a huge constraint.

I also believe this is correct in PF. Cooperative crafting has become popular.


Male Half-Elf Hedge Witch 1

Oh cool beans! I'd be willing to take Craft Wondrous Items at level 5 then, unless someone else wants it.


Male Half-Elf Hedge Witch 1

Actually, on closer inspection, it seems that CWI has a prereq of 3rd level (I had gotten it mixed up with Arms and Armor), so I might very well take it this level instead of another Extra Hex.

I'm trying to decide between Craft Wondrous Item and Craft Wand, though (assuming I switch). A few important questions that will greatly impact my decision...

I am an arcane caster, and Gorgoron is a divine caster. Can we use Wands of Cure *insert measure-word here* Wounds that the other has made?

Dherisan's spontaneous healer ability allows him to cast "Cure Spells" he does not know. Does this allow him to craft items requiring such spells as well?

Would Gorgoron be able to contribute to the aid of crafting wands if Dherisan has the feat? I learn CSW as a 4th level spell, so starting with CSW, I'm one spell level behind a cleric as far when I get access to healing spells and what level they actually are.


Ringtail, I wasn't keeping track of what we found in the catacombs.
Could you post a list of what magic and items we recovered, so we can see what we should do with them?
Thanks.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
Dehrisan wrote:
I am an arcane caster, and Gorgoron is a divine caster. Can we use Wands of Cure *insert measure-word here* Wounds that the other has made?

The only requirement to use a wand is that the spell is on your class list. They are not limited to a specific class or even type of class (arcane or divine), so you both, as well as Lleneth, can use any wands of cure found or made.

Dehrisan wrote:
Dherisan's spontaneous healer ability allows him to cast "Cure Spells" he does not know. Does this allow him to craft items requiring such spells as well?

Yes, he just has to sacrifice a prepared spell to cast cure into the item being crafted each day that he works on it, as normal.

Dehrisan wrote:
Would Gorgoron be able to contribute to the aid of crafting wands if Dherisan has the feat?

Yes, he could supply the spell and therefore CL of the item.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
Alyoma wrote:

Ringtail, I wasn't keeping track of what we found in the catacombs.

Could you post a list of what magic and items we recovered, so we can see what we should do with them?
Thanks.

No problem; once I have it hand I'll go through the list again (likely later on this eventing).


Thanks again.


Male Half-Elf Hedge Witch 1

Alright, well, I'm going to go ahead and pick up Craft Wondrous Items now. Might be a little while before we can take advantage of it, but we'll probably want it before 5th level, and as an int-based caster, Dherisan will have the easiest time making items the require spells we don't have access to.

So, who wants some Bracers of Armor?


Male Half-Elf Fighter 3

Give them to Alyoma.


Male Half-Elf Hedge Witch 1

Alright, if anyone checks my profile, I've made a list of items Dherisan is capable of crafting for 3,000 gp or less, along how long it takes to craft them. I know 3k is a bit much for a party of 3rd level PCs, but this lets us plan a little. If there's anything you want on this list, let me know, and we can see about setting up the time to do so.

Speaking of time, Ringtail, how strict are you about what can and cannot be done on a crafting day? According to RAW, I must spend 1 day per thousand GP of a Wondrous Items base cost to make it, and during that time, I'm assumed to be doing pretty much nothing but working on it. However, in a PBP, if there's any roll-playing occuring during that time, things get really, really boring for me, and I probably won't get to contribute for days or weeks at a time.

I'll update this list as we level up, learn new spells, improve skill ranks, and get more gold.

I should also note that so far I've only got wondrous items from the core rulebook. I'll get around to combing my other sources eventually. Incidentally, Ringtail, of the following sourcebooks, which can we freely pull resources from (in regard to spells and magic items, anyways)? Advanced Player's Guide, Ultimate Magic, Ultimate Combat, Inner Sea Magic, Book of the Damned (1 and 2), Faiths of Balance, Faiths of Purity, Gods and Magic (3.5), Nation Gazzeteers (Spirit of Liberty, Empire of Devils, etc...) Inner Sea World Guide


Male Human Bard 3

Also, how would it work if I tried to Inspire Competence on his craft checks for the crafting?

Every good item crafter needs a dude to distract him with stories to make his craft go better, after all. :D


No, no bracers of Armor for me. It cuts into my Mage Armor bonus, so until you make Bracers +5 they just do less tha the spell.

Headbands and belts and cloaks, on the other hand, really work.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
Alyoma wrote:

Ringtail, I wasn't keeping track of what we found in the catacombs.

Could you post a list of what magic and items we recovered, so we can see what we should do with them?
Thanks.
  • Arcane scroll of Flaming Sphere (CL 5)
  • Arcane Scroll of Burning Hands (CL 3)
  • +1 Longsword (medium)
  • Masterwork Handaxe (medium)
  • Silver Dagger (medium)
  • Rare Holy Texts of Llamshtu (valuable but blasphemous)
  • Forked Iron Wand of Shocking Grasp with 28 charges remaining (which I don't recall if it was identified or not, but taking 10 on a spellcraft, one of your spellcasters should be able to identify it)
  • Unidentified Magic Cold Iron Dagger (tiny)

    Dehrisan wrote:
    Speaking of time, Ringtail, how strict are you about what can and cannot be done on a crafting day? According to RAW, I must spend 1 day per thousand GP of a Wondrous Items base cost to make it, and during that time, I'm assumed to be doing pretty much nothing but working on it. However, in a PBP, if there's any roll-playing occuring during that time, things get really, really boring for me, and I probably won't get to contribute for days or weeks at a time.

    I'll be fairly lax about item creation (especially in the relatively short time frame of RotRL). As long as you aren't expending resources fighting or dungeon crawling assume that you can get the full 1K per day (barring specific circumstances).

    Dehrisan wrote:
    I should also note that so far I've only got wondrous items from the core rulebook. I'll get around to combing my other sources eventually. Incidentally, Ringtail, of the following sourcebooks, which can we freely pull resources from (in regard to spells and magic items, anyways)? Advanced Player's Guide, Ultimate Magic, Ultimate Combat, Inner Sea Magic, Book of the Damned (1 and 2), Faiths of Balance, Faiths of Purity, Gods and Magic (3.5), Nation Gazzeteers (Spirit of Liberty, Empire of Devils, etc...) Inner Sea World Guide

    APG can be freely used. Everything else is allowed on a case by case basis (I'll more than likely allow just about everything, but since I'm not overly familiar with many of the books, I just like to have it run by me first). Note on Princes of Darkness; no emergency force sphere- the immediate action activation would be difficult to adjudicate, with combat needing to be backed up and altered when it is declared, and I feel it is a little overpowered for its spell level anyway.

    Lleneth wrote:

    Also, how would it work if I tried to Inspire Competence on his craft checks for the crafting?

    Every good item crafter needs a dude to distract him with stories to make his craft go better, after all. :D

    Crafting is assumed to take place throughout a day (possibly over several or more), so I don't think that one could inspire competence (not enough bardic music rounds), however, if Lleneth stays around and keeps him motivated with stories and lends a helping hand, I would allow him to try to make a spellcraft check DC 10 to aid another and grant a +2 bonus to Dehrisan's roll, achieving a similar result.


  • Male Human Bard 3

    I can definitely work with that.

    Hey Dehrisan, if you need to work on harder stuff, you have an assistant if you need it.


    Male Human Bard 3
    Alyoma wrote:
    Headbands and belts and cloaks, on the other hand, really work.

    Oh, right. Cloak of Resistances, I have the spell to make those...


    Male Half-Elf Hedge Witch 1

    Coolio. I know my first personal priority is making a Headband of Vast Intellect (containing Sense Motive). It'll also slightly increase my Spellcraft bonus, allowing me to slightly more reliably craft a few more items!

    Also, mind if I take that scroll of burning hands? Provided I can make a DC 16 spellcraft check, I can add that one to my spells known.


    Go ahead on that scroll. I can't add to my spells via scrolls anyway, so people that can should get first call on scrolls.
    I'd like the wand anyway.


    Male Half-Elf Hedge Witch 1

    Alright, going to go ahead and make my spellcraft check, DC 16...

    1d20 + 9 ⇒ (16) + 9 = 25


    Male Human Bard 3

    Dehrisan, I might have just had a profound and useful epiphany.

    Can you take 10 on spellcraft checks to make stuff? If so, you don't need to worry at all about making anything with a craft DC lower than 10+your spellcraft bonus.

    In one more level if Lleneth is being your gopher it'd be that +2, because then he couldn't fail to aid another.


    Male Half-Elf Fighter 3

    As of last time I checked since crafting is normally done when you are not in danger you can take 10. Though it is really up to Ringtail.


    Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

    You can take 10 on a Spellcraft unless you are in combat or otherwised distracted by danger, so crafting items should generally be okay to take 10 with. If you try to scribe a scroll near an erupting volcano though, be prepared to roll. ;P


    Male Human Bard 3
    Ringtail wrote:
    You can take 10 on a Spellcraft unless you are in combat or otherwised distracted by danger, so crafting items should generally be okay to take 10 with. If you try to scribe a scroll near an erupting volcano though, be prepared to roll. ;P

    ...Guys, I just had the best idea ever.


    Male Half-Elf Fighter 3
    Ringtail wrote:
    You can take 10 on a Spellcraft unless you are in combat or otherwised distracted by danger, so crafting items should generally be okay to take 10 with. If you try to scribe a scroll near an erupting volcano though, be prepared to roll. ;P

    So say the mighty DM.

    In other stuff Ringtail get a chance to look at my class yet?


    Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

    Not quite. That was on my list for this evening (along with catching up in CC), and I've spent most of what free time I had on my shift so far prepping for my in person RotRL tomorrow (I hate Friday nights, full of freaks and prostitutes bothering me every 2 minutes), but I think I have about half an hour of quiet now so this is the perfect chance to look it over.


    Male Half-Elf Fighter 3
    Ringtail wrote:
    Not quite. That was on my list for this evening (along with catching up in CC), and I've spent most of what free time I had on my shift so far prepping for my in person RotRL tomorrow (I hate Friday nights, full of freaks and prostitutes bothering me every 2 minutes), but I think I have about half an hour of quiet now so this is the perfect chance to look it over.

    Freaks and Prostitutes? I thought you worked in a hotel?(Yes I know this does not make sense)


    Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

    Initial impression (I'm only through class skills now):

  • Not that it matters a whole lot (and not that I have room to talk since I do a lot of work first and edit later), but the formatting is a little off. I believe things should be listed Role, Alignment Restrictions, HD, Class Skills, then charts, but only if you want to follow the preset class design. I suppose you don't have to.
  • I like the flavor of the class, it can easily be altered to be campaign specific. HoweverWhile there is a big difference between Guardian and Beserker, there doesn't seem to be a whole lot of difference between Guardian and Shield (flavorwise, I haven't got too deep into mechanics yet). I'd like something to pop out as clearly different from the other 2.
  • Good Fort and Will and full Bab, exactly what I like to and expect to see in knight style class. Solidly built.
  • Class skills are 4+Int, sounds about right; follows the formula well and seems solid enough for the skills normally expected of a knight.
  • I see intimidate, but not diplomacy, which seems a bit odd given the flavor. I'd pop that skill onto the list too, possibly along with one more just to round it out (nobility or history maybe, possibly perception), but otherwise looks to be a great start.


  • Vitals:
    HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
    Skills:
    Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13
    Lleneth Chembryll wrote:
    Ringtail wrote:
    You can take 10 on a Spellcraft unless you are in combat or otherwised distracted by danger, so crafting items should generally be okay to take 10 with. If you try to scribe a scroll near an erupting volcano though, be prepared to roll. ;P
    ...Guys, I just had the best idea ever.

    Do tell...


    Male Human Bard 3
    Gorgoron wrote:
    Lleneth Chembryll wrote:
    ...Guys, I just had the best idea ever.
    Do tell...

    Okay, so the first thing we do is find ourselves an active volcano. That's erupting.

    Then we find ourselves a hunk of metal. Then we make a scroll by catching the lava flying through the air on the metal to scorch it before cooling it with a Create Water Orison.

    We would have the single most awesome scroll of Resist Elements ever.


    Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
    Ansruath wrote:
    Ringtail wrote:
    Not quite. That was on my list for this evening (along with catching up in CC), and I've spent most of what free time I had on my shift so far prepping for my in person RotRL tomorrow (I hate Friday nights, full of freaks and prostitutes bothering me every 2 minutes), but I think I have about half an hour of quiet now so this is the perfect chance to look it over.
    Freaks and Prostitutes? I thought you worked in a hotel?(Yes I know this does not make sense)

    Speak of the devil...that was a fun 20 minutes.

    But, yep, hotel work. Just part time now though. I cut my hours down to between 20 and 30 a week until our current project is finished, edited, formated, and published so I had more time to work on it. We are already behind on our first deadline because 1 in our group isn't keeping up with his workload (apearently between work, police academy, and toddler he can't work in his OTHER job, which I understand, but he's dragging us down too, which is annoying) and Ringtail had to nice-talk the people who are backing it into remaining behind it and the advance check he got is quickly running out.


    Male Half-Elf Hedge Witch 1

    Jerk. I had to postpone my project on account of having to work overtime.

    What exactly are you guys working on, if you don't mind me asking?


    Male Half-Elf Fighter 3
    Ringtail wrote:


    But, yep, hotel work. Just part time now though. I cut my hours down to between 20 and 30 a week until our current project is finished, edited, formated, and published so I had more time to work on it. We are already behind on our first deadline because 1 in our group isn't keeping up with his workload (apearently between work, police academy, and toddler he can't work in his OTHER job, which I understand, but he's dragging us down too, which is annoying) and Ringtail had to nice-talk the people who are backing it into remaining behind it and the advance check he got is quickly running out.

    Oh yeah happens. Life does that to people.


    Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
    Dehrisan wrote:

    Jerk. I had to postpone my project on account of having to work overtime.

    What exactly are you guys working on, if you don't mind me asking?

    A 3 book, level 1 through 12 campaign that comes in a box-set with a few fold out maps and such (reminiscent of the old 2E AD&D adventures). We worked on the outline and NPCs and all of that important stuff together, and then each split up to write a book (mine is levels 5, 6, 7, and 8), and then were supposed to edit one anothers, do feedback, rewrite/edit and send in rough drafts. However the person responsible for levels 1 through 4 wasn't prepared when we were.


    Male Half-Elf Fighter 3
    Ringtail wrote:

    Initial impression (I'm only through class skills now):

  • Not that it matters a whole lot (and not that I have room to talk since I do a lot of work first and edit later), but the formatting is a little off. I believe things should be listed Role, Alignment Restrictions, HD, Class Skills, then charts, but only if you want to follow the preset class design. I suppose you don't have to.
  • I like the flavor of the class, it can easily be altered to be campaign specific. HoweverWhile there is a big difference between Guardian and Beserker, there doesn't seem to be a whole lot of difference between Guardian and Shield (flavorwise, I haven't got too deep into mechanics yet). I'd like something to pop out as clearly different from the other 2.
  • Good Fort and Will and full Bab, exactly what I like to and expect to see in knight style class. Solidly built.
  • Class skills are 4+Int, sounds about right; follows the formula well and seems solid enough for the skills normally expected of a knight.
  • I see intimidate, but not diplomacy, which seems a bit odd given the flavor. I'd pop that skill onto the list too, possibly along with one more just to round it out (nobility or history maybe, possibly perception), but otherwise looks to be a great start.
  • Fixed the formatting to fit other classes.Idea was Guardians are tanks, Berserkers do damage and Shield are do not want to get hit at all. I do not know what to do to change shield though to something that is different. I did not want the first oath power to be something that was tied deeply to anything other than play style. I could make the shield more mobile though. Go knights. Added diplomacy like suggested, I changed knowledge religion for knowledge history and added knowledge planes. These guys do not hang with nobles much so nobility does not fit. As for perception I did not add it to the list because fighter, paladin and cavalier do not get it in there standard skill list. Cavalier can based on their order.


    Male Half-Elf Hedge Witch 1
    Ringtail wrote:
    Dehrisan wrote:

    Jerk. I had to postpone my project on account of having to work overtime.

    What exactly are you guys working on, if you don't mind me asking?

    A 3 book, level 1 through 12 campaign that comes in a box-set with a few fold out maps and such (reminiscent of the old 2E AD&D adventures). We worked on the outline and NPCs and all of that important stuff together, and then each split up to write a book (mine is levels 5, 6, 7, and 8), and then were supposed to edit one anothers, do feedback, rewrite/edit and send in rough drafts. However the person responsible for levels 1 through 4 wasn't prepared when we were.

    That's cool! I never got that involved with published modules into late 3.5, but I did have one of the 2nd edition micro-campaigns (Bleak House, I believe) and it's still one of the better adventures I've ever seen.

    So you're using following a similar format for PF, eh? Is this going to see print in paper, or will it be available on the web?


    Male Half-Elf Hedge Witch 1

    Oh, btw, Dherisan would also like that Lamashtan(?) book we found. What language is it in? If he can't understand it, he'll spend some time each day going over it with Comprehend Languages after this mess with the goblins is cleared up.


    Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
    Dehrisan wrote:
    So you're using following a similar format for PF, eh? Is this going to see print in paper, or will it be available on the web?

    Yeah, we were big fans of the box sets. Having everything all in one place (maps, books, NPC sheets, gazetteers, bestiaries, and so on) was convenient, they were usually of great quality, and allowed for extra space to include things one could normally no when limited to a set number of pages in a book or PDF. They always seemed to give quite a bit for one's money too.

    Theoretically both. We won't be the ones formatting it to PDFs though, that will be a job for someone once it is out of our hands; computer ninjas.


    Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
    Dehrisan wrote:
    Oh, btw, Dherisan would also like that Lamashtan(?) book we found. What language is it in? If he can't understand it, he'll spend some time each day going over it with Comprehend Languages after this mess with the goblins is cleared up.

    Abyssal


    Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

    So it looks like the party has a general plan for the following day. Double checking the towns defenses then crushing goblin skulls at Thistletop?


    Male Half-Elf Fighter 3

    That is Ansruath thoughts on the plan.


    Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

    Ah...nothing is more relaxing than posting fake job offers on craigslist. If only they would stop deleting them every week...


    Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

    Ansruath; I seem to have lost the link to your homebrew class, could you scrounge it up for me again when you get the chance.


    Male Half-Elf Fighter 3

    Casus

    I was thinking of changing shield to be more of a mobile or more magical type character. After you read through the abilities give me your input. For one of the powers I did not add any more information to it because I wanted a GM's input on how powerful poisons and diseases should be at which level. Lastly I for the few dead levels I have I wanted to know should I do abilities for Casus as a whole or do powers for each Oath.


    Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

    On the oaths, while I feel the intents are fairly clear, the wording could use some touching up.

    On the guardian the oath states that the casus must "stand in combat". This could mean different things to different readers (standing up from prone, not moving from one's square during a round, completing a combat without fleeing, or simply taking part).

    Likewise the shield oath requires that a character "must don medium or heavy armor". Perhaps changing the wording to "must wear". Don implies putting on, which obviously isn't the intent in combat. It also feels the most awkard of the oaths; are you intended to have violated your oath if you are attacked at night or in another situation where you aren't wearing armor?

    Otherwise, at first glance the oaths appear to be fiarly balanced with one another allowing for a lot of freedom in what type of martial character the player wants to play. The berzerkers damage boost is a nice touch, while never going to outshine a barbarians rage (the same with the DR of guardian). My only question is what type of AC bonus does the order of the shield provide (dodge, shield, etc)?


    Male Half-Elf Fighter 3
    Ringtail wrote:

    On the oaths, while I feel the intents are fairly clear, the wording could use some touching up.

    On the guardian the oath states that the casus must "stand in combat". This could mean different things to different readers (standing up from prone, not moving from one's square during a round, completing a combat without fleeing, or simply taking part).

    Likewise the shield oath requires that a character "must don medium or heavy armor". Perhaps changing the wording to "must wear". Don implies putting on, which obviously isn't the intent in combat. It also feels the most awkard of the oaths; are you intended to have violated your oath if you are attacked at night or in another situation where you aren't wearing armor?

    Otherwise, at first glance the oaths appear to be fiarly balanced with one another allowing for a lot of freedom in what type of martial character the player wants to play. The berzerkers damage boost is a nice touch, while never going to outshine a barbarians rage (the same with the DR of guardian). My only question is what type of AC bonus does the order of the shield provide (dodge, shield, etc)?

    First suppose to not flee from combat I will change that. I will change shield oath to wear. It is dodge I will go add that.


    Male Half-Elf Hedge Witch 1

    So I hate to invade Ringtail's discussion page for inter-game purposes, but we've just lost a couple of guys in the Carrion Crown game I've been running, and we desperately need someone, anyone, who can heal. I thought I'd check here to see if Alyoma had changed her mind about the game, or to see of Lleneth would be interested?


    Male Human Bard 3
    Dehrisan wrote:
    So I hate to invade Ringtail's discussion page for inter-game purposes, but we've just lost a couple of guys in the Carrion Crown game I've been running, and we desperately need someone, anyone, who can heal. I thought I'd check here to see if Alyoma had changed her mind about the game, or to see of Lleneth would be interested?

    If Alyoma isn't interested, I guess I can give it a shot. TBH I've never quite been able to wrap my head around divine casters, but I'll be happy to give it a shot for you. What's the current party makeup? I'm showing you have an inquisitor but I'm guessing he's one of the ones who vanished.


    Male Half-Elf Fighter 3
    Lleneth Chembryll wrote:
    Dehrisan wrote:
    So I hate to invade Ringtail's discussion page for inter-game purposes, but we've just lost a couple of guys in the Carrion Crown game I've been running, and we desperately need someone, anyone, who can heal. I thought I'd check here to see if Alyoma had changed her mind about the game, or to see of Lleneth would be interested?
    If Alyoma isn't interested, I guess I can give it a shot. TBH I've never quite been able to wrap my head around divine casters, but I'll be happy to give it a shot for you. What's the current party makeup? I'm showing you have an inquisitor but I'm guessing he's one of the ones who vanished.

    Gorgoron is the inquisitor. We lost Ringtail because he has been busy with his projects and a friend of mine has been really busy and did not post much in the first place.


    Male Human Bard 3

    So we've got Inquisitor/Ungodly Summoner Thing/Ranger/Barbarian/Lore Oracle, right?


    Male Half-Elf Fighter 3

    Summoners are ungodly when not made correctly. Lore Oracle is my friend that does not post much.

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