Revival of the Runelords (Inactive)

Game Master Cellion

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Aërydd Llach:
Aërydd Llach wrote:
How would you rule about flanking and being in the same space from the Vexing Dodger's opponent climbing ability. The only thing similar is the Mouser archtype to swashbuckler's which specifically says the mouser is flanking as long as another PC is threatening. The text for Vexing Dodger doesn't discuss flanking. Logic would seem that it should be the same since it is a major focus of the archtype and any other ruling would basically eliminate the rogue's sneak attack damage while doing the main tactic the rogue is built around. Thoughts?

Hmmm... I think that would be okay. Climbing: You are basically making a standard action to get into position for a flank, which sounds like what is intended, and you have to make a roll to succeed. If the creature were trying to "shake you off" you might have to make the climb check again. The house rule that gives small creatures a climb bonus is very useful here.

Same space: The vexing dodger allows to move through a larger creature's space freely, not stay within it.

For the record, if you are climbing an enemy creature, you will never have more than one hand free to make attacks. You also need two hands to actually make the climb. I recommend a spring-loaded wrist sheath.

Also it's worth noting that there are a lot of goblins in the early part of the adventure, so you won't get to use that ability much for the first few levels.

Aërydd Llach wrote:
I stuck with the Clergy caste. As I fleshed out her background, I decided that her mother was a priestess of Chaldira and raised Aerydd in and around the religion. So, it naturally comes out of her and it plays well with her delusions of grandeur about her actually being a deity's avatar.

It does make sense that is she "remembered" all this stuff about Chaldira Zuzaristan she might think they must be memories.


Elsbeth Tempest-Born wrote:
(Adhesive Spittle) Yeah, I guess I could use that...I just hate that it requires 2 standard actions.

It doesn't. If you cast it you can spit the projectile as part of the casting, or you can wait. If you had to wait until the next round then at first level the spell would be useless, since the duration would have expired at the start of your next turn.

If that's not RAW then I'm pretty sure it's RAI.


Rune GM wrote:


If that's not RAW then I'm pretty sure it's RAI.

I agree with you on RAI and that's how I tell my players to use it, but RAW it doesn't give you an option to spit as part of the casting. Sweet, I'll definitely take it now. One note: it's not entirely useless with the two standard actions to get it going. You can cast it on your familiar and then have your familiar spit as its standard action, thus getting the spell off in one turn. However, I think that's a silly requirement for a spell that's in no way OP, so I let my players spit as part of the casting.


Mashiki Malbourne wrote:
My submission for consideration

Mashiki Malbourne:

Hi, Mashiki!

Crunch:
This is an interesting build! The idea of a high CON sorcerer is pretty neat. I might be inclined to do this though:

STR 10 DEX 14 CON 16 INT 10 WIS 10 CHA 16

unless you plan to boost CON by 1 more point. With the toughness feat you are basically getting an extra 4 HP per level, so it might not be necessary to add more CON. You can take the toughness feat multiple times if you want.

FYI a house rule allows you to use DEX for melee to-hit rolls when using touch spells.

The damage for a pitchfork will be the same as a trident. It can only be used two-handed.

Here's a tip: mage armor is really useful, but you don't really need it as a spell known. In my home game the party sorcerer got a wand of mage armor fairly early, and at 13th level he still has charges left. If you just get a regular backpack you could also give yourself two scrolls of mage armor to start with.

Then you could learn shield instead. Shield doesn't last as long, but with shield and mage armor your AC is 20. And you could also buy a haramaki which grants +1 armor (doesn't stack with mage armor though) for only 3 gp.

Likewise, shocking grasp is, at 1st level, probably worse than just attacking with your pitchfork. Something like touch of gracelessness or ray of enfeeblement might be more useful at 1st level as a debuff than a straight damage spell. Up to you.

You don't get to start speaking Aklo unless you have an INT bonus or points in linguistics. The "free" language for a human is always a human ethnic language. As a Sandpoint local your second language would either be Chelaxian (most likely) or Varisian. Your family name sounds Chelaxian - Varisian names sound vaguely Slavic (Varisians are based on the Romany, i.e. Gypsies).

Do you know how to make live links on your page? Click the "how to format your text" button at the bottom of the thread page under the text box.

For formatting it would be easier to find things on your sheet if you used line breaks for things, like this:

Quote:

Traits

Caste: Peasant,
Campaign: Goblin watcher,
Magic: Magical Lineage (acid arrow).

Adventuring Skills (2+INT/lv = 2):
Kn (dungeoneering) 4 [1 point, 3 class],
Bluff 7 [1 skill, 3 class, 2 cha, 1 caste trait]

Don't forget to figure out how much weight you are carrying.

Fluff:
Your story is mostly good, but there are two things I would like to mention.

Firstly, Sandpoint is not a farming town, it's a market town, and farmers don't generally live there. There are a number of villages in the area and the farmers from there typically bring their goods into Sandpoint to sell. There are several farming villages within a 1-2 hour walk. If you are a peasant you are probably from one of those.

If that's the case you may need to think about about why you are in Sandpoint so much.

Secondly, while sorcery is mostly intuitive, you nevertheless still benefit from having a teacher, who can teach you what can and cannot work with your magic. Your backstory does not describe you casting any spells, so it would be good to either add this or develop your "learning magic on your own" a bit more.

Two good candidates for teachers would be either A: a teacher at the Turandarok Academy, or B: Madame Mvashti, a local mystic. If you are going with Madame Mvashti then it would help if you are at least part Varisian (perhaps your mother was Varisian).


GM, what do you think of Beads's backstory?

Will format crunch to outline the skills


Elsbeth Tempest-Born wrote:
I agree with you on RAI ...

Yeah, I think it's just badly worded.


Rune GM Reply:

I did plan on taking my first stat bump in con (to 18) and then all others in cha.

I wasn't aware that taking toughness multiple times was an option. I will definitely keep that in mind.

This character was originally built with finesse, but after reading the house rules I was able to safely replace finesse with another feat.

I will update the damage for the pitchfork. I assumed it was a two handed weapon.

Its a good point about mage armour. I tend to learn mage armour and use wands of shield since at higher levels I only have to cast mage armour once while shield gets cast multiple times, so it saves on spell slots. While there are some exceptions, 10 rounds of shield is often enough time for an encounter.

The shocking grasp has the benefit of going against touch AC and getting a further +3 to hit if the opponent has metal weapons or armour. I agree that 1d6 isn't a huge amount of damage though =) I planned on picking up ray of enfeeblement at some point. As I have my class acid ray which also does 1d6 against touch it wouldn't be an issue swapping the order I take them.

I did take one skill point in linguistics as a background skill to learn Aklo (knowledge from my "otherworldly" connection). My actual int score doesn't give me a bonus language.

I will work on formatting and figure out linking.

With the MW backpack and the peasant str bonus for carrying stuff my weight works out. I will add it into the character sheet when I redo the formatting so you can see how it breaks down.

Mashiki is Varisian. I missed adding that and will make the correction.

Times can get tough at the farm and Mashiki often has to look for odd jobs to help make ends meet so she takes jobs in town when she can such as helping to clean stables after a big festival or do dishes at the inn on a particularly busy evening and such. The extra money helps her father and she enjoys the opportunity to meet new people coming in off the docks. I will work this into the background.

Madam Mvashti is the best option. I will work that into the background as well.


Tarianium Cholandari wrote:
Here she is. I'm pretty sure I have most everything right. Criticism is welcome.

Tarianium Cholandari:
I'm not a gnome sorcerer but I play one in a Kingmaker game. :)

OK, let's have a look.

Crunch:

Formatting looks good. You have a link to the pfsrd sorcerer article under sorcerer, but under "wildblooded sylvan" the link just leads back to the sorcerer article. Also, the "Eager Perfomer" trait is linked to someone's blog. You need to indicate which spell the eager performer trait works on.

I recommend you use links from the Archives of Nethys instead, as they are more easily searchable and they include fluff that lets you know where things come from.

For example, the "Transmuter" trait is actually called "Transmuter of Korada." You don't have any connection to Korada in your background.

While we are on the subject, this trait is broken. A trait is supposed to be equal to about half a feat. This one is better than the feat Varisian Tattoo, and Varisian tattoo is a good feat.

So I'm going to have to say no to that one.

For skills, the Eager Performer trait will give you a +1 to one perform skill, and Vagabond will give you a +1 to another one (or to a profession). So at the very least you should have a +1 to acting. Vagabond also gives you handle animal as a class skill, so you should have another +3 to that.

Gear:
I see your gear is not yet complete. Don't forget that. Also don't forget that you start with 150 gp or your class average. You could probably afford a few 1st level scrolls if you want. Also get a Haramaki for 3 gp to get +1 to AC.

Animal companion:
HP for the companion should be 18.
The formula for calculating HP for animal companions is the same as for monsters which is: Take the average HP per level (4.5 per die), multiply it by the hit dice, then round down. So it should be 9, +6 for CON, and +3 for toughness = 18.

Aside from that, have you considered the implications of having a companion with a speed of 10'? If you do any overland travel, you'll basically have to get a cart or wagon and put the tortoise in the back. And in combats the tortoise is never going to be able to engage anyone unless they come to him.

The giant snapping turtle has a speed of 20 and a swim speed of 20. It is not as strong as the tortoise and doesn't have the CON, but its AC is 20. It can at least move as fast as you.

Either way, it might be worth knowing the spell expeditious retreat because with the share spells feature you can cast it on your companion.

Fluff:
Overall your fluff is reasonable.

You should include names of your family and where they were from. The town of Whistledown, and the nearby Sanos Forest both have a lot of gnomes.

You should also give a name to the travelling circus and the circus ringleader, as well as any other performers you feel like talking about.

The Eager Performer includes the fluff that you were trying to get a job from Cyrdak Drokkus in the Sandpoint Theatre. Your fluff doesn't mention him at all. The whole point of traits is to give you ideas for your backstory.

The tavern you were gambling at is probably The Hagfish.
A lot of sailors drink there. It is a rowdy place.


Mashiki Malbourne:
Mashiki Malbourne wrote:
I wasn't aware that taking toughness multiple times was an option. I will definitely keep that in mind.

You know what? No it isn't an option. My bad. It was allowed in D&D 3.5. My mistake.

BTW, watch out with ray spells and abilities. At first level they will hardly ever hit. This is because most of your enemies are small high-DEX guys (goblins) with good touch AC, and you also have to deal with a +4 from cover and a +4 from the enemy being in melee most of the time. The acid bolt thing is nice but it's not as good as it sounds. If you do go with rays make sure you know how cover works.

Mashiki Malbourne wrote:
With the MW backpack and the peasant str bonus...

Ah, I see the cooking kit weighs a lot.

FYI if you want you can have a sack over your shoulder and keep things in it when you are not in combat. When combat begins you can drop it as a free action. So encumberance may not be as bad an issue as you think. The only down side is that if you run away you just left your stuff behind.

Mashiki Malbourne wrote:
Times can get tough at the farm...

These changes make sense. If you are working in stables, you would probably know Daviren Hosk, owner of the Goblin Squash Stables. It's the main stable in town.

It also gives you a reason to bring tour pitchfork to town.


Beads wrote:

GM, what do you think of Beads's backstory?

Will format crunch to outline the skills

Beads:
Quote:

Hiding, fighting, surviving. Those are the first lessons I learned in life, and quickly. Those who didn't, didn't have a life for long. I would not have had one for long either had it not been for Narcos. Be it accident or purpose, my life was saved from becoming a meal to a fellow swamp dweller because of Narcos and I devoted myself to helping him from then on. A man of little scruples and less patience he unfortunately ran afoul of some of my tribesmen and would not have survived the night, but I could not let my saviour die and repaid my life debt by saving his.

Now, without a home, I travelled with him for a little while but soon realised it could not last. He was happy to learn of my knowledge in alchemy though and took me to the town of Sandpoint where I met Aliver "Pillbug" Podiker. I don't know exactly what happened between the two men, but after that I found myself in Aliver's employ. From him and with him I learned even more of alchemy and poisons and also, by chance, languages.

People from Sandpoint call me "barbarian," and think I'm primitive. But Aliver treasures my gifts. I understand what it's like to be an outsider and to be outcast. By chance I found a little boy after a group of bullies had beaten him and we spoke for a while. I didn't understand kindness until I gave it. When I left the ally I felt eyes on me and a quick glance locked my eyes with Ameiko's. I have felt her eyes on me more and more ever since though I don't understand why. I'm but a typical Grippli, blue skinned, small and light at 1'9" and 27lb. And a sneak and coward to boot.

I must admit though that I've made a little name for myself as an investigator because of my keen observation, a particularly useful holdover from my years of surviving in the Mushfens. Along with my hatred of goblins after they killed my best friend.

Okay, let's see:

Overall not bad. We talked about some of the details before.

You don't mention your tribe at all. What is the tribe called? Who were your parents? Are you now an outcast? A little more detail would be good, especially if they are gunning for you now.

Who was your best friend who was killed by goblins? What happened? This is probably before you rescued Narcos from your tribe. Adding that to the story would also be good. The goblin would probably be from the Breakbag tribe, if that will help.

Crunch:
Looks like you have three traits plus the custom trait. If you are doing that you need a drawback, which I can't find on your sheet. If it is herolab apparently herolab drops those for some reason.
Wait, I found it. It is a "special ability" apparently. Move that to traits if you don't mind.

You have two feats. How do you get the second one?

Don't forget my house rules about alchemy. Extracts are just spells with different materials, so can make infusions. You get cantrips from the magus list, and can prepare as many as a magus of your level. Also you need to list what stuff is in your formula book. I don't see that anywhere.

Since you have only one extract prepared, for the second one put "unprepared slot." I'd recommend preparing both though.

Put the poison you were starting with in your gear and add a link to the poison type if possible. If you can't make a link for the poison then copy and paste the effects of the poison so you have it handy.


Updated:
Complete Submissions (in no particular order)

Laurana Kanan elf diviner wizard
Rig Veda ifrit arcane duelist bard
Mashiki Malbourne human aberrant sorcerer
Elsbeth TempestBorn half-elf witch
Denialan Salarei elf archaeologist bard
Will Halsey human ranger
Colvyn "Slick" Dashtail ratfolk warpriest of Erastil
Beads grippli investigator
Tarianium Cholandari gnome sylvan sorcerer (turtle companion)

-----

Incomplete Submissions:
Barlo Underhill - no backstory

-----

Let me know if I missed anyone.


My weekend is a bit tight, when would you like the edits to be in?


Beads wrote:
My weekend is a bit tight, when would you like the edits to be in?

When you can get around to it. We have the general gist.


Rune GM wrote:
Tarianium Cholandari wrote:
Here she is. I'm pretty sure I have most everything right. Criticism is welcome.
** spoiler omitted **...

Gotcha correcting as per you suggestions. Also, yes I have considered the implications of a 10ft move speed on my AC. Expeditious retreat is going to be my next spell, trust me, I just wanted my first two spells to much more generally useful than just bumping my AC exclusively.


I just spent an hour filling in details of her backstory only to have paizo eat the changes. thanks paizo!


That's why I write my stuff in a word document and then copy in my profile. I got caught a couple times, then decide it will never happen again.


That seems to be happening more and more lately. It occurred on this PC twice before I wised up and started copying everything before hitting submit.


Yeah, it has something to do with spending too much time editing the post. I'm pretty sure the pages here only keep track of you for 10 minutes or so, then forgets you're in the middle of editing a post, depending on volume. Hit me a few times as well before I started ctl-a, ctl-c-ing before submitting.


Rune Gm
Did Aërydd Llach back out the submission?


Tarianium Cholandari wrote:
I just spent an hour filling in details of her backstory only to have paizo eat the changes. thanks paizo!

That has happened to me twice now. I've gotten into the habit of copying everything to the clipboard before I hit either the preview or submit button.


Cade Goodbarrel wrote:

Rune Gm

Did Aërydd Llach back out the submission?

Nope! I think he just missed me in his list of submissions.


Rune GM:
Rune GM wrote:
Hmmm... I think that would be okay. Climbing: You are basically making a standard action to get into position for a flank, which sounds like what is intended, and you have to make a roll to succeed. If the creature were trying to "shake you off" you might have to make the climb check again. The house rule that gives small creatures a climb bonus is very useful here.

Would the "shake off" be a standard action or move action for my opponent? Also, does that provoke an AOO from others? I'd assume it doesn't provoke one from me... since I'd be hanging on for dear life!

Rune GM wrote:
Same space: The vexing dodger allows to move through a larger creature's space freely, not stay within it.

I was referring to the Limb Climber ability of the archtype, Vexing Dodger. I'd assume that if I've "climbed" an opponent, I'm in his/her same space. If the opponent moves, I move with him/her... unless, of course, I've been shaken off.

Rune GM wrote:
For the record, if you are climbing an enemy creature, you will never have more than one hand free to make attacks. You also need two hands to actually make the climb. I recommend a spring-loaded wrist sheath.

Unfortunately, I don't think my short sword will work in a spring loaded sheath... unless you want to house rule that I can have one crafted especially for my sword. So, I'd assume that I'd take a round using my standard action as a climb and a move action to draw my sword. Subsequent rounds, I'd be making a one handed attack while using the other hand to maintain a grip.

Rune GM wrote:
Also it's worth noting that there are a lot of goblins in the early part of the adventure, so you won't get to use that ability much for the first few levels.

True, but it will work on any medium creatures that we come upon... and it will come in very handy when we get to the giants. I think this character is built for a long haul campaign with a thematic build. She'll be a good rogue early on, but will have some flair as the AP progresses.

Rune GM wrote:
It does make sense that is she "remembered" all this stuff about Chaldira Zuzaristan she might think they must be memories.

Yep, I think it will be very fun to roleplay.

Also, I noted that you missed me in the write up of completed submissions.

Thanks for the consideration!


Rune DM:

Fire through cover (including allies) +4 to opponent's AC and fire into melee is -4 to hit. I am on the way to getting precise shot (not having to take finesse put me one feat closer with point blank)

On the question of point blank shot as I have seen it ruled different ways, do you allow the +1 damage part of the feat to apply to ranged attack spells?

I have updated the background material


Aërydd Llach wrote:
Cade Goodbarrel wrote:

Rune Gm

Did Aërydd Llach back out the submission?
Nope! I think he just missed me in his list of submissions.

My apologies!

Updated:
Complete Submissions (in no particular order)

Laurana Kanan elf diviner wizard
Rig Veda ifrit arcane duelist bard
Mashiki Malbourne human aberrant sorcerer
Elsbeth TempestBorn half-elf witch
Denialan Salarei elf archaeologist bard
Will Halsey human ranger
Colvyn "Slick" Dashtail ratfolk warpriest of Erastil
Beads grippli investigator
Tarianium Cholandari gnome sylvan sorcerer (turtle companion)
Aërydd Llach halfling unchained rogue vexing dodger

-----

Incomplete Submissions:
Barlo Underhill - no backstory

-----

Rune GM


Aërydd Llach:
Aërydd Llach wrote:
Would the "shake off" be a standard action or move action for my opponent?

It would be the same kind of action as trying to escape a grapple. Probably wouldn't provoke.

Aërydd Llach wrote:
So, I'd assume that I'd take a round using my standard action as a climb and a move action to draw my sword. Subsequent rounds...

True, that would work.


Alright, Did everything you suggested... twice. So she should be good for the final cut!


Mashiki Malbourne:
Mashiki Malbourne wrote:
Fire through cover (including allies) +4 to opponent's AC and fire into melee is -4 to hit. I am on the way to getting precise shot (not having to take finesse put me one feat closer with point blank)

Either way you have a -8 compared to what you would normally have to hit. The fact that it is a touch attack does not mitigate this much at low levels. When we ran this game at home our 1st-level sorcerer had the electric bolt ability and the acid splash cantrip but he couldn't hit the goblins to save his life.

Precise shot is pretty much a necessity for a raycaster build.

Mashiki Malbourne wrote:
On the question of point blank shot as I have seen it ruled different ways, do you allow the +1 damage part of the feat to apply to ranged attack spells?

I don't see why not, as long as it requires a to-hit roll and deals damage. It's hardly game-breaking to give you a +1 to damage.


My changeling Swarm monger is finally finished


Hey, everyone. About 5 hours before recruitment closes.


Updated:
Complete Submissions (in no particular order)

Laurana Kanan elf diviner wizard
Rig Veda ifrit arcane duelist bard
Mashiki Malbourne human aberrant sorcerer
Elsbeth TempestBorn half-elf witch
Denialan Salarei elf archaeologist bard
Will Halsey human ranger
Colvyn "Slick" Dashtail ratfolk warpriest of Erastil
Beads grippli investigator
Tarianium Cholandari gnome sylvan sorcerer (turtle companion)
Aërydd Llach halfling unchained rogue vexing dodger

-----

Incomplete Submissions:
Barlo Underhill - no backstory
Aster The Spider Princess - needs gear, animal companion details, spells

-----

Rune GM


Aster the Spider Princess:
Hello, Aster.

All right, the concept of the Swarm Monger is interesting. There is the potential for an interesting character here.

Formatting:
Do you know how to create live links? If you click the button below the text box that says "How to format your text" it will show you. Ideally you should have links to pages outlining your race, class, archetype, traits, feats, and spells, and anything else that you might need to look up. I know that's a bit of work but once it is done you don't have to do it again.

Crunch:
I don't see any obvious errors.

Changelings get a racial ability based on what type of hag was their mother. Which one did you pick? I see no reference to it anywhere.

You gave yourself a bonus to diplomacy through the ease of faith, so under skills you should add:
Diplomacy +1 (0 ranks, 0 Cha, 1 trait)

For languages you would get one other language, either Chelaxian or Varisian.

Don't forget Gear, and a section showing spells prepared.

You need to list the features of your familiar. The rules for familiars are different than animal companions and can be found under wizards.

It's actually useful that you have a familiar instead of a spider animal companion, because a familiar is smart enough to understand you when you speak. An animal companion has to be taught tricks, and since the spider would have an INT of 0 it would only learn one. So having a familiar means you can just tell it what you want it to do and don't need to make handle animal checks.

If you get picked you should make a separate avatar for the familiar.

Fluff:
First of all, you describe your personality at the bottom, but you should add a separate heading for "Personality" instead.

Changelings are the children of hags who steal children from families and leave their own children in their place for that family to raise. Normally a hag would want to leave their child with a family that had decent resources so ensure that it had a safe upbringing. That doesn't mean you couldn't grow up on the streets, but something had to cause that. It likely would mean something bad happened to your family. If so some misfortune happened to them that could be why. You might think you were the cause. Hags tend to exude "bad luck." It would be good to add this.

From what I read it sounds like you grew up in Magnimar but you should say so explicitly.

You shouldn't use game terms like "Improvised Weapon" in your story. Say "club," "piece of firewood," "rock," "shovel," or whatever it is you used.

You use the term "executioner." I think you mean "hit man" or "assassin." An executioner is someone who works for the government and kills people who have been sentenced to death by a lawful authority.

Is English not your first language?

One more thing:
Don't worry if these things are not finished by the time the deadline ends. You will still be considered as your character is mostly finished.


So I finally decided on Telekinetic Charge as the lineage spell. I think it scales well, and is powerful enough to be used later on. Plus I like the imagery of quickened flinging Kargas directly into battle.


2 people marked this as a favorite.

Mashiki glanced excitedly around the table at the nine other people seated with her in the Rusty dragon. Their attention was on a tenth figure seated at the head of the table, a mysterious hooded individual that stared intently into a crystal ball.

Behind the hooded figure, three others stood appraising those assembled. A dashing halfling she had seen around the inn for the last couple of weeks, a strange blue woman who she had seen talking with Daviren and a huge half orc covered in all sorts of whorles and markings who Mashiki didn't remember seeing before.

Mashiki glanced around the table again. There were so many different people! There was another halfling she remembered seeing up at the church once.

The elf lady was a member of a family that had lived in Sandpoint forever.

There was the man with darker skin. He was new to town, but his eyes were different like her's were! Well, not like her's, his eyes had a little flame in them, it was very facinating.

There was the lady with the parrot that worked at the inn for a while before taking a job on a ship. Mashiki liked the look of the parrot, its bright colours were wonderful, but it ruffled its feathers at her whenever she got near it. Mashiki was a little envious, she wished she could work on a ship.

There was the elven guy who had been in town for a while. He had been examining some of the ruins around Sandpoint, but she didn't know much about him.

She recognized the human guy with a bow. He came around Sandpoint every so often to trade for supplies. He seemed pretty good at killing goblins so Daviren really liked him and talked about him occasionally.

There was the gnome lady with the turtle that worked over at the Hagfish inn. Mashiki liked gnomes, they had the best hats and most wonderful hair. Word around town was that she owed a lot of money to someone.

And then there were the really interesting people. There was a ratfolk who had arrived recently. Mashiki had never seen a ratfolk before. He was so furry, she wanted to pet him but that might be rude.

Then there was the little blue frog guy. Mashiki had seen him once or twice around town but he mainly kept to the swamps.

There were two other people lingering around her side of the table. They seemed to be waiting for something but hadn't taken a seat yet, another halfling and a woman wearing filthy ragged clothing. Mashiki had a strong urge to offer to clean and mend them for the woman.

The mysterious figure had been going around the table, peering into his crystal ball and asking question of those seated. Occasionally he would turn to quietly consult with the three people behind him. He had even asked her some questions which she found surprising as she hadn't actully been invited to whatever was going on and had simply taken an empty seat at the table.

Mashiki leaned over to the person on her left, barely able to contain herself and whispered "Isn't this great? We don't know what's going on, but its so exciting!"


Okay, looks like time's up.
Recruitment is now closed.
No more submissions, please.

Barlo is stricken from the list as he failed to submit any backstory. I will allow Aster the Spider Princess to remain in the running as the details she still needs are mostly cleanup.

So the Submissions that will be considered are: (in no particular order)

Laurana Kanan elf diviner wizard
Rig Veda ifrit arcane duelist bard
Mashiki Malbourne human aberrant sorcerer
Elsbeth TempestBorn half-elf witch
Denialan Salarei elf archaeologist bard
Will Halsey human ranger
Colvyn "Slick" Dashtail ratfolk warpriest of Erastil
Beads grippli investigator
Tarianium Cholandari gnome sylvan sorcerer (turtle companion)
Aërydd Llach halfling unchained rogue vexing dodger
Aster The Spider Princess - needs gear, animal companion details, spells

I will be discussing these characters with the existing party and should have official selections Monday night.

Thanks for your submissions.

Rune GM


Good luck everybody! Also, fun post Mashiki, I lol'd


Rune GM wrote:
** spoiler omitted **...

Rune DM:

Crunch
Her hag trait should be green widow

It should have been indomitable faith, but I still forgot to add the bonus

I need to add the +3 bonus to climb(not that it will come up often)

If I get select I will add a statblock for rose and the equipment and spells for Aster.

Fluff
I'll reliable it

Hags leave their offsprings with families or organisation to take care of them, so a gang of street kids qualifies. But I could add a family that died while Aster was still very young (I just feel like it wouldn't add much to her story)

I'll add an explicit reference.

I mentioned her picking up a large stone the previous sentence ,but I can change it, even if I don't think Improvised Weapon is purely a game term like something like spell-like ability or 5-foot step are.

The executioner is a Szrani Executioner, a specific kind of assassin employed by the Szrani crime families that is not a Szrani themselves.

English is my second language, the first

One more thing

Thank you


Hey Rune, if light changes can still be made, would you mind if I did go for the snapping turtle. The whole reason I was going for the tortoise was to have uber high armor class, but it seems like he isn't actually superior to the snapping turtle by any reasonable amount in that regard. It really baffled me.

Sorry for the post end request.


Tarianium Cholandari wrote:

Hey Rune, if light changes can still be made, would you mind if I did go for the snapping turtle. The whole reason I was going for the tortoise was to have uber high armor class, but it seems like he isn't actually superior to the snapping turtle by any reasonable amount in that regard. It really baffled me.

Sorry for the post end request.

No, that's okay.

The snapping turtle has a great AC but a lousy CON and STR. So its AC will start at 20 but its hit points will only be 10 instead of 18 (assuming you keep toughness), and it will have a total +0 to hit with its bite.


Many thanks GM. Hope I'm being considered favorably!

Edit: One more thing, Snappers look a might bit more vicious than than a tortoise. Would he have more trouble in town than a tortoise would?


Tarianium Cholandari wrote:
Edit: One more thing, Snappers look a might bit more vicious than than a tortoise. Would he have more trouble in town than a tortoise would?

The main difference is that their beak would look sharper. But paint some funny patterns on its shell and everyone that sees it will figure it is not just a wild animal.


You could paint like a Varisian flag or Desna's butterfly or something :)


Taria isn't really associated with any group, god or nation. It would probably just be a pattern she likes, like polka dots or stripes.


2 people marked this as a favorite.

Strap a pillow to it and tell people it is your mobile chair.


Laurana Kanan wrote:
Strap a pillow to it and tell people it is your mobile chair.

"Turtle? What turtle?"


Well quite honestly that may be all he's good for for the first seven levels. Sadly unless you take a cat or dinosaur the early levels suck for most animal companions, with a spike coming in at mid game.

I planed to take the escape route feat as my next one so that me and him can trundle along together with our 20 feet of movement and if I'm ever caught out I can just run behind my 20AC buddy until I can cast a spell to get away or get some help. But until then he's almost literally going to be an AOO eater.


Okay everyone, the selections have been made.

I am happy to welcome the following three players to the game:

Colvyn "Slick" Dashtail
Laurana Kanan
Rig Veda

The three of you, please read the discussion thread and dot in the gameplay thread. The opening encounter is already ready to go.

Everyone else, thank you for your submissions. There was a lot of good material here and I hope you get the chance to play your characters elsewhere. The decision was not easy and there was a fair bit of debate.

If you would like to be kept in mind as an alternate, post here that you wish to do so.

Thanks again everyone!

Rune GM


Thank you very much for the opportunity, Rune GM! Even if I didn't get selected this time, you helped me build a fleshed-out character that could possibly fit in some else's game of Rise of the Runelords. If you do ever have an additional space open up, please keep me in mind as an alternate.

Once again, thanks, and I hope you enjoy your game,

TheSuperDodo.


Congrats to those selected, and to everyone else, see you on the next recruitment thread!


Remember me if you ever need a arcane caster! I'm always around.


Peet, I'm very interested in this game as well! Hahaha! I'm a greedy gamer wanting to play more! Of course if any of the others you invited wants in to one game or the other I am willing to share.

That said, since I cannot access Google Docs while at work, I have not yet been able to review all the info on here. I doubt it, but once I can read that, something MAY change my mind about being interested? But doubtful like I say.

I'll let you know more once I can read that.

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