Ringtail's Rise of the Runelords

Game Master Ringtail

Ringtail's Rise of the Runelords - Chapter 1: Burnt Offerings

The party, along with their newest ally, brave the perils of the Nettlewood in order to face the goblin threat at Thistletop and put an end to the menace once and for all.


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Male Half-Elf Fighter 3

I guess a Cheliaxian marine is pretty close. Mongolian world sounds cool I really like Mongolians as a culture I do not know a lot about them though. I have never heard of Burning Wheel before.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

I was actually first introduced into the Burning Wheel system by the game Mouseguard - based off of the comics (which I highly recommend), made by the same folks, and loved every bit of it. They've a 3rd edition, Gold, coming out sometime next month. I preordered through paizo for $22.50 + shipping costs. For less than $30 I'll be getting a massive rulebook. I think I read on the BW website that they are only using one book as opposed to the old two book setup so it will be around 600 pages. That's just a steal.

The homebrew world is kind of a mashup of a slavic setting with asian influences, kind of like southeastern Russia. It pulled a lot from slavic folklore too, with a heavy dose of clockwork.


I really like the sound of the homebrew. I wouldn't play in a CoT game, as I'm runnign one and have just so many PBPs. But I could definately be interested in the homebrew!

In other news, I'm still finding my feet with Tardek, and I'm well aware that my posts are short, as he's so shy and queit I often feel I should leave it until other characters reply!

My own fault! I always tell myself never to play low-Cha characters! I love NPC interaction too much for my own good! I'll get the measure of him, and I'm really enjoying describing the mixing of potions.


Male Human Slacker 3/ Gamer 4 /Teacher 2

How friendly is council of thieves to morally grey PCs? I have a LN Chelaxian (well, from Isger) wizard/diabolist I've been wanting to play for like, forever.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

I'm likely too busy for any more PbP's, even though I'm only in 2. I'm still fairly new to them.

I am curious about Burning Wheel. I've never seen anything of the game, but I know it has quite a passionate fan base, and that usually indicates a really good game. I've been looking for a system that makes a bit more sense than the D&D games. They are set up to be fun, but when you start looking at the mechanics, the system really makes very little sense. I'd like to find a more lifelike system that maintains the fantasy feel.

Your homebrew game sounds interesting. I have an interest in Mongolian culture that comes from archery. I like traditional archery, and the composite bows from eastern europe through asia where some of the best ever made. I'm learning a bit about bow making as a hobby. I'm starting with simple flat-bows, but I'd like to try to making a horn bow, particularly a mongolian style bow.

I have an interest in steampunk as well.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Yeah, I find it difficult to be actively involved with a PC with a negative Cha modifier, but hate investing heavily into something which gives minimal mechanical returns when I have limited resources. I find myself taking cosmopolitan (feat) and world traveler (trait) quite a bit when building characters for fun so I can pick up some social skills.

CoT, from the two books I've read thus far, seems to be less about traditional good and evil or law and chaos. It is more about the PCs being compelled to want to tear down a corrupt government. I believe Seltyiel (sp?) was one of the sample party members in the back of book #1, and he is LE.

Maybe I'll slowly work on typing up relevant campaign setting materials on a google doc for my homebrew game. It'd be a few weeks off before I was ready to start another game anyway. I may work on it and post a link to it to get some feedback if nothing else.


Male Half-Elf Fighter 3

That sounds cool. I would like to read up on that world.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Well its been a fantastic morning. I hate Sundays. I had to be up for work at 6 and then some child pulls the fire alarm for no good reason, causing the entire hotel to go into panic mode with me as the only employee working. Then ADT security services and the fire department both feel the need to lecture me because my manager didn't have our keys to turn off the fire alarm clearly labeled so we could find them quickly, and then my manager was upset that I called her before 10 on a weekend saying that the keys were labeled (and I suppose they were, but only vaguely- I wasn't aware of what a "SIMPLEX box" was). Sigh. Tip of the ice berg. At least I get time and a half tomorrow.


Male (he/him) Irish Physicist (Programmer Dedication) 5

Hey guys! I'm away for the next few days and won't be able to post! I'll catch up on thursday!

I'm filming with a friend of mine, filling in some body space, etc. Have a good week!


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Okay, no problem. Mind if either I or Flitter comandeer Tardek if he is needed until you return?


Sorry I disappeared for a while, family stuff over the 4th weekend.
I should be back full tonight.
But I'm going to vanish again in 2 weeks (vacation where there is no internet connections at all, cabin on a NH lakefront.)


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Vacation, eh? Sounds nice. Eventually I could use one of those...one of these years. ;)


Male Half-Elf Fighter 3

Hey Ringtail I forgot do we take half on HP or you want us to roll?


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Actually, come to think of it, I don't think I ever stated. I think that is something we should probably all decide as a group. I know that some people prefer the randomness and potential to roll really well and others like to reduce randomness whenever possible. Let's take a quick and informal vote: who would prefer rolling and who would prefer taking average?


Male Half-Elf Fighter 3

I am fine with either to be honest.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Average (1/2 max +1) works better than rolling in my opinion. Rolling is too risky at low levels, as you can end up with very fragile fighters.

I have also played in games that had a great deal of success giving all PC's their max roll on each HP roll. It maintains the spread of HP between all classes very well. The GM's I've played with have compensated by giving all the baddies max HP as well.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
Gorgoron wrote:
I have also played in games that had a great deal of success giving all PC's their max roll on each HP roll. It maintains the spread of HP between all classes very well. The GM's I've played with have compensated by giving all the baddies max HP as well.

I hear that is surprisingly common, but I'm a bit weary to give out max HP to most enemies- it makes damage dealing spells and effects seem less potent.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13
Ringtail wrote:
I hear that is surprisingly common, but I'm a bit weary to give out max HP to most enemies- it makes damage dealing spells and effects seem less potent.

True, but no more than it affects mundane weapons as well. Combat might last a touch longer in most cases, but not overly so. It is just one approach.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

It isn't so much combat lasting longer that makes me a bit hesitant when I consider that option. With more HP to burn through action economy and spell resource management more strongly favors SoL spells which can make combat a bit more unpredictable. I'd perhaps consider the max HP option, but I'd want to somehow increase the power behind damage and healing spells appropriately as well.


Male Half-Elf Fighter 3

I have never really gotten into a game that went past level six so I really do not know about all that.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13
Ringtail wrote:
... I'd perhaps consider the max HP option, but I'd want to somehow increase the power behind damage and healing spells appropriately as well.

Probably best to just go with the average option then. 3.5/PF is one of those games that seems so finely balanced that changing anything sets off a landslide of other things you need to change to compensate.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

What I'm thinking about doing for this game now is simply giving everybody the individual choice with each level to either take their chances and roll if they would like or to simply take average.


I would favor the average (round up) HP option.


Male Half-Elf Fighter 3

Well on what we do with the HP I upgraded Ansruath's character sheet. I took Improved Initiative so I can finally not have a really low Initiative roll. I also got my replacement for bravery which gives me +1 to my CMB and CMD for sunders and increases my damage against objects this calls for an adamantine elven curve blade.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Tar did not get to reply before he left. I am sure he will not mind if you or I puppet him, while he is gone, Ringtail! :)

As for the health.. I personally like Rolling. Well... Rolling with the chance to re-roll any 1's! :)


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

All right. I'm pretty sure I will allow the option of taking half of max +1, or rolling, decided everytime you level. Since half of max +1 is more likely to yeild a slightly higher result than the average roll, there will be a minimum of 2 on the die, thus rerolling 1s. Sound fair to everyone?


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Sounds good to old Flitter Whistle here. With that in mind... 1d10 + 2 ⇒ (7) + 2 = 9... Start off strong! :)


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Flitter's a hardy little halfling, ain't he?


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Haha! Surprisingly so yes. Hp of 21 now. Which is pretty damn solid for a Lvl 2 Ranger. Took Precise Shot as my Combat feat. Should be useful.


Male Half-Elf Hedge Witch 1

Did we level up or something?


Male Elf Rogue (Poisoner) Lvl 4

We surely did! :) Level 2! Woop woop!


Male Half-Elf Fighter 3

I am going to take half half for a d10 5 or 6? I thought it was 5 but in another game they said it was 6.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

@ Ansruath: Half of your max +1, so a d10 would be 5+1 or 6 + CON and favored class and toughness, ect. Technically average is 5.5 or 5 at odd levels and 6 at evens, but that feels like a hassle.

@ Dehrisan: Yeah, it was in one of my recent posts nestled in ooc text at the end of a post. I probably should've made it stand out a bit more, since I think I've regularly been using ooc at the end of recent posts anyway.


Male Half-Elf Fighter 3

Alright so I get 6 from dice +2 from con and +1 from favored class so +9 to hp I have 22.


Male Half-Elf Hedge Witch 1

I'll just take half +1. I can't afford to gamble with hp when I've got a d6 hit die and 12 con.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
Ansruath wrote:
Alright so I get 6 from dice +2 from con and +1 from favored class so +9 to hp I have 22.

Correct.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

@ Dehrisan: Still having trouble deciding on a patron?


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

I'll take average. In the future Ringtail, I might suggest that you ask people to declare their intent to roll in a post, and then make the roll in a subsequent post. That way, it removes the temptation to look at what you rolled in the preview and then change your mind and the text to report you are taking average if you rolled low.

Gorgoron will get 5 for Average roll + 1 for Con and +1 Favoured class, for +7. He now then has 17 hitpoints.

Let's see I would have rolled:
1d8 ⇒ 5
Hmph, no difference. Where's the fun in that.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

@ Gorgoron: That is worth noting. I tend to forget that there are those out there who like to cheat at a game whose only intent is to facilitate fun. I'll never understand it though.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13
Ringtail wrote:
@ Gorgoron: That is worth noting. I tend to forget that there are those out there who like to cheat at a game whose only intent is to facilitate fun. I'll never understand it though.

I don't think it's a common issue, but some simple precautions can, as I said, help remove the temptation, and keep you from having to wonder...


Male Half-Elf Hedge Witch 1

Tis done. Know what's awesome about the moon patron? Darkness as a 1st level spell. Now I just need to work some moony-type stuff into his character...


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

A moon theme is pretty classic witch too!


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

That is pretty snazzy. I like PF darkness still allowing darkvision to function. And darkness is a pretty useful battlefield alteration spell for evocation. Concealment for % miss chance, it hampers vision so a square of movement costs 10' (no 5' step). A spring attacking dwarven or half-orc eldritch knight could have fun with that.


Male Half-Elf Hedge Witch 1

Yeah, I look the moon because it seems to have a sort of wiccan feel to it. There's a definite tie to nature, but it also serves as a potent symbol for certain supernatural forces. I just need to decide how Dherisan ties into all of it.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

I think I'm done. Not a lot changes for me at level 2. All my abilities stay the same, though I get one more level one spell. Other than that, HP, +1 BAB, +1 Fort and Will, and 2 Skill points. Done pretty quick.

Oh and speaking of things to settle on, I did switch out the Sun domain he had at the beginning. I took Glory/Heroism, for the spell selection, though I am open to suggestions if anyone has any they think would be better.

I can take:

  • Glory
  • Good
  • Healing
  • Sun
  • He already has Fire


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
Dehrisan wrote:
I just need to decide how Dherisan ties into all of it.

Contract lycanthropy? :)


Male Half-Elf Fighter 3
Gorgoron wrote:

I think I'm done. Not a lot changes for me at level 2. All my abilities stay the same, though I get one more level one spell. Other than that, HP, +1 BAB, +1 Fort and Will, and 2 Skill points. Done pretty quick.

Oh and speaking of things to settle on, I did switch out the Sun domain he had at the beginning. I took Glory/Heroism, for the spell selection, though I am open to suggestions if anyone has any they think would be better.

I can take:

  • Glory
  • Good
  • Healing
  • Sun
  • He already has Fire

Good with the sub domain Agathion seems cool if you want to be more of a buffer type cleric. The touch power for good is pretty good to. If you explained more of what you want Gorgoron to be I can go find better combos.


Male Half-Elf Hedge Witch 1

I'd actually like to avoid the whole "moon = lycanthropy" trope. Honestly, I've been trying to borrow both wiccan and taoist philosophies in the portrayal of him, and I suppose the idea that everything happens in cycles fits the moon thing pretty well.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Insomnia? Perhaps Dherisan suffers from insomnia at the full moon, so tied is he to its cycle that, when it is brightest, he finds himself too charged with energy?


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

@ Gorgoron: The touch of good power is an unstoppable force around the time you hit levels 10 and up. And the ability to holy-ify your weapons is great if you see Gorgoron being up in the fray. Holy is a strong property in RotRL.

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